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-
- Super Mario Bros. 3 FAQ by Joshua Harring (harring@student.umass.edu)
-
- I was really surprised to find that no one's written a FAQ for this game yet,
- considering that it's been out for many years, has tons of secrets, and is one
- of the greatest NES games ever. So I decided to write one. For this FAQ, I
- consulted the Super Mario Bros. 3 section of Nintendo Power's NES Game Atlas.
- Much of the information you will find is from that guide.
-
- Since actually getting through the levels is pretty straightforward (jump on
- that Goomba, hit that block, etc...), I will mainly focus on the secrets of each
- level. If a particular obstacle in a level warrants special attention, I will
- mention it.
-
-
- *WORLD 1*
-
- Level 1
-
- To hit the question block on the ground, kick a Koopa shell at it. It contains
- a Super Leaf.
-
- Just past that question block is a long flat stretch. Build up speed and start
- flying. Follow the diagonal trail of coins to reach cloud platforms. There's a
- 1-up in the block there.
-
- On those cloud platforms is just enough room to get a running start so you can
- fly. Fly to the right and flap your tail when you start falling. You should be
- able to reach the pipe. Go down it to enter a secret coin room.
-
- Level 2
-
- Stand on top of the T-shaped Goomba pipe. If you're Raccoon Mario, you can get
- 1-ups by stomping nine or more Goombas without touching the ground.
-
- Hit the P-switch underneath the hovering pipe to make the coins blocks. Jump
- up and top of the pipe. From there, jump up and to the right off-screen to find
- a hidden 1-up.
-
- Level 3
-
- In the mess of blocks at the beginning, use the Koopa shell to clear most of
- them away. In the space left over, jump around to find a pink Note Block. Jump
- on it to go up to Coin Heaven. In all Coin Heavens, there's a 1-up in the sky
- at about the middle of it. You have to fly to reach it.
-
- At the end, jump on top of the White Block. Press and hold Down for five
- seconds and you'll drop behind the background. Run to the end of the level to
- find a secret Toad's House which has the first Magic Whistle.
-
- Level 4
-
- Try to get all the coins you see, and also the two 10-coin blocks. If you can
- get 44 or more coins, a white Mushroom House will appear on the World Map.
- Inside it is a P-wing.
-
- There are two 1-ups hidden in blocks in this level. If you get both, you can
- then die, get them again, and repeat in order to build up your lives.
-
- Mini-Fortress
-
- Stomp the Dry Bones on the far right side. There's just enough room here to be
- able to fly if you're Raccoon Mario. Fly up and off the screen and to the
- right. When you can't go to the right anymore, press Up to enter a room with
- the second Magic Whistle.
-
- Level 5
-
- When you have a choice of going up or down, go up. There's a hidden pink Note
- Block in the tunnel that leads to Coin Heaven.
-
- Level 6
-
- There's a 1-up in the blocks above the flat green platform.
-
- On the platforms above the second Rail platform, there's barely enough room to
- fly if you start at the very edge of the left side and make a tiny jump over the
- step. There are some coins in the sky.
-
- Airship
-
- Nothing here except for the boss. Stomp his head three times.
-
-
- *WORLD 2*
-
- Level 1
-
- There's a 1-up in the blocks inside the first pipe structure.
-
- Use the top of that pipe structure as running room. Above the left side is a
- pipe surrounded by blocks. It leads to a secret coin room.
-
- At the two pipes at the end, go down the right one, hit the P-switch, and come
- up the left one. You can grab the coins and go down the pipes over and over
- again to keep grabbing the coins.
-
- Level 2
-
- On the moving platform, uncover the P-switch but don't hit it. Grab all the
- visible coins, then jump off the platform and swim all the way back to the left.
- Ride the platform again, hit the P-switch, and now grab all the new coins. You
- may have to jump to get the last few. If you can grab 30 or more, a white
- Mushroom House will appear on the Map with an Anchor.
-
- Mini-Fortress
-
- No secrets here.
-
- Level 3
-
- Above the second pyramid made out of blocks are some invisible Note Blocks that
- you can find. Jump up them and hit the P-switch in the sky. Drop back down to
- get tons of coins and a 1-up in the block that doesn't change.
