home *** CD-ROM | disk | FTP | other *** search
- From: <ChrisK2018@aol.com>
- Date: Tue, 23 Jun 1998 18:28:24 EDT
-
- The first (at least that I know of...)
-
- MIKE TYSON'S
-
- -/-/-/ -/ -/ -/ -/ -/-/-/ -/ -/
- -/ -/ -/ -/ -/-/ -/ -/ -/ -/
- -/-/-/ -/ -/ -/ -/-/ -/ -/-/-/-/ -/-/-/
- -/ -/-/-/ -/ -/ -/-/-/ -/ -/
-
- -/-/-/-/ -/ -/ -/-/-/ -/ -/ -/
- -/ -/ -/ -/ -/ -/ -/ -/
- -/ -/ -/ -/ -/
- -/-/-/-/ -/-/-/ -/ -/ -/ -/
-
- FAQ 1.0
-
- Painstakingly (not really) researched, written, and therefore copyright (c) 1998
- by Chris Kohler (chrisk2018@aol.com), who even did the title artwork, which was
- based on a technique used by Tat Nakao, who did the title art (and a LOT more)
- for the FFV FAQ, also found at gamefaqs.com.
-
- This FAQ was designed with www.gamefaqs.com in mind as its primary place of
- existence. You can pretty much distribute this FAQ as much as you want as long
- as it is left just the way you found it.
-
- TABLE OF CONTENTS
-
- Introduction
- Things You Should Know
- Codes
- Discussion
- Weird Miscellaneous Crap
- Conclusion
-
- INTRODUCTION
-
- Hi. This FAQ was researched and written in one day, not counting the countless
- (ten or so) years that I've been playing my NES version of Mike Tyson's Punch-
- Out, and was born because 1) I was bored today, 2) I could not find a MTPO FAQ
- on gamefaqs.com, and 3)I wanted to test my new miniature tape recorder. So I
- sat down and played a game of MTPO [the original NES cart that at I bought when
- I was 10, on the original NES that I got when I was 8, but with a Hudson Soft
- Joycard Sansui SSS that I bought very recently, not because my original pads
- were broken (far from it!) but because it kicks ass]. Much to my surprise, Mr.
- Sandman kicked my ass, but he let me rematch and I promptly fought my way to
- Tyson. Anyway, I recorded my own sarcastic comments and fight tips while
- playing, and I am preparing to transcribe them into random strategies below.
- But first, the preliminary sections: Things You Should Know is for the
- beginner, or the eight year old who just downloaded the ROM, and explains the
- limited maneuvers of Little Mac. Codes is an incomplete list of the telephone-
- style passwords of MTPO. Discussion is where I ramble on about each fighter's
- various strengths and weaknesses. Weird Miscellaneous Crap is just that. So,
- read on and enjoy. And hey, if you like this (not really a) FAQ, e-mail me.
- Hopefully, even expert Punch-Out fanatics will enjoy reading this...
-
- Things You Should Know
-
- Okay, here's the basics. You are Little Mac, a little tiny boxer who faces off
- against huge gigantic monster-sized boxers. Your repertoire of moves is limited
- (necessarily so) by the NES' button layout. B throws a left body blow. A
- throws a right body blow. Holding Up while pressing either throws a blow to the
- head (your main weapon). Hitting Start throws an uppercut, your most powerful
- move. However, you have to earn a Star before you can throw one. Pressing Left
- dodges to the left, and you can draw your own conclusions as to what pressing
- Right does. Pressing Down raises your guard for a second, and pressing Down
- twice in rapid succession makes Little Mac duck, which is by all means a useless
- move - you can beat the game in short order without ducking once. The object of
- the game is to hit the opponent and avoid being hit by him. There are only three
- rounds per fight... if there is no winner, you may win by decision depending on
- how many points you rack up. Between rounds, press Select to regain energy...
- but you can only do it once per fight.
-
- Codes
-
- Some codes are useful, some are not, but they're all real...
