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-
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- The New Zealand Story Guide (c) 1997
-
- "THIS GAME WILL BE DEDICATED TO ALL MAZE GAME FANS"
-
- TAITO,1988
-
- (Not the story of New Zealand the country,
- but The New Zealand Story,the TAITO's videogame!)
-
- Version 3.3
- Started Writing it on 7/5/1997
- Lastly updated: 18/9/1997
- Written by Victor Epitropou
- Copyright Victor Epitropou 1997
- e-mail: toxico@speedy.gr
-
- Avaiable from:
-
- http://www.speedy.gr/users/victor/nzs/newzeal.txt
-
- and also from my home page (check it out,it sucks!),
-
- http://www.speedy.gr/users/victor
-
- AND,from the NZS home page! (This is cool!)
-
- http://www.speedy.gr/users/victor/nzs/nzs.html
-
- This Guide is freeware (you can use as you want, but I keep the
- copyright). I would greatly appreciate it if you asked my permission,
- before using it in commercial stuff, whatever it could be.
- I just wanna know,that's all.
- Free distribution of this Guide through ANY medium is encouraged,as soon
- as the original contents are not altered in ANY WAY.
- You may however transfer the Guide to HTML,create hyperlinks etc.,
- but never alter,delete or add anything from/to the Guide without my
- permission.
-
- NOTICE: TIKI is looking for a second home. If you have about 5 megs of Web
- space avaiable,please contact me at toxico@speedy.gr
- to create a Mirror Site.
- The reason I'm asking is that the NZS page gets too few visits,not
- because it is poorly advertised (God,it's advertised in 3 big sites!)
- or badly designed,but because the Server it is actually in
- (www.speedy.gr) is slow and unaccesible at times,making people who
- would like to visit it angry and disappointed,often aborting the
- connection process,and surely not very willing to retry.
- The few luckies that finally made it to the page had only positive
- comments about the page.Isn't it a pity that not everyone can enjoy
- this great page?
-
- Chapters:
-
- *: Completely New. (not on previous versions)
- +: Additions were made (since last version)
- -: corrections were made (since last version)
- X: Not any more! (never more from current version and above)
-
- NEW ZEALAND STORY SECTION
-
- [1.1] Introduction / about myself
- [1.2] Why did you write this guide anyway?
- [1.3] How good is it? -
- [1.4] What is New Zealand Story?
- [1.5] What about it?
- [1.6] How good are YOU at the game,that so much you love it?
- [1.7] Credits -
- [1.8] History of the guide so far: +
-
- [2.1] Game basics
- [2.2] Game weapons/powerups
- [2.3] Game enemies
- [2.4] Game vehicles
- [2.5] Game bosses
- [2.6] The ending messages
-
- [3.1] Game Secrets
- [3.2] What are the "Heaven" rounds?
- [3.3] Conversions of NZS +
- [3.4] Emulations of NZS +
- [3.5] Emulating NZS on a non-PC system *
- [3.6] Does NZS have a sequel?
- [3.7] The NZS ARCADE(!) emulation project!
-
- [4.1] MY way of finishing the game.
- [4.2] How to EASILY finish the game.
- [4.3] Tricks to make some round easier.
- [4.4] Stories about the game/fans' section (This is up to YOU! The more you
- send me,the larger this section
- will be!So c'mon!E-mail me!
- Some stories from me are already
- avaiable,to get a taste of what
- I want from you!)
-
- [5.1] Future plans
- [5.2] I have...and I need! -
- [5.3] NZS fans!
-
- [1.1] Introduction/about myself.
-
- I am Victor Epitropou,experienced video gamer and programmer.
- I live in Greece where I was born,in the small (60000 population.) town
- of Xanthi.I love very much videogames,and especially good ones.
- When I was a little boy,I used to play very much those cute games only TAITO
- knows how to make,like Rainbow Islands,Bubble Bobble (a lot!),New Zealand
- Story...
- I never really had a computer of my own until I was 14,and I used to
- us(ur)e other people's computers: My cousin's CPC 464,my friend's CPC 6128,
- my neighbour's XT,my other cousin's AMIGA 500,etc. and I learned how to
- program fairly well,and use a variety of different kinds of computers...
- When I was 14 (in 1994) my daddy got me a 486 DX/40 with VLB,330 MB HD,SVGA
- etc. and it was the best computer in my town (have you got an idea of how much
- a 486 costed in Greece,at that time?)
- What fun,watching the other guys torturing themselves with their old,el cheapo
- XT's and AT's.And,it was only very recently that I lost that title (of having
- the best computer in town)!Pentium prices went way down (way down for
- everyone else except for poor old me :-) and even the last dork got a better
- computer than me (but that doesn't change tha fact that he is a dork,and I'm
- a POWER USER!!!
- My first thought when I got the 486 was "OK,now let's find all the good classic
- games I love so much,for my new baby...".
- But,my idea of the PC's game scene until that time was very vague.
- I wasn't able to find Newzealand Story for the PC,
- Also,no really decent guide was avaiable for the game,so I said
- "At least,let this great game have a guide,dammit!"
- So I accumulated all of my experience and knowledge and here is the result:
- Un example de noble art,modestement...
-
- [1.2] Why did you(I) write this guide anyway?
-
- Well,I love this game very much,I know how to play it very well (explained
- below) ,I know a lot of secrets (if not all of them...),hints,tips etc.,
- that I would like to share with others and help new gamers to become as good
- as I am at the game.Also,I would like to show the world what an example of a
- good game is.
-
- [1.3] How good is it?
-
- The Guide? Objectively,it's the best.
-
- - Contains info on all enemies and vehicles.
- - Has ACCURATE descriptions with CHARTS of the secret places.
- - Is frequently updated (OK,OK,while I still have the time for that...)
- - It has detailed reviews of the various ports of the game.
- - It has tips for a couple of TOUGH rounds.
- - Has info you never-ever hoped to find.
- - it's now 120K...this means a lot!
-
- [1.4] What is New Zealand Story?
-
- New Zealand Story is an arcade/platform game released from TAITO in 1988.
- The central character is Tiki,a Kiwi bird (see below to find out what this is).
- He is yellow like a canary,wears blue & white sport shoes,and has a
- depressed/sad look throughout the game.Maybe that's what makes him so adorable...
- His mission is to rescue his Kiwi friends,kidnapped from their Zoo by a big
- Walrus,and also to beat the Walrus to rescue his girlfriend called Phee Phee
- (which the Walrus of course kept for himself!).
- In the intro before the game,the screen shows the Kiwis playing around,then
- comes the big bad walrus,chases them,puts them into a sack,and as he runs
- away,our hero slips out of the sack,and goes on to a long journey to rescue
- his friends one by one and finally to kick the Walrus' ass and rescue his
- girlfriend Phee Phee. (gee,I love games with such plots!)
- That's where you come in.
- The game is omnidirectional(scrolls any direction),single-scrolling
- (no parallax),seems to use something like 32 colors on screen (looks much
- better than other 16-color games,but not as good as other 64-color games of
- that era,like Shinobi),and quite a lot of sprites on the screen.
-
- Zoological Note:
- A Kiwi in reality is a brown,non-flying bird, about the size of a chicken,
- that looks like it's got hair instead of feathers,and doesn't look much like
- the one(s) in this game.It's also very rare,lives only in New Zealand,and is
- a protected species.
- Well,none,I say,none could find out what kind of bird was the hero of the game,
- most said it was a canary (looks kinda like Tweety...) but I looked down in
- an encyclopedia,and found it.Later,when I finished the game for the first time,
- the ending messages said it was a kiwi,indeed.
-
- [1.5] What about it?
-
- Well,for starters,NZS wasn't just another platform game.
- It had many unique features,that almost none of today's games have.
- Not in facts of sound,video,speed,but in gameplay:
- Most enemies didn't kill you by collision,only those who hadn't got a
- long-distance weapon,only four in the entire game,many of them rode on
- flying vehicles ranging from simple teddy-bear shaped baloons,inflatable
- ducks,multicolor baloons,zeppelins,to iron baloons and weapon-wielding
- UFO's with laser or homing missiles!
- You could kill an enemy and take his vehicle,or just jump on him and he would
- fall out DEAD,and you would be on his vehicle!
- The game had got a lot of stages with water,where you could dive for a limited
- amount of time,until you ran out of oxygen,in which case you drowned.
- You could renew it by finding rooms with air or going back to surface,and you
- could also stay semi-immersed and spit water at your enemies,while renewing
- your oxygen.Cool,eh?
- Even in water there were enemies,not really as deadly as the ones over the
- surface,but they depended on the fact that you couldn't shoot in water.
- Another cool thing was,that if you died in any round after 3-1,you would
- not end the game,but taken to a special stage called "Heaven",in which you
- had a chance to escape it (heaven?!) and continue the game on the earth.
- If you could,because even in heaven there were enemies (with Halo's on their
- heads!) and deadly spikes,and even if you survived that,there was a Virgin Mary
- at the end of the stage,that if you met you would simply end the game...
- And of course,there were SECRETS!A lot of SECRETS!
- Almost every round of the game had secret teleportes,sometimes more than one,
- that would take you to other rounds or to secret levels!
- The game was also very cute,all enemies too,and very,very playable!
- And there are so many other features...but,you've got to play it to feel it
- real!
-
- [1.6] How good are YOU at the game,that so much you love it?
-
- Well,I am the Master of this game.And I don't brag without a good reason!
- I know almost all of the secrets of the game,all tricks,and can finish it
- with ease and mucho lives & points everytime.
- Once,I counted how many times I had finished it(!),but I lost count after
- thirty-five (35) times or so...
- I scored incredibly high scores (if you saw a score with about 300K-400K
- difference from the others,you could tell that I had played before you,and
- surely had finished the game.
-
- [1.7] Credits
-
- Credits go to myself for writing this guide all alone from scratch.
- TAITO obviously for making the game,Cesar Negrete (the ambitious
- Bubble Bobble emulator author) for being referred to in this guide,the
- "Flash Back" arcade shopkeeper for having NZS in his arcade room back in
- 1990 altough it's not here any more (the machine,not the man!),all
- emulator authors,all those people mantaining emulator/ROM pages,
- all those people mantaining Bubble Bobble/TAITO related Web pages,and
- of course to all NZS,Bubble Bobble,RI etc. players on planet Earth.
- VERY Special thanks to the "Kiwilator" NZS arcade emulator author,
- Alan Pope,who also contributed to the NZS home page,as he pointed or provided
- the Amiga and Atari ST version.Thank you Al!
- SOME thanks go to Nestis Koutsoudis for pointing me out some
- details about the Spectrum,and being willing to contribute for the
- Spectrum version (no matter what a dickwheed he has been until he finally
- handed to me!).He was the first person on the Web to see my Guide!
- (The page didn't exist yet)
- And,VERY special thanks go of course to Carl Chavez,for linking my to page
- from his Bubble Bobble page (which is considered the TEMPLE of Bubble Bobble
- and other TAITO games) and pointing me out the existence of the awesome NES
- version of NZS.
- Olivier Houdes is another mentionable,for mantaining the Portal To The Past
- Page. Now my page is there too! Check his page from the link in the NZS page!
- A lot of thanks go to Richard Bush and Dominic Holmes,for contributing the
- Megadrive version and the C64 soundtrack,accordingly.
- Also,special thanks go to Mighty Red (whoever he is...) for showing such
- a warm interest in New Zealand Story and of course all related stuff in
- my page...That's what I call a FAN!
-
-
- [1.8] History of the Guide so far
-
- v3.3 18/9/1997
- Slight changes,and corrections.Nothing big,really.
-
- v3.2 9/9/1997
- Although I considered the MegaDrive version a very good one,I never
- considered seriously playing it on my 486...until one day I discovered
- that by changing some emulation timing parameters (with genecyst...)
- I could get more than 20 smooth fps (that's more than I get from the
- PC-ENGINE version!).So I sat down,finished it and found a lot of
- strange things...but you better read the special review!
-
- v3.0 Tue 9/9/1997
- Probably none got version 2.5 of the Guide coz I didn't want to
- release it yet...I made such a "jump" from 2.5 to 3.0 coz I got
- the INSANELY GOOD C64 version,(and,most important,in .D64 format!)
- and wanted to review it...and I think this really is a good development.
- I want to confess you something however...the Spectrum and Amstrad CPC
- version that I supply are not complete.The Spectrum one stops loading
- at level 4-4 and the Amstrad CPC one at level 4-2...after all,don't
- forget that they come from probably now decayed tapes and dead 3" disks...
- Nestis Koutsoudis had got his Spectrum version before me and in another
- place,but it didn't work anyway.So probably there isn't a good dump of it...
- And for the Amstrad one,the hardest one to find so far,it really won't
- be possible to find it somewhere else (even the 3" disk I have is kind
- of decayed...).Sorry if you had to find this out by yourself...I did!
- To compensate,grab the working C64 version,which is better than the
- previous two anyway ;-)
-
- v2.5 Sat 6/9/1997
- Wow! ftp.nvg.unit.no DID reply (at last!) and hey presto,here is it:
- NZS for Amstrad CPC.Now even lowly 386/486 users have a much better
- alternative to the Spectrum version.16 colors.Stereo sound.So fast that
- you'll probably try to SLOW IT DOWN to play it correctly :-).
- Go and get it.
-
-
- v2.3 Fri 29/8/1997
- Thanks to Richard Bush we have the unbelievable Megadrive version of
- the game,of course fully reviewed (it offers more than you would
- bargain for!).Also,more NZS fans contacted me: Richard Bush,Dominic
- Holmes,and Mighty Red...
- I rewrote (or more appropriately I cut down...) the intro section.
- So maybe now it's not so scaringly big & boring to read :-)
-
- v2.2 Thu 31/7/1997
- Added the AMIGA version (many people will like this...) thanks to
- Alan Pope.Some minor corrections here and there...
-
- v2.1 Wed 23/7/1997
- Some more corrections...
-
- v2.0 Fri 18/7/1997
- Yet another update.Corrected some dates and names (Alan POPE is the
- real name of the Kiwilator author.Alan Richard is a wrong name entry
- which came with the emails...sorry Alan!)
- Now my page has got a link to the Bub and Bob page,and to Alan Popes'
- page about his own project.Check it out!
- Now I have found the NZS original ROMS,and ripped off the original
- texts,as well as the original programmers' names! See new section [2.6]
- for that!
-
- v1.8: Wed 16/7/1997
- Ahh,at last,an update.I think that 1.7 has been hanging around for too
- long.Version 1.8 corrects a lot of its mistakes,too.
- Alan Pope (the author of the NZS arcade emulator) has been contacted
- and is now part of this Guide.Read more about his project on the
- new section [3.6]! The ATARI ST version is in my hands now,thanks to him.
- This might be the last update of the Guide,until his project is finished
- (or I figure out how to use the ATARI ST version...).
- The Guide is now 100K,from the barely 50K of the legendary 0.21 !
-
- v1.7: Sun 7/7/1997
- Carl Chavez had told me about "Kiwi Kraze",a NZS for the NES.
- I really found it,played it,and now review it...the results? You won't
- believe what you read!
-
- v1.6: Sat 6/7/1997
- After receiving an answer from Carl Chavez,I've decided to put him in
- my NZS FAN section.My Guide will also be avaiable at HIS page,and will
- hopefully spread out.
-
- v1.5: NZS for PCE finally playable (with Magic Engine Registered,complete
- review in the "Conversion" section [3.3].Home page issued...
