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Joystick Magazine 2002 December
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Platoon
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Gamelogic
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WeaponTypes.inf
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INI File
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2002-10-14
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33KB
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1,750 lines
[us_pistol1 : cWeaponType]
{
Name = "us_pistol1"
Description = "Browning L9A1"
Details = belove
MinRange = 1
MaxRange = 30
AssaultRangeMin = 15
AssaultRangeMax = 30
FirePowerMin = 30
FirePowerMax = 5
Ammo = 0
MultiAmmo = 0
FiringDelay = 10
FiringDelay2 = 10
ClipSize = 12
ReloadingDelay = 25
ReloadingDelay2 = 25
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 10
MaxFiringAcc = 25
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 30
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_us_pistol
EffectName = shoot_Browning
EffectName2 = ""
EffectNameImpact = ""
}
[us_m14 : cWeaponType]
{
Name = "us_m14"
Description = "M14"
Details = ""
MinRange = 1
MaxRange = 45
AssaultRangeMin = 30
AssaultRangeMax = 40
FirePowerMin = 35
FirePowerMax = 7
Ammo = 0
MultiAmmo = 0
FiringDelay = 7
FiringDelay2 = 7
ClipSize = 16
ReloadingDelay = 20
ReloadingDelay2 = 25
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 10
MaxFiringAcc = 25
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 40
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = "wpn_m16"
EffectName = "M16 shot"
EffectName2 = ""
EffectNameImpact = ""
}
[us_m16 : cWeaponType]
{
Name = "us_m16"
Description = "M16"
Details = belove
MinRange = 1
MaxRange = 40
AssaultRangeMin = 30
AssaultRangeMax = 40
FirePowerMin = 30
FirePowerMax = 2
Ammo = 0
MultiAmmo = 0
FiringDelay = 5
FiringDelay2 = 5
ClipSize = 14
ReloadingDelay = 20
ReloadingDelay2 = 25
Repeat = 2
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 10
MaxFiringAcc = 25
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 40
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = "wpn_m16"
EffectName = "M16 shot"
EffectName2 = ""
EffectNameImpact = "M16 impact"
}
[us_m16_hero : cWeaponType]
{
Name = "us_m16_hero"
Description = "M16 (hero)"
Details = belove
MinRange = 1
MaxRange = 45
AssaultRangeMin = 30
AssaultRangeMax = 45
FirePowerMin = 60
FirePowerMax = 5
Ammo = 0
MultiAmmo = 0
FiringDelay = 4
FiringDelay2 = 4
ClipSize = 16
ReloadingDelay = 20
ReloadingDelay2 = 20
Repeat = 2
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 10
MaxFiringAcc = 25
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 45
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = "wpn_m16"
EffectName = "M16 shot"
EffectName2 = ""
EffectNameImpact = "M16 impact"
}
[us_m16_commando : cWeaponType]
{
Name = "us_m16_commando"
Description = "M16 (commando)"
Details = belove
MinRange = 1
MaxRange = 45
AssaultRangeMin = 30
AssaultRangeMax = 45
FirePowerMin = 65
FirePowerMax = 3
Ammo = 0
MultiAmmo = 0
FiringDelay = 3
FiringDelay2 = 3
ClipSize = 18
ReloadingDelay = 15
ReloadingDelay2 = 15
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 10
MaxFiringAcc = 25
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 45
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = "wpn_m16_hero"
EffectName = "M16 shot"
EffectName2 = ""
EffectNameImpact = "M16 impact"
}
[us_m21 : cWeaponType]
{
Name = "us_m21"
Description = "M21"
Details = sniper
MinRange = 7
MaxRange = 60
AssaultRangeMin = 80
AssaultRangeMax = 100
FirePowerMin = 1500
FirePowerMax = 1500
Ammo = 1
MultiAmmo = 12
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 25
ReloadingDelay2 = 35
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 50
MaxFiringAcc = 80
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 43
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = "wpn_m21"
EffectName = "M21 shot"
EffectName2 = ""
EffectNameImpact = ""
}