-
- Nintendo's Official Level-Skipping Passwords:
- Major Circuit 005 737 5423
- World Circuit 777 807 3454
- Super Macho Man 940 861 8538
- Mike Tyson 007 373 5963
-
- Other Level-Skipping Passwords - Win/Loss Record varies
- Major Circuit 005 373 5423
- World Circuit 032 730 8442
- Super Macho Man (23 wins) 267 913 7638
-
- Other Passwords
- Nintendo's Old Phone Number 800 422 2602
-
- Weird Passwords
- For these passwords, you must enter the first nine digits, then leave the cursor
- on zero and hit A, B, and Select at the same time to get them to work.
- Another World Circuit 135 792 4680
- Credits 106 113 0120
-
- Discussion
-
- The reason Mike Tyson's Punch-Out retains its appeal to us grown-ups who were
- weaned on the NES is not because of its fast action, funny characters, or large
- sprites (although they helped). It is because the secrets of the character
- designs of MTPO were never revealed by Nintendo. All of the strategies herein
- were developed by players and spread around by word of mouth. Nintendo
- "covered" the game in both their original 1987 Nintendo Player's Guide and their
- 1992 Top Secret Passwords Players' Guide, however, the 1987 version only
- presented basic strategies (if you can call them that) for the first few
- fighters, and the 1992 one only a few passwords. Yes, MTPO was released in the
- age where Nintendo guarded its secrets heavily, not like today where you can buy
- a Player's Guide detailing every last secret of every last game, usually
- released by Nintendo themselves. But I digress. These strategies have not been
- culled from a book or a call to Nintendo's Customer Service. They have been
- formulated from discussion with other players and ten years of practice.
- Therefore, if you have played this game before, your strategies will undoubtedly
- be vastly different from mine.
-
- MINOR CIRCUIT
-
- #2
- Glass Joe
- Glass Jaw of France
- 1-99 1 KO
- Age: 38
- Wt: 110
- From: Paris, France
- Win By Decision: 5000 points
-
- Glass Joe is a human punching bag. When he raises his guard, hit him in the gut,
- when he lowers it, hit him in the face. Repeat until he hits the mat. At some
- point, he will jump up to the top of the ring and taunt you. While he is on his
- way back down, hit him high to knock him down. After he gets knocked down once,
- he'll actually start throwing punches (heaven forbid!) Dodge them and counter-
- punch with rapid blows to the head. Glass Joe will go down like a cheap whore
- in no time.
-
- There are methods of defeating Glass Joe in seconds, but it's not even worth it
- to talk about them because, well, he's so pathetically easy.
-
- #1
- Von Kaiser
- German Steel Machine
- 23-13 10 KO
- Age: 28
- Wt: 144
- From: Berlin, Germany
- 8000 points
-
- Von Kaiser isn't as easy as Glass Joe, but he's not that difficult either. Let
- him lead off. He'll bounce his head back and forth, which telegraphs a jab.
- Dodge it and hit him in the face. Do this over and over to knock him down.
- When he gets up, he'll start ducking and throwing uppercuts. When he ducks,
- throw a body blow and get a star. He'll duck again. Dodge the uppercut, hit him
- once in the face, and then unleash the uppercut. Von Kaiser will start to cry
- just before hitting the mat. He'll get up and throw more uppercuts. Repeat the
- process to knock him down again.
-
- Champ
- Piston Honda
- Kamikaze
- 26-1 18 KO
- Age: 28
- Wt: 174
- From: Tokyo, Japan
- No win by decision
-
- Piston Honda is relatively difficult compared to Von Kaiser. He telegraphs his
- short Jabs with a twitch of his eyebrows. Dodge the jab and retaliate with two
- hits to the face. Eventually, he'll throw right hooks. Dodge them and hit him
- in the face five times afterwards. He'll throw uppercuts: he'll duck and toss
- them out. Dodge, then hit him in the face eleven times. Eventually, he'll whip
- out his Piston Punch, where he jumps backwards, dances around, and bounces
- forward. If you hit him in the face as soon as he gets back in range, he'll
- head for the mat. If you miss or don't try, he'll throw four jabs to the face.
