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- Date: Tue, 16 Jun 1998 18:44:35 -0600
-
- Here is a great SIMCITY FAQ for all you players out there who wanted to know
- about how to play the MAXIS game called SIMCITY. I know that some of you out
- there have been having trouble with building a good size city. Well, part of
- the trick is knowing what to build, when to build it, and how it should look
- when you are done. In this FAQ, you will learn some great money saving tips
- on how to make the best looking city in this game. Hopefully by the time you
- are done reading this, you will me a SIMCITY MASTER. Hope this helps. Enjoy!
-
- ###################
- # #
- # SIMCITY #
- # FAQ VERSION 1.0 #
- # #
- ###################
-
- INTRO
- =====
- SIMCITY first came out on PC back around the late '80's, early '90's when PC's
- were nearly ready for the SVGA monitors. Later, they came out with a bigger,
- better version called SIMCITY 2000. Then, when the SNES first hit the shelves,
- it came out for SNES as one of the first games to be released to the public
- to show off what the SNES could do. Then, came the hit SIMCITY CLASSIC which
- was SIMCITY, but with video animation and some nice video clips of crime,
- polution, and other neato stuff the original SIMCITY didn't do. They also
- remade SIMCITY for WINDOWS 3.1 and 95 for those of you who know about the game
- but missed your chance at getting it the first time. Well, since they redid
- the game, better hurry to your favorite pc gaming store and buy SIMCITY for
- WINDOWS. From what I can tell, the windows version is like only $15.00 so that
- is a farely good deal for a good game. The SIMCITY for windows also includes
- some other freebe stuff like a terrain editor which lets you edit the terrain
- of a city. You can create a new city, or load a city you were using and add
- more features to make your city become more realistic. If for some reason you
- can't get the terrain editor to work properly, it's because of the pentium
- computers. The terrain editor is a DOS application so it may not run properly
- if you are using a pentium system. This terrain editor will run on a 286 SX
- with 580K of conventional memory needed. The terrain editor will also work for
- the DOS version of SIMCITY as well. The SIMCITY for WINDOWS also comes with
- some free demos to some of the games they will be coming out with. Well,
- that's enough about that, lets get on with this FAQ shall we?
-
-
-
- MENTAL NOTE
- ===========
- In case you are wondering, STREETS OF SIM CITY is not the same thing. This is
- a game where you drive a car with weapons and DESTROY things in a SIM CITY
- setting. I just wanted to clear that up. Here is a little memory info for you
- if you want to play this game for WINDOWS 3.1 or DOS...
-
- DOS VERSION OF SIMCITY
- ======================
- REQUIRED:286 SX / 580K RAM / DOS 3.0+ / MOUSE
- RECOMMENDED:386 SX / DOS 6.0
-
- WINDOWS 3.1 VERSION OF SIMCITY
- ==============================
- REQUIRED:286 SX / 2MB RAM / WINDOWS 3.1 / MOUSE
- RECOMMENDED:486 SX / 4 MB RAM / 8-bit Sound Blaster
-
-
-
- WHAT IS SIMCITY? (Obvious first question)
- =========================================
- SIMCITY is a city manager game where you control where to build things like
- comercial, residential, industrial, police & fire stations, roads, power lines
- and power supply, airports, and harbers. Plus, depending on what you do, you
- can also control the crime, population, frequient fires, and more. This is a
- game which is basically teaching you what it's like to be a mayor of a city.
-
-
-
- 1.) HOW DO I GET STARTED?
- =========================
- Well, that is rather easy. Type the command in to start the SIMCITY game and
- then from the menu screen, use your mouse to click on START NEW CITY, then
- click on what difficulty setting you want. When you start a new game, you get
- a map of some terrain with water, trees, and brown colored dirt. Now you can
- start your game.
-
-
-
- 2.) WHAT SHOULD I DO FIRST?
- ===========================
- Hmmm, good question. Well, usually the first thing to do is to set your game
- options the way you want it so nothing goes wrong. Once you have set the
- proper options you want, get an idea of how you want your first city to look
- like. Usually the best thing to do first is to have the residential,
- commercial, and industrial stuff built first. Plus, also make sure you build
- enough police stations so you won't have citizens complaining about the crime
- rate in this city. You want to start with an idea of how the first city should
- look before you build your power plant and set power to your city areas.When
- you think you have a good idea of how you want your first city to look, then
- build your power plant somewhere away from the city and set power lines as
- needed to power your city up. Also, please make sure you build roads and they
- do need to connect to almost all builds you have made. It's also usually best
- if you have the game on PAUSE mode until you are done with building stuff.