- Also,check out [3.5],about the game that most of all cames close
- to the GOD (and is,perhaps,a better game after all!)
-
- v1.4: Great News! I have got the Spectrum Version (and NOT thanks to
- Nestis Koutsoudis).So therefore,I will have to revise many of mine
- (and his) opinions about it.But,at last,I have a playable version
- of the game.But,this will not stop me looking for the CPC version
- (which is sooo much better!).
-
- v1.3: Thanks to Nestis Koutsoudis,we now have a detailed description of
- the Spectrum version,with no prejudices and absolutely objective (Hhh..).
- Anyway,he is credited above,and he is the first person in the fan section.
- Also,GREAT NEWS: I got NZS for PCE,which really existed! Now I can start
- making that NZS page...
-
- v1.2: Added Bosses!,some corrections,plans for a NZS Web page!
-
- v1.01: Corrected some stupid typo mistakes,that's all.
-
- v1.0: All sections complete,all rounds added.Gonna release it NOW!
-
- v0.21: Heaven rounds complete,powerups complete,Slight changes to intro,
- conversion and emulation sections added,some sample NZS stories and
- some sections still to come...First released into the Net in 31/5/1997
- and avaiable from: http://www.speedy.gr/users/victor/newzeal.txt
- (not anymore...)
-
- v0.2: Enemies and vehicles complete,some more rounds added some Heaven rounds
- just started,some sections to come.Some grammar & spelling mistakes
- corrected.Unreleased.
-
- v0.1: First attempt,no yet released.Had got intro,some levels,some vehicles,
- come powerups and some enemies.
-
- v0.0: Just the idea of making a NZS guide!
-
- [2.1] Game basics
-
- You simply move around with the joystick,fire with a button,jump with another.
- Depending on how much did you press the jump button,you could control your jump
- height,very important in some points of the game.
- Also,when you are falling down,even from a small cliff,if you press the jump
- button rapidly enough,Tiki will flap his tiny wings,and will slow down,or
- stand in mid-air,or even gain height! That's one of the best features of the
- game!
- Your goal is to reach the end of the round,where you will find a cage with one
- of your kiwi companions,touch it,free him and end the round.
- Your score shows on the top-left angle of the screen,the high score resides
- in the middle top of the screen.
- Your life counter is at the bottom-left corner,above it appears the O2 meter
- (when you're underwater) and above that the map of the level,which only shows
- the shape of the round and your position relative to the exit.
- Your time isn't unlimited. If you are too late on a level,first a "hurry up!"
- warning appears,then a flying devil angrily holding a clock (to show you that
- you're late!) starts to chase you.You can walk/fly faster than him sometimes
- (with a powerup or special vehicle),but he can pass through walls,water,spikes
- and will never stop until level ends or he gets you.
- If you avoid him for a lot of time,another "hurry up!" will appear and
- another angry devil will start to chase you along with the first one,and this
- can happen again,and again...
- Soon,you will find out that your feet won't take you anywhere.
- Many places will be too high for you to reach,or impossible to walk on.
- What to do then? Simple!
- Wait for an enemy to appear (one that rides on something) and steal his vehicle
- by a) shooting him down (but you must be careful not to shoot the vehicle,too!)
- or b) jumping on him.This is riskier,as the enemy might be ready to shoot you,
- and also there is one kind of enemy you can't jump on,because he kills you
- by collision (you can tell from his spikes...).
- To fly a vehicle,you must ride on it,and keep the jump button pressed,letting
- it go from time to time to control height.If you don't keep it pressed,you will
- go down.You can steer the vehicle anytime as usual.
- To get off a vehicle,just ground it and press down.
- Most vehicles are light,and will accelerate fast,so be careful if there is
- a spikey ceiling.Some are heavy,and will fly around soooo slowly...
- Also,some vehicles fly by themselves (no jump button required).
- Some are fast,some are slow,some are easily destroyed,some can take a few hits,
- some are indestructible by some weapons or traps.
- I mentioned destruction,because you can damage the vehicles but the enemies
- can too,and so will do spikes,lava,etc.
- In the right side of the screen,you can see the LETTERS that you collect
- in the game,in order to form the word "EXTEND".When you do that,you get 1 free
- player.Also,the letters have a number at their base.
- When you collect 10 letters of the same kind,you also "extend" and get an extra
- life.There is another method called "double extend" that gives you two lives
- with one extend,and is a combination of the above methods.I'll describe this
- later.
-
- [2.2]
-
- The game has got a lot of powerups,some are weapons,some help you in your
- mission,some give you points.
- When you kill an enemy,he turns into a fruit,and after a sequence of different
- fruits,the next item will be a power-up,and then the sequence starts all over
- again.So,some items that appear after this sequence,are called powerups,even
- if some don't "powerup" you at all.
- The sequence of the fruits is:
- Berry,Orange,Papaya,Grapes,Carrot,Watermelon,(Powerup),again berry,orange,etc..
- Also,the powerups themselves seem to have an order:
- Bombs,Spring,Staff,Laser,Joystick,Turbo,Random **
- ** the random powerup can be a Potion,Mirror,Letter,Green Apple (2000 pts)
- or Cake Slice (8000 pts)
-
- Bow (weapon): it's your primary weapon,but appears also as a bonus,in case
- you would like to use it instead of some other weapon.
- It shoots arrows that travel straight(slowly),can be shot many at
- a time,don't do any through-wall damage and are ineffective against
- some "armoured" vehicles.It's also the weakest weapon.
-
- Bombs (weapon): it's the first new weapon you'll get in the game.
- You shoot black bombs with fuses that explode when they hit
- the ground or an enemy.They don't go very far,and are affected
- by gravity.The explosions do extended damage,and can hit things
- through sufficiently thin walls.
-
- Fire Staff (weapon): it looks just like a small staff,but fires big,bouncing
- balls.Those balls bounce when they touch a wall,or the
- surface of water.They are fast enough.
- They can be only shot two at a time,and a new one can't be
- shot if two balls already are on the screen.
- Can take several enemies in a row with one hit,and can also
- do some through wall damage,or get trapped in a wall,killing
- anyone passing by.
-
- Laser Gun (weapon): It shoots a long,blue laser ray,that goes through ANY
- wall and enemy.It is very,very fast and is probably the
- best weapon in the game.The ray appears almost instantly,
- like a thick blue line drawn on the screen.Is also a very
- powerful weapon,maybe the most powerful.
-
- Spring : Looks like a spring,but I have never figured out what it actually
- does,if it does.(Any info,anyone?)
-
- Joystick: A yellow & black joystick,that allows flying all vehicles only
- with joystick (no jump button required).
- Seems to work only for one ride (if you get off the vehicle and get
- on it again,it won't work.
- Also,it removes all acceleration,making the faster vehicles slow,
- and the slower ones faster.
-
- Turbo: Looks like the turbo symbol on cars,and will speed Tiki very much.
- Not only walking,but also flying vehicles (has no effect on UFO's,
- which are the fastest vehicles in the game).It also speeds up swimming.
- It makes you also be able to walk over pits you would normally fall in
- immediately.It may turn out deadly,if got in a place where you've got to
- do delicate manouvers to pass mazes of spikes or jump on thin blocks
- without falling.Has no effect when walking on icy ground (only the last
- two stages of the game have such pavements)
-
- Clock: Temporalily freezes all enemies and projectyles on the screen for
- about 15 sec.This can give you trouble in some places of the game.
-
- Holy Book: Shakes the screen and all enemies die,all vehicles receive one
- hit (some won't pop).
-
- Green Apple: Simply gives you 2000 pts.No powerup,but appears instead of a
- powerup after the fruit sequence.
-
- Cake Slice: Looks like a slice of Green (yuck!) cake and gives you 8000 pts!
- Not a powerup,but 8000 points ain't bad...
-
- Mirror: Takes you right near the cage at the end of the level,with your time
- renewed.You can finish the stage right away,or stay and collect some
- points.Rare(only if you have killed a lot of enemies will this item
- appear in the sequence of bonuses)
-
- Potion: Music changes,Tiki starts to flicker and becomes invulnerable for
- some time (about 45 sec.) against any enemy or trap,except water
- (you can still drown!).
- Even rarer than the mirror.
-
- Letter: Appears more often than the mirror and the potion,and is very useful:
- supplies you with a letter,so you can "extend",or complete ten same
- letters for extra life (or maybe double extend,who knows...).
-
- [2.3] Game enemies
-
- You'll find all of these cute guys in the game!
-
- Crab: A crab with a brown,conic shell that shoots some slow rolling mines,that can be
- destroyed by a player's fire or level traps (spikes,lava,etc.)
-
- Missile crap: A crab with a dark grey conic shell and whicked eyes,that
- shoots a fast,indestructible missile.
-
- Blue Soldier: A soldier (that looks like a wooden toy) with a boomerang.
- He shoots it,and it then returns to him,even when he is dead,
- so be careful,if he has already shot his weapon before you
- kill him.
-
- Bob: Some worried-looking Bears with glasses,that ride on inflatable yellow
- teddy bear heads and shoot arrows at you with their bows.
-
- Bomber: A guy in a hot-air ballon who drops bombs vertically on the ground
- from above.Can be very difficult to pull off if you are...grounded,
- in which case he is simply at a much better position than yours.
- Unlike other enemies,that have to come very close to you or even to the
- ground to shoot you,making them easy targets,this guy can keep a safe
- height from you and bombard you,being out of the range of most weapons.
-
- Duck : A purple duck that rides an inflatable duck,and throws stones at you.
-
- Exploding Frog : a purple frog that jumps around,and when it's ready to shoot
- it becomes red and shoots spikes in all directions.
-
- Red Soldier: An soldier with a spear,riding on a red teddy head,throws his spear
- vertically and upwards,making him dangerous to keep below you.
-
- Axe Cat : A blue and white cat riding on a heavy,metal vehicle invulnerable
- to spikes,arrows,etc. (the vehicle,not the rider!) and throwing
- heavy axes at you.
-
- Flying Cat: A flying cat that will "scratch" in mid air,killing you if you
- just jumped on it.
-
- Franky : An orange guy with yellow spikes,one of the few enemies that can
- kill you with collision,as he has no weapons at all.
- He can spit a guy like himself out of his mouth,and so those guys
- can dangerously multiply if you don't keep an eye on them.
- There is also a Franky that rides on a red teddy head like the Red
- Soldier,doesn't shoot too,and it can't multiply.
- YOU CAN'T JUMP ON HIM TO GET HIS VEHICLE!You'll die.
-
- Microbs: A bunch of seven microbs that moves slowly towards you,and if you
- don't kill the "leader" (the one that moves first) then they will
- multiply to reach seven again.If you kill the "leader",they stop
- moving and die off quickly.They can only kill you by collision.
- You can exploit them by going behind them someway,and shoot the
- last ones: the "leader" will always produce new ones,so you can
- take many points and powerups out of theese guys.
-
- Turtle: Turtles that ride on slow,yellow ballons with strings and spit fire
- at you.Their fire can pass through several enemies,so be careful!
-
- Cool Bob: Like the bobs,but bigger,with bigger bows,black glasses (hence: cool!)
- and ride on a special baloon that can take four hits and changes colors.
-
- Laser UFO pilot: A guy that pilots a fast UFO with built-in laser cannon
- that shoots instantly through walls.Very deadly,if you're
- not quicker or without the proper weapons,since the UFO is
- indestructible by arrows,spikes,spears,etc.
-
- Black Bat: An ugly bat that flies high,like the Bomber but can't change it's
- altitude,flies through walls and carries a spike to drop on you.
- After it drops this spike,it simply leaves the screen,uncapable
- of doing you any more harm.This makes it less dangerous than the
- Bomber,which has unlimited bombs,but it aims much more accurately.
- It can't kill you by contact,but if you bump it while it's
- still carrying it's spike,you will die from the spike,which is
- effective even when still carried.
- Also,leaves no bonus when killed,to complete it's ugly image.
-
- Magician: A guy fooling around in a silly joker costume,trowing a magic star
- in the air every little bit.The star turns into a new enemy.
- He seems to be able to create any enemy,from a crab to a Laser UFO
- pilot.He can't make other Magicians,and I've never seen him create
- a Missile UFO Pilot.Sometimes,this guy rides a zeppelin,which makes
- him difficult to reach.
-
- Missile UFO pilot: An ugly looking guy that pilots a fast UFO,shooting homing
- missiles at you.
-
- Cannon Lamb: A big lamb (?!) carring a big cannon,shoots a big black ball that
- explodes and from zero to eight pellets come from it.
-
- Curser: An ugly-looking black guy that seems to be cursing you all the time,
- (actually,he looks pissed-off!) rides a fast metal vehicle,invulnerable
- to spikes,arrows,etc. which carries four spike balls,that kill anything
- they touch.
-
- Pumpkin: A Halloween pumpkin with arms,that simply jump and grabs you if you
- fly on a vehicle,and pulls you down.That's all.It doesn't kill you,and you
- can touch him.Appears only in levels 4-2,4-3 and 4-4.
-
- Mine: Only underwater,can't shoot but you can't too.Moves excessively fast for
- your swimming speed,kills by collision,but can be shot by laser (outside
- and aside water) or a bomb on the surface,maybe even with a bouncin'ball.
- It also has the ability to climb and descend waterfalls easily,covering
- a vaste water territory,
-
- Spike Sponge: A spikey mass that moves left-right underwater around the same
- spot.Kills you if you touch it.
-
- Anemon: Starts to move when you get near it,and eats you if you come too close.
- You can swim UNDER it's mouth and it won't catch you.
-
- Bomb Trap: Looks like a Spike Sponge with a tentacle: only the tentacle moves,
- and if it touches you,it starts to burn off (underwater?!) and when
- the fire reaches the trap,BOOM!,it shoots like the Frog,but also
- explodes and disappears forever.I've never tried it,but I think it
- should kill you even if you touch the spikes without having touched
- the tentacle.
-
- Red Porcupine: It's a strange looking enemy,not appearing really often in
- the arcade.He looks like what the name says: a Red guy with
- spikes on his back.He is the only enemy that HANGS from a green,
- one-shot baloon,and he produces the same (painful) effect of a
- Flying Franky.
- On the arcade I only saw him once,spawned by a Magician,and
- caused the machine to crash after a while.
- That made me always think that was a momentary bug,some sprite
- mistake,but then I saw the same figure on various versions of the
- game,especially on the Spectrum (in which he replaced the Flying
- Franky),the Amstrad CPC and the Sega Megadrive,which featured
- both of them (Frankie AND Porcupine).
- Apart from the mystery cloud that surrounds him,and his weird
- appearance...nothing interesting.
-
- [2.4] Game Vehicles
-
- As you have probably understood,I mean every flying device in this game with
- the word "vehicle".Those vehicles can range from a simple baloon to a high-tech
- UFO,and add so much to the gameplay,that the game wouldn't be the same without
- them.
- The fun and joy of riding the weirdest vehicles,like,say,a big zeppelin or a
- powerful UFO and blast your enemies from above,is one of the game's best
- features.
- You mostly grab your vehicle from an enemy,by shooting him or jumping
- on him (be careful...) or,sometimes,it's there already,waiting for you.
- You can kill an enemy by just shooting his vehicle,but the enemies can
- do that to you to,making you fall on spikes or lava,or you can accidentally
- misplace your vehicle on spikes,causing it to pop and you to fall on them.