- Block them.
-
- Defeating Piston Honda is simply a matter of learning when to retaliate to his
- punches. Just keep plugging away at him and eventually you'll TKO him. If you
- can knock him out of his Piston Punch, you can defeat him late in Round One.
-
- MAJOR CIRCUIT
-
- #3
- Don Flamenco
- Red Rose of France
- 22-3 9 KO
- Age: 23
- Wt: 152
- From: Madrid, Spain
- 10,000 points
-
- Don Flamenco is certainly the most interesting fighter you've faced so far.
- With a repertoire even more limited than Glass Joe's, Don's strategy is to block
- whatever you throw at him and retaliate with his Flamenco Punch, a highly
- telegraphed (and very damaging!) uppercut. He'll raise his arm high into the
- air and swing away. If Don can wear all your hearts down, he'll start in with
- right hooks which you must dodge until you've recovered.
-
- The best way to beat Don is this. Hit him right at the start of the match.
- He'll block it and try a Flamenco Punch. Dodge it and start hitting him in the
- face with a left, then a right, then a left, etc. He will sit there like the
- retard that he is and get his ass kicked. He'll hit the mat, get up with no
- energy, and try an instant Flamenco Punch. Repeat until he's hit the mat for
- good (under a minute or so).
-
- #2
- King Hippo
- Great Chief of the South Island
- 18-9 18 KO
- Age: ?? (looks to be about 29)
- Weight: ?? (maybe half a ton)
- From: Hippo Island, South Pacific
- No win by decision
-
- The big man will start throwing left and right crosses at you. Just dodge them
- and don't try to hit him. Eventually, he will raise his arm over his head and
- open his giant mouth. He telegraphs this punch by vibrating for a while. This
- is your cue to punch him in the face. Miraculously, Mac's small fist will not
- enter King Hippo's mouth. However, for some odd reason, the King's size 89
- boxers will hit the mat. Take advantage of this display of partial nudity and
- whack him multiple times on his bandaged navel. Apparently, he recently had his
- umbilical cord removed, or he's been injecting food directly into his stomach.
- Or something. Eventually, his bellybutton will have taken too much punishment
- and the King will be dethroned, heading for a night on the canvas.
-
- #1
- Great Tiger
- Great Magician of India
- 24-5 3 KO
- Age: 29
- Wt: 132
- From: Bombay, India
- 10,000 points
-
- Great Tiger will begin by throwing telegraphed jabs. The jewel on his head will
- flash briefly - you can try to hit him for a Star, or wait until he throws the
- Jab, dodge, and retaliate with a blow to the head. If you feel like using up
- hearts, you can block the jabs and retaliate with five blows to the head. You
- won't do much damage until Tiger starts throwing uppercuts. At that point,
- you'll want to use the strategy you used against Von Kaiser - hit him when he
- ducks for a Star, then hit him when he's stunned with the uppercut. At two
- minutes and thirty seconds, he'll try his Magic Punch. He'll jump backwards
- and start spinning towards you in a circle. He'll spin around and punch you
- repeatedly. Learn the rhythm of the hits and block five of them in a row.
- He'll get dizzy. Hit him when he's stunned and send him down to the mat.
-
- Champ
- Bald Bull
- Bald Bucking Bull
- 34-4 29 KO
- Age: 36
- Wt: 298
- From: Istanbul, Turkey
- No win by decision
-
- Bald Bull will begin by throwing jabs. He telegraphs them by rotating his fists
- right before he does. Dodge and hit his face. When he's about to throw a right
- hook, he'll make a motion as if he's rubbing his ears. Dodge when he throws the
- punch and retaliate with five head blows. Eventually, he'll do his Bull Charge.
- He hops up to the top of the ring and bounces down at you. Hit him in the
- stomach when he bounces into range (a split second after he starts bouncing,
- after three jumps) and he'll hit the mat.
