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INI File  |  2002-10-14  |  3KB  |  197 lines

  1.  
  2. [sSub.CalculateFiringEnemies : cESEvent]
  3. {
  4.     Name = sSub.CalculateFiringEnemies
  5.     Enabled = 1
  6.     Type = 2
  7.     RefreshRate = 0
  8.  
  9.     [Procedures *]
  10.     {
  11.  
  12.         [: cESIf]
  13.         {
  14.             Note = ""
  15.  
  16.             [Condition : cESCNumNotEquals]
  17.             {
  18.                 Note = ""
  19.  
  20.                 [Value1 : cESFIntByVar]
  21.                 {
  22.                     VariableName = Finished_FiringEnemies
  23.  
  24.                 }
  25.                 [Value2 : cESFIntConst]
  26.                 {
  27.                     Value = 1
  28.  
  29.                 }
  30.             }
  31.             [Then *]
  32.             {
  33.  
  34.                 [: cESIntToVar]
  35.                 {
  36.                     VariableName = Finished_FiringEnemies
  37.                     Keep = 1
  38.  
  39.                     [Value : cESFIntConst]
  40.                     {
  41.                         Value = 1
  42.  
  43.                     }
  44.                 }
  45.                 [: cUStoreCmdTarget]
  46.                 {
  47.                     VarName = ClosestFiringEnemyInFront
  48.                     LocalVar = 0
  49.  
  50.                     [Target : cEmptyCommandTarget]
  51.                     {
  52.  
  53.                     }
  54.                 }
  55.                 [: cUStoreCmdTarget]
  56.                 {
  57.                     VarName = ClosestFiringEnemy
  58.                     LocalVar = 0
  59.  
  60.                     [Target : cEmptyCommandTarget]
  61.                     {
  62.  
  63.                     }
  64.                 }
  65.                 [: cESIf]
  66.                 {
  67.                     Note = "Legkozelebbi fire hangot kiado ellenseg eltarolasa"
  68.  
  69.                     [Condition : cSIsEventInRegistry]
  70.                     {
  71.                         Note = ""
  72.                         Type = 1
  73.  
  74.                         [Squad : cSGetByThisSquad]
  75.                         {
  76.  
  77.                         }
  78.                         [Entity : cSGetByThisSquad]
  79.                         {
  80.  
  81.                         }
  82.                     }
  83.                     [Then *]
  84.                     {
  85.  
  86.                     }
  87.                     [Else *]
  88.                     {
  89.  
  90.                         [: cSquadTableClear]
  91.                         {
  92.  
  93.                         }
  94.                         [: cSquadTableWiden]
  95.                         {
  96.  
  97.                             [Widens *]
  98.                             {
  99.  
  100.                                 [: cSTIHear]
  101.                                 {
  102.                                     Owner = 2
  103.                                     SoundType = 0
  104.  
  105.                                 }
  106.                             }
  107.                         }
  108.                         [: cUStoreCmdTarget]
  109.                         {
  110.                             VarName = ClosestFiringEnemy
  111.                             LocalVar = 0
  112.  
  113.                             [Target : cSquadTableSelectBestBy]
  114.                             {
  115.  
  116.                                 [BestBy : cSSEDistance]
  117.                                 {
  118.  
  119.                                 }
  120.                             }
  121.                         }
  122.                         [: cESIf]
  123.                         {
  124.                             Note = "Ha van ilyen, akkor irjuk be a registry-be"
  125.  
  126.                             [Condition : cMIsEmptyTarget]
  127.                             {
  128.                                 Note = ""
  129.  
  130.                                 [Target : cSRetrieveCmdTarget]
  131.                                 {
  132.                                     VarName = ClosestFiringEnemy
  133.  
  134.                                 }
  135.                             }
  136.                             [Then *]
  137.                             {
  138.  
  139.                             }
  140.                             [Else *]
  141.                             {
  142.  
  143.                                 [: cSRegisterEvent]
  144.                                 {
  145.                                     EventType = 1
  146.  
  147.                                     [Entity : cSGetByThisSquad]
  148.                                     {
  149.  
  150.                                     }
  151.                                     [LifeTime : cESGetGlobalParameter]
  152.                                     {
  153.                                         ParamName = soundevent_reprocess_delay
  154.  
  155.                                     }
  156.                                 }
  157.                                 [: cSquadTableTighten]
  158.                                 {
  159.  
  160.                                     [Tightens *]
  161.                                     {
  162.  
  163.                                         [: cSTILook]
  164.                                         {
  165.                                             Owner = 2
  166.                                             SeekAngle = 40
  167.  
  168.                                         }
  169.                                     }
  170.                                 }
  171.                                 [: cUStoreCmdTarget]
  172.                                 {
  173.                                     VarName = ClosestFiringEnemyInFront
  174.                                     LocalVar = 0
  175.  
  176.                                     [Target : cSquadTableSelectBestBy]
  177.                                     {
  178.  
  179.                                         [BestBy : cSSEDistance]
  180.                                         {
  181.  
  182.                                         }
  183.                                     }
  184.                                 }
  185.                             }
  186.                         }
  187.                     }
  188.                 }
  189.             }
  190.             [Else *]
  191.             {
  192.  
  193.             }
  194.         }
  195.     }
  196. }
  197.