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INI File  |  2002-10-12  |  3KB  |  148 lines

  1.  
  2. [VC_bunker2_armed : cTank]
  3. {
  4.     Name = "VC_bunker2_armed"
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1.2
  7.     Owner = 0
  8.     DisplayedName = Bunker
  9.     VisibleInMapFOW = 1
  10.     XP = 0
  11.     StaminaMultiplier = 1000
  12.  
  13.     [Props : cTankProps]
  14.     {
  15.         Static = 1
  16.         Passable = 0
  17.         SelfShadow = 1
  18.         VertexColorShade = 1
  19.         ModelName = "gfx\objects\buildings\vc_bunker01_unit.bmod"
  20.         SightObstacleType = 0
  21.         EntityEventName = Bunker_A_unit
  22.         Actor = viet
  23.         SpeechProbability = 100
  24.         TrapDetectionDistance = 0
  25.         LOSAngle = 140
  26.         LOSVisibility = 1
  27.         DetectingModifier = 1
  28.         DefenceModifier = 1
  29.         SelectionSizeMultiplier = 1
  30.         FixedName = 1
  31.         MaxPassengersNum = 8
  32.  
  33.         [Shade : cTankShade]
  34.         {
  35.             Enabled = 0
  36.             ImageName = ""
  37.             Size = "2,2,0"
  38.             DeltaPos = "0,0,0"
  39.             LightEnabled = 0
  40.             ShadowDistance = 1
  41.             TurretImageName = ""
  42.  
  43.         }
  44.     }
  45.     [Effects : cVehicleEffects]
  46.     {
  47.         EffectName = tank_FX
  48.         DestroyEffect = "explode tank"
  49.         HitEffect = ""
  50.         DustEffect = ""
  51.         DustSpeedMin = 4
  52.         DustSpeedMul = 12
  53.         MarkEffect = ""
  54.         MarkSpeed = 5
  55.         MarkFadeMinTime = 5
  56.         MarkFadeRndTime = 5
  57.         WaterSplashEffect = ""
  58.         WaterFootMarkEffect = ""
  59.         WaterMarkSpeed = 3
  60.         MotorSoundFileName = ""
  61.         MotorIdleSoundFileName = ""
  62.         StartSoundFileName = ""
  63.         StopSoundFileName = ""
  64.         Pitch = 100
  65.         SoundRange = 70
  66.  
  67.     }
  68.     [Stats : cUnitStats]
  69.     {
  70.         DamageLevel = 2
  71.         AutoCrush = 1
  72.  
  73.         [MaxHP *]
  74.         {
  75.  
  76.             [: cInt]
  77.             {
  78.                 Value = 900
  79.  
  80.             }
  81.         }
  82.         [MaxStamina *]
  83.         {
  84.  
  85.             [: cInt]
  86.             {
  87.                 Value = 100
  88.  
  89.             }
  90.         }
  91.     }
  92.     [EntityMoverProps : cTankMoverProps]
  93.     {
  94.         Acceleration = 0.005
  95.         NegativeAcceleration = 0.005
  96.         MaxSpeed = 0
  97.         SteeringSpeed = 0
  98.         EntityLength = 5.5
  99.         WaypointPosTolerance = 2
  100.         TargetPosTolerance = 0.2
  101.         MinTurnAngle = 0.35
  102.         MaxTurnAngle = 1.5
  103.         VehicleWidth = 1.572
  104.         TrackLength = 1.3200001
  105.  
  106.     }
  107.     [EntityDynamicsProps : cEntityDynamicsProps]
  108.     {
  109.         SuspensionMass = 8
  110.         SuspensionPosX = 15
  111.         SuspensionPosY = 15
  112.         SuspensionHardnessX = 0.05
  113.         SuspensionHardnessY = 0.1
  114.         SuspensionDamping = 1.5
  115.         SuspensionHeightMultiplier = 30
  116.  
  117.     }
  118.     [Weapons *]
  119.     {
  120.  
  121.         [: cWeapon]
  122.         {
  123.             WeaponType = v_rpd_mg
  124.             AmmoMultiplier = 1
  125.  
  126.         }
  127.     }
  128.     [Knowledge : cKnowledge]
  129.     {
  130.         Skill = FIRE|STOP
  131.  
  132.     }
  133.     [TurretControllerProps : cTurretControllerProps]
  134.     {
  135.         TurretName = turret
  136.         TurretSpeed = 0.05
  137.         ShootAngle = 0.1
  138.         MinTurretAngle = -1.22
  139.         MaxTurretAngle = 1.22
  140.         RecoilForce = 0.2
  141.         MuzzleFireObjectName = muzzle_fire_object
  142.         IdleAnim = ""
  143.         FireAnim = ""
  144.         AnimSpeed = 15
  145.  
  146.     }
  147. }
  148.