-
- WORLD CIRCUIT
-
- #5
- Piston Honda
- Honda Turbo
- 26-2 18 KO
- Age: 28
- Wt: 174
- From: Tokyo, Japan
- 3000 points
-
- Honda's jabs have been modified. If you dodge when he wrinkles his brow, he
- will throw three jabs, so you'll have to dodge three times. He'll start the
- hooks and uppercuts again. Every now and again, he'll duck to start his
- uppercut and bounce around a couple of times before delivering. This is your
- chance to smack him in the head and earn a star. If you don't really want to
- fight him, hit him in the gut as he bounces down and chances are you'll earn a
- KO. The Piston Punch has been modified. He no longer dances like a retard
- before charging. You can hit him out of it like the first time, but you won't
- send him to the mat: you'll simply earn a star and you'll have to block the
- four punches afterwards. After he tries the three jabs, he'll usually follow up
- with an uppercut. Otherwise, there's really no trick to beating Honda's second
- incarnation. Just keep plugging at him.
-
- #4
- Soda Popinski
- Russian Monster
- 33-2 24 KO
- Age: 35
- Wt: 237
- From: Moscow, USSR
- 10,000 points
-
- Soda Popinski was altered from the arcade's Vodka Drunkinski. He literally has
- no defining punches. All he really does is throw a lot of basic maneuvers, so
- strategy is to simply dodge and counterattack. He'll start with a left hook and
- left and right uppercuts. Dodge and retaliate to his face. If you pause a split
- second before retaliating to his uppercuts, you'll get a star. He'll throw jabs
- with no telegraphing and you'll have to absorb them. When you see him dancing
- for a second, he'll toss out a series of three jabs. Popinski has few real
- moves. His basic maneuvers can really hurt, but they're so telegraphed that
- losing to him is difficult. After an uppercut, you can deliver seven hits to
- his face. After a left cross, you can get in four punches to the face.
-
- #3
- Bald Bull
- Crazy Bucking Bull
- 34-5 29 KO
- Age: 36
- Wt: 298
- From: Istanbul, Turkey
- 7000 points
-
- The second incarnation of Bald Bull is invincible. You can only send him to the
- mat with an uppercut or by defeating his Bull Charge. Bald Bull may block your
- counter punches. If he does, dodge immediately (he'll throw a jab) and punch
- him in the face one final time. When Bald Bull rubs his ears slowly, hit him in
- the face to earn a star. Hit him with the uppercut when his energy has dropped
- to send him to the mat. When he tries the Bull Charge, dodge his first attempt.
- Then, he'll only go back halfway the second time. RIGHT after he starts the
- charge, stick out a body blow and he'll go down. The trick is to recognize when
- Bald Bull is telegraphing a punch and when he's feigning a telegraph.
-
- #2
- Don Flamenco
- Flamenco's Counterattack
- 22-4 9 KO
- Age: 23
- Wt: 152
- From: Madrid, Spain
- 5000 points
-
- Flamenco, like his previous incarnation, will taunt you, but he won't always
- throw a Flamenco Punch afterwards. If he blocks and leans to the right, he's
- going to keep blocking. If he blocks and stays straight, he's going to throw a
- Flamenco Punch. Dodge and hit him. He won't go down as fast as his
- doppelganger, but you can really beat on him. An important thing to remember
- about this version is to wait for him to take the lead. He adds a left cross to
- his repertoire, which, in addition to his right hook, can be devastating. So
- remember to wait and see what he's going to do rather than assuming he's going
- to taunt you. Eventually, you will run out of hearts and he'll begin to throw
- repeated right hooks. Dodge and wait until you've recovered, then start hitting
- him again. Flamenco's timing can throw you off, so be on guard.
