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INI File  |  2002-10-12  |  2KB  |  129 lines

  1.  
  2. [us_CH47 : cHelicopter]
  3. {
  4.     Name = "us_CH47"
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1
  7.     Owner = 0
  8.     DisplayedName = Huey
  9.     VisibleInMapFOW = 0
  10.     XP = 0
  11.     StaminaMultiplier = 1
  12.  
  13.     [Props : cHelicopterProps]
  14.     {
  15.         Static = 0
  16.         Passable = 1
  17.         SelfShadow = 1
  18.         VertexColorShade = 1
  19.         ModelName = "gfx\objects\vehicles\usa\ch47.bmod"
  20.         SightObstacleType = 0
  21.         EntityEventName = Heli_P_unit
  22.         Actor = ""
  23.         SpeechProbability = 100
  24.         TrapDetectionDistance = 0
  25.         LOSAngle = 90
  26.         LOSVisibility = 1
  27.         DetectingModifier = 1
  28.         DefenceModifier = 1
  29.         SelectionSizeMultiplier = 1
  30.         FixedName = 0
  31.         MaxPassengersNum = 20
  32.  
  33.         [Shade : cHelicopterShade]
  34.         {
  35.             Enabled = 1
  36.             ImageName = "gfx\interface\ingame\ch47shadow.tga"
  37.             Size = "60,35,0"
  38.             DeltaPos = "0,0,0"
  39.             LightEnabled = 1
  40.             ShadowDistance = 0.5
  41.  
  42.         }
  43.     }
  44.     [Effects : cVehicleEffects]
  45.     {
  46.         EffectName = ""
  47.         DestroyEffect = ""
  48.         HitEffect = ""
  49.         DustEffect = ""
  50.         DustSpeedMin = 4
  51.         DustSpeedMul = 12
  52.         MarkEffect = ""
  53.         MarkSpeed = 5
  54.         MarkFadeMinTime = 5
  55.         MarkFadeRndTime = 5
  56.         WaterSplashEffect = ""
  57.         WaterFootMarkEffect = ""
  58.         WaterMarkSpeed = 3
  59.         MotorSoundFileName = "sounds\vehicles\helicopters\uh1d-loop-01.wav"
  60.         MotorIdleSoundFileName = ""
  61.         StartSoundFileName = ""
  62.         StopSoundFileName = ""
  63.         Pitch = 2
  64.         SoundRange = 70
  65.  
  66.     }
  67.     [Stats : cUnitStats]
  68.     {
  69.         DamageLevel = 0
  70.         AutoCrush = 0
  71.  
  72.         [MaxHP *]
  73.         {
  74.  
  75.             [: cInt]
  76.             {
  77.                 Value = 2000
  78.  
  79.             }
  80.         }
  81.         [MaxStamina *]
  82.         {
  83.  
  84.         }
  85.     }
  86.     [EntityMoverProps : cHelicopterMoverProps]
  87.     {
  88.         Acceleration = 0.004
  89.         NegativeAcceleration = 0.002
  90.         MaxSpeed = 0.4
  91.         SteeringSpeed = 0.08
  92.         EntityLength = 5.5
  93.         WaypointPosTolerance = 1
  94.         TargetPosTolerance = 0.5
  95.         MinTurnAngle = 1.9
  96.         MaxTurnAngle = 2
  97.         FlyingAltitude = 20
  98.         TurningAltitude = 0.2
  99.         StartingAltitude = 0.2
  100.         SteeringAcceleration = 0.0002
  101.         VerticalAcceleration = 0.002
  102.         MaxVerticalSpeed = 0.1
  103.         Pitch = 0.4
  104.         LandingGradient = 0.5
  105.         RotorSpeed = 150
  106.  
  107.     }
  108.     [EntityDynamicsProps : cEntityDynamicsProps]
  109.     {
  110.         SuspensionMass = 9
  111.         SuspensionPosX = 2
  112.         SuspensionPosY = 2
  113.         SuspensionHardnessX = 0.2
  114.         SuspensionHardnessY = 0.4
  115.         SuspensionDamping = 0.7
  116.         SuspensionHeightMultiplier = 1
  117.  
  118.     }
  119.     [Weapons *]
  120.     {
  121.  
  122.     }
  123.     [Knowledge : cKnowledge]
  124.     {
  125.         Skill = FIRE|MOVE|MOVEMENT_STYLE_SIMPLE|STOP|UNMOUNT
  126.  
  127.     }
  128. }
  129.