[us_m60_mg : cWeaponType]
{
Name = "us_m60_mg"
Description = "M60 MG"
Details = belove
MinRange = 2
MaxRange = 50
AssaultRangeMin = 30
AssaultRangeMax = 60
FirePowerMin = 24
FirePowerMax = 2
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 80
ReloadingDelay = 40
ReloadingDelay2 = 50
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 10
MinFiringAcc = 5
MaxFiringAcc = 15
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 3
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 50
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = "wpn_m60"
EffectName = "M60 shot"
EffectName2 = ""
EffectNameImpact = "M60 impact"
}
[us_m60_mg_APC : cWeaponType]
{
Name = "us_m60_mg_APC"
Description = "M60 MG"
Details = APC-re
MinRange = 2
MaxRange = 50
AssaultRangeMin = 30
AssaultRangeMax = 60
FirePowerMin = 24
FirePowerMax = 2
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 900
ReloadingDelay = 3
ReloadingDelay2 = 3
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 10
MinFiringAcc = 5
MaxFiringAcc = 15
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 3
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 50
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = "wpn_m60"
EffectName = "M60 shot"
EffectName2 = ""
EffectNameImpact = "M60 impact"
}
[us_m79 : cWeaponType]
{
Name = "us_m79"
Description = "M79"
Details = granatveto
MinRange = 6
MaxRange = 35
AssaultRangeMin = 15
AssaultRangeMax = 35
FirePowerMin = 500
FirePowerMax = 100
Ammo = 10
MultiAmmo = 10
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 60
ReloadingDelay2 = 70
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 3
Angle = 15
MinFiringAcc = 20
MaxFiringAcc = 40
MinBlastRange = 2
MaxBlastRange = 4
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 20
ShotAcceleration = 0
ShotMaxSpeed = 20
SoundSourceRadius = 30
SoundDestRadius = 35
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = "wpn_m79"
EffectName = "us_m79_start"
EffectName2 = ""
EffectNameImpact = ""
}
[us_m72 : cWeaponType]
{
Name = "us_m72"
Description = "M72 LAW"
Details = belove
MinRange = 7
MaxRange = 60
AssaultRangeMin = 35
AssaultRangeMax = 60
FirePowerMin = 700
FirePowerMax = 150
Ammo = 1
MultiAmmo = 6
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 80
ReloadingDelay2 = 90
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 1
Angle = 15
MinFiringAcc = 0
MaxFiringAcc = 20
MinBlastRange = 3
MaxBlastRange = 5
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0.4
ShotMaxSpeed = 10
SoundSourceRadius = 35
SoundDestRadius = 40
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_law
EffectName = us_law_shot
EffectName2 = ""
EffectNameImpact = us_law_explode
}
[us_mortar : cWeaponType]
{
Name = us_mortar
Description = "81mm mortar"
Details = belove
MinRange = 30
MaxRange = 600
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 600
FirePowerMax = 125
Ammo = 5
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 70
ReloadingDelay2 = 80
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 2
MaxBlastRange = 8
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 20
ShotAcceleration = 0
ShotMaxSpeed = 20
SoundSourceRadius = 50
SoundDestRadius = 50
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_mortar
EffectName = "mortar wait"
EffectName2 = ""
EffectNameImpact = ""
}
[us_mortar_level11 : cWeaponType]
{
Name = "us_mortar_level11"
Description = "81mm mortar"
Details = belove
MinRange = 30
MaxRange = 600
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 800
FirePowerMax = 125
Ammo = 5
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 70
ReloadingDelay2 = 80
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 1
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 4
MaxBlastRange = 8
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 20
ShotAcceleration = 0
ShotMaxSpeed = 20
SoundSourceRadius = 50
SoundDestRadius = 50
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_mortar
EffectName = "mortar wait"
EffectName2 = ""
EffectNameImpact = ""
}