-
-
- Teddy bear head: It looks b a r e l y like a bear's head,only it's got
- too thin ears.It comes in a yellow/brown and red version,
- which are exactly the same thing.It's speed is average,and
- it can squeeze through a few narrow spots with some effort,
- although it adds a bit to your total height (it's half as
- tall as Tiki,TIki rides on it by just STANDING,and so he
- becomes 50% taller).It's as large as Tiki.
- To destroy it,it only takes one hit by any weapon,including
- spikes,lava,etc.
-
- Duck: It's probably the vehicle you will ride the most.It looks just like
- an ordinary duck,but it's speed is above average.Although it's about
- 75% Tiki's height,Tiki rides it while sitting down,so it only adds
- about 15-20% to your total height.Although it looks a bit larger than
- Tiki,that's simply an illusion: it can squeeze EASILY through many,
- many narrow spots precisely and with safety,altough it also takes only
- one shot to be destroyed.
-
- Hot air baloon: This baloon has got a blue chest,where Tiki stands,and above
- it there is a pink baloon,that can protect Tiki from a dropping
- weapon,such as a spike,but then the baloon is gone,and Tiki falls
- down.It's about 30% taller than Tiki,and adds the same to his
- height,because Tiki stands on the bottom line of the basket,and
- the baloon just above him.That's why it can't pass through many
- spots,and it's not such a good vehicle after all.
- It's as large as Tiki,and takes only one shot to destroy.
-
- Metal Baloon : This massive and heavy vehicle can be very useful sometimes:
- It's indestructible by spikes,arrows,spears,turtle fires,stones,
- etc. and also by lava.However,it only takes one hit from
- a bomb,bouncing flame,laser or homing missile to destroy it.
- You can either stand on it,or hang from below it,so it protects
- your head from dangers such as bombs,spikes,etc.,but it's also
- about 150% the height of Tiki,making it unsuitable for tunnels,
- etc. Also,if you ride it by hanging from below,the result stands
- even taller,and even more unsuitable for narrow places.
- And last,but not least,its terribly S-L-O-W when going up,
- and too FAST when going down.
-
- String baloon: It's just a yellow baloon with a string,that you can either
- stand on it or hang from it,in which case it becomes unsuitable
- for many tunnels.It's a little taller than a teddy bear baloon.
- Nothing interesting here...
-
- Color baloon : That's another important vehicle in this game.
- You can either stand or hang,like the Metal Baloon,but's it's
- shorter and faster than that.It's not indestructible,but takes
- 4 shots from - ANY - weapon to be destroyed.You can tell how
- many shots it takes from it's color: when it's brand new,it's
- bright red.When it's hit one time,it becomes bright green.
- The second time,it becomes yellow,the third time dark red,and
- the next time it disappears.It can squeeze trough a few places,
- and is a good choice in some parts of the game.It's as tall as
- Tiki,but still has good mobility.
-
- Zeppelin : Whoa! A big zeppelin,twice the height of Tiki and four times as
- large,with a little basket hanging from below.
- You will not have many chances to ride this thing in the game,
- because the enemy who rides it likes to remain high above you,and
- it's difficult to jump on it (you must center the basket,not just
- the big baloon!).
- It's easiest to get it on round 5-1 and maybe on round 3-4.
- Even if you get it,you will not be very impressed: it's too slow,
- and can't pass through many places,due to it's size,so you'll maybe
- ride it for a few seconds,just for curiosity.It takes about 4 to 5
- hits to destroy,but gives no indication of how many has it taken so
- far.It's worth however 1000 points if shot,so shoot it down if you can!
-
- SpikeBalls: It's a metal vehicle with the same properties of the Metal Baloon,
- only that it is a little shorter,much lighter and carries four
- deadly spikey metal balls hanging from below,kinda like the tail of
- a kite (so you can't hang from below ;-) . Those balls destroy and
- kill anything they touch,except the rider of the vehicle,because
- when you go down,the balls don't follow immediately,but are affected
- by inertia and react slowly when changing direction.
- Getting on the vehicle is not such a hard task.But getting down is
- far more dangerous,because then you will be vulnerable to the balls.
- When you land,all the balls touch the ground,and one or more will be
- down the vehicle,and not aside.So,if you press "down" on the joystick,
- you will fall on the balls,and since you will not be on the vehicle
- anymore,guess...you will die!
- If you've only got arrows,try to move it so that the balls are as
- far as possible from the body of the vehicle before getting down,
- and give it a try...
- If you've got bombs,staff or laser,no problemo:
- Just shoot as you press down,the vehicle will be destroyed and you
- will be safe!
-
- Laser UFO: it looks like a small cabrio spaceship (no roof) and has got a
- round cannon in front of it (only when you ride it).
- It is very fast,and needs no jump button to fly,you just move
- it around with the joystick.It can also stay completely still in
- mid air,without falling down,if you don't move it at all.
- It's also,as usual,indestructible by arrows,spikes,etc.
- It also replaces your weapon with a powerful laser blast,five times
- more powerful than the laser gun.
- If you want to destroy it,land it,shoot with its laser,press "down"
- and quickly flick the joystick left-right.
- It adds nothing to your height,but it's twice as large as you,so you
- can't take it with you everywhere...
-
- Missile UFO: This special version of the UFO appears only in levels 5-1 and
- 5-3,so you really gotta be very good at the game to have a chance
- to see it and ride it.It looks like the Laser UFO,and has the same
- properties,only that it's cannon is kind of trapezoidal,and shoots
- small homing missiles that auto-lock on any enemy and destroy it.
- The missiles die-off after some time if they don't find any target,
- after flying circles around the same spot.
- They aren't very fast,but it's very funny standing high,with YOUR
- BACK TURNED on your enemies,and seeing the missiles going down
- and steering on them,to kill them.
- There are some things you've got to be careful about:
- The missiles YOU shoot,don't harm you or the UFO that fired them,
- (if the rider that fired them is still on the UFO) but if an enemy
- pilot has already fired some missiles against you,and you kill him
- and take his vehicle,the missiles he fired will still be looking for
- you,so you can either shoot them (since the missiles will lock on and
- destroy enemy HOMING missiles ONLY),or beat it,since the UFO flies
- much faster than the missiles.
- If you want to destroy it with it's own weapon,go as close to
- the ground as possible,without getting out of it,shoot one missile,
- making sure that there is no enemy around,so the missile will fly
- straight forward,fly it ahead of the missile,and get down (quickly!).
- The missile will then destroy the UFO (since you are not on it anymore)
- As you can understand,that can also be a method of killing yourself ;-)
- if you shoot more than one missile...
-
- [2.5] Game Bosses
-
- What,did you think a game like that didn't have any bosses?
- On the opposite,there are plenty of them!
- Bosses appear at the end of every episode (Oakland,Rotorua,Waitomo Caves,
- Strait Cook,Mt Cook) except Strait Cook,which has got no Boss.
- So,totally,there are 4 big meanies in the whole game.Let's see them:
-
- Oakland: The Frozen Whale
-
- The Boss here is the Frozen Whale,a pink whale with an ice armor that floats
- in mid-air,shoots some snow flakes(!) at you,and from time to time it tries to
- swallow you.The whale isn't vulnerable from outside,so you must let it
- swallow you.
- If you do so,you will be INSIDE the whale,and shoot its internal walls,until
- it's destroyed.
- But,beware,because gastric liquigs slowly drip from the whale's ceiling,and
- kill you if touched!You must move around inside the whale,so to constantly
- avoid gastric liquids.
- The best weapon against it is the Laser Gun,or the Fire Staff.Best because they
- kill it more rapidly.
-
- Rotorua: The Stone Octopus
-
- The boss here is a big stone octopus with a "headlight" that shoots some
- black objects of indefinisable form against you.Floats in mid air,and it's
- only weak point is the "headlight",from which it shoots you.
- The projectyles can be destroyed,and MUST be to reach the headlight.
- So,the best weapon against it is,once again,the Laser Gun,and the Fire Staff.
- With arrows,it should be kind of difficult,and with bombs almost impossible,
- since you are on one side of the screen,and the Octopus on the other,and you
- have to be on the same height with the boss to hit him.
-
- Waitomo Caves: Amida Meiro
-
- The boss here is a strange totem-looking robot,which some wall inscriptions
- in the game call "Amida Meiro".Anyway,Amida Meiro is a big robot with an
- egg-shaped body,with a built-in missile launcher.
- On Amida's chest,there is a door,which opens and she shoots 5 black missiles
- at you.Those missiles are slow,but tend to lock on your last position,so they
- are quite dangerous.
- To easily pull out,you must have a strong vehicle,the Metal Baloon.
- After you take the vehicle (NOT from the head!),fly in the boss room and stand
- on the highest platform on the right WITHOUT abandoning the vehicle.
- When Amida comes at your height,shoot her like crazy until her missiles come
- close to you.
- Then go up so Tiki is "inside" the ceiling blocks.
- Missiles will pass through the vehicle,and you will be unharmed.
- Go down and repeat until she's dead...
- The best weapon is the laser.Arrows are blocked by missiles,and bombs require
- you find a special position to do any good.Fire Staff as arrows,and only gives
- two shots!
-
- Strait Cook: (none)
-
- Strangely,there is no boss here.Only a very dangerous round,crammed with spikes.
- See section [4.3] for more info.
-
- Mt.Cook: (Walrus)
-
- The boss here is also the final one.He is the bad Walrus,hanging from a big
- red baloon,and holding a small cannon.which shoots 5 black balls with a
- parabolic trajectory.
- You DEFINITIVELY should enter the boss room with a flying vehicle,or else
- you'll have to stand on a microscopic block of ice,and sooner or later either
- the cannon will get you,because you can't move,or you'll slip and fall down on
- spikes...OUCH!
- Also,be sure to have the Laser Gun with you,since arrows hurt him very little.
- You can do these two things together,if you get the Laser UFO,which destroys
- him if 3-5 shots.If you do that,you're ok.The Laser Gun takes 10-15 shots.
- Also,only the baloon is vulnerable,and not the body,so shoot the baloon.
-
- [2.6] The ending scenes.
-
- Ahh,if you ever finished the game in the arcades,you must be familiar with
- these messages and scenes.If you never did,but wish to find out...read on!
- After you defeat the final boss,a slideshow of Tiki's adventures appears,and
- several text messages read (grammar and spelling as they appear in the game):
-
- "STORY
- Here is nature zoological gardens in North island.
- Two kiwis called Tiki and Phee-phee live together
- with many fellows.
- One day, Phee-phee and other fellows are carried
- off by a leopard seal who came from the antarctic
- ocean.
- The leopard seal is selling kiwis in various places.
- Tiki goes on a journey to help Phee-phee and other
- fellows out of the dangerous places...."
-
- Then follows a looping cinematic sequence with a giant Tiki and a giant Phee-Phee
- walking down the road with shops scrolling in the background,and text scrolling
- upwards:
-
- "You should know well
- the story after this
- because you would
- make the story after
- this by yourself....
-
- MAIN STAFF
-
- KAZUTOMO ISHIDA
- HISAYA YABUSAKI
- AKIRA OOTSUKI
- MAKOTO FUJITA
- KOICHI OOYAMA
-
- SOUND EFFECTS
- HISAYOSHI OGURA
- YASUKO YAMADA
- YASUHISA WATANABE
-
- ONE-TIME STAFF
-
- MITSUKOU KIMURA
- NAOKO TOSHIMITSU"
-
- Then a picture of Tiki and Phee-Phee appears,and the final message is:
-
- "Thank you for playing.See you again"
-
- GAME OVER
-
- [3.1] Game Secrets
-
- Ah,the section you all have been waiting for.
- Now that the Guide is almost complete,this section was by far the toughest
- for me to complete,since I don't simply tell you things like "Going right
- from place x of level y you will find a warp to z" but I make an accurate
- description of the place where the warp resides,and I include a diagram
- where possible,so even somebody who has never seen the level or place can
- identify it right away,and find the warp.
- Please also note,that some levels have no known warps,or I didn't notice them.
- In that case,if you feel like it,send me and e-mail to notify me and send me
- some info on that,OK?
- Expect the Guide to be updated every week.Back to the point:
-
- Warps in this game are doors with a fire vortex in them,that if you enter
- them they will take you to other places of the current or some next level,
- to secret,unaccesible areas and stages,where you can usually find letters or
- bonuses,or simply help you skip up to 4 stages!Also,there is a warp in the
- game that takes you a level BACK,making playing forever possible!
-
- Every round has got at least one warp,except maybe rounds 3-1,3-3,3-4,4-3,5-2,5-3,5-4.
- Where possible or required,I've included a rough diagram in ASCII so you
- can have an idea of the place I'm talking about.
- Warps require to be shot 5 times to appear.If you shoot arrows,bombs or
- bouncing balls,you can tell there is a warp if the projectyles stop in
- mid air without a reason.The reason is that probably there is a warp!
-
- Round 1-1:
-
- In the last room of this stage,there are 3 platforms one in top of another.
-
- |-----------------------------------|
- | * Warp |
- | ===================== Cage|
- | -----|
- | ===================== --- #|
- | --- #|
- | ===================== --- #|
- #|
- ------------------------------------|
- Go to the highest one,to the left edge,jump about half-height,and shoot
- 5 times.A warp should appear.
-
- Round 1-2:
-
- In the place where you start,jump on the second platform,and shoot on your
- left 5 times.
-
- | ------|
- |---------------|---------
- | * Warp
- | ================|
- | |
- | ================|
- |Start |
- |-------------------------|------
-
- A warp should appear.Enter it,and you will be taken to a room
- of the secret round (the secret round is a place where almost all secret
- rooms are found,like separate rooms in any level,and you can't visit more than
- one at a time,since they are all separated by closed walls) which has two
- large columns with water,where on top of them two other warps open as soon as
- you come in.
- |========================|
- | Warp 1 |Start | Warp 2 |
- |--------| |--------|
- | | | |
- | | | |
- | Water | | Water |
- | | | |
- |========| |========|
- | |
- |========================|
-
- The left warp will take you to an upper place in level 1-2,where you simply
- collect some apples (for points) and then continue the level normally.
- The right warp,which I recommend,takes you to a place under the level.
- Going from left to right,you find a place with upwards tunnels you can jump in.
- Go to the one full right,since there you will find the letters "red E" and "X".
- Then,going all the way up,you are just near the cage at the end of the level.
-
- Round 1-3:
-
- This level has got two warps:
- The first,is just after you fly down to the big open area in this round:
-
-
- =========|
- #########|
- |
- |
- === === |
- | Large Area
- === === | *Warp
- |
- === === |
- Start |
- ==========================================
-
- It will take you to a closed place of round 1-4,where you collect some letters
- and take a warp to a place in level 1-4,on your right.
- The second one,is in the last room,
-
- |========================T=========
- | * Warp |
- | |======== |
- | == |
- | == |
- | == |
- | == |
- | |----|----|
- |Cage | = = = | |
- | |#############| Water |
- |=============================|
- and will take you to a secret round,which also has got a secret warp in it!
-
- |==================================|
- | |
- |==================|--------|| |
- | <---Exit | Water || |
- |========= | | | |*Warp|
- | ||-| |====| | |=| |
- | || | | |=| |
- | |===|-|| | | |
- | | |====| | |
- |=----|======================|-----|
- | Water Anemon / \ |
- | / \|
- |==================================|
-
- Round 1-4:
-
- This round has a warp,but is accesible only by another warp,that is on a
- later level (AFTER 1-4!).I'll explain this when time comes.
