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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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pl_demo.exe
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Inf
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Prototypes
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us_M113_APC.inf
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INI File
|
2002-10-12
|
3KB
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148 lines
[us_M113_APC : cTank]
{
Name = "us_M113_APC"
Scale = "1,1,1"
HPMultiplier = 1
Owner = 0
DisplayedName = "M113"
VisibleInMapFOW = 0
XP = 0
StaminaMultiplier = 1
[Props : cTankProps]
{
Static = 0
Passable = 1
SelfShadow = 1
VertexColorShade = 1
ModelName = "gfx\objects\vehicles\usa\m113_anim.bmod"
SightObstacleType = 3
EntityEventName = APC_P_unit
Actor = APC
SpeechProbability = 100
TrapDetectionDistance = 0
LOSAngle = 140
LOSVisibility = 1
DetectingModifier = 1
DefenceModifier = 1
SelectionSizeMultiplier = 1
FixedName = 1
MaxPassengersNum = 5
[Shade : cTankShade]
{
Enabled = 1
ImageName = gfx\interface\ingame\squareshadow.tga
Size = "12.5,7.1999998,0"
DeltaPos = "0,0,0"
LightEnabled = 1
ShadowDistance = 0.5
TurretImageName = ""
}
}
[Effects : cVehicleEffects]
{
EffectName = tank_FX
DestroyEffect = "explode APC"
HitEffect = ""
DustEffect = dust
DustSpeedMin = 4
DustSpeedMul = 12
MarkEffect = ""
MarkSpeed = 1
MarkFadeMinTime = 5
MarkFadeRndTime = 5
WaterSplashEffect = ""
WaterFootMarkEffect = ""
WaterMarkSpeed = 3
MotorSoundFileName = "sounds\vehicles\apc\apc-01-loop.wav"
MotorIdleSoundFileName = ""
StartSoundFileName = ""
StopSoundFileName = ""
Pitch = 10
SoundRange = 70
}
[Stats : cUnitStats]
{
DamageLevel = 2
AutoCrush = 1
[MaxHP *]
{
[: cInt]
{
Value = 1400
}
}
[MaxStamina *]
{
[: cInt]
{
Value = 100
}
}
}
[EntityMoverProps : cTankMoverProps]
{
Acceleration = 0.003
NegativeAcceleration = 0.005
MaxSpeed = 0.2
SteeringSpeed = 0.03
EntityLength = 1
WaypointPosTolerance = 1
TargetPosTolerance = 0.2
MinTurnAngle = 0.3
MaxTurnAngle = 0.75
VehicleWidth = 1.2
TrackLength = 1
}
[EntityDynamicsProps : cEntityDynamicsProps]
{
SuspensionMass = 8
SuspensionPosX = 7
SuspensionPosY = 7
SuspensionHardnessX = 0.05
SuspensionHardnessY = 0.05
SuspensionDamping = 0.7
SuspensionHeightMultiplier = 7
}
[Weapons *]
{
[: cWeapon]
{
WeaponType = "us_m60_mg_APC"
AmmoMultiplier = 1
}
}
[Knowledge : cKnowledge]
{
Skill = FIRE|MOVE|MOVEMENT_STYLE_SIMPLE|STOP|UNMOUNT
}
[TurretControllerProps : cTurretControllerProps]
{
TurretName = turret
TurretSpeed = 0.032
ShootAngle = 0.1
MinTurretAngle = -6.3000002
MaxTurretAngle = 6.3000002
RecoilForce = 0.002
MuzzleFireObjectName = muzzle_fire_object
IdleAnim = Idle
FireAnim = Fire_Gun
AnimSpeed = 150
}
}