[us_m48_gun : cWeaponType]
{
Name = "us_m48_gun"
Description = "M48"
Details = tank
MinRange = 16
MaxRange = 60
AssaultRangeMin = 30
AssaultRangeMax = 50
FirePowerMin = 1000
FirePowerMax = 500
Ammo = 20
MultiAmmo = 20
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 60
ReloadingDelay2 = 70
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 1
Angle = 0
MinFiringAcc = 20
MaxFiringAcc = 20
MinBlastRange = 1
MaxBlastRange = 4
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 20
ShotAcceleration = 0
ShotMaxSpeed = 20
SoundSourceRadius = 50
SoundDestRadius = 50
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_tank
EffectName = "M48_start"
EffectName2 = ""
EffectNameImpact = ""
}
[us_satchel : cWeaponType]
{
Name = us_satchel
Description = "Satchel charge"
Details = ""
MinRange = 4
MaxRange = 30
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 4
FirePowerMax = 4
Ammo = 0
MultiAmmo = 2
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 0
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 1
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 4
TargetType = 0
Style = 20
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = ""
EffectName = ""
EffectName2 = ""
EffectNameImpact = ""
}
[us_frag_grenade : cWeaponType]
{
Name = us_frag_grenade
Description = "Frag grenade"
Details = granat
MinRange = 4
MaxRange = 35
AssaultRangeMin = 25
AssaultRangeMax = 30
FirePowerMin = 600
FirePowerMax = 200
Ammo = 5
MultiAmmo = 5
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 30
ReloadingDelay2 = 50
Repeat = 0
RepeatDelay = 0
AccMin = 90
AccMax = 70
BallisticThrow = 1
Angle = 0
MinFiringAcc = 30
MaxFiringAcc = 35
MinBlastRange = 2
MaxBlastRange = 5
Level = 3
TargetType = 0
Style = 18
AimRequired = 2
ShotInitSpeed = 10
ShotAcceleration = 0
ShotMaxSpeed = 10
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 1
EffectInstances = 1
EffectStartNodeName = _HAND
EffectServerName = wpn_grenade
EffectName = us_frag_shot
EffectName2 = ""
EffectNameImpact = ""
}
[us_airstrike1 : cWeaponType]
{
Name = "us_airstrike1"
Description = "Airstrike bomb"
Details = ""
MinRange = 1
MaxRange = 50
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 3000
FirePowerMax = 500
Ammo = 1
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 90
ReloadingDelay2 = 90
Repeat = 0
RepeatDelay = 0
AccMin = 90
AccMax = 90
BallisticThrow = 8
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 4
TargetType = 0
Style = 15
AimRequired = 0
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 50
EffectType = 0
EffectInstances = 6
EffectStartNodeName = ""
EffectServerName = wpn_airstrike
EffectName = "airstrike wait"
EffectName2 = "airstrike waitbomber"
EffectNameImpact = ""
}
[us_artillery : cWeaponType]
{
Name = us_artillery
Description = "Howitzer support"
Details = ""
MinRange = 1
MaxRange = 50
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 2000
FirePowerMax = 1000
Ammo = 1
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 150
ReloadingDelay2 = 150
Repeat = 0
RepeatDelay = 0
AccMin = 80
AccMax = 80
BallisticThrow = 12
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 4
TargetType = 0
Style = 16
AimRequired = 0
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 100
SoundDestRadius = 60
EffectType = 0
EffectInstances = 5
EffectStartNodeName = ""
EffectServerName = wpn_artillery
EffectName = "artillery wait"
EffectName2 = "artillery waitbomber"
EffectNameImpact = ""
}
[us_claymore_placeable : cWeaponType]
{
Name = us_claymore_placeable
Description = "Claymore placeable"
Details = ""
MinRange = 0
MaxRange = 5
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 0
FirePowerMax = 0
Ammo = 1
MultiAmmo = 2
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 0
AccMax = 0
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 0
MaxBlastRange = 0
Level = 3
TargetType = 4
Style = 9
AimRequired = 0
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 1
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_claymore