-
- Kick the Koopa shell at the end to clear away the blocks above the pipe.
-
- Desert
-
- No secrets here, but if you grab a Koopa shell and take it with you, you can
- use it to get rid of the Sun that comes after you.
-
- Level 4
-
- In the upper left corner of the very first screen, you can fly up and break the
- blocks to get to the whole upper section of this stage which has tons of coins.
-
- Level 5
-
- If you sit there and stare at the Chain Chomp at the beginning, after 160
- seconds or so he will break the chain and try to come after you!
-
- Kick a Koopa Shell into the small passage with the block at the bottom to make
- a vine grow. Climb up it and go to the left to find a pipe which leads to a
- secret room.
-
- Pyramid
-
- You can get the power-up in the first block here, then go in and out of the
- entrance door to reset it.
-
- At the upside-down pipe, there's an invisible block just to the right of it.
- Use that to jump up and over the wall so you can go up the pipe to a secret
- room.
-
- Airship
-
- Again, there aren't any secrets here so just beat the boss like before.
-
- On the World Map, you can get a hammer from the Hammer Bros. wandering around.
- Use it to break the rock in the upper-right corner of the map. Enter the secret
- section to find Hammer Bros. who have the third Magic Whistle.
-
-
- *WORLD 3*
-
- Level 1
-
- You can jump out of the water and run across land to find a power-up.
-
- Near the end, there's a place where you can go down. In this little section is
- a 1-up block surrounded by coins.
-
- Level 2
-
- There is a way to get continuous Starmen in this level by hitting certain
- blocks while you are invincible.
-
- Hitting the P-switch will make the coins turn into a platform, allowing you to
- get a hidden 1-up.
-
- After you go through the exit pipe, fly up to find coins and a 1-up around a
- Rail platform.
-
- Level 3
-
- The tide goes up and down in this level. Be very careful when it's down
- because the giant fish can eat you in one gulp.
-
- At the first horizontal stretch of blocks, there's a P-switch you can find with
- the help of a Koopa shell. If you hit it, you can get the power-up in the Note
- Block easily.
-
- The second P-switch you find will make the rows of coins into platforms. Run
- to the end of the level, FAST!
-
- Beyond the exit pipe is a 1-up block you can try for if you're feeling lucky
- (or suicidal...).
-
- Mini-Fortress
-
- The fifth door leads to a ledge with a 1-up block on it.
-
- The sixth door leads to Boom-Boom.
-
- The last door leads to a secret coin room.
-
- Level 4
-
- To make it over the giant jump, slide down the hill and jump at the last
- second. If you fall in the water, there's an invisible block to help you get
- over.
-
- At the part with the upside-down pipe, kick a Koopa shell so that it goes back
- and forth underneath it. Lakitu will toss Spinys continuously and they will be
- hit by the shell, giving you points and eventually 1-ups.
-
- Level 5
-
- If you're Frog Mario, you can enter the second right-side-up pipe. Hold Right
- as you fall to reach a giant block with three 1-ups inside.
-
- At the second upside-down pipe, there's a hidden 1-up in the current that you
- can get if you're Frog Mario.
-
- Level 6
-
- At the part with a block on a lower platform, kick a Koopa shell down there so
- it hits the block and collects the 10 coins inside it.
-
- Use an Ice block to make the P-switch appear on the last lower platform. Then
- hit the 1-up block above you so that it goes right (hit its left side). Then
- quickly hit the P-switch so that the 1-up falls through the coins and you can
- get it.
-
- Level 7
-
- In the first set of blocks, there's a 1-up inside one of them.
-
- At the second set of blocks, you can make a vine grow from one of the top ones.
- Climb it and go left to find a P-switch. If you weren't able to get the 1-up
- before because you were small, you can now get it. Also, climb the vine and
- jump off to the right to find a cloud platform with a pink Note Block. This one
- takes you to a special Coin Heaven where you can get a Jugem's Cloud item.
-
- Mini-Fortress #2
-
- No secrets here.
-
- Level 8
-
- This is another rising and falling tide stage. There are some blocks that
- create vines which you can use to stay out of reach.
-
- Grab all the coins you see. At the end of the stage is a P-switch which will
- allow you to get some more coins. If you can get 44 or more, the white Mushroom
- House will appear on the map, and you can get a P-wing.
