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Hráč 1999 January
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Hrac_26_1999-01_cd3.bin
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HasAction.dat
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Text File
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1998-12-11
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25KB
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902 lines
# ****************************************************************
# Are there animation for each of the character
# *****************************************************************
#
# CTYPE_TACTICAL 1
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_ASSULT 2
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
1 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_DEVASTATOR 3
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_TERMINATOR 4
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
0 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_APOTHECARY 5
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
1 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_TECHMARINE 6
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
1 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CHAPLAIN 7
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_LIBRARIAN 8
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CAPTAIN 9
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CHAOS_MARINE 10
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CHAOS_LORD 11
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CHAOS_CHAPLAIN 12
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CHAOS_SORCERER 13
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
1 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CHAOS_TERMINATOR 14
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
0 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_KHORNE_BERZERKER 15
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
1 # ANIM_ACTION_RUN 14
1 # ANIM_ACTION_CROUCH 15
1 # ANIM_ACTION_STAND 16
1 # ANIM_ACTION_S_READY 17
1 # ANIM_ACTION_S_UNREADY 18
1 # ANIM_ACTION_C_READY 19
1 # ANIM_ACTION_C_UNREADY 20
1 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
1 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
1 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_BLOOD_THIRSTER 16
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
0 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
1 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
1 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
1 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_BLOOD_LETTER 17
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
0 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
0 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
0 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
1 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_FLESH_HOUND 18
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
0 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
0 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
1 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_LORD_OF_CHANGE 19
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
0 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
0 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
0 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
1 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
1 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
1 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_FLAMER 20
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
0 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
0 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
1 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
1 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
1 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_PINK_HORROR 21
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
0 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
0 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
0 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
0 # ANIM_ACTION_STAB 26
1 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
0 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
1 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_BLUE_HORROR 22
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
0 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
0 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
0 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
0 # ANIM_ACTION_DRAW_MELEE 24
1 # ANIM_ACTION_SLASH 25
0 # ANIM_ACTION_STAB 26
0 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
0 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
1 # ANIM_ACTION_FROMWARP 35
#
# CTYPE_CHAOS_CULTIST 23
#
1 # ANIM_ACTION_NONE 0
1 # ANIM_ACTION_ANIM 1
1 # ANIM_ACTION_WALK 2
0 # ANIM_ACTION_EXPLOSION 3
0 # ANIM_ACTION_PROJECTILE 4
0 # ANIM_ACTION_SMOKE 5
1 # ANIM_ACTION_S_SHOOT 6
1 # ANIM_ACTION_S_DEATH 7
1 # ANIM_ACTION_PAIN 8
0 # ANIM_ACTION_SPELLFX1 9
0 # ANIM_ACTION_SPELLFX2 10
0 # ANIM_ACTION_SPELLFX3 11
0 # ANIM_ACTION_SPELLFX4 12
0 # ANIM_ACTION_SPELLFX5 13
0 # ANIM_ACTION_RUN 14
0 # ANIM_ACTION_CROUCH 15
0 # ANIM_ACTION_STAND 16
0 # ANIM_ACTION_S_READY 17
0 # ANIM_ACTION_S_UNREADY 18
0 # ANIM_ACTION_C_READY 19
0 # ANIM_ACTION_C_UNREADY 20
0 # ANIM_ACTION_C_SHOOT 21
1 # ANIM_ACTION_S_GRENADE 22
0 # ANIM_ACTION_C_GRENADE 23
0 # ANIM_ACTION_DRAW_MELEE 24
0 # ANIM_ACTION_SLASH 25
0 # ANIM_ACTION_STAB 26
0 # ANIM_ACTION_BLOWN 27
0 # ANIM_ACTION_C_DEATH 28
0 # ANIM_ACTION_JUMP 29
0 # ANIM_ACTION_HEAL 30
0 # ANIM_ACTION_TECH_WORK 31
0 # ANIM_ACTION_CAST 32
1 # ANIM_ACTION_SHOOT 33
1 # ANIM_ACTION_DEATH 34
0 # ANIM_ACTION_FROMWARP 35
#