EffectName = claymore_place
EffectName2 = ""
EffectNameImpact = ""
}
[us_claymore : cWeaponType]
{
Name = us_claymore
Description = Claymore
Details = "ez a hasznalt"
MinRange = 1
MaxRange = 5
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 1700
FirePowerMax = 1100
Ammo = 1
MultiAmmo = 2
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 6
Level = 1
TargetType = 2
Style = 9
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_mine
EffectName = claymore_explode
EffectName2 = ""
EffectNameImpact = ""
}
[v_pistol : cWeaponType]
{
Name = v_pistol
Description = "Tokarev TT33"
Details = belove
MinRange = 1
MaxRange = 30
AssaultRangeMin = 15
AssaultRangeMax = 30
FirePowerMin = 30
FirePowerMax = 5
Ammo = 0
MultiAmmo = 0
FiringDelay = 10
FiringDelay2 = 10
ClipSize = 12
ReloadingDelay = 25
ReloadingDelay2 = 25
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 10
MaxFiringAcc = 25
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 30
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_us_pistol
EffectName = shoot_Browning
EffectName2 = ""
EffectNameImpact = ""
}
[v_ak47 : cWeaponType]
{
Name = "v_ak47"
Description = "Ak-47"
Details = belove
MinRange = 1
MaxRange = 40
AssaultRangeMin = 20
AssaultRangeMax = 25
FirePowerMin = 30
FirePowerMax = 2
Ammo = 0
MultiAmmo = 0
FiringDelay = 5
FiringDelay2 = 5
ClipSize = 14
ReloadingDelay = 20
ReloadingDelay2 = 25
Repeat = 2
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 10
MaxFiringAcc = 25
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 40
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = "wpn_ak47"
EffectName = "ak47 shot"
EffectName2 = ""
EffectNameImpact = "ak47 impact"
}
[v_smg : cWeaponType]
{
Name = v_smg
Description = "MAT49 SMG"
Details = belove
MinRange = 1
MaxRange = 35
AssaultRangeMin = 17
AssaultRangeMax = 22
FirePowerMin = 25
FirePowerMax = 1
Ammo = 0
MultiAmmo = 0
FiringDelay = 3
FiringDelay2 = 3
ClipSize = 16
ReloadingDelay = 18
ReloadingDelay2 = 20
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 5
MinFiringAcc = 15
MaxFiringAcc = 40
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 3
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 35
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = "wpn_ak47"
EffectName = "ak47 shot"
EffectName2 = ""
EffectNameImpact = "ak47 impact"
}
[v_rpd_mg : cWeaponType]
{
Name = v_rpd_mg
Description = "RPD 7.62"
Details = machine
MinRange = 2
MaxRange = 50
AssaultRangeMin = 30
AssaultRangeMax = 40
FirePowerMin = 24
FirePowerMax = 2
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 80
ReloadingDelay = 40
ReloadingDelay2 = 50
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 10
MinFiringAcc = 5
MaxFiringAcc = 15
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 3
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 60
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_rpd
EffectName = "RPD shot"
EffectName2 = ""
EffectNameImpact = "RPD impact"
}
[v_dragunov : cWeaponType]
{
Name = v_dragunov
Description = Dragunov
Details = sniper
MinRange = 7
MaxRange = 60
AssaultRangeMin = 30
AssaultRangeMax = 40
FirePowerMin = 1500
FirePowerMax = 1500
Ammo = 0
MultiAmmo = 12
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 25
ReloadingDelay2 = 35
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 50
MaxFiringAcc = 80
MinBlastRange = 3
MaxBlastRange = 10
Level = 1
TargetType = 1
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 65
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = ""
EffectName = ""
EffectName2 = ""
EffectNameImpact = ""
}
[v_rpg : cWeaponType]
{
Name = v_rpg
Description = "RPG-7"
Details = law
MinRange = 7
MaxRange = 60
AssaultRangeMin = 30
AssaultRangeMax = 40
FirePowerMin = 700
FirePowerMax = 150
Ammo = 0
MultiAmmo = 6
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 80
ReloadingDelay2 = 90
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 1
Angle = 15
MinFiringAcc = 0
MaxFiringAcc = 20
MinBlastRange = 1
MaxBlastRange = 5
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0.4