-
- Level 9
-
- There's another White Block here. Hold Down for five seconds to drop into the
- background. If you can make it down the next pipe while still in the
- background, you'll become invisible! :)
-
- Between the White Block and that pipe are two Bullet Bills. Kick a Koopa shell
- so it goes between them and bounces back and forth. Find a safe spot and watch
- as it hits them and gives you points and 1-ups.
-
- In the underwater section, you can swim all the way to the left to find a pipe.
- Go down it and hold Right to find a Frog Suit.
-
- Airship
-
- No secrets here.
-
- On the World Map, get a Hammer from one of the Hammer Bros. Use it to break the
- rock so you can access the Canoe. You can use the Canoe to reach islands that
- have bonus games and Toad's Houses on them.
-
-
- *WORLD 4*
-
- Level 1
-
- There's some running room just left of the waterfall pipes. You can fly above
- them to find a pond in the sky. There are two hidden 1-ups here.
-
- Level 2
-
- Grab an Ice Block and toss it at the giant Question Mark block to get the item
- inside.
-
- Get the Starman inside a block, then hit the P-switch nearby and grab coins.
- If you can get 22 or more in this stage, the white Mushroom House appears on the
- World Map with an Anchor inside of it.
-
- Level 3
-
- There's some running room just after the first power-up. Fly up to the ceiling
- to get some coins.
-
- Make the 1-up go right and run after it until it falls down and you can get it.
-
- Mini-Fortress
-
- Go down the center pipe in the set of gray ones to find an easier path through
- this stage. There are two invisible blocks to find at the end of the path.
-
- Level 4
-
- Start on the ledge with the first power-up and work your way down and left.
- You can make it to the left pipe and find a secret room with a Frog Suit.
-
- Level 5
-
- There's a block in the middle of the stage which makes a vine. Hop up onto the
- vine by bouncing off a Bullet Bill. Climb up to the pipe which leads to a
- secret room with a Tanooki Suit. Hit the P-switch and hover downwards getting
- the trail of coins outside.
-
- Level 6
-
- There are doors in this stage which change the stage from giant to normal and
- back again. There are different things to get when the stage is each size.
-
- When the stage is giant, you'll find a 1-up located in the bricks of the first
- block structure.
-
- When the stage is normal, there's a 1-up in the sky above the first pipe.
-
- When the stage is normal, there's another 1-up hidden between two pipes.
-
- Mini-Fortress #2
-
- When you hit the P-switch, there is a hidden door framed in silver coins. It
- leads to a few hidden stages in this mini-fortress.
-
- In the first hidden stage, the Directional lifts change their direction when
- you jump, but if you hit your head on a platform while standing on a lift, it
- disappears.
-
- In the second hidden stage, there are some hidden blocks which lead upwards to
- a 1-up block.
-
- In the third hidden stage, fly to the upper left corner to find some hidden
- coins.
-
- Airship
-
- Guess what! No secrets on this one either.
-
-
- *WORLD 5*
-
- Level 1
-
- At the top of the structure, there's a Starman to be had. Once you get it,
- backtrack to the left so you can get more Starmen from the blocks on the way
- down. You can then defeat the Chain Chomps at the beginning of the stage.
-
- Once you've done that, clear out the blocks and then fly upwards to find a pipe
- in the sky. In that pipe, take the upper path to find a Music Box or the lower
- path to get four 1-ups on the island underneath the structure.
-
- After you get the four 1-ups, fly up to find a P-switch. Hit it and you can
- collect lots of silver coins.
-
- Level 2
-
- When you fall, don't move, and you'll land on the first Note Block. You can
- then work your way up and out.
-
- If you did make it to the upper route, you can get a 1-up. If you fell and
- were forced to take the lower route, no such luck.
-
- Level 3
-
- You can get Kuribo's Shoe in this stage. To get it, hit the Goomba wearing it
- from underneath when he lands on the blocks above you. Then hop in! It allows
- you to walk on Munchers.
-
- While wearing the Shoe, you can hit the blocks above the first set of Munchers
- to find a 1-up.
-
- Mini-Fortress
-
- Near the beginning, there are some blocks barring the way to the upper path.
