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INI File  |  2002-10-12  |  2KB  |  127 lines

  1.  
  2. [us_Truck : cTruck]
  3. {
  4.     Name = us_Truck
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1
  7.     Owner = 0
  8.     DisplayedName = "USA Truck"
  9.     VisibleInMapFOW = 0
  10.     XP = 0
  11.     StaminaMultiplier = 1
  12.  
  13.     [Props : cVehicleProps]
  14.     {
  15.         Static = 0
  16.         Passable = 1
  17.         SelfShadow = 1
  18.         VertexColorShade = 1
  19.         ModelName = gfx\objects\vehicles\usa\truck_usa_all.bmod
  20.         SightObstacleType = 0
  21.         EntityEventName = Truck_P_unit
  22.         Actor = ""
  23.         SpeechProbability = 100
  24.         TrapDetectionDistance = 0
  25.         LOSAngle = 90
  26.         LOSVisibility = 1
  27.         DetectingModifier = 1
  28.         DefenceModifier = 1
  29.         SelectionSizeMultiplier = 2
  30.         FixedName = 1
  31.         MaxPassengersNum = 8
  32.  
  33.         [Shade : cVehicleShade]
  34.         {
  35.             Enabled = 1
  36.             ImageName = gfx\interface\ingame\squareshadow.tga
  37.             Size = "15,5.6999998,0"
  38.             DeltaPos = "1.5,0,0"
  39.             LightEnabled = 1
  40.             ShadowDistance = 0.5
  41.  
  42.         }
  43.     }
  44.     [Effects : cVehicleEffects]
  45.     {
  46.         EffectName = truck_FX
  47.         DestroyEffect = "explode truck"
  48.         HitEffect = ""
  49.         DustEffect = dust
  50.         DustSpeedMin = 4
  51.         DustSpeedMul = 12
  52.         MarkEffect = ""
  53.         MarkSpeed = 5
  54.         MarkFadeMinTime = 5
  55.         MarkFadeRndTime = 5
  56.         WaterSplashEffect = ""
  57.         WaterFootMarkEffect = ""
  58.         WaterMarkSpeed = 3
  59.         MotorSoundFileName = "sounds\vehicles\truck\truck-01-loop.wav"
  60.         MotorIdleSoundFileName = ""
  61.         StartSoundFileName = ""
  62.         StopSoundFileName = ""
  63.         Pitch = 50
  64.         SoundRange = 70
  65.  
  66.     }
  67.     [Stats : cUnitStats]
  68.     {
  69.         DamageLevel = 2
  70.         AutoCrush = 1
  71.  
  72.         [MaxHP *]
  73.         {
  74.  
  75.             [: cInt]
  76.             {
  77.                 Value = 550
  78.  
  79.             }
  80.         }
  81.         [MaxStamina *]
  82.         {
  83.  
  84.             [: cInt]
  85.             {
  86.                 Value = 100
  87.  
  88.             }
  89.         }
  90.     }
  91.     [EntityMoverProps : cTruckMoverProps]
  92.     {
  93.         Acceleration = 0.003
  94.         NegativeAcceleration = 0.005
  95.         MaxSpeed = 0.2
  96.         SteeringSpeed = 0.03
  97.         EntityLength = 3.8
  98.         WaypointPosTolerance = 1
  99.         TargetPosTolerance = 0.2
  100.         MinTurnAngle = 0.3
  101.         MaxTurnAngle = 0.75
  102.         MaxSteeringAngle = 0.8
  103.         WheelRadius = 0.482
  104.  
  105.     }
  106.     [EntityDynamicsProps : cEntityDynamicsProps]
  107.     {
  108.         SuspensionMass = 8
  109.         SuspensionPosX = 7
  110.         SuspensionPosY = 7
  111.         SuspensionHardnessX = 0.05
  112.         SuspensionHardnessY = 0.05
  113.         SuspensionDamping = 0.7
  114.         SuspensionHeightMultiplier = 7
  115.  
  116.     }
  117.     [Weapons *]
  118.     {
  119.  
  120.     }
  121.     [Knowledge : cKnowledge]
  122.     {
  123.         Skill = MOVE|MOVEMENT_STYLE_SIMPLE|STOP|UNMOUNT
  124.  
  125.     }
  126. }
  127.