ShotMaxSpeed = 10
SoundSourceRadius = 35
SoundDestRadius = 40
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_law
EffectName = us_law_shot
EffectName2 = ""
EffectNameImpact = us_law_explode
}
[v_mortar : cWeaponType]
{
Name = v_mortar
Description = "120mm mortar"
Details = belove
MinRange = 30
MaxRange = 600
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 600
FirePowerMax = 125
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 70
ReloadingDelay2 = 80
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 15
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 8
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 50
SoundDestRadius = 50
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_mortar
EffectName = "mortar wait"
EffectName2 = ""
EffectNameImpact = ""
}
[v_pt76_gun : cWeaponType]
{
Name = "v_pt76_gun"
Description = "76mm gun"
Details = ""
MinRange = 10
MaxRange = 60
AssaultRangeMin = 40
AssaultRangeMax = 60
FirePowerMin = 1200
FirePowerMax = 400
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 0
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 1
Angle = 0
MinFiringAcc = 20
MaxFiringAcc = 20
MinBlastRange = 3
MaxBlastRange = 10
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 50
SoundDestRadius = 50
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = ""
EffectName = ""
EffectName2 = ""
EffectNameImpact = ""
}
[v_t54_gun : cWeaponType]
{
Name = "v_t54_gun"
Description = "T54"
Details = tank
MinRange = 16
MaxRange = 60
AssaultRangeMin = 30
AssaultRangeMax = 50
FirePowerMin = 1000
FirePowerMax = 500
Ammo = 0
MultiAmmo = 20
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 60
ReloadingDelay2 = 70
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 1
Angle = 0
MinFiringAcc = 20
MaxFiringAcc = 20
MinBlastRange = 1
MaxBlastRange = 4
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 20
ShotAcceleration = 0
ShotMaxSpeed = 20
SoundSourceRadius = 50
SoundDestRadius = 50
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_tank
EffectName = "M48_start"
EffectName2 = ""
EffectNameImpact = ""
}
[v_t54_gun_2 : cWeaponType]
{
Name = "v_t54_gun_2"
Description = "T54"
Details = "level 12"
MinRange = 14
MaxRange = 500
AssaultRangeMin = 40
AssaultRangeMax = 70
FirePowerMin = 1000
FirePowerMax = 500
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 150
ReloadingDelay2 = 120
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 10
Angle = 0
MinFiringAcc = 20
MaxFiringAcc = 20
MinBlastRange = 2
MaxBlastRange = 4
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 20
ShotAcceleration = 0
ShotMaxSpeed = 20
SoundSourceRadius = 50
SoundDestRadius = 50
EffectType = 0
EffectInstances = 1
EffectStartNodeName = _MUZZLE
EffectServerName = wpn_tank
EffectName = "M48_start"
EffectName2 = ""
EffectNameImpact = ""
}
[v_satchel : cWeaponType]
{
Name = v_satchel
Description = "Satchel charge"
Details = ""
MinRange = 4
MaxRange = 30
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 4
FirePowerMax = 4
Ammo = 0
MultiAmmo = 2
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 0
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 40
BallisticThrow = 1
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 4
TargetType = 0
Style = 20
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = ""
EffectName = ""
EffectName2 = ""
EffectNameImpact = ""
}
[v_artillery : cWeaponType]
{
Name = v_artillery
Description = Artillery
Details = ""
MinRange = 4
MaxRange = 1000
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 1500
FirePowerMax = 500
Ammo = 3
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 150
ReloadingDelay2 = 150
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 40
BallisticThrow = 1
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 4
TargetType = 0
Style = 16
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = ""
EffectName = ""
EffectName2 = ""
EffectNameImpact = ""
}
[v_tr_mechanical : cWeaponType]
{
Name = v_tr_mechanical