- Clear them out, then head back to where the first Roto-Disc is. Dash under
- Thwomp and fly upwards to find a pipe.
-
- In that pipe, you'll see an arrow of coins pointing up. Fly up there to find
- three hidden 1-ups.
-
- Tower
-
- If you're using a P-wing, you can get three 1-ups by flying up and over the
- mass of bricks on the first outside portion of the Tower.
-
- Level 4
-
- The very first cloud you start on is enough running room. Fly up to the cloud
- platforms in the sky to get coins and have an easier time through the stage.
-
- Level 5
-
- Break away the blocks over the second pipe and then go down it to find a
- Tanooki Suit.
-
- To collect a coin underneath a Donut Lift, let it fall just long enough to grab
- the coin, then jump.
-
- Level 6
-
- Jump on the back of the Para-Beetles to get a lift.
-
- The P-switch will make platforms so you can get to the exit pipe easier.
-
- Level 7
-
- Use a Starman from your inventory on the World Map before you start this stage.
- Doing so will allow you to find continuous Starmen in many blocks in this stage.
-
- If you go down the first pipe, you'll find a lower section of this stage.
- There's a P-switch in the sky near the beginning. There's also a White Block.
- Press Down on it for five seconds, and if you can make it to the upper part of
- the stage while still behind the background, you'll be invincible.
-
- Mini-Fortress #2
-
- Get the Starman in the block and then run to the right really fast to get past
- a difficult section.
-
- Level 8
-
- No secrets here, just an annoying Lakitu.
-
- Level 9
-
- You have to bounce off the first Fire Chomp to make it to the next platform in
- sequence.
-
- Airship
-
- Surprise! Nothing here.
-
- If you decided you wanted to go back to the earth part of the World Map after
- reaching the sky, you can go back down the Tower again.
-
-
- *WORLD 6*
-
- Level 1
-
- Right past the first pipe is some running room. Fly straight up to find a
- door. In the secret room, slide under the gaps in the upper passage to activate
- the P-switch, then retrace your steps to go back to the lower passage to collect
- the treasure.
-
- Level 2
-
- The 1-up is difficult to get. You need to jump down to the lower platform to
- catch it as it falls.
-
- Level 3
-
- Throw a Koopa shell at the lone block in mid-air to cause it to grow a vine.
- Climb up to find a pipe with a Tanooki Suit. You can build up to speed to fly
- inside the room, then quickly exit and fly to the end of the stage.
-
- Mini-Fortress
-
- If you grab the power-up, but are too slow to catch the moving platform again,
- you can jump from the block back to the left to land at the start. The platform
- will be there again.
-
- There is some running room at the beginning of the second section. Fly up to
- find a 1-up.
-
- Level 4
-
- At the first Rail platform, jump on it to make it move, but then jump off onto
- the big block of ice. When it comes out from underneath the ice, fall onto it
- and quickly jump next to the ice to make a pink Note Block appear that takes you
- to Coin Heaven.
-
- When you hit the P-switch, you give yourself enough running room to fly. Fly
- upwards to find a 1-up block in the sky.
-
- Level 5
-
- You can fly up through the second hole in the ceiling to get some coins up top.
-
- You can fly up through the third hole in the ceiling to find a 1-up in a block.
-
- Where's the exit? It's up through the fifth hole in the ceiling, but you need
- to take a Koopa shell with you when you fly up there to clear away the blocks
- and Munchers. There's a power-up in the room on the far right side that you can
- keep getting to become Raccoon Mario.
-
- Level 6
-
- In the water, swim up the first dead end to find a hidden 1-up.
-
- Level 7
-
- Use the strategy of before to get the coins below the Donut Lifts.
-
- There's a hidden 1-up above the second Donut Lift in the set of two next to a
- short wall of ice.
-
- To reach the pipe, ride the Dount Lift down a short distance and jump off.
-
- If you're Fiery Mario, you can melt the ice encasing the coins. If you can get
- 78 or more coins in this stage, a white Mushroom House appears on the World Map
- which has a P-wing.
-
- Mini-Fortress #2
-
- No secrets here.
-
- Level 8
-
- Kick a Koopa shell and then run after it to take out all of the walking Pirahna
- Plants.
-
- There's a hidden 1-up above the ice blocks that form an H.
