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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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Inf
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Prototypes
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mvc_Paramedic01.inf
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INI File
|
2002-10-12
|
2KB
|
129 lines
[mvc_Paramedic01 : cSoldier]
{
Name = "mvc_Paramedic01"
Scale = "1,1,1"
HPMultiplier = 1
Owner = 0
DisplayedName = ""
VisibleInMapFOW = 0
XP = 0
StaminaMultiplier = 1
Healings = 5
[Props : cSoldierProps]
{
Static = 0
Passable = 1
SelfShadow = 1
VertexColorShade = 1
ModelName = "gfx\objects\humans\vc_paramedic_01.bmod"
SightObstacleType = 0
EntityEventName = Medic_P_unit
Actor = viet
SpeechProbability = 100
TrapDetectionDistance = 0
LOSAngle = 90
LOSVisibility = 1
DetectingModifier = 1
DefenceModifier = 0
SelectionSizeMultiplier = 0.4
FixedName = 1
[Shade : cSoldierShade]
{
Enabled = 1
ImageName = gfx\interface\ingame\shadow.tga
}
}
[Effects : cUnitEffects]
{
EffectName = ""
DestroyEffect = ""
HitEffect = ""
DustEffect = ""
DustSpeedMin = 4
DustSpeedMul = 12
MarkEffect = ""
MarkSpeed = 5
MarkFadeMinTime = 5
MarkFadeRndTime = 5
WaterSplashEffect = ""
WaterFootMarkEffect = ""
WaterMarkSpeed = 3
}
[Stats : cUnitStats]
{
DamageLevel = 0
AutoCrush = 0
[MaxHP *]
{
[: cInt]
{
Value = 1200
}
}
[MaxStamina *]
{
[: cInt]
{
Value = 120
}
}
}
[EntityMoverProps : cSoldierMoverProps]
{
Acceleration = 0.01
NegativeAcceleration = 0.0045
MaxSpeed = 1.5
SteeringSpeed = 0.06
EntityLength = 5.5
WaypointPosTolerance = 0.5
TargetPosTolerance = 0.2
MinTurnAngle = 0.35
MaxTurnAngle = 1.5
TargetAngleRange = 0.02
StepLength = 1
AimSustainTime = 150
MovementList = Pistol
WeaponAngleRange = 0.2
SpineRotationSpeed = 0.01
SpineRotationRange = 0.6
InjureMovementChance = 30
}
[EntityDynamicsProps : cEntityDynamicsProps]
{
SuspensionMass = 9
SuspensionPosX = 2
SuspensionPosY = 2
SuspensionHardnessX = 0.2
SuspensionHardnessY = 0.4
SuspensionDamping = 0.7
SuspensionHeightMultiplier = 1
}
[Weapons *]
{
[: cWeapon]
{
WeaponType = v_pistol
AmmoMultiplier = 1
}
}
[Knowledge : cKnowledge]
{
Skill = FIRE|HEAL|MOUNT|MOVE|MOVEMENT_STYLE_CRAWL|MOVEMENT_STYLE_RUN|MOVEMENT_STYLE_SIMPLE|STOP
}
}