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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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Inf
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Prototypes
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us_Mortar.inf
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INI File
|
2002-10-12
|
2KB
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123 lines
[us_Mortar : cCannon]
{
Name = us_Mortar
Scale = "1,1,1"
HPMultiplier = 1
Owner = 0
DisplayedName = "#iMortar#"
VisibleInMapFOW = 1
XP = 0
StaminaMultiplier = 1
[Props : cUnitProps]
{
Static = 1
Passable = 0
SelfShadow = 1
VertexColorShade = 1
ModelName = gfx\objects\weapons\mortar.bmod
SightObstacleType = 1
EntityEventName = Mortar_P_unit
Actor = mo
SpeechProbability = 100
TrapDetectionDistance = 0
LOSAngle = 120
LOSVisibility = 1
DetectingModifier = 1
DefenceModifier = 0
SelectionSizeMultiplier = 2.5
FixedName = 1
[Shade : NULL]
{
}
}
[Effects : cUnitEffects]
{
EffectName = ""
DestroyEffect = ""
HitEffect = ""
DustEffect = ""
DustSpeedMin = 4
DustSpeedMul = 12
MarkEffect = ""
MarkSpeed = 5
MarkFadeMinTime = 5
MarkFadeRndTime = 5
WaterSplashEffect = ""
WaterFootMarkEffect = ""
WaterMarkSpeed = 3
}
[Stats : cUnitStats]
{
DamageLevel = 0
AutoCrush = 1
[MaxHP *]
{
[: cInt]
{
Value = 2200
}
}
[MaxStamina *]
{
[: cInt]
{
Value = 100
}
}
}
[EntityMoverProps : cCannonMoverProps]
{
Acceleration = 0.01
NegativeAcceleration = 0.01
MaxSpeed = 0.2
SteeringSpeed = 0.1
EntityLength = 5.5
WaypointPosTolerance = 1
TargetPosTolerance = 0.2
MinTurnAngle = 0.35
MaxTurnAngle = 1.5
IdleAnim = idle
FireAnim = shoot
TargetAngleRange = 3.1500001
AnimSpeed = 120
FireDelay = 45
}
[EntityDynamicsProps : cEntityDynamicsProps]
{
SuspensionMass = 9
SuspensionPosX = 2
SuspensionPosY = 2
SuspensionHardnessX = 0.2
SuspensionHardnessY = 0.4
SuspensionDamping = 0.7
SuspensionHeightMultiplier = 1
}
[Weapons *]
{
[: cWeapon]
{
WeaponType = us_mortar
AmmoMultiplier = 1
}
}
[Knowledge : cKnowledge]
{
Skill = FIRE|FIRE_MULTIPLE|STOP
}
}