- In the place under the boss room,there is a corner guarded by spikeys.
- There you can take a warp to level 2-4,but you can get there only from level
- 2-1,that's one level AHEAD!
-
- Round 2-1:
- That is a key round in the game,as it allows many tricks,and has two warps!
-
- The first one is in the right corner of the closed area with the letters,at
- the end of the level.
- You can open it from the outside with a laser (if you have a flying vehicle)
- or from below the "box" with a Fire Staff (the fires will not get stuck in the
- wall,but will be "consumed",which means that there is a warp!).
- If you've only got arrows,bombs,or a laser and no vehicle,take advantage of the
- microbs that appear nearby.Keep killing them anytime they appear (if you move
- away from the screen that they appear,they will appear more often) until the
- Fire Staff appears.
- Once opened,just jump in it from below.You will be taken to a secret place in
- level 1-4.Yeah,that's right,one level BACK!
- This means that,you can pass level 1-4 again,go again to 2-1,take the warp
- again,etc..YOU CAN PLAY FOREVER!That's what I do everytime,and stock up
- extra lives and points.
- I think that the warp should have been placed higher,and that TAITO's people
- didn't know about that when they released the game (offering a chance to
- play forever?) or maybe that's another good and unique feature of the game..
- Anyway,after having done that many times or,alternatively,if you have a
- flying vehicle,you can fly over the box with the letters(there is a narrow tunnel
- above it) and land on the right of the captive bird.On your right there is
- a "ladder" that takes you someplace up.Go up,and you'll be in a small,closed
- room.Shoot the lower-left edge of the room,and take the warp.
- This will take you to an indipendent secret level,which has got 3 possible
- exits.
- The first one is that blocked by the hanging baloon obstacles.
- I don't know where it takes you,but surely not very far...
- The second is at the end of the level,and will take you to level 2-2,I recall.
- The third one is a warp,right before the second exit.
- Stand on the yellow rising block (the one that goes up) and jump from it so
- you can stand on the wall to your right (you would do it anyway,to get to the
- exit...).Shoot 5 times and -voila!,a warp.It will take you to another secret
- level,with a bunch of enemies,and the letters "Green E" and "T".
- Take them,kill the enemies,and go in the warp that should appear then.
-
- Round 2-2
-
- The only warp here is in the corner that looks like that and a Cool Bob
- appears.
- -----------------------
- Warp X |
- |
- |
- |
- |
- ------------ |
- You have to fly to open it...anyway,it will take you to the end of the level.
- Not too bad.
-
- Round 2-3:
-
- Also one warp here.It's the place left to the Red "E".
-
- ----------
- X Warp |
- |------ ------| |
- | | E |
- ---------------------------------------
- It will take you to a place with a Red "E" and an "X",and the warp from there
- to an advanced point on level 2-3.Not bad...
-
- Round 2-4:
-
- This one must be a classic: Before the Boss Room (the one with the octopus)
- shoot on your right,standing on the blocks over the spikes.A warp will appear
- on the fifth block from the left,that will take you to a secret level with
- enemies and the letters "T" and Green "E",and THEN to level 3-1,inside the "box".
-
- Round 3-1:
-
- No known warps (can you help?)
-
- Round 3-2:
-
- There is a warp on the wall between the two "pools" of water with "waterfalls",
- near to the end of the level.It will take you to a room in the secret level,
- with a church for background.Nothing to take,just a warp on the floor,that
- will take you to level 3-3.
-
- Round 3-3:
-
- No known warps (can you help?)
-
- Round 3-4:
-
- No known warps (can you help?)
-
- Round 4-1:
- This round has got 3 warps (some say 4,but I never found 4 warps),the
- maximum in this game.
- The first (and the best...) is over the last diagonal row of spikes,in the
- upper,"dry" part of the level (since most of the level is underwater).
- Fly up there,shoot 5 times as usual and take the warp.It will take you to
- a place in the secret round,and then to level 4-4.That's why it's the best.
- The second and third are in the place of the level that looks like this,
-
-
- ---------------------------------------------------------------
- | -- | -- | -- | -- | X | -- | X | -- | -- |
- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
- ----------------------------------------------------------------
-
- in the third and fifth "box" from the right.
- The one in the third "box" will take you to a place in the secret level where
- you simply swim to a warp to level 4-2 I think? and the one in the fifth takes
- you to level 4-3,but BEFORE that you have to pass through a dangerous secret
- level where you walk over a floor with holes,and spear-wielding soldiers
- screw you from below...you'll lose at least 2-3 lives here...
-
- Rounds 4-2 & 4-3:
-
- No known warps (can you help?),or maybe no,there is a warp on one of those
- two levels,but I don't recall Where and on Which level.I hope somebody has
- got any info on that...
-
- Round 4-4:
-
- This level has got two sub-areas,divided by a barrel at the end of the areas.
- In the area with the horizontal "barrel",there is an empty space below it.
- Shoot it,there is a warp.It will take you to a room in level 2-4,with 2 letters,
- an "E" and an "X",and then you take a warp in that room that takes you to
- the second area of level 4-4.It's better than jumping in the barrel,huh?
-
- Round 5-1:
-
- This is the last level known to have a warp.
- Walk on the floor with the small volcanos until the last platforms on the
- left.Go up and then left.You fall in a place with some blocks and volcanos.
-
- ------------ Shoot on you right,and take the warp.
- | \ It takes you to a room in the secret
- | \ round with 2 red E's and then a warp
- Here Warp X |__ / from there to a another secret level
- - - - | \ room with two X's,and from there to
- | / level 5-1 again,near the big room.
- | /
- |-----
- |
- /\ /\ /\ /\
- -----------------------------------
-
-
- [3.2] What are the "Heaven" rounds?
-
- The "Heaven" rounds are a special kind of secret round,in which you can go
- only by dying,after having lost all of your lives,and appear only after round
- 3-1.
- Also,you can go to Heaven only one time in the game.It's like a second chance.
- Notice that you'll go to heaven only if hit by a SOLID PROJECTYLE,such as
- arrows,stones,bombs,boomerangs,spears,etc.
- If you drown,fall on spikes or lava,get burned by laser,flames or UFO missiles,
- get hit by a Cannon pellet,collide with an enemy that kills you (Frankie,
- microb,spikesponge,etc.),get eaten by the anemon and get scratched by a flying
- cat (wow,quite a big list of bad things that can happen to this poor little
- bird,huh?),YOU WON'T go to heaven. YOU'LL GO TO HELL! (Aka,you simply end
- the game.)
- Also,if killed by the "Hurry up" devil or a stage-ending boss fire,then
- again you won't go to heaven.
- There are three different "Heavens" in the game,and,depending on which level
- you died,you will go to the respective heaven.
- Levels 3-x take you to Heaven One,Levels 4-x take you to Heaven Two,and
- levels 5-x take you to Heaven Three.
- In Heaven,Tiki has got a Halo on his head,and so do the ENEMIES you will find
- there! Heaven one and two have only got ugly bats carrying not one,but FIVE
- spikes each,that they drop all togheter!
- Heaven Three has "ordinary" enemies.Also,"Heavens" are full of deadly spikes.
- Some Heavens...
- Anyway,Heaven is there to give you a chance to return to earth ALIVE.
- Each heaven,at its end,has got a big Virgin Mary,that if you go on Her,
- the game will sadly end,saying :
-
- "Tiki has met the Goddess and now went into a long sleep in the warm
- sunlight.But the Heavens had got an exit to the underworld."
-
- Sadly,because,yeah,Tiki may R.I.P.,but his friends down there are still
- slaves of the evil Walrus.But what to do about it?
- Heaven(s) have really got a secret exit for the underworld,only that
- it's well hidden.
- You must know,that if you die in Heaven,you have lost everything,since you
- normally will not have another life (since you were taken to Heaven...).
- However,I once gained an extra life by points IN HEAVEN and once by a bonus
- EXTEND letter from an enemy in Heaven Three,in which case you could even have
- another try in Heaven,or extra lives for the underworld!
- Enough with this shit,now let's see how to escape(!) Heaven (only in the game!).
-
- Heaven One:
- Sorry,but I've never figured out how to escape from this Heaven.
- All info I've got about it is cryptic and obscure.But,I will tell you:
- Some say that when you are on the small blocks/platforms before Virgin Mary,
- you must jump down,on ONE of the empty spots between the ELECTRICAL SPIKES
- that lie below,you will pass through it (if it's the right one) and you will
- go down,down,down to a secret opening in the lower part of the level.
- But,I see a lot of problems:
- 1) none has ever said or really knows on which one to jump
- 2) the "empty spots" are barely as large as Tiki,with SPIKES around them,
- and so it's very difficult to jump so accurately and not to get killed.
- 3) even if you pass through the right spot,you diagonal trajectory will
- take you far away the rendez-vous point that (supposedly) lies below.
- and
- 4) I've never really seen anyone escaping from THIS Heaven.
- (Any info on that?)
-
- Heaven Two:
- This is the easiest heaven to escape from.
- Climb up all the first (right-going) platforms until you have reached the
- right part of the level (the one BELOW Virgin Mary).You must be able to see
- that there is a Vertical Tunnel after the wall,starting from somewhere above,
- and ending somewhere below.Good.
- Now climb all the way to Virgin Mary,as you normally would,avoid the bats
- that will appear just before Her,and jump down to the base of Virgin Mary's
- platform. (ATTENTION: not ON Virgin Mary!).
-
- == == == == | |
- Here! Virgin | |
- | Mary | |
- | | |
- | |------------| |
- | | | |
- Spikes v |---| | |
- - - - - - - - - -> |
- ####################----|Secret Passage | |
-
- Now,walk right,and you will pass THROUGH the wall,and go to the tunnel you had
- seen before,fall all the way down,escape heaven,and restart the round you died
- on.
-
- Heaven Three:
-
- It's a little complicated to escape from this heaven.
- Fight your way to the end of the level (I said "fight" because this heaven is
- jam-packed with enemies,not just bats,just like an ordinary round).
- Now,Virgin Mary's position is in a closed area,from which you can't escape
- if you enter it,and there seems to be no way of escaping heaven,since you
- can't even escape the area,right? *** Wrong! ***
- Under Virgin Mary there is a ceiling with spikes,and just below and right
- of it,if you watch closely,you will see a side tunnel just like the one on
- Heaven Two,and a small opening in the wall that leads to the escape tunnel,
- but is too high to reach by jumping,and also is in a dangerous place.
- Also,no enemies normally appear in this area,so you can't fly up to the
- hole and escape,right? *** Wrong! ***
- If you watch the background graphics closely,you'll see thay they are made
- from a fluffy cloud pattern.Can you see it? Good!
- Now,under the spikey ceiling,there is a cloud tile in the background that
- doesn't look like the others.
- The others are white/light blue,and the one in question is kinda green...
- Now,stand on a platform from which you can jump on this tile,and jump
- carefully so you can touch it.
- Beware not to hit the spikey ceiling (you can control the height of your
- jump,can't you?).
- If you have done it right,then three enemies should appear,two Bobs and
- a Duck.Take the Duck's vehicle,and fly to the opening!
- If you don't succeed,or blow the duck accidentally,don't worry:
- you can jump again on the tile,three enemies will appear again,etc.etc.
-
-
- [3.3] Conversions of NZS
-
- In the past there have been some conversions of the game,that followed the
- "anti-PC" rule.What does that mean?
- That the game was converted for EVERY other system (Amiga,Atari,Amstrad,
- Spectrum(!),C64,etc.) but no,NEVER the PC,even if some of the above systems
- (Amstrad,Spectrum,C64) were quite inferior to the average PC of that time,at
- least in facts of CPU power (XT's ran from 4.77 to 12 MHz),but somehow better
- at graphics.
- For example,CPC graphics were "the same" with CGA (4 colors at 320*200 or
- 2 colors at 620*200) but also had a 16-color 160*200 mode (this can be done
- on CGA,but is unofficial and undocumented,as I saw it on an old PC magazine),
- and also a true 27-color palette!BTW,I think the CGA card and the CPC used
- the same chip: a Motorola 6854 graphics processor.
- On the CPC,it could be tweaked so to give a resolution of more than 700*300,
- in all 27 colors! I guess that was too much for the crappy CGA monitors
- of that time...(I invite anybody,however,to give it a try...)
- The Spectrum had 256*192 16-color graphics,but only 2 colors for every 8*8
- screen piece,giving the impression that less than 16 colors were used.(Nestis knows...)
- The C64 was the same as the CPC (some parts of the screen could have
- better resolutions,however) except for the (weaker) CPU,but also for the
- legendary VID and SID chips....
- Also,all of these "inferior" systems had much better sound than any PC
- (and I mean WITHOUT a sound card),especially the CPC and C64.
- I think that the C64's SID chip is one of the most "exploited" chips so far:
- from simple tunes,cool tunes,digital sound playback to speech synthesis,everything
- has left its mark on the glorious SID chip...
-
- Here is my opinion of the various conversions...
-
- Common: There is a simple way to tell how good a version is gonna be,by it's
- size: the original arcade ROMS are about 720K big,so a good conversion
- must keep close to this number,Assuming that it uses as much CPU data
- as the arcade required and that most graphics and sounds arre there...
- Most versions however are much smaller than that.
- First of all,most conversions (except the Megadrive and C64 ones)
- have not got the "EXTEND" feature,AKA NO LETTERS! Go SEGA or C64 if
- you really want them...
- That's bad,since this is one of your goals in the game.
- However,the NES version somehow makes for it,by using special bonuses that
- award you one life when picked up,but I think they make the game easier...
- Second,only the console (PCE,NES,megadrive etc.) versions have got full
- screen graphics. All home computer ones have got a black status window on
- the bottom of the screen (or at the top,like the C64 one).
- Third,only the Amiga and Megadrive version has got the intro with the Walrus
- that kidnaps the poor Kiwis.
- Fourth,no version has got the Heaven rounds.
- The "small" 8-bit home computer versions (ZX,CPC,C64) have not got any warps at all.
- The "big" 16-bit home computer version (ATARI ST,AMIGA) have got SOME warps.
- The console versions have generally over 70% of the original warps,
- except the MegaDrive one which seems to be designed to include as few
- warps as possible...
-
- Also,here is the size of the various versions,and how good they
- are for their size:
-
- Spectrum: 170K tape data,but some data is missing,so it should be
- slightly bigger...(as good as it could get...)
-
- Amstrad CPC: Less than 178K. (same here)
-
- Commodore 64: Less than 160K. (incredibly good for it's size)
-
- ATARI ST: 800K custom disk size,probably about 400-500K. (Very Good)
-
- AMIGA: 880K disk size,400K PK-zipped,so probably it is about 600-650
- KBs,so it's the biggest avaiable. (The best)
-
- NES: 256K cart. (incredibly good for it's size)
-
- PC-ENGINE: 384K cart. (Tries to be very good,but the size is really
- a limitation,as the many omissions can prove.They should have used
- a 512K or 728K HuCard instead.The 512K one should be definitive.)
- MEGADRIVE: 512K cart. (Very good,but strange omissions...)
- MASTER SYSTEM: ? (probably 256K,said to be very good)
-
- "BIG" (16-bit) HOME COMPUTERS:
-
- Amiga: I've never played it,but it's said that it's probably the best
- conversion of the game,coming very close to the arcade.At least the
- graphics I saw on some magazines looked OK to me.