-
-
-
- 3.) HOW CAN I DO THAT, YOU DON'T START OUT WITH A LOT OF MONEY?
- ===============================================================
- I realize that, your just gonna have to use your head. Just start small, the
- game will play itself out when you have given your city areas power and roads
- to do things. I know that starting small is not a great way to start out, but
- like all strategy games, you always have to start out small and then build up
- gradually to get the bigger, better things you want later in the game.
-
-
-
- 4.) CAN YOU GIVE ME A SMALL EXAMPLE OF HOW A FIRST CITY SHOULD LOOK?
- ====================================================================
- Hmmm, I guess that is a good idea. I'll show you a small example of how you
- should build a starting city and I'll let you work from that. Keep in mind
- that this is only an example, nothing more, this may or may not work out with
- the starting money you get, but I will exaplain in more detail later on why
- you would need to do this...
-
- R = Residential Area
- C = Commercial Area
- I = Industrial Area
- F = Fire Dept.
- P = Police Dept.
- E = Energy Plant
- T = Power lines
- + = Rail Roads
- = = Roads/Highways
- S = Stadium
-
- ===============================================================
- || --- --- --- || --- --- --- || || --- --- --- ||
- ||| | | |||| | | ||| ||| | | |||
- ||| R | R | R |||| R | R | R ||| ||| I | I | I |||
- ||| | | |||| | | ||| ||| | | |||
- || --- --- --- || --- --- --- || || --- --- --- ||
- ||| | | |||| | | ||| ||| | | |||
- ||| R | P | R |||| R | P | R ||| ||| I | P | I |||
- ||| | | |||| | | ||| ||| | | |||
- || --- --- --- || --- --- --- || || --- --- --- ||
- ||| | | |||| | | ||| ||| | | |||
- ||| R | R | R |||| R | R | R ||| ||| I | I | I |||
- ||| | | |||| | | ||| ||| | | |||
- || --- --- --- || --- --- --- || || --- --- --- ||
- ===============================================================
- || --- --- --- || ---- ----
- ||| | | |||| | | |
- ||| C | C | C |||| S | | E |
- ||| | | |||| | | |
- || --- --- --- ||| | | |
- ||| | | ||| ---- ----
- ||| C | P | C |||
- ||| | | |||
- || --- --- --- ||
- ||| | | |||
- ||| C | C | C |||
- ||| | | |||
- || --- --- --- ||
- =================
-
- As you can see, this a very good way for you to build your cities in this form
- and nature. Notice how everything is nice and neat. (One thing I do want to
- point out is that the reason I did not use a Fire Dept. in any area is because
- I am assuming you turned off the disasters in the options menu. Personally,
- by doing that, you will save yourself a ton of money so you don't have to pay
- for fundings for the Fire Dept.) Plus, as you can see, the police dept. are
- very close to each other so you shouldn't have much of a crime rate in this
- city.
-
-
-
- 5.) WHY DO YOU HAVE INDUSTRIAL AREAS SO FAR FROM THE OTHER AREAS?
- =================================================================
- Well, do you want to live next to polution making buildings? This is also the
- same reason I have the Energy Plant so far away as well. By keeping such stuff
- away from your residential and commercial, the people will not complain about
- polution so much. To put it more mildly, industrial and Energy Plants produce
- polution, and by keeping them away from clean areas, the people of the city
- will not complain so much.
-
-
-
- 6.) OKAY, SO EXPLAIN TO ME HOW I CAN GET PEOPLE TO COME INTO MY CITY?
- =====================================================================
- Okay, this is easily accomplished when you have the number of residential that
- is EQUAL to the total number of commercial and industrial zones that you have.
- By doing this, you will create enough jobs for the people to work at and have
- the right amount of living areas (residential) so people can live and work at
- the same time. If you look at question 4 above, you will see that I have 16
- residential, 8 commercial, and 8 industrial zones. Basically, an EVEN amount
- of residential & commercial/industrial. One thing I must point out now before
- I say anymore. Any city you build will generate a population, but only by
- properly crating a well balanced city with enough police stations, an airport,
- a ship port, and some stadiums in the right place, will people REALLY thrive
- off your land that you create. The perfect example is question 4. Notice how
- nice and neat I did everything. Plus, as you can see, I kepted jobs rather
- close to the residential, including the industrial areas, but kept it so that
- the polution is at a safe level for the city to handle it.