-
- #1
- Mr. Sandman
- Black Heavy Tank
- 27-2 21 KO
- Age: 31
- Wt: 284
- From: Philadelphia, PA
- No win by decision
-
- Sandman will toss you some jabs to start. Hit him in the face once to
- retaliate. He'll then start with some Bald Bull - type hooks from the left and
- the right. At this point, whenever you counter punch him, you'll have to hit
- him in the head once and then in the stomach each time after that. If you
- accidentally hit him in the head while he's guarding it, he'll toss out a jab
- similar to Bald Bull's retaliatory one. Dodge it and hit him in the face once
- more. He'll toss a few more uppercuts before turning to his super punch - a
- succession of three uppercuts similar to the ones he throws before the fight
- begins. He telegraphs them by dancing for a few seconds and finally glowing
- right before he tosses the punches. Dodge the three of them in rhythm and
- retaliate, but don't forget that he'll still block his face after the first hit.
- Sandman has no other moves - just anticipate, dodge, counterattack and you'll be
- fine.
-
- Champ
- Super Macho Man
- Hollywood Muscle Man
- 35-0 29 KO
- Age: 27
- Wt: 242
- From: Hollywood, California
- No win by decision
-
- Super Macho Man is much easier than Mr. Sandman. He'll start out with Soda
- Popinski-esque hooks and uppercuts, which are fairly easy to dodge and counter.
- Macho Man's specialty punches are his Super Spin Punches, of which there are two
- kinds. Both are originally telegraphed by a short burst of inactivity by Macho.
- If he pulls back and vibrates, his Spin Punch will only be once and you can hit
- him afterwards. If he steps back and grunts, he'll punch anywhere from one to
- ten times and you'll have to dodge anywhere from one to ten times. After the
- last, hit him in the face for a while. After he is knocked down, he'll get up
- and throw a multiple Spin Punch. All his punches are highly telegraphed, so you
- shouldn't have to worry much about him - just keep plugging away.
-
- The Dream Fight
- Mike Tyson
- Kid Dynamite
- 99-0 99 KO
- From: Catskills, NY
- 5,000 points
-
- Beating Mike relies on not getting knocked down in the first 1:30 of the first
- round, when he throws his one-hit-knockdown Dynamite Punches. You can dodge
- these and counter with two blows to the face. They are telegraphed with a short
- blue flash. Afterwards, Mike will begin to throw left and right hooks which are
- more easily dodged. He winks before throwing them. At the beginning of the
- second and thrid rounds, he will toss some non-telegraphed jabs, so be ready and
- keep your guard up. He'll throw Dynamite Punches again, but they're much weaker
- this time. The only other move Mike might try is to sit and blink for a while.
- This is a good time to punch him in the face and earn a Star, but be ready to
- dodge the oncoming barrage of jabs. Otherwise, Mike Tyson can be beaten, but it
- takes skill, reflexes, and luck.
-
- Weird Miscellaneous Crap
-
- If you try to play MTPO with the Power Glove the way the guy in the commercial
- did, you will get your ass kicked so hard it won't even be funny.
-
- Wouldn't it have been funny if Glass Joe had come back in the World Circuit?
-
- If any fighter gets up on the count of 1, one uppercut will send them back.
-
- A lot of the later fighters will start to dodge your uppercuts after a few hits,
- so learn to save them.
-
- Don't try to cheat the Select button energy fill-up. If you energy bar is
- already full, it'll go DOWN.
-
- The newspaper you get after beating Super Macho Man...
-
- KO News
- April 1, 1987
- New Champ!
- The WVBA World Circuit
- Last night, we found a small but great champ. His name is Little Mac. Puch
- Start for the Dream Fight.
-
- Daddy, Come Back Home!
-
- I lost my belt! Macho
-
- I found a key: -- -- ---
-
- Conclusion
-
- Thanks for reading this FAQ, which actually was completed in a day. Thanks to
- Al Riccitelli (gatekeepertds@juno.com) for his input on the various strategies
- for each fighter. And if you have secret hints, be sure to send them to
- chrisk2018@aol.com. Thanks again!
-
-
-