- I've also listened to the soundtrack,which is good enough,although
- not as good as the original's (it uses the cut-down,30 sec version).
- It could be better...
- The game has some of the warps of the arcade,and I think the gameplay
- should be very good,like everybody would expect from a machine like the
- Amiga.Now,by comparing player's opinions and having seen other versions,
- the Amiga version remains the most balanced,faithful and complete of all
- the others.
-
- Atari ST: Also never played it,but it's also said to come very close to the
- arcade,being just like the Amiga version (maybe with a little worse
- graphics,due to the machine's limitations(only 16 colors at 320*200
- pixels)).
- Now,Nestis claims that this is THE WORST version of the game.
- I can't confirm that because a) I haven't seen it and b) I don't
- want to make Atari ST users or ex-users angry.
- Sorry Nestis,but you don't explain what's the matter with the Atari
- version.Seems fine to me...
-
- "SMALL" (8-bit) HOMECOMPUTERS:
-
- Amstrad CPC : This I've played!It uses 16-color,160*200 graphics,has most of the
- game's vehicles and enemies,no warps at all,no background graphics
- (only plain color or some "brick" tiles),all weapons,all bosses,
- although many things look very different.Sound effets are OK (for a
- machine like the CPC) and music is quite OK.You can turn it off
- and leave the effects on,or else have both of them.
- Here too,the music is the 30 sec cut-down version...
- It has got some "extra" features,like some extra platforms on level
- 1-1,some extra enemies,some secret (unaccesible) places...
- Scrolling,apart from jerky,is also stupid: The screen often
- scrolls more than it's needed,and then scrolls back (jerkily) where
- it should have.This makes you dizzy after a while!
- A minor annoyance is that if you "insist" on trying to penetrate a
- wall by an angle (on a vehicle) you will usually succeed,thus
- "saving time" or even avoid a great portion of the level,like on
- round 1-3,where you can try and go directly to the stage goal by
- the left room corner.Also,when on a vehicle,tiki seems to be
- completely immune to spikes.If the spikes touch Tiki,he won't die.
- He will only if they touch the vehicle.The UFO vehicle makes you
- totally immune to spikes (coz it can't be destroyed).You can
- fly THROUGH spikes!
- The game's speed on a real CPC is,well,bad.The game is too jerky,
- especially with more than 3 sprites on screen,but AS EXPECTED,on
- my 486 DX/40,CPCEMU actually ENHANCHED the game.It plays much better
- than the real machine.A comparison done with my PC near my CPC,
- and using CPCEMU made my good old PC the winner.
- Gameplay is (almost) perfect.It's worth a look,I CAN confirm that.If you
- try it,you won't be dissappointed.
- Many people will prefer it from the Spectrum version,but it is
- no match for the Amiga and Atari ST ones,let alone the PCE and
- Megadrive...
- This is a very good idea for PC users that would like to play
- the game on the PC (like me...),especially on low-spec ones.
-
- Spectrum: Now,(at last!),I've got the Spectrum version,and I will revise all
- I've written about it,objectively.
- First of all,it's not very different than the CPC version,
- It was made by the same programmer (G.Weatherup),the same group
- (CHOICE),was sold by the same company (OCEAN) licensed by TAITO,
- of course.
- It even has got the same 'mistakes' (misplaced enemies,mysterious
- unaccesible places,some extra platforms in round 1,etc.),and the
- scrolling routine is the same as on the CPC,the same stupid but a
- little faster.
- Sadly,graphics are much inferior to the CPC version.
- The game just has no colours (black & transparent sprites on a
- yellow backround,even sometimes there is a background idea,e.g.
- in Waitomo Caves.
- Sorry Nestis,but it is no match for the CPC version in facts
- of graphics.
- For your information,the Spectrum has got a 16-color palette and
- a 256*192 screen resolution,but the color resolution is only
- 32*24.This means that the screen is divided into 32 horizontal
- and 24 vertical squares,and each square can hold a maximum of
- TWO colors.That is not too bad for static graphics,but it is
- a problem for scrolling ones,and a hell of a time for SPRITES,which
- have to move from one color square to another,thus creating strange
- "transparency" and "negative" effects,or seem to change colours
- when crossing the screen.
- It's a bit like the original Space Invaders machine,which had got
- 5 "colour zones" across the screen (a white one for you,a green one
- for blocks,a white for the aliens,a red for the occasional UFO and
- another white for score),and each object becomes the color of the
- zone when in it.And,the zones were created by...stripes of
- transparent coloured adhesive tape,stuck on the screen's surface!
- That's why sprites are usually black and white (or black and
- transparent) on the Spectrum.Of course,the Spectrum has no adhesive
- tape on it's screen,but it is an internal hardware limitation,well
- hidden inside the Spectrum's circuit.
- Unofficially however,the graphics chip can be tweaked,resulting
- in more colours per square.Nestis had achieved a 64-colour mode
- for the Speccy.Now,how much practical use can these modes have...
- They are good for short demos and intros,for "impression" but not
- for a long,complex game.
- However,the screen resolution is better than the CPC,and most
- things look clearer and more detailed,(Cheer up,Nestis!) but
- that surely can't make up for all the missing colors.
- Of course,less colors result in faster gameplay,and Spectrum NZS is
- faster than CPC NZS,but in the emulators' world,this doesn't count much.
- E.g. CPCEMU and Z80 run 5 times faster than the original machines on my
- 486/DX40.Here,we'll be looking for a way to DECREASE speed,not to increase
- it...
- The in-game animation is very good,taking the Speccy to the limits!
- Sound is just like the CPC.Not better,nor worse.Same old song...
- Note that this is true only if you run it on a 128K Speccy,which
- has effects AND music,while the 48K one has plain effects,and no
- music at all,in which case,well,Amstrad rulez.Also,the 128K has
- got better effects than the 48K (in which only the beeper is used).
- The gameplay is the same as on the CPC: great.
- It is VERY similar to the CPC one,even in trivial details.
- It's better in some spots however,like the spike collision detection,
- but you still can do the "penetrating" trick...
- NZS on the Spectrum is a real programming achievent,and congratulation
- go to G.Weathercup for the conversions,which take the two great 8-bit
- computers to their limits.
- I got the game in a 170K .TAP file.
- Believe me,it was a snap to get it.Just type "Spectrum" in YAHOO!
- and follow the links,which were damn good.You can literally find
- THOUSANDS of (great) Speccy games out there,including this one.
-
- C64: I now have it on my page AND in .D64 (usable) format.
- Even being an ex-Amstrad user,I must confess that it's much better than
- the Amstrad one...It has got better,crisper graphics and it has got
- background GFX too,like the "big" (Amiga,Atari,PCE,etc.) versions.
- Sound is typical of the C64: glorious (technically perfect,incredible
- for such an old machine,etc.).You can only have Music OR Sound effects
- only,however...that's too bad!
- Gameplay is very good,and it also features LETTERS,like the MEGADRIVE
- version,to feel the comparison.Also (and I think the C64 is the only
- version doing that) the game has a ROUND MAP,which no other version has.
- Letters however are given by the enemies and a bit too often,I might say.
- Also,no warps (Yuk,yuk,yuk!) and some missing enemies...
- Technically,the game offers many advantages: smooth scrolling,large
- action screen (3/4 of the screen),large screen coverage (what you see
- covers a relatively large level section),accurate (enough) colors,good
- sound,etc.
- Screen resolution isn't easy to describe...Tiki looks more high-res
- than the other sprites,and generally the screen seems to use multiple
- resolutions...really jumbled,but that's tipical of the C64,right?
- I think it is far superior to the other two 8-bit versions.
- The C64 one looks something like 10-12 bit,in comparison.Sometimes
- even 16-bit (it could stand as high as the NES one,and even challenge
- the PCE one...)
-
- MSX: Hmm...this game WOULD look great on the MSX.I said it WOULD because the
- MSX was almost "dead" by 1988.Maybe there IS a version for it (1988 isn't
- at all improbable) but it will be a pain in the a$$ to find.
- Now,if an MSX user or ex-USER has a different opinion...prove it!
- Send me info about the MSX version (if it exists,of course...)
- If it exists,I bet that it cou
- For those who don't know,the MSX was a great 8-bit computer of the mid
- 80's,made by a Philips-Sony cooperation and featuring Microsoft written
- BIOS/OS/BASIC...(See?Not all Microsoft software is evil ;-)
- MSX Basic looks exactly like GW-BASIC to me...
- It used a typical Z80,a typical 3-channel AY sound chip,but had great
- 256*192 16-color graphics.It could use tape and a 3.5" 360 or 720 KB
- floppy drive (MSX disks are directly compatible with MS-DOS,by the way...).
- It has got one of the best 8-bit Bubble Bobble versions (many of its games
- look as good as they do on consoles like the NES and the MASTER SYSTEM,
- sometimes even better),has got multi-disk games (!),and it's still used
- in Spain and some other countries...
- It was really a revolutionary machine.Why didn't it gain popularity?
- Bad marketing,gentlemen,Bad marketing...Neither the names of Sony,Philips
- and -ok,let's say it- Microsoft could save it.A real pity!
-
-
- GAME CONSOLES:
-
- NEC PC-ENGINE: The PCE version I speculated about in older releases of the
- Guide,really exists!It's freely avaiable on my NZS Web page
- (http://www.speedy.gr/users/victor/nzs/nzs.html).
- It comes in a 384KB .PCE ROM dump.
- I was impressed by the Pc Engine,since other great TAITO games,
- like CADASH and LIQUID KIDS (!!!) exist for it,while they don't
- exist at all on any other computer or console,or only on the Pc
- Engine do they come really close to arcade quality.(Ok,Cadash
- exists on the Sega Genesis too,but it's NOT better!)
- It plays FULL-SCREEN,while all the home computer versions have
- an action window and a black status bar on the bottom of the
- screen,going from 1/3 to 1/4 of the screen,depending on the
- version.
- Other features are the ORIGINAL background graphics (not so original
- for the sprites),ORIGINAL soundtrack,MOST warps (Yay!),Correct boss
- behaviour,etc..
- But,Magic Engine Shareware (PCE emulator) won't run it because
- it is>256KB, and VPCE is still too slow.
- I suggest to register Magic Engine,and you won't regret it,
- believe me.I found the registered version in (not any more),
- and I am completely satisfied by graphics and sound.
- Now,if your netsurfing skills don't allow you to find something
- so hot...just wait for a good (and free...) emulator to appear,
- and then no more NZS deprivation.Haleluyah!
- However,I have some comments about the PC Engine version.
- Yeah,graphics are perfect.Yeah,sound is perfect (has the whole song!).
- Yeah,it seems to have most warps of the original game.
- Yeah,the Ice Whale on level 1-4 swallows you,at last!
- Yeah,walking/swimming/flying physics are correct,but:
-
- 1. Some things have COMPLETELY wrong colors (YELLOW Laser Gun
- that fires PURPLE laser,PURPLE SpeedUp bonus,GREEN teddy bear
- baloons,some bonuses have too light colours.etc.).
- Also,Waitomo Caves has so wrong colours that tests to the eyes!
- Psychedelic WHITE sky background and AQUA stone/rock tiles...
- These color mistakes could also be Magic Engine's fault,but
- they can't go SO far!
- It's hard to believe that The PC Engine has got so stupid
- color mistakes.The machine has got a 1024 color palette,with
- 32 colors on screen.Is it possible?
- All I can say is that a) the programmers used poorly the VAST
- palette offered by the machine or b) they liked to joke...
-
- 2. Bombs suck! I mean,the explosions from the bombs seem not
- to do any damage to anything.That's probably a minor annoyance,
- but even on the Speccy version they behave correctly.Arghh!
-
- 3. Some enemies (and among the best ones,like the UFO pilot,the
- Magician,etc.) aren't in the game at all,while they could be
- found where expected even on the Spectrum!
- There are no UFOs,no Zeppelins,no Spikeballs,no Anemons,no
- Tentacle creatures...I think this subtracts a lot from the
- game.
-
- 4. Many warp paths seem to be,ehm,simplified.
- E.g. if you take the warp from level 1-1,you will be taken
- straight to 1-4,and not first to 2-1 to take the letters and then
- to 2-1.I should also mention that this version too,sadly,has no extend
- letters.So,all secret places with letters become useless.This
- explains the "simplification",but it was a disappointment,though.
-
- 5. Bonuses appear in the wrong order,and multiple times.
- So,you can see,say,two clocks on the same screen.Unacceptable.
- Some seem not to appear at all,or very hardly.
-
- 6. The "hurry-up" devil arrives suddently and without a
- "hurry-up" warning.Unacceptable.
-
- This version of the game IS pretty good,but has got some
- stupid mistakes,that sometimes they place it even below the
- SPECTRUM version!I would accept most of the above if it was
- some old EGA PC game,but not on the PCE...
- It could have been a lot better.
-
- NINTENDO NES: Carl Chavez told me that he has the box and manuals of a NZS
- version for the NES,called "Kiwi Kraze".
- He said it was one of the good ones.
- So,I went on looking for it,found it,played it and now I review it...
- It comes in a 256K .NES file.NES-LORD and NESA refused to run it,
- but NESTICLE did,and at 15-17 fps on my 486/40,WOW! (sounds interesting?)
- The intro screens show big,beautiful pictures of the baddies,the
- credits,etc. Notice that the NES version also plays FULL SCREEN.
- I started playing,and noticed that while the enemies looked alright
- (to say so),Tiki,the score and life counter and several other sprites
- were displayed as black shadows..
- Only the black shape of them could be seen.By tweaking some
- emulation parameters,the sprites looked OK but screen flickered
- and the "NES" went bongers after a while.
- This must be a NESTICLE bug,probably.I am using Nesticle v0.41
- and still nothing to do.Maybe next version will solve this?
- No sprite has more than 4 colors (NES limitation,I guess),but
- background graphics are very well done and look very,very close
- to the original ones!
- The enemies come out of those doors with the known shape from
- the arcade version.
- The game also shows you the MAP of New Zealand after every
- completed round,just like the arcade.It is fantastic,and it's
- only on the NES version of the game!
- The sound is very good,with accompanying sound effects,although the
- main music theme and various jingles sound a bit more Funky than they
- should,but this usually works positively.
- Listen to that killing bass in the boss rooms,then tell me...
- It also has the whole song,like the PCE version.
- But,what really takes the NES version apart,is the gameplay.
- It is very good,superior to "some"(many,actually) versions of the
- game,fast and smooth.
- And,the best thing is:
- the game has got ALL the warps (except ONE),and not only that: it also
- has got almost all the secret rounds,including the big secret round with
- multiple rooms!!! I was SHOCKED when I realized THAT!
- You can even do the "2-1 to 3-4" trick! That's unique to the NES version.
- From that aspect,it outbeats ALL other versions of the game,including
- the AMIGA and PCE ones! Who would ever expect that from...the NES?
- However,I've noticed that many areas in the various stages have
- been "shrinked",e.g. they are shorter (some are TOO short),smaller
- platforms,smaller rooms,etc.
- Some areas that were 1.5 - 2 screens wide,are now half a screen
- wide! It gives the impression that the cart is "crammed" with the
- game,so everything is more...compact ;-)
- The game has only got three weapons (arrows,laser,bombs).
- The enemies are somehow limited : only Bobs,Cool Bobs,Ducks,Axe Cats,
- Frankies,Microbs,Bats,Spike Sponges,Time Bombs,Crabs,Missile Crabs
- and Anemons...but I think that they are already a good part of the
- original ones. Very well animated,too.