-
- Above the P-switch is a mass of blocks that will turn into coins. Build enough
- speed to fly, hit the P-switch, then fly up and get the coins.
-
- Level 9
-
- If you use a P-wing, you can bypass this whole level by flying over the mass of
- ice, getting a 1-up along the way.
-
- If you take the conventional route, and are Frog Mario, you can enter the third
- pipe underwater to get three 1-ups and 35 coins.
-
- The P-switch will turn Munchers into coins.
-
- Level 10
-
- There's a vine in one of the blocks next to a giant wall of blocks. Climb up
- the vine, hit the P-switch and then dive into the wall of coins.
-
- If you're Fire Mario, you can melt the ice surrounding the Munchers blocking
- the pipe. They will turn into coins. Go down the pipe to find a Hammer Bros.
- suit.
-
- Mini-Fortress #3
-
- You can fly at the beginning of this stage to find a 1-up block over a platform
- way up towards the ceiling.
-
- You can then fly up over the first Thwomp to find two 10-coin blocks.
-
- Airship
-
- You guessed it! No secrets here.
-
-
- *WORLD 7*
-
- Level 1
-
- There's a hidden 1-up above the second set of Question Mark blocks. It's
- difficult to get.
-
- There's another hidden 1-up just to the right of two normal blocks above a
- pipe. Follow it down to catch it.
-
- Kick the Koopa so he falls down the narrow gap between the skinny pipes. You
- can then use the running room to fly up and left to a coin room.
-
- Jump straight up off the back of the Koopa Paratroopa near the end to find a 1-
- up near the ceiling.
-
- Level 2
-
- Several of the pipes lead here to lower sections. There are two main lower
- sections, one underwater and one normal.
-
- In the underwater section, if you're Frog Mario, you can hit the P-switch and
- collect the coins quickly. If you get 46 or more in this stage, a white
- Mushroom House will appear on the World Map with a P-wing.
-
- There's a section where a long string of hidden Note Blocks appear. Hit them
- all, exit to the lower section, and then come around to the upper section again
- to cross. There's a hidden 1-up above one of the Note Blocks.
-
- Level 3
-
- After you get the first Starman, you can get continuous Starmen by running to
- the right and hitting the blocks that contain them. If you're fast enough, it
- is possible to stay invincible throughout this whole stage.
-
- The P-switch is just there to try and prevent you from staying invincible.
- Ignore it.
-
- Level 4
-
- You can fly over the wall at the beginning to get two 1-ups. You still have to
- complete the stage, though.
-
- Level 5
-
- This is a confusing stage where you must go up and down between sections of the
- level. There are some invisible blocks to hit which make platforms.
-
- There's a couple of hidden 1-ups in this stage, one near the middle and one
- almost at the end, both on the upper section.
-
- Pirahna #1
-
- Just do what you can to try not to get hit by all the plants here. If you
- finish the stage, you get a P-wing.
-
- Pirahna #2
-
- Finishing this stage nets you a Mushroom.
-
- Mini-Fortress #1
-
- There's a P-switch in the first room. Hit it and look at all those pretty
- coins!!! There's also a door which appears which leads to a secret room.
- Inside that room, go down the pipe to find a Tanooki Suit. By the way, you can
- go back to the first room again and again to collect the coins over and over!
-
- This is another one of those where-the-heck-is-the-exit stages. In the room
- with the checkered floor, fly up towards the left side to find a pipe in the
- ceiling.
-
- Level 6
-
- No secrets here, just lots of Directional lifts and stuff.
-
- Level 7
-
- Get the first Starman and then RUN to the right as fast as you can, and make
- sure to get the Starmen in the blocks too. The difficult one is the one in the
- overhang, try to do it fast.
-
- Level 8
-
- You can fly up and to the right at the beginning of the stage to make it over a
- difficult section and find some Question Mark blocks.
-
- When you reach the White Block, hold Down for five seconds to drop through it.
- Next to the pipe is a hidden pink Note Block which leads to Coin Heaven.
-
- Just after the White Block, go down the left of a set of three pipes to find a
- Hammer Bros. suit.
-
- Level 9
-
- This is one confusing structure. Lots of backtracking is required.
-
- When you see a long row of coins with a space in the middle of them, there's a
- hidden 1-up in that space.
