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INI File  |  2002-10-12  |  3KB  |  148 lines

  1.  
  2. [us_M113_APC : cTank]
  3. {
  4.     Name = "us_M113_APC"
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1
  7.     Owner = 0
  8.     DisplayedName = "M113"
  9.     VisibleInMapFOW = 0
  10.     XP = 0
  11.     StaminaMultiplier = 1
  12.  
  13.     [Props : cTankProps]
  14.     {
  15.         Static = 0
  16.         Passable = 1
  17.         SelfShadow = 1
  18.         VertexColorShade = 1
  19.         ModelName = "gfx\objects\vehicles\usa\m113_anim.bmod"
  20.         SightObstacleType = 3
  21.         EntityEventName = APC_P_unit
  22.         Actor = APC
  23.         SpeechProbability = 100
  24.         TrapDetectionDistance = 0
  25.         LOSAngle = 140
  26.         LOSVisibility = 1
  27.         DetectingModifier = 1
  28.         DefenceModifier = 1
  29.         SelectionSizeMultiplier = 1
  30.         FixedName = 1
  31.         MaxPassengersNum = 5
  32.  
  33.         [Shade : cTankShade]
  34.         {
  35.             Enabled = 1
  36.             ImageName = gfx\interface\ingame\squareshadow.tga
  37.             Size = "12.5,7.1999998,0"
  38.             DeltaPos = "0,0,0"
  39.             LightEnabled = 1
  40.             ShadowDistance = 0.5
  41.             TurretImageName = ""
  42.  
  43.         }
  44.     }
  45.     [Effects : cVehicleEffects]
  46.     {
  47.         EffectName = tank_FX
  48.         DestroyEffect = "explode APC"
  49.         HitEffect = ""
  50.         DustEffect = dust
  51.         DustSpeedMin = 4
  52.         DustSpeedMul = 12
  53.         MarkEffect = ""
  54.         MarkSpeed = 1
  55.         MarkFadeMinTime = 5
  56.         MarkFadeRndTime = 5
  57.         WaterSplashEffect = ""
  58.         WaterFootMarkEffect = ""
  59.         WaterMarkSpeed = 3
  60.         MotorSoundFileName = "sounds\vehicles\apc\apc-01-loop.wav"
  61.         MotorIdleSoundFileName = ""
  62.         StartSoundFileName = ""
  63.         StopSoundFileName = ""
  64.         Pitch = 10
  65.         SoundRange = 70
  66.  
  67.     }
  68.     [Stats : cUnitStats]
  69.     {
  70.         DamageLevel = 2
  71.         AutoCrush = 1
  72.  
  73.         [MaxHP *]
  74.         {
  75.  
  76.             [: cInt]
  77.             {
  78.                 Value = 1400
  79.  
  80.             }
  81.         }
  82.         [MaxStamina *]
  83.         {
  84.  
  85.             [: cInt]
  86.             {
  87.                 Value = 100
  88.  
  89.             }
  90.         }
  91.     }
  92.     [EntityMoverProps : cTankMoverProps]
  93.     {
  94.         Acceleration = 0.003
  95.         NegativeAcceleration = 0.005
  96.         MaxSpeed = 0.2
  97.         SteeringSpeed = 0.03
  98.         EntityLength = 1
  99.         WaypointPosTolerance = 1
  100.         TargetPosTolerance = 0.2
  101.         MinTurnAngle = 0.3
  102.         MaxTurnAngle = 0.75
  103.         VehicleWidth = 1.2
  104.         TrackLength = 1
  105.  
  106.     }
  107.     [EntityDynamicsProps : cEntityDynamicsProps]
  108.     {
  109.         SuspensionMass = 8
  110.         SuspensionPosX = 7
  111.         SuspensionPosY = 7
  112.         SuspensionHardnessX = 0.05
  113.         SuspensionHardnessY = 0.05
  114.         SuspensionDamping = 0.7
  115.         SuspensionHeightMultiplier = 7
  116.  
  117.     }
  118.     [Weapons *]
  119.     {
  120.  
  121.         [: cWeapon]
  122.         {
  123.             WeaponType = "us_m60_mg_APC"
  124.             AmmoMultiplier = 1
  125.  
  126.         }
  127.     }
  128.     [Knowledge : cKnowledge]
  129.     {
  130.         Skill = FIRE|MOVE|MOVEMENT_STYLE_SIMPLE|STOP|UNMOUNT
  131.  
  132.     }
  133.     [TurretControllerProps : cTurretControllerProps]
  134.     {
  135.         TurretName = turret
  136.         TurretSpeed = 0.032
  137.         ShootAngle = 0.1
  138.         MinTurretAngle = -6.3000002
  139.         MaxTurretAngle = 6.3000002
  140.         RecoilForce = 0.002
  141.         MuzzleFireObjectName = muzzle_fire_object
  142.         IdleAnim = Idle
  143.         FireAnim = Fire_Gun
  144.         AnimSpeed = 150
  145.  
  146.     }
  147. }
  148.