- Vehicles are VERY limited: Teddy Bear baloons,Ducks,and Metal vehicles,
- that's all.
- That's very,very few but doesn't affect gameplay very much.
- Anyway,it is a VERY good version,and is a MUST for NZS fans.
- A lot of thanks go to Carl Chavez,who pointed me out the existence
- of this GREAT version of the game,which would be left unseen and
- deprive the poor NZS fans.God bless you,Carl,and thanks.
- Don't forget to grab Nesticle,first!
-
-
- SEGA MEGADRIVE : Thanks to Richard Bush,we now also have the Megadrive version
- of NZS.I was anxious to see it,coz the Megadrive is on the
- par with and many times better than the Amiga in terms of
- graphics and sound. So I wondered if it would be better than
- the versions that are considered the best: the Amiga and PCE
- versions.
- First of all,it HAS got the intro with the Walrus that
- kidnapps the poor little kiwis.Yeah,that's right.
- The graphics of the Megadrive version are closer than ever
- to the original game,and definitevely much better than the
- PCE ones.I think that they are even better than the Amiga
- ones,especially if we are talking about color accuracy!
- The programmers used very well the 512 colors of the MD palette
- (wish I could say the same for the PCE,which has the same palette)
- Of course,they are full screen,and at 256*224 resolution,please.
- Sound is average,I think.It's nothing exceptional,like it isn't
- on most "big" versions (Amiga,PCE,etc.).The 8-bit ones tend to
- have more brilliant soundtracks,to make up for the rest (GFX etc.).
- Gameplay and control are very good on the Megadrive.
- Gameplay however seems to have been speeded up,and everything
- mover around a bit faster (some vehicles fly a bit TOO fast).
- The vehicle control however is better than the PCE version,which
- according to Carl Chavez has better control than the Amiga version.
- So,does that make the Megadrive version the one with the best control?
- I would say it's on the par with the PCE version.
- There you can flap your wings,but here you can fly better ;-)
- Also some particular aspects,such as the appearance of the
- various sprites,bonuses etc. are so good only on the Megadrive.
- Damn surely they are! Practically arcade perfect.Not modified nor
- redesigned.They really look ripoffs of the arcade ones!
- A VERY pleasant surprise is that the Megadrive version HAS
- GOT THE EXTEND LETTERS.Yeah,that's right.
- However,it doesn't support multiple letters...
- This puts it higher than all the other versions,however.
- There is a strange thing about it however...
- The first 6 levels are completely redesigned (completely new)
- and the rest of them are a mixture of the 3-1 to 3-4 and 5-1
- to 5-4 levels!
- First of all,the game ends at level 4-1.
- Here is how the levels were changed:
-
- 1-1,1-2,1-3,1-4,2-1,2-2: completely new.
- (1-1 to 1-3 and 2-1 use "Auckland" graphics,while 1-4 and
- 2-2 use new graphics)
- 2-3: in reality it is level 3-1 of the original game.
- 2-4: in reality it is level 3-4 of the original game,and you
- also fight Amida Meiro at the end!.
- 3-1: in reality it is level 3-3 of the original game.
- 3-2: in reality it is level 5-1 of the original game.
- 3-3: in reality it is level 5-2 of the original game.
- 3-4: in reality it is level 5-3 of the original game,no boss.
- 4-1: It is the final round,5-4 in reality.This is where the
- game ends.
-
- There are no "Rotorua" and no "Strait Cook" rounds.
- I really don't know what to tell about that.From a purist's
- point of view,this is unacceptable.This makes the MegaDrive
- version the only one that has CUT-DOWN some levels,and I
- should flame it for that...
- But on the other hand,many times I thought I was playing
- the arcade game itself,and the rounds I knew of were
- perfectly identical to the arcade (3-2 which in reality was
- 5-1 had got it's only warp,only that it took me to level 3-3
- which in reality is level 5-2...) and almost made tears come
- in my eyes from nostalgia...(Ok,Ok,I'm sooo dramatic at times!)
- The completeness of the enemy list was very good:
- It only lacked the Magician,the Zeppelin Magician,the
- Lamb,the Curser,the Pumpkin,the tentacle creature and the
- Water Anemon.I know that the Amiga version has got the Tentacle
- Creature in the water,and probably the walking Magician (even the
- Spectrum version has got the magician!),so it probably doesn't get
- much better than that...
- Since there were no "Rotorua" rounds,there was no
- Stone Octopus,of course...But it had BOTH UFOs,haha!
- The enemies themselves,using speeded up vehicles now react
- MUCH faster when they see you,and shoot much more accurately
- and MULTIPLE times too.They have really become merciless
- persecutors,I'm not joking!
- About warps...in the "new" rounds I only found a warp at round
- 2-1,which took me to a point of the same round...
- Ironically,the "normal" rounds were of those which normally had
- got no warps (3-1,3-3,3-4,5-2,5-3 and 5-4 have no warps).
- It seems they really tried to avoid the Warp feature in this game,
- didn't they?
- Apart from that,3-2 (normally 5-1) had got one,which took you to
- 3-3 (5-2 in reality...).
- All of this means that the game is now more difficult,
- at least at the beginning.I think that the "new" rounds are a
- bit too tough to be placed at the beginning,and surely can't
- be called "balanced"...
- So,I take back all that "sequel" stuff I said about the
- MegaDrive version last time...it's simply heavily "remixed",
- or more appropriately "rearranged"...
- They must have randomly put the levels,I guess...
- Anyway,the Megadrive version still is one of the BEST and
- more HARD CORE versions of the game.
- But,once more,I think the Amiga version remains the more
- faithful,balanced and complete version of the game...
-
- MASTER SYSTEM: Confirmed existence (classified as one of the best SMS games
- ever) but never seen it.Can you help?
-
- NINTENDO SNES,SEGA GAME GEAR,NINTENDO GAMEBOY: It doesn't exist AFAIK.(but,who knows..)
-
- PERSONAL COMPUTERS: (Uh-Oh!)
-
- MAC: Huh!?...read the section 3.5!
-
- And,for the PC,the good old PC we all (#$%@#!&?!!) use?
- Well,there is no official conversion of the game on the PC. (sigh!)
- At the time of the game,1988,many software houses ignored the PC (and had
- plenty of good reasons to do that).
- So,many-many (great) games of that time were never even CONSIDERED to be
- converted to the PC.
- Games such as the Shadow Of The Beast series (famous from the Amiga),The
- Killing Game Show,R-TYPE,Wonderboy,Rainbow Islands,NZS (of course,we all know
- that!),Navy Seals,Ghosts'n'Ghouls,etc.
- Some games that WERE (finally) converted,simply sucked compared to the
- original,and especially compared with other computers systems.
- The Test Drive series (at least TD1 and TD2) were much better on the
- Amiga than on the PC.
- XENON 2's sound on the PC was a wimpy piece of crap compared to the Amiga
- version's rockin'techno masterpiece with VOCALS and mindblowing SFX,which
- became LEGENDARY (and was also released as a HIT SINGLE,with the name
- "Megablast",by Bomb the Bass.I don't know if you can still find it today,
- but it's worth a look,and is better than most of today's pseudo-eurobeat
- crappy dance songs...(Blue Boy and some others aren't really as good as the
- 1994-1995 dance groups,like Corona,2 Unlimited,Datura,etc.)
- I would leave my cousins Amiga On and Volume at MAX to enjoy XENON 2's music...
- "Take it away!","It's the Megablast!","Gonna scratch me and make me itch!",
- "Yeh,yeh,yeh,Yeh,yeh,yeh,Yeh...","Ah,yeah!",all of theese were SOME of the
- fantastic VOCAL SAMPLES that accompanied the song,not to mention the
- fantastic (Good) Eurodance style Synths,bass,etc...and on the PC we bothered
- with FM synthesis for all those years,while the Amiga was capable of such
- quality already from 1986? My,my,my...are we dorks or not?
- If you see the official PC conversions of classic games (like Shinobi,Altered
- Beast,etc.) of that time,you'll see by yourself that they simply suck,and in
- most cases they completely screw up the original games...
- Some other games,finally,were decently converted,but after many,MANY years.
- TURRICAN 2,while almost better than on the Amiga version,and able to run on
- very low-spec machines,appeared on the PC only in 1995 or 1996,while even the
- C64 had got it 4 years ago...That is not a reason not to enjoy it (I do...)
- but it's a matter of HOW MUCH you had to wait to enjoy it on your PC,while
- even the last C64 user could laugh out loud at you...
- Bubble Bobble was converted a second time and "modernized",but quite buggy.
- Rainbow Islands was a masterpiece,on the other hand,the best version avaiable,
- but only PC-converted after 9 long years,while all the other systems had got
- their version (again,the AMIGA had got the best one 6-7 years before the the
- PC one arrived,and is still considered the best by some people).
- So,the PC was (and is...) considered the WORST system to develop and convert
- games on and even the most powerful today's PCs lack some basic things
- (no sprite hardware,no scrolling hardware,no standard and functional sound
- sections,etc.),making them unsuitable for certain game categories,especially
- 2D ones.It might be actually easier to program a complex 3D game on the PC
- than an ordinary smooth-parallax-scrolling and sprite intensive 2D-arcade
- shooter or platformer,even today!
- Only by the exponential CPU power increase can the PCs make up for those
- limitations,but that's the wrong way to do it.
- (Why use a 200 MHz CPU when a few inexpensive chips can do the same job all
- alone and INDIPENDENTLY from the CPU?)
- So,unluckily,no NZS conversion is avaiable. That was one of the biggest
- disappointments I got from the PC world.
-
- [3.4] Emulations of NZS
-
- Massive Emulation on the PC is one of the few good things that ever happened
- to the PC world,after DOOM and EPIC MEGAGAMES!
- You can find good emulators for most things,ranging from the early arcade
- machines,to home computers and most game consoles.
- Emulation literally RESSURECTED my old 486! While for 2 years software support
- from PC companies stopped (no more "games" being able to run on my "poor" 486,
- and mostly no "game" insteresting enough),emulation made me discover those old
- diamonds by Sega,Nintendo,Taito,that IBM,Bill Gates and his buddies have always
- forbidden us,by trapping us between 640K and MSDOS,CGA cards and PC speakers.
- Emulation provided me with HUNDREDS of QUALITY games (that are also small in
- disk size! E.g. Shinobi for PC sucks,and is 1 MB,while for Master System it
- kicks ass,and is only 256KB!) that I will play very happilly,and run DAMN FAST
- on my 'humble' 486!
- These emulators,written by clever and patient people,really kick butt.
- Who could ever tell that you could one day play the original Sega's Sonic or
- Nintendo's Super Mario Land on your PC,or have a true multi-arcade machine
- residing into a few hundreds Kbytes of your HD,or having a "Gameboy" that you
- can play on a 14" screen along with a lot of games that on the market they
- would cost a small fortune?It seems that the PC is only good at emulating like
- hell,but that's the companies' fault,generally,since nobody seriously develops
- games for the PC.Thanks God that there is emulation...
- Forget what I said about "no NZS arcade emulation project is cooking".
- There is one cooking,indeed: an arcade NZS emulator,called "Kiwilator".
- The author (Alan Pope at arpope@cix.compulink.co.uk) has about 90% of the
- info he needs to get started.
- Check the NZS emulation project on my Web Page for more info,to take or to
- give,OR,which is faster,go to chapter [3.6] of this Guide,and find out more
- about it!
-
- In the meanwhile,let's see how you can play NZS on your PC.
- You have NINE (yes,9) alternatives to the arcade:
-
- 1. You can try NZS for the Sinclair Spectrum,although it is not as good
- as the CPC one,but is surely more easy to get,and is perfectly playable,
- a good temporary consolation for lonely NZS fans!
- If you have a 486 (like moi),but especially a 386 or even 286 then that's the
- best thing to do,since the Z80 Spectrum emulator is able to run at about 100%
- speed on a medium 286! Spectrum Emulation,another Big Hope for NZS nostalgics!
- But beware,the game isn't complete: after round 4-4,some files are missing,
- and the game can't go on.Sorry,but that's the way I found it.
- Nestis Koutsoudis who got his copy from another source claims to have the
- same problem.That's too bad indeed,but don't forget that those old versions
- probably com from some old,worn dusty and played 100 times cassette tape.
- That's how it probably is found all around the Web,and there isn't much you
- can do about it...You can still play it,but it you make it to round 4-4 you
- might get very sad for not having the last 4 levels...
- Sorry,but I didn't dump the damn thing.With so many Spectrum archives however,
- something will surely jump out.I'll do my best/
-
-
- 2. If you have something better (e.g. a good Pentium/166 or above) you can try
- UAE (Universal Amiga Emulator) and play the Amiga version,which comes very
- close to the original,and is one of the best you can get (along with the
- PCE and MEGADRIVE version,which is practically a good sequel to this great
- game).There is another Amiga emulator,much faster than UAE.
- Unfortunately this emulator,FELLOW DOS,at its current version (0.21)
- crashes NZS.
- UAE should allow you to play NZS even on UNIX or other systems,due to it's
- high level of portability,but here we are interested in speed and the PC.
- Who gives a shit about portability...I really think that you should consider
- using the Amiga version only with an...Amiga!
-
- 3. You could also try an ATARI ST emulator,which should give you about the same
- quality (obviously Amiga users won't agree with that :-),and you could try
- it with a "smaller" system (like a 486DX4/100 or a P66,P75).A Pentium however
- is a realistic requirement,but it doesn't need to be a three-digit MHz one ;-)
-
- 4. A good choice is the TurboGraphX (PC Engine) version,after getting yourself
- a * REAL * emulator for this system.Perfect emulation will cost you a Pentium
- 75/90 and 35$ ;-).
- Why 35$? Because first you need to register Magic Engine,since the shareware
- version can't load carts >256 KB.After all,what is 35$ in front of the
- Ultimate Gaming Satisfaction? (Assuming you have the Pentium 75/90!) :-)
-
- 5. Now there is another,very good alternative: NZS for the NES,called "Kiwi Kraze".
- It is one of the good versions of the game,and NESTiCLE runs it smoothly on
- a 486 DX/40 (Mine).It's better than Amstrad and Spectrum,and in some aspects
- it's much better than the AMIGA,ATARI and PCE versions! Incredible quality,
- for very low specs,WOW!
- You should definitively try it! You will not miss (actually,you are a jerk
- if you know about it and you don't!)
-
- 6. At the same level of "Kiwi Kraze" (sometimes a bit better and most of the
- time a bit worse) lies the C64 version.I spit blood to get my hands on it
- but now here it is.In .D64 format (at last!).With pirate intro/loader.
- With an infinite lives hack.All of these,yeah...It's better than the
- Spectrum/Amstrad versions.So much better than it could even challenge some
- of the 16-bit versions (especially the PCE one).It runs OK with C64S 2.5,
- and also with CCS64 v1.06 (Tested by Dominic Holmes,thanks).
- The game is perfectly playable using a 486.GO AND GET IT!
-
- 7. Another "Pentium oriented" choice is the Mega Drive version,although a
- speedy 486 (DX4/100 etc.) will make it more than playable...you should use
- Genecyst v0.20 and above,which is the fastest Genesis emu avaiable and has
- SOME sound.But remember that the Megadrive version is practically a sequel
- to the original arcade game,rather than a simple conversion.
-
- 8. Well,well,now we have the Amstrad CPC version.