-
- Mini-Fortress #2
-
- There's a helpful Starman in the very first block.
-
- Airship
-
- If you haven't guessed by now, none of the airships have any secrets.
-
-
- *WORLD 8*
-
- Big Tanks
-
- There aren't any secrets, just an auto-scrolling stage where you have to jump
- from tank to tank while avoiding bullets and stuff.
-
- Battleships
-
- You can dive in the water between the first and second ship, then swim
- underneath the next two to avoid everything being thrown at you. :)
-
- Hand Traps
-
- While crossing the black squares in the World Map, there's a random chance a
- Hand will grab you and take you to a little stage. None of them have any
- secrets, but you get a Super Leaf for completing them.
-
- Airships
-
- If you have a P-wing, use it to get past this difficult timing stage.
-
- Level 1
-
- Fly straight up at the beginning to find a P-switch. Hit it to reveal a bunch
- of silver coins.
-
- Fly up and to the right from the beginning to reach the top of the really tall
- pipe. Go down it to find three 1-ups.
-
- To make the hard jump near the end, get a running start, make a small jump onto
- the Note Block, then soar into the air while holding Right.
-
- Level 2
-
- Sink into the quicksand pit. No, you won't die. You'll fall into a secret
- room. Take the left pipe if you want a power-up or the right pipe if you want
- coins. This is also a shortcut that leads to near the end.
-
- If you didn't take the shortcut, the P-switch will turn the single coins into
- stepping stones over the wide pit.
-
- Run down the hill at the end to get enough momentum to fly over the final large
- gap.
-
- Mini-Fortress
-
- Now THIS is a good definition of confusing. There are so many doors you
- probably can't count them all. I will tell you how to get through this stage.
- Listen carefully!
-
- 1. Go all the way to the door on the far right. Above it is a P-switch. Hit
- it and go through the door.
- 2. Quickly jump to the door on the right and go through it to find a 1-up
- block. Go back through the door again.
- 3. Go right until you find a small gap with a door on the right side. Fall
- through the gap, then jump up in the right side of the gap. A hidden 1-up will
- appear. Get it and go through the door.
- 4. Go in the next door on your right.
- 5. Duck underneath the spikes, letting the conveyor move you. Go to the right
- until you find a P-switch. Hit it and then run all the way to the farthest
- right door. It only appears when the P-switch is active. Go through it to find
- the boss.
-
- Super Tank
-
- No secrets here.
-
- Bowser's Castle
-
- Here we have another confusing stage. I will tell you how to get through this
- one too.
-
- 1. Run to the right without stopping to avoid the statues' laser beams.
- 2. Bound up the stairs but don't enter the door. A lift will take you up this
- passage. Jump off to the right. Ride the donut lift down and jump off.
- 3. Jump up these stairs being careful of the Roto-Discs. At the very top is a
- hidden 1-up next to the right wall. Go down the stairs and then head to the
- right to reach the giant lava pit.
- 4. You will have to jump over lots of Donut Lifts here. You have a chance of
- four routes to take.
- Topmost route: Leads to a door which takes you to the last section before
- Bowser's room.
- Second route: Jump over the little gap to find a power-up. Then fall down
- to intersect with the Third route.
- Third route: Ride the Donut Lift down and jump off. Jump over the gaps to
- find a room which takes you to the last section before Bowser's room. (This
- section is different from the one you get if you take the top route.)
- Bottom route: Takes you to a door which forces you back to the beginning!
- (ugh)
-
- If you take the third route, the section you arrive in has a power-up. The top
- route section does not have one. Either way, they both lead to Bowser's room.
-
- Defeating Bowser: When he jumps, his weight shatters some of the bricks in the
- floor. If you are big, you can simply duck when he falls on top of you, and he
- won't hurt you. You have to be careful of his flames, though. Eventually,
- Bowser will fall through the floor and you've won!
-
-
- Some more secrets
-
- 1) In case you didn't know, hitting the left side of a power-up block makes the
- Mushroom go right and vice versa. This is very useful to know.