Description = "Temp: mortar effect, min damage"
Details = ""
MinRange = 4
MaxRange = 30
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 4
FirePowerMax = 4
Ammo = 1
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 50
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 1
MaxBlastRange = 4
Level = 1
TargetType = 2
Style = 9
AimRequired = 0
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 0
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_mine
EffectName = fake_mortar_dam
EffectName2 = ""
EffectNameImpact = ""
}
[v_tr_claymore : cWeaponType]
{
Name = v_tr_claymore
Description = "Temp: mortar effect"
Details = ""
MinRange = 4
MaxRange = 30
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 0
FirePowerMax = 0
Ammo = 1
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 4
AccMax = 4
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 0
TargetType = 2
Style = 9
AimRequired = 0
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_mine
EffectName = fake_mortar
EffectName2 = ""
EffectNameImpact = ""
}
[v_tr_landmine : cWeaponType]
{
Name = v_tr_landmine
Description = "Landmine trap"
Details = akna
MinRange = 0
MaxRange = 0
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 800
FirePowerMax = 400
Ammo = 1
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 0
AccMax = 0
BallisticThrow = 0
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 1
MaxBlastRange = 4
Level = 3
TargetType = 2
Style = 9
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_mine
EffectName = landmine_explode
EffectName2 = ""
EffectNameImpact = ""
}
[v_tr_booby : cWeaponType]
{
Name = v_tr_booby
Description = "Booby trap"
Details = ""
MinRange = 4
MaxRange = 30
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 4
FirePowerMax = 4
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 0
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 4
AccMax = 4
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 3
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = ""
EffectName = ""
EffectName2 = ""
EffectNameImpact = ""
}
[v_tr_minefield : cWeaponType]
{
Name = v_tr_minefield
Description = Minefield
Details = ""
MinRange = 4
MaxRange = 30
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 4
FirePowerMax = 4
Ammo = 0
MultiAmmo = 0
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 0
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 4
AccMax = 4
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 10
Level = 4
TargetType = 0
Style = 7
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = ""
EffectName = ""
EffectName2 = ""
EffectNameImpact = ""
}
[mvc_claymore_placeable : cWeaponType]
{
Name = mvc_claymore_placeable
Description = "Claymore placeable"
Details = ""
MinRange = 0
MaxRange = 5
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 0
FirePowerMax = 0
Ammo = 1
MultiAmmo = 2
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 0
AccMax = 0
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 0
MaxBlastRange = 0
Level = 3
TargetType = 4
Style = 9
AimRequired = 0
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 1
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_claymore
EffectName = mvc_claymore_place
EffectName2 = ""
EffectNameImpact = ""
}
[mvc_claymore : cWeaponType]
{
Name = mvc_claymore
Description = Claymore
Details = "ez a hasznalt"
MinRange = 1
MaxRange = 5
AssaultRangeMin = 10
AssaultRangeMax = 20
FirePowerMin = 1700
FirePowerMax = 1100
Ammo = 1
MultiAmmo = 2
FiringDelay = 1
FiringDelay2 = 1
ClipSize = 1
ReloadingDelay = 0
ReloadingDelay2 = 0
Repeat = 0
RepeatDelay = 0
AccMin = 100
AccMax = 100
BallisticThrow = 5
Angle = 0
MinFiringAcc = 0
MaxFiringAcc = 0
MinBlastRange = 3
MaxBlastRange = 6
Level = 1
TargetType = 2
Style = 9
AimRequired = 1
ShotInitSpeed = 0
ShotAcceleration = 0
ShotMaxSpeed = 0
SoundSourceRadius = 0
SoundDestRadius = 60
EffectType = 0
EffectInstances = 1
EffectStartNodeName = ""
EffectServerName = wpn_mine
EffectName = claymore_explode
EffectName2 = ""
EffectNameImpact = ""
}