- I often mentioned that it's a very 'low spec' one.
- Not only because the machine it runs/ran on is quite low spec,but also
- because one of the emulators actually avaiable for this system,CPCEMU,
- is so fast that it is faster than the real machine on a 386SX/33!
- My 486 DX/40 reaches about 500% performance!
- However,it seems that accurate sound emulation wasn't one of Marco Vieth's
- major priorities when making the emulator ;-).Sound emulation sucks,to put
- it in a few words.A simple Adlib/SB/SB PRO/SB16 and their clones,really
- haven't got the capabilities of the CPC's AY-3-8192 sound chip.
- Obviously Marco hasn't had time to emulate the AY chip via DAC,and simply
- mapped the AY registers to Adlib registers...I appreciate that however,because
- that gives the emulator SPEED,pure,raw SPEED...
- Sound output sounds flat and muffled,and SFX that rely on the noise
- generator (explosions,bullets,drums,etc.) have almost disappeared.
- The other CPC emulator,called CPE 5.2,has got PERFECT sound emulation,
- but it hardly reaches 100% speed on the same system that CPCEMU reaches
- 500%...also,it CRASHES too often and completely randomly (sometimes it crashes
- while still loading a program...).In other words...use it at your own risk.
- You'll probably use it a time or two (for curiosity or to enjoy the sound...)
- and then you'll stick back to CPCEMU (BTW,you won't be able to decently
- use CPE with a 386,so don't even try it.)
- Conclusion: Go to the NZS fan page,go to the emulation section,grab the Amstrad CPC
- version,grab yourself CPCEMU,sit on your butt and PLAY IT!
- By the way,the version I supply on a .DSK file,isn't the original disk version.
- The version I have on my CPC,is a "pure","cracked par Exocet" disk version.
- The one I found on ftp.nvg.unit.no (and supply) is basically the tape version
- saved on disk.The only difference with the "pure" disk version is that when you
- lose all of your lives,the game will restart from the first level of the
- last episode you were playing (Auckland,Rotorua,etc.),like on the Spectrum
- version,due to tape speed and memory limitations.The previous levels just
- didn't fit in the CPC's memory.Nobody would like to rewind the tape and
- reload the first levels again on the real machine.But,when using this "disked"
- tape version,somebody expects for more...but the program doesn't know it's
- running from disk...
- Unluckily however,like for the spectrum version,this too isn't complete:
- it plays only until level 4-2,and then the data is corrupted and it can't
- load anymore.It simply hangs.Sorry,but the only damn copy I knew of was in
- ftp.nvg.unit.no and probably it's nowhere else.Sorry again...
- But this surely can't stop you from enjoying this great version,right?
- (At least until level 4-2!)
-
-
- 9. The only missing version is now the SEGA MASTER SYSTEM version,
- classified as one of the best SMS games EVER.If Sparcade runs it..then
- 486 users will have a great version in their hands,that they will be able
- to compare directly with the ones only their Pentium counterparts can
- currently use without shame.(Yeah,Massage is more accurate,but,dammit,it's
- too slow!)
- So c'mon guys,there's only one version left! Stop laming around the Web and
- try to find something useful...I probably won't have the time to look
- for that for the rest of 1997 and for more than half 1998 (guess what...
- university ammision exams next year!(I'm only 17 yrs,BTW)),so I will
- completely rely on you this time...you've got the power!
-
- toxico@speedy.gr and speedy@speedy.gr
-
- These are my two e-mail adresses that anxiously wait for your final,ultimate,
- absolute contribution.After that,the emulation section will be is complete!
-
- I will also BUY the SMS NZS cartridge from you and dump it myself.
-
- Now,where to get the game disks/tapes/ROMS?
- GOOD NEWS: the Spectrum,CPC,C64,ATARI ST,AMIGA,ARCADE,NES,PCE and MEGADRIVE versions
- are now FREELY avaiable on my NZS page (http://www.speedy.gr/users/victor/nzs/nzs.html)
- so don't bother looking anywhere else (I had to do that in order to collect them,
- and I can tell you it wasn't pleasant!),nor transferring it yourself.
- I am actively searching for the LAST ONE (see above),and any help will be greatly
- appreciated (credits on my page and Guide,etc.)
-
- [3.5] Emulating NZS on non-PC systems.
-
- Go buy a NZS arcade board and play the game.That's a non-PC system,isn't it?
- Jokes apart,are you a non-PC user and you felt excluded from the emulation
- list?
- Well,here is something to cheer you up...
- Please note however that the PC has by far the most emulators than any other
- system,so your choices in this case are much fewer...
-
- So,if you have a Mac (68k or PowerPC based) you can use CPC++,The Amstrad CPC
- emulator for the Mac.The fact that it is in C++ allows for use on other systems.
- The same thing applies for UAE,the C++ Amiga Emulator.
- Or,if you are crazy enough to try it,you can use the DOS/WINDOWS emulator
- supplied with the new Macs to emulate a PC and so you can use the large library
- of PC emulators...I don't guarantee this will work,and I surely can't guarantee
- you any SPEED ;-)
- Emulating a PC which emulates something else? Sounds crazy and complicated
- (and slow) to me!
- Press notices however,said that (assuming an official tone of voice):
- "....in the worst of cases,the emulated PC's speed compared to a 486/66....".
- (resuming my normal tone of voice).
-
- If it's really like that,the truth is that you have the choice of using
- all 8-bit versions (ZX,CPC,C64,and NES) safely,and the bigger ones at
- your own risk...
-
- If you have an Acorn Archimedes 3000 (the first RISC microcomputer) you can
- find some Amstrad and Spectrum emulators.Is this machine still in use,somewhere?
-
- If you have an Amiga (strange,because wanting to emulate a surely INFERIOR
- version of NZS when the Amiga has probably the best one avaiable is like
- listening to a ball game with your AM radio,while you have a 40" 16:9 Hi-Fi
- stereo Dolby Surround equipped TV in your lounge.Anyway...) you can use the
- usual Spectrum and Amstrad emulators.If you have a recent PC compatibility
- card...then you know what to do! (The XT-card supplied with the A2000 will
- not help a lot!).
- Of course you can use some MAC emulator like Emplant to emulate a Mac,use
- the (emulated) Mac to emulate a PC,and then use the (emulated by another
- emulator) PC to use an emulator of it's own. (I'm joking,of course!).
-
- If you use UNIX based workstations,you can still try to use C and C++ based
- emulators,like CPC++,UAE (amiga emulator),etc.
- Same thing applies to Silicon Graphics,Cray,etc. ;-)
-
- So,everybody happy? ;-)
-
- [3.6] Does NZS have a sequel?
-
- This depends upon what your definition of a "sequel" is.
- There isn't an ARCADE sequel with same characters,same gameplay,etc.,
- Now,if for "sequel" you mean more something like a "succesor",something like
- a new,enhanced game,with new features but close gameplay to the original...then
- there is another TAITO game,called LIQUID KIDS,also known as "Mizubaku Adventure".
- I am seriously considering supporting this game too in my Guide and in my Page.
- I already started writing a FAQ of my own,but don't count too much on it...
- However,a great FAQ about it already exists on Carl Chavez's page (written by
- him).I never dedicated as much time at Liquid Kids as I did to NZS,because I've
- seen the game only for brief time periods.
- The first machine I've ever seen,five years ago,had got fucked-up keys and
- you couldn't jump correctly most of the time,making the game frustrating to
- play,as you couldn't even jump past the smallest ditch without getting killed.
- You litterally had to CRUSH the jump key with your fist to jump.
- This contributed to defeat the cabinet's integrity completely ;-)
- The second one was completely OK but it was in a foreign country,from which I
- was leaving the next day.I played it as many times as I could in a few hours :-).
- When I first saw it,someone was playing it and I said to myself:
- "This game MUST have something to do with NZS!"
- After he finished,I saw the TAITO logo on the screen,like a sign from God,
- and became absolutely sure that I was in front of another classic masterpiece
- by the God (TAITO,I worship you!),which had to be explored...
- You can guess where I next inserted a coin...(no,not where you might think!)
- Now,the first machine seemed to work fine one day,then the other it had the
- key problem again!
- The machine remained there for about 2 weeks,then it was sent back,because
- they couldn't...fix the keys!!! Quite a poor impression,unluckily.
- Recently (on August 1997,so recently) I had a chance to play the original
- again,and so I did...
- However,I can't say that I've got as much experience at LK as I have at NZS.
- Let's say that I have enough to write a slightly better (or slightly worse!)
- FAQ for the game than Carl.I've only SEEN the game being finished once,and I
- know a few more secrets than Carl.
-
- So,what's the big deal with Liquid Kids?
-
- This game looks a lot like NZS in facts of graphics style and spirit
- (colourful and "happy"),cuteness and gameplay (platforms,traps,spikes,water,
- WARPS (yeah,it has warps!)) and has some major additions,like water-propelled
- vehicles,unstable spinning wheels-platforms,fire traps,falling ceilings,
- water-filling rooms,etc.
- The main hero is Hipopo,a PLATIPUS (you know what this is,right?),which throws
- water bubbles (called 'Mizubakus') which freeze the enemies and then you can
- kick them on a wall or against other enemies.
- You have to rescue your Platipus friends at the end of each level (Like Tiki
- did for HIS friends),and after a number of stages you fight against a boss,like
- NZS.The game also has warps and secret levels,lots of bonuses,animated backgrounds,
- etc.
- Graphics use MANY colors,and are the biggest difference from NZS.The arcade
- game also has parallax scrolling and some animated backgrounds.
- Sound is great,with the usual catchy TAITO tunes,good sound effects (most of
- which digitised and LOUD) and a lot of fantasy!
- One strange thing is,that in spite of the LARGE quantities of WATER found in
- this game,the main hero can't swim underwater like Tiki,but floats on the
- surface with his lifesaver,and can jump FROM the surface.
- The game has got no flying vehicles (only floating ones,since LIQUID is the
- key word of the game) and there are no "collision-free" enemies.Maybe this
- makes the game more interesting.
- The enemies you will find vary from simple crabs,bouncing ball-shaped cratures
- with or without a...slingshot,living bombs (which explode after a while),fire
- throwing flowers,big-mouthed fish,gigantic...alarms clocks(!) etc.
- If you wish to find out more about it,go to the "Bub and Bob page" by Carl
- Chavez at http://www.nwlink.com/~foregone/bb/index.html
- IMO,it's the only game that somehow RESEMBLES NZS in some particular aspects.
- It's damn surely worth a look,and can be found for the PCE.
- Also,IMHO it's a much better translation of the original than NZS for PCE.
- (Ah,this AWESOME PCE!).It only lacks some impressive cinematic sequences
- from the arcade (replaced with simpler ones or completely ommited),the parallax
- scrolling,the digitised sound effects,and some palette and bitmap rotation effects.
- The control,gameplay and the beauty of the graphics and music are left intact.
- It almost left me breathless!
- Again,if NZS had a successor,LIQUID KIDS would be the one.
- If you liked NZS,you'll LOVE LIQUID KIDS.
-
- [3.7] The NZS ARCADE(!) emulation project!
-
- Yes,you read right!
- There IS a guy developing a NZS emulator.
- This guy is Alan Pope and is making a NZS emulator,called the "Kiwi-lator"
- on Moose's emulation page (well,Moose gives such names like "Kong-o-lator",
- "Invade-o-lator" to the various emulators on his pages!).
- This brilliant programmer has done about 80-90% of the job needed to get started.
- He has found graphics data,has got a working board for palette and stuff,ROMS
- and most hardware features.
- He still needs info on the SPRITE HARDWARE and the SCHEMATICS of the board.
- So,if you LOVE NZS,you are a FAN of this game,and know something he doesn't...
- you should E-MAIL him ASAP!
- Take my word for it,when he releases his emulator,I will make him a SHRINE
- on my page! He will be proclaimed my GOD of emulation! And yours,maybe.
- His e-mail is: arpope@cix.compulink.co.uk
- and his second one is: Alan_Pope@DTTI.co.uk
-
- REPEAT: arpope@cix.compulink.co.uk
- and
- Alan_Pope@DTTI.co.uk
-
- If you know something and keep it a secret...you are unforgivable!
- Go,Alan,GO!
-
-
- [4.1] MY way of finishing the game.
- So,you wanna know how the CHAMPION of this game (Moi) plays it?
-
- I finish level 1-1 normally.
- I take the warp in level 1-2 and go for the letters.
- I take the second warp in level 1-3,take all the letters and then exit
- normally the secret round to level 1-4.
- I finish level 1-4 normally,and then make the loop [2-1]-[1-4] until I
- get 10 same letters,then once more to have some letters.
- I then take the second warp on 2-2,and the warp on the secret level.
- I then start on round 3-4,and instead of going to the Boss trough the big
- water tunnel,I go backwards and try to pass trough the waterfalls,saving time.
- On level 4-1,I go down to the sea to take the letters,then take the
- first warp to level 4-4,take the warp instead of the barrel,and instead of going
- inside the huge viking ship,I go under it,make two soldiers with spears follow
- me,I park myself under the cage with the captive bird,They hit me,and from
- the agony jump Tiki touches the cage,the level ends and I don't have lost
- a life!
- Then I take the warp on level 5-1 and finish it normally.
- Then I pass normally levels 5-2,5-3,and on 5-4 I get myself a Laser UFO before
- facing the last boss.The UFO laser can take him down in 3-5 hits.
- That easy!
- As you can see,I don't even play rounds 2-2,2-3,2-4,3-1,3-2,3-3,4-2,4-3.
- I only play 12 rounds instead of 20.
-
- [4.2] How to EASILY finish the game.
- So,playing like Me isn't enough for you,huh?
- You wanna finish the game as easily as possible,right?
- Well,here is your chance to do it!
- My way IS fast (all my points are from the loop in round 1-4 and 2-1),
- but you can do it a bit faster.
- Take the warp on round 1-1 and so you skip levels 1-2 and 1-3.
- Pass normally 1-4 and on 2-1 go directly into the second warp,don't "loop".
- Then,proceed as I did,since it's the same thing from then on.This way you
- totally skip 10 levels,playing practically only half of the game!
-
- [4.3] Tricks to make some rounds easier.
-
- Round 3-4: The biggest danger in this round is the big water pipe you've got to
- swim in,and nearly risk drowning.Well,you can avoid it!
- Go in the place with the Waterfalls,and go near the one closest to the boss room.
- Get in the water (beware of the water mine that is there),and jump over it
- so two Cool Bobs will appear.Try to get one of their baloons but HANGING FROM
- YOUR HEAD,fly on the water stream over the room with the letters and frankies
- (which you should eliminate before doing that),let go the ballon (push down)
- and then quickly push your joystick right.You will get into the room just as if
- you had passed "normally" the level from the water pipe.
-
- Round 4-4: The Viking ship at the end of this level is a dangerous place to
- enter,in which even I will lose 2 or 3 lives minimum.
- Instead,you can do the following trick:
- Go under the ship,get two spear-wielding soldiers to follow you,precede them
- and get stuck in the place exactly below the bird in the cage,going down
- the ship full left and then up.Wait for the soldiers to appear below you and
- let them hit you.Tiki will jump from pain and he will touch the cage,ending
- the level.Don't worry,you won't lose a life,and you will have saved so many
- others by not going inside the ship.
-
-
- [4.4] Stories about the game/fans' section (Your help will be needed!)
-
- Ah,that's the NZS fans room in this Guide!