-
- 2) The Magic Whistles allow you to warp between levels. If you use the Whistle
- in World 1, you get warped to the top path of the Warp Zone, and can warp to
- Worlds 2-4. If you use it in Worlds 2-6, you get warped to the middle path, and
- can warp to Worlds 5-7. Using it in Worlds 7-9 takes you to the bottom path,
- and you warp to World 8. Hey wait, what's World 9?? Well, the Warp Zone is
- considered World 9. Therefore the fastest way to get to World 8 is to use a
- second Whistle while in the Warp Zone.
-
- 3) If you want to get rid of a Koopa for good, release its shell right next to a
- wall. You can use a Koopa shell as a shield as well as you run through an area.
- It protects against one attack. And finally, if you release a shell while
- standing one block away from another block, it won't hit you as it bounces back.
-
- 4) Piranha Plants still come out of their pipes in the Giant World even if you
- stand right next to them.
-
- 5) You can sometimes build up enough speed to fly by running back and forth in a
- smaller area.
-
- 6) You can turn a wandering Hammer Brother into a Great Treasure Ship in Worlds
- 1, 3, 5, and 6. To do this difficult trick, collect coins until you have a
- multiple of 11. Then score points, until the tens digit of your score matches
- the multiple of 11. Then at the end of the stage, stop the timer on an even
- number. For example: 44 coins (4x11), 10,140 points, and 152 seconds left.
- The Treasure Ship has over 150 coins, plus a hidden 1-up near the exit pipe.
-
- 7) The Matching Game appears every time you score 80,000 points. It has eight
- different patterns. Here they are:
-
- Mushroom, Flower, 20 coins, Flower, 10 coins, Starman
- 20 coins, 1-up, Mushroom, 10 coins, 1-up, Flower
- Starman, Mushroom, Starman, Mushroom, Flower, Starman
-
- Flower, 10 coins, 1-up, Flower, 1-up, Mushroom
- Starman, Mushroom, 20 coins, Starman, Mushroom, 10 coins
- Starman, Flower, 20 coins, Mushroom, Flower, Starman
-
- Flower, Starman, 1-up, Flower, 1-up, Mushroom
- 10 coins, Mushroom, Flower, Starman, Mushroom, 10 coins
- Starman, 20 coins, 20 coins, Mushroom, Flower, Starman
-
- Flower, 20 coins, Mushroom, Starman, 1-up, Flower
- 1-up, Flower, 10 coins, Mushroom, 20 coins, Starman
- Mushroom, 10 coins, Starman, Mushroom, Flower, Starman
-
- Flower, Starman, 1-up, Flower, 20 coins, Mushroom
- 10 coins, Mushroom, 20 coins, 1-up, Mushroom, 10 coins
- Starman, Flower, Starman, Mushroom, Flower, Starman
-
- Mushroom, Flower, 20 coins, Mushroom, 10 coins, Starman
- Flower, 1-up, Mushroom, 10 coins, 1-up, 20 coins
- Starman, Flower, Starman, Mushroom, Flower, Starman
-
- 1-up, Mushroom, 10 coins, Mushroom, Flower, Starman
- Mushroom, 10 coins, Starman, 20 coins, 20 coins, Flower
- Starman, 1-up, Flower, Mushroom, Flower, Starman
-
- Mushroom, Flower, 1-up, Flower, Starman, Starman
- 20 coins, Starman, Mushroom, 10 coins, 1-up, Flower
- 20 coins, Mushroom, 10 coins, Mushroom, Flower, Starman
-
- The pattern does not change within the same game, so if you lose, remember what
- you've seen.
-
- 8) It is said that being Hammer Mario and using Hammers on Bowser is
- interesting...
-
- 9) Complete an Airship as Frog, Tanooki, or Hammer Mario and the king will say
- something different to you.
-
- 10) This FAQ can also be used for Super Mario 3 in the game Super Mario All-
- Stars for Super Nintendo, since they are the same game.
-
-
- This FAQ was created by me, Joshua Harring. If you have any questions or
- comments, feel free to email me at harring@student.umass.edu. This FAQ may not
- be posted on any website unless written in its entirety, including this
- disclaimer. Thanks to Jeff Veasey of www.gamefaqs.com for posting this, and to
- Nintendo for creating an excellent guide to this very large game.
-
- Copyright 1998 Joshua Harring
- Super Mario Bros. 3 is copyright Nintendo.
-
-
-