-
-
-
- 7.) HOW COME I DO THAT AND THEY STILL SEEM TO NOT STAY AND LIVE?
- ================================================================
- Well, part of the trick is the jobs (commercial & industrial) have to be
- fairly close to living areas (residential). Plus, making sure you have roads
- that connect to every building so people can get to and from work. If you look
- at the example in question 4, you will see that I have the living area close
- to job areas. Also remember that people will not live next to places that give
- off polution, so keep industrial areas away from commercial and residential
- areas, but close enough so people will work for them as well.
-
-
-
- 8.) WHAT IF I DO ALL THIS RIGHT, BUT THEY STILL ARE NOT COMING TO THE CITY?
- ===========================================================================
- Then attact them with something, like a stadium. This can be a major helper
- if a certain part of the city is not growing. People get bored real fast if
- there is nothing near the city to excite them. Building a stadium near an area
- where residential or commercial is low will greatly improve that area for
- sure. So try building a stadium and that will help improve the locals in the
- city.
-
-
-
- 9.) OKAY, I DID THAT, BUT PEOPLE ARE STILL NOT COMING IN, WHY?
- ==============================================================
- Well, maybe you should check your status screen and see what the people are
- complaining about. If it's the crime, build more police departments where they
- are needed, if it's the polution, either stop building roads, or build the
- polution creating buildings away from the residential, if it's the taxes, set
- the tax to about 8%, that's the best you can do for taxes, if it's the housing
- costs, build a few more jobs for the people. Another factor is where you have
- your residential, commercial, and industrial located. The following is just
- general tips for getting more people to come to your city. Please excuse any-
- thing I might repeat, but I'm doing this as like a checklist for you so you
- will know what the trouble is...
-
- A.) Try to keep jobs close to the residential areas, people don't like to
- travel long distances to work.
-
- B.) Try to keep polution making buildings away from residential. Nobody likes
- to live near polution, or breathe it for that matter. Just think of the NIMBY
- system. (NIMBY = Not In My Back Yard)
-
- C.) Make sure you build a police station somewhere near or around each other.
- Crime can happen anywhere at anytime, so be prepared.
-
- D.) Do not build more roads, fire stations, or police stations than you have
- to. Please remember that YOU are paying for these to be in good shape and the
- more you build, the more you PAY for them. So only build them if you have no
- other choice.
-
- E.) Sometimes you can get much better quality buildings if you build them near
- trees, water, or by building a stadium nearby. This can be a contributing
- factor of 20-50 people or more.
-
- F.) Roads are a major problem and a hassle sometimes. Not just from traffic,
- but also the polution. That's why you sometimes hear people say "BUILD RAILS
- INSTEAD OF ROADS". In a way, although not realistic, that is the best solution
- to this problem. Sure, it sounds funny, but at least they can't complain about
- traffic problems or about the polution for that matter.
-
- G.) Don't build COAL power plants, they create polution and don't create
- enough electricity for the public, on the other hand, if you create a NUCLEAR
- power plant, you run the risk of having a meltdown, but at least you can power
- more areas than a COAL power plant. Plus, Nuclear power plants are a little
- more cleaner.
-
- H.) Sometimes, when your residential bar fluctuates, creating 1-2 more jobs
- will fix this a lot of times. I know that there will be an uneven number of
- residential versus commercial/industrial jobs, but realisticaly, people can
- own 2 buildings at one time. So try this if you have trouble with residential
- going up and down a lot, regardless if you have an even number of jobs vs.
- living areas.
-
- I.) When you are building your city, people will ask you for airports or ship
- ports. Do not build these until the game says that the people want these some-
- where on your map. Plus, although you don't have to, it's best to build a
- shipyard next to water to make it look good.
-
- J.) Keep your city together and close when your making your city. Reason is,
- if you try to make 2 different areas of the city and don't keep it close to
- each other, the people for some reason will not help the city grow. In fact,
- they will actually move away and you will be left with a lousey city for doing
- so. So when you make your city, keep most of the city together and not try to
- separate the buildings from each other.
-
- K.) When you are making your first city, it's usually best to make more
- industrial areas than commercial areas at first. Why this is I don't really
- know, but it does work. But, as your city grows, you will soon need to build
- more commercial areas than industrial areas.
