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<text id=91TT2514>
<title>
Nov. 11, 1991: Forget Verdi, Try Carmen
</title>
<history>
TIME--The Weekly Newsmagazine--1991
Nov. 11, 1991 Somebody's Watching
</history>
<article>
<source>Time Magazine</source>
<hdr>
LIVING, Page 94
Forget Verdi, Try Carmen
</hdr><body>
<p>A software program has blossomed into a multimedia success that
kids love--and that makes them love to learn
</p>
<p> What in the world is Carmen Sandiego? Answer: one of the
hottest and most successful new tools in the childhood-learning
market today. What began six years ago as a mystery-style
computer program designed to coax youngsters into using
reference books has blossomed into a public television game
show, a best-selling set of computer video games, a series of
adventure books and a collection of jigsaw puzzles, all popular
with kids age eight and up. "It's addictive," says Jonathan
Pray, 13, an eighth-grade student in Golden, Colo., who has been
prodded by Carmen into memorizing all the world's countries and
their capitals.
</p>
<p> The notion behind the Carmen boom is no more complex than
that old favorite, cops and robbers. Carmen is a glamorous
ex-spy turned international thief, who leads a gang of wry
rogues with names such as Clare d'Loon, Luke Warmwater and
Justin Case. The light-fingered mob crisscrosses the globe and
skips back and forth in history in search of national treasures
to smuggle. Carmen may steal away to ancient China to purloin
the Great Wall, hop ahead to medieval England to snitch the
Magna Charta, or foray to present-day Uganda to abscond with a
rare mountain gorilla.
</p>
<p> The object is to find and capture Carmen or one of her
gang and restore the stolen treasures. In the version that is
airing on PBS, player-detectives decipher a series of verbal
clues, then use their knowledge of geography to score points.
The top scorer gets to chase Carmen around a large, unmarked
map. In the computer version--which is played with the help
of books like a the World Almanac or an atlas--competitors may
be shown an image of Socrates and have to know when he lived in
order to move to the next clue. Carmen's trail may lead a player
from Kigali to Istanbul, from the Golden Gate Bridge to the
Cowboy Hall of Fame, or from the Leaning Tower of Pisa to Mayan
ruins. Some of the questions are far from easy: players may have
to know the currency of a distant country, identify a South
Pacific island tribe, or describe the significance of historical
figures such as Frankish King Clovis I (A.D. 466-511) in order
to nab the thief.
</p>
<p> The Carmen phenomenon began in San Rafael, Calif., in the
workshop of the Broderbund Software Co. The co-founder of
Broderbund, Gary Carlston, had the original brainstorm; software
writers then wove geographical and historical facts into the
clues. The program eventually grew into five different Carmen
titles, selling 2 million copies. In September Golden Books
began publishing a line of adventure books, including Where in
Time Is Carmen Sandiego? and Where in Europe Is Carmen Sandiego?
This fall the half-hour Carmen TV series debuted nationally on
PBS.
</p>
<p> Educators around the country positively gush about the
series. "I'm teaching a lot more geography and problem solving,"
says Jon Bennett, a fourth-grade teacher in Blusston, Ind., who
uses the Carmen computer games in his class. "Kids have a
reason for finding out where the Golden Gate Bridge is. They
love Carmen, and they don't realize they're learning." But
maybe, just maybe, they are.
</p>
<p>By David E. Thigpen. Reported by Lois Gilman/New York.
</p>
</body></article>
</text>