-
- L.) Try to keep your tax pretty low. People don't like to pay a lot of taxes
- in this game so remember that. The best number to use without people of the
- city complaining so much is 8%. Anything higher will cause your citizens to
- leave your city and find something elsewhere.
-
- M.) Unless you want to play a game of risk, you should turn off the disasters
- option so you don't have to pay extra money for fire departments, and so you
- don't have to waist your money on destroyed buildings.
-
- N.) If your one of those who wants to build roads than railways, you might
- want to make some extra room for the roads for future reference. I'm serious.
- As your city grows, so does the traffic, so you should plan ahead for more
- roads incase 2 or more areas get high traffic.
-
- O.) Just so you know, people will not come to live in your city until you make
- jobs for them. I mean, what's a city without a little business on the side?
-
- P.) Another thing to rememebr is if you build something like residential, and
- it does nothing for your city, then get rid of it. Reason being, if a certain
- area like residential is not building anything, they add to YOUR costs and
- expenses. So if something like that is not doing anything but sitting there,
- remove it and try something else.
-
- Q.) As you know, residential and commercial areas build certain other types of
- buildings that can't generate people or much money for you. A perfect example
- is hospitals. (Only residential areas can have hospitals.) It's okay to have
- a few of them, but if for some reason you have like 10-15 or more, or if you
- see a lot of hospitals in one area, remove a few and rebuild a residential
- area to see if it will change. (For those of you who are not really sure,
- hospitals will look like buildings shaped like a cross with a RED CROSS on top
- of the building. Schools are commercial buildings and have a sorta U shape to
- them and a lot of them will be a green colored building.) Another thing to
- look for is churches which only a residential area can build. One more thing,
- DO NOT REMOVE ALL THE HOSPITALS, SCHOOLS, OR CHURCHES FROM YOUR CITY! Doing
- so will cause your people to move out and/or dezone your areas.
-
-
-
- 10.) I NOTICED YOU DIDN'T BUILD A FIRE DEPARTMENT IN QUESTION 4, WHY?
- =====================================================================
- Okay, 2 reasons why I didn't do that...
-
- 1.) Just like the Police Department, they require funds, and you are the only
- person they will take the funds from. So by not building them, you will get
- more money by doing so.
-
- 2.) By disabling the disasters in the options menu, then you won't need a Fire
- Department at all, and by doing so, will save you lots of money.
-
- Okay, that's why I didn't put Fire Departments in my city example in question
- 4. Part of the trick to SIMCITY is to spend less and to give as little as
- possible to the public so you can get more money back from the people at the
- same time.
-
-
-
- 11.) I DID DISABLE THE DISASTERS, BUT PEOPLE ARE STILL DEMANDING A FIRE DEPT.?
- ==============================================================================
- That's people for you. People will complain about anything if they don't get
- what they want. Well, if you did disable the disasters, and they still ask for
- a Fire Dept., then just build ONE somewhere and that's it. Like I said, they
- require funds, and your the only person they will get the funds from. Please
- remember this, this is SIM CITY, and this is based on being a mayor, so you
- have to realize that people will complain about something, no matter what.
-
-
-
- 12.) HOW COME YOU DIDN'T BUILD A SHIPYARD OR AIRPORT IN QUESTION 4?
- ===================================================================
- That's because those buildings are not needed that early in the game yet. As
- mentioned earlier, the game itself will let you know when you need to build a
- harber or airport. When you start out with a small town, people require little
- things for their business or life style. One thing to point out, please make
- sure you don't build an airport or shipyard next to residential or commercial,
- these are polution making buildings. Please remember that.
-
-
-
- 13.) I JUST CAN'T SEEM TO PLEASE THESE PEOPLE, WHY?
- ===================================================
- Hey, even in reality, you can't please everyone. I'll explain in further
- detail about what people complain about in SIM CITY, and the way people
- complain in reality. If you want to find out what your people are really
- cmplaining about, just click on the WINDOWS, then click on the EVALUATION to
- see what people think about your idea of the city and more...
-
- SIM CITY = People complain about taxes being too high, regardless if you have
- the tax rate at a very decent setting. (This is, in fact, the most
- common problem in this game when you see your evaluation. Keep in
- mind of course that I say this only if your city is maturing, but
- you still have a few other things people want you to fix.)
-
- REALITY = People ALWAYS complain about taxes, and what's worse, nobody wants
- to pay for taxes in reality, but we have it and we complain about
- it, so don't worry about it.
-
-
- SIM CITY = People complain about the housing costs.
-
- REALITY = People ALWAYS complain about how high their rent or housing costs
- are so don't worry about it.
-
-
- SIM CITY = People complain that the crime is a problem.
-
- REALITY = People ALWAYS complain about the problems with crime or gangs so
- don't worry about it.
-
-
- SIM CITY = People are complaining about the polution being so high.
-
- REALITY = We have lots of people complaining about that, and none of us can
- do much about it, so don't worry about it. (The only solution for
- this is to try to keep your industrial away from your other areas
- so there won't be too many complaints. Another solution is to build
- park areas all over so there is more oxygen and this sometimes
- helps to. Keep in mind of course that having high traffic will also
- cause polution on the highways, and to fix that, replace roads with
- rails.)
-
-
- SIM CITY = People are complaining about the high traffic rate of the city.
- (Although this problem can be solved by creating rail roads instead
- of highways. Although not realistic, it saves you from a complaint
- or 2.)
-
- REALITY = Hey, have you ever seen NEW YORK, BOSTON, DETROIT, L.A., CHICAGO,
- DALLAS, HOUSTON, or any other city style place with lots of roads?
- If you have, then you would know about this complain, especially
- during rush hour and holidays. People don't like high traffic
- either, but since there is little we can do in reality, your just
- gonna have to deal with it.
-
-
-
- 14.) ARE THERE ANY CHEATS FOR THIS GAME?
- ========================================
- Yes, there is. And it can be a helper, but not much help. This cheat is a
- money cheat, so if you want to enjoy this game to the fullest, stop reading
- this right now and go play the game and see what you can do. If you really
- don't care about the game value, then read on. Just so you know, this cheat
- will work for either the DOS or WINDOWS version.
-
- In order for this cheat to work, you have to be in the game, and you must hold
- down a SHIFT key while you do this. During gameplay, while holding a SHIFT
- key, type in this word...
-
- FUND
-
- This will add $10,000 to your current stock of money. You can do this a few
- times to build up your money.
-
- CAUTION:Although this cheat is a helper, there is a catch to it. After you
- have typed in the code 3 times, the 4th time you put it in, you will get an
- earthquake disaster and your city will be be damaged by it. Another thing
- about this cheat is that you can only do this cheat 6 times. That is why I
- said a FEW times instead of a lot of times. If you really want to do a serious
- cheat, start a new city, but BEFORE you build anything, use the FUND cheat all
- 6 times and you will have an increase of $80,000 to your stock, and you didn't
- lose a building by doing so.
-
-
-
- INFO ABOUT FAQ
- ==============
- Info provided by CooperTeam.
-
- None of this info may be copied or reproduced without proper permission from
- the writer of this FAQ. You may only use this for your own personal/private
- use and only for helping you play this game, nothing more. Please do not
- rewrite or redistribute this info without my expressed concent. If I am
- missing any info you feel needs to be cleared up, please E-mail me at...
-
- cooperteam@hotmail.com
-
- If your info does need to be added to this, I'll give you the proper credit
- for doing so. Please, only true and factual info, no bogus stuff. I want to
- make this as simple, clear, and complete as possible. When you send your info,
- please put the subject as...
-
- COOPERTEAM/SIMCITY
-
- so I will know what your E-mailing me about. Also, please inform me if you
- want your name in the next update and if you want me to add your E-mail to it
- as well. If you do not inform me, I will automatically assume you want your
- name and E-mail posted. (Personally, it's best to give me a codename, nick,
- callsign, or special name you like to be called on the net like chat sites or
- something like that.) If you are interested in my other solutions, just check
- out the following solutions with my name on them...
-
- DARKSUN:SHATTERED LANDS = Solution = PC
- DEATH RALLY = FAQ = PC
- STRONGHOLD = FAQ = PC
- DARKRIFT = Strategy = N64
- WARGODS = Strategy = Multi-Platform
- X-MEN VS. STREET FIGHTER = Strategy = Arcade
- DARKSUN:WAKE OF THE RAVAGER = Solution = PC (COMING SOON)
- SYNDICATE PLUS = Strategy = PC (COMING SOON)
- SYNDICATE WARS = Strategy = PC (COMING SOON)
-
-