- Please,e-mail me your NZS story/fact/accident/etc. at the following address:
-
- toxico@speedy.gr
-
- ,and I'll include it here,in this Guide!
- That's YOUR section of the Guide,remember!
-
- Here are a couple of sample stories about NZS that really happened (to me),so
- you can understand what kind of stories I'm looking for.
-
- I was on level 3-2,swimming in the big water pipe (the one in which you can
- almost drown) before the end of the level and had the Turbo (speedup) powerup.
- Now,when I got out of the water,there was this place with the high "cliffs".
- I climbed on the first one normally,and Tiki dissappeared!
- I could still move,the screen would scroll accordingly,and my position was
- on the map,but Tiki was nowhere on the screen!I could "walk" over spikes,
- through enemy fire etc.,I got into the last room (following the map,of course)
- ,I "jumped" on the cage with the captive bird,but it wouldn't open!Obviously,
- all sprite collision had been defeated! Time passed,the Devil came,but he
- couldn't catch me,so came a second devil,and a third,and a fourth...until
- MORE THAN 10 Devils were on the screen,and all looking for me!
- I got bored,since I couldn't finish the level anymore,let alone the game,so
- I turned the machine off.
-
- A kid was in level 2-2,he was walking normally close to the ceiling of the first
- room of the level,he jumped up,and suddently,he got into a black round (with
- no background) with some enemies and some weird star blocks and some falling
- stars...After a while,the level regained blocks and background and he was on
- round 3-4!
- Well,he skipped 6 levels that way.Not bad,not bad...
- By the way,I recently examined the NZS roms,and one of the ROMS containing
- graphics data,had got some blocks with a star on them...so the previous
- fact was not a bug ??!
-
- I was on level 3-4 in a point where there was a Magician on a zeppelin,and I
- was afraid to approach,because I had no lives left (I wasn't a Champion yet),
- had only got bombs,the place was spikey and the Magician had spawned many flying
- Frankies,not exactly what I needed,and they had stocked up...
- Then,I saw the weirdest enemy in the game ever: a spikey red dragon,kinda like
- a Frankie,that HANGED from a GREEN Cool Bob baloon. I was able to see him for,
- say,5 seconds and then the game crashed and resetted.
- This enemy is found a lot often in other versions of the game,where it
- appears along with or instead of a Flying Frankie.Being it so,I decided to call
- this enemy a "Red Porcupine",since he was not spawned by an accidental
- sprite bug,as I first thought,but appears regularly on non-arcade versions of
- the game.In the arcade he just doesn't show up,he only did once!Why???
- And why did the machine crash after that? Mystery...
-
- [5.1] Future plans for enhancing the NZS WEB page.
-
- The Web page is now reality.
- It looks somehow plain,but it's straightforward and will save you a lot
- of pain and time looking for roms,etc.
- Sounds now include the C64 (courtesy of Dominic Holmes) and AMSTRAD CPC
- soundtrack,in STEREO or MONO.
- A lot of pictures can be seen as decoration,so why make a separate page?
- Unless you ask me,of course...
- The emulation section is the one I'm concentrationg on,because if you can
- play the game,what the hell do you need static pictures and single sounds?
- The emulation section has now got the Arcade,Spectrum,Commodore 64,ATARI ST,AMIGA,NES
- and PCE version of the game.
- It's your choice,actually,but the capabilities of your system may be determining.
-
- But,I'll need all the help I can get on that:
- If you are interested,please send me pictures of sprites,NZS logo,etc.,some
- samples (all from the arcade if possible,but I'll also do my job with Amiga,
- Atari ST,NES,CPC,and even Spectrum ones if necessary!).
- PLEASE,if you DO have a disk/tape image with NZS,then quickly,E-MAIL it to
- me,(at toxico@speedy.gr) and I'll do the rest! If you don't want me to
- also distribute the disk/tape images,don't worry.I won't do anything without
- your permission.I'll only distribute them if I get them myself,or if I am
- entitled to do so.
- I also need some info on the programmers of the original game (Who they are,etc.),
- and also on the programmers of the NZS conversions,so I can mention them on my
- page/guide.Same for ending messages...
- The programmers themselves are invited to contact me.
-
- [5.2] I have...and I need!
-
- All NZS fans are invited to help and contribute!
-
- I have:
-
- 1. All the good will and love to make a NZS web page and to enhance this guide.
- 2. Old paper notes with the game sprites,graphics,etc. (that's where the Guide
- is based on,almost completely!)
- 3. I've got the CPC,PCE,Spectrum,Commodore 64,ATARI ST,AMIGA,MEGADRIVE and NES
- version of NZS,as well as the ORIGINAL ROMS.
- 4. My first 486 based PC,my only computer I can do some serious work with!
- 5. A CGA PC-XT with 2 drives and 40MB hard disk ;-)
- 6. I've also got the PCE version of LIQUID KIDS (the only one avaiable).
- 7. Many good memories of the game.
-
- I need:
-
- 1. Game sounds (sampled sound effects,music,etc.),possibly in WAV format
- and WELL recorded,although I'll handle other formats and qualities...
- 2. The NZS game itself.Disk/tape images from ANY version (I want then ALL in
- this case,so everybody can get a version for their computer or emulator.
- That's fair,isn't it?).
- I already have the Spectrum,CPC,Commodore 64,NES,ATARI ST,AMIGA,PCE,MEGADRIVE
- and Arcade versions.So if you have ANY other version,please send it to me!
- You will be amply credited!
- The SMS version is the only one left.Come on...
- 3. Info on the programmers of ANY version of the game,and possibly their
- e-mail address.I'd also like them (the programmers) to contact me
- via e-mail.
- 4. More Info on secret rounds,especially on 4-2,4-3 and the unknown ones.
- Although I think that my info is complete...you never know.
- 5. Individual info for every game version,especially for the ones I haven't.
- 6. Info on how to perform the "Double Extend" trick correctly.
- 7. Info on how to use the ATARI ST disk supplied in my page...
-
- E-MAIL TO: toxico@speedy.gr
-
- I'm waiting!
-
- [5.3] NZS fans!
-
- Here is a list of people who have helped me or simply declare themselves
- keen NZS fans!
- ------------------------------------------------------------------------------
-
- Name: Nestis Koutsoudis
- email: SPECTRUM@XAN.FORTHNET.GR
- info: He is a SPECTRUM and NZS huge fan,and the first man to show interest to
- my NZS Guide!
-
- ------------------------------------------------------------------------------
-
- He is to supply me with the Spectrum version,which he keenly supports,
- although he had been a bit unwilling to hand it to me,so I found it myself,
- but he also sent it to me.Well,better late than never...
- He also gave me some more info on the Spectrum version.Some? I almost
- rewrote the whole conversion section! Some things he pointed out were correct,
- but some where,well,unconfirmed.Finally,I reviewed the Spectrum version by
- myself,making direct comparisons only with the CPC version (which is the best
- 8-bit home computer version,may I add.
- Anyway,in Spectrum we trust.
-
- Here is his last e-mail to me,about the Spectrum version.
- It is in Greeklish,e.g. Greek + English,Greek words with English chars.
- Don't worry,translation included ("Like that") :
-
- {
- Subject: TREXA KAI ALAKSE TON ZX ("GO AND CHANGE THE ZX!")
-
- Victor threxa kai alaxe ayta poy les gia tin ekdosi toy SPECTRUM giati den
- tha tin paris pote apo emena
- ("Victor,go and change what you say about the SPECTRUM version or you'll
- never get it from me!")
-
- first
- mono ston spectrum kai stin amiga to gameplay agizi to epipedo tou coin-op
- ("Only on the spectrum and amiga the gameplay is close to the coin-op level")
-
- second
- ta grafika toy spectrum itan akribos o source code to coin-op mono ta xromata
- elipan.(an o spectrum mporouse na exei se kathe pixel kai ena
- xroma.........DEN THA INTAN SPECTRUM alla mia gamati AMIGA TOY 1082..
- ("spectrum graphics were exactly from the coin-op source code (!!!),only the
- colors were missing.(if spectrum could have a color per pixel...IT WOULD
- NOT BE A SPECTRUM but a fuckin' 1082 AMIGA")
-
- third
- to soundtrack toy spectrum eine panomiotipo ton coin-op kai afto giati to AY
- ston
- spectrum vgazei kai gamo ta basa
- ("Spectrum's soundtrack is identical to the arcade and that's beacuse the
- AY on the spectrum has a great fuckin' bass sound")
-
-
- forth
- the worst version is for the atari
- (Well,you need no translation for that,but WHY is it the worst version?)
-
- please answer back
- sorry but I have to hurry.
- }
-
- Well,this speaks for itself!
-
- ------------------------------------------------------------------------------
- ------------------------------------------------------------------------------
-
- Name: Carl Chavez
- e-mail: foregone@nwlink.com
- info: he is the mantainer of the famous Bub and Bob page,and also linked to my
- page,pointed out Kiwi Kraze,GREAT TAITO fan (obviously!)
-
- ------------------------------------------------------------------------------
-
- The next great NZS fan is Carl Chavez,who mantains the famous Bub and Bob page,an excellent
- page for Bubble Bobble (and not only).
- He will eventually place my Guide on his page,and I will surely add a link to his page.
- I have tried to contact him several times before,and finally I succeeded.
- Hey Carl,sorry if I kinda rushed you.No offense,right?
-
- Here is the e-mail that (finally) brought us together:
-
-
- Speedy.net wrote: (that's me)
- >
- > Hey ,wanna a GOOD link for New Zealand Story?
- > Then,try this address: http://www.speedy.gr/users/victor/nzs/nzs.htm
- > You will find a HUGE (80K) and complete guide for NZS and some emulated
- > versions of the game.
- > Gee,I wish you would link me from your EXCELLENT page! ("did this sound insulting?")
-
-
- I detect some sarcasm here... ("really,I didn't intend to induce ANY kind of sarcasm.Sorry...")
- the reason why your NZS FAQ was not on my
- Web page is because I do not put documents from others on my page
- without permission, because I want to avoid any legal problems. (I've
- had problems with Web sites and copyright violations before, so I prefer
- to be careful.) Whenever I tried to contact you at toxico@speedy.gr or
- speedy@speedy.gr, the mail would bounce. (I'm hoping it's not going to
- bounce this time.) ("This time it didn't!")
- I did intend to put your FAQ there; I even left a
- (broken) link there for your FAQ. No hard feelings? ("Nope")
-
- Anyway, I'll gladly link to your page. I'm glad you have the time to
- build and maintain a New Zealand Story page because it really is a great
- game, and I don't have the time to continually maintain every page on my
- site. Of course, you can add me to your "NZS fan" list! ("Seems so,Carl!")
-
- You have an error in the emulators section: there is a Nintendo
- Famicom/NES version called "Kiwi Kraze". I have this cartridge, box, and
- manual, and can send you screenshots of the cartridge art (and box and
- manual if I find them). It has only four weapons and three vehicles, but
- it is still a better conversion than some of the others out there. Maybe
- there's a ROM image for the iNES emulator out there? I haven't found one
- yet, but you never know... ("but I did!")
- (This was indeed a very important info.I suspected of a NES version in older
- versions of the guide,but then I abbandoned the idea.But,Carl here confirms it.
- Well,guess we'll have to make some changes to my pages...)
-
- I was playing the PC Engine version last night and had loads of fun.
- I'm still not sure which version I like more: the PC Engine or Amiga
- version. The Amiga version has more features (like the tentacle creature
- in the water, and the UFO vehicle) than the PC Engine's, but the PC
- Engine's version is not copy-protected, has better control and screen
- scrolling, and has the whole song. What I didn't like about playing the
- PC Engine version yesterday is that I got all the way to 2-4 before I
- got a weapon besides an arrow (I finally got a laser)!
- ("ê know,I know.The PC Engine version,while graphically stunning,fast,etc. has
- got a lot of missing things.That's true.And very stupid,too!I now mention that
- in my Guide.")
-
- I bought Bubble Memories (1996 version of Bubble Bobble), so now that I
- have a game cabinet I'm also going to hunt for a New Zealand Story game
- board. I saw an NZS board advertised on a Web site for $50.00, but
- someone had already purchased it. ("Dammit!")
-
- Well,this was Carl Chavez,NZS,Bubble Bobble etc. freak.
- Go Carl,GO!
-
- ------------------------------------------------------------------------------
- ------------------------------------------------------------------------------
-
- Name: Alan Pope
- e-mail(2): arpope@cix.compulink.co.uk AND Alan_Pope@DTTI.co.uk
- info: He is the author of the most important emulation project up to our days
- (even more important than Sparcade!) and supplier of the ATARI ST and AMIGA
- versions.
- Read on,read on...
-
- ------------------------------------------------------------------------------
-
- AND,the HUGEST NZS fan on earth is : Alan Pope! (arpope@cix.compulink.co.uk)
- He IS the hugest because he has so far done much more than any of us (even more
- from me and my page) for bringing NZS back to LIFE: he is developing (hold on...)
- a NZS ARCADE (Whoah!) emulator!
- I was overjoyed when I contacted him for the first time,and even more when I
- received his reply!Here is what followed:
-
- {
- Subject: Re: Will you help me?
-
- In-Reply-To: <199706191547.NAA00343@speedy.speedy.gr>
- > I have got a New Zealand Story Web page.
- > It has got a HUGE guide (90K),some versions of the game (Spectrum and
- > PC-ENGINE
- > for now),sound,pics,etc.
- I think I may have a couple of other versions kicking around - I can dig
- them out and mail them to you if you like..
-
- > I would like to have the ROMs to put them on my page.
- > If you do send them to me (toxico@speedy.gr) I will credit you and
- > also advertise you on my page and Guide.
- They're in the incoming directory on ftp.tant.com...
-
- > I am the Hugest NZS fan on earth,and I was happy to learn about your
- > emulator project.
- :)
-
- > Pass by my page (http://www.speedy.gr/users/victor/nzs/nzs.html) and
- > tell
- > me
- > what you think,OK?
- > Bye!
- The server appears to be down! Is there a problem..
- }
-
- As you can see,he replied immediatelly,in a friendly manner and much willing
- to contribute to my page.
- If you haven't understood,he also pointed me where the NZS ROMS reside.
- It seems to be a dead link,though.
- I finally managed to connect there,and so here they are..avaiable on my page!
- When his emu is out,my page will be here to support it.
-
- "YOU SHOULD KNOW WELL
- THE STORY AFTER THIS.
- BECAUSE YOU WOULD MAKE
- THE STORY AFTER THIS
- BY YOURSELF..."
-
- TAITO,1988
-
- "Doesn't this apply to Al?"
-
- Victor,1997
-
- ------------------------------------------------------------------------------
- ------------------------------------------------------------------------------
-
- Name: Mighty Red
- e-mail: MghtyRed@aol.com
- info: He used to play NZS ADDICTIVLY!
-
- ------------------------------------------------------------------------------
-
- This guy is one of the ones that e-mailed me while on was on vacation
- (from 6/8/1997 to 25/8/1997).It is very nice to receive congratulations
- and notalgic letters from deprived players...
- See for yourself:
-
- {
- Subject: NZS
-
- Thank You!!!
-
-
- I had totally forgotten about this great game! I used to play it
- ADDICTIVLY!!!
-
- It sat next to bubble bobble in the arcade a long time before I tried it,
- but once I did I was hooked.... nice to know there may be a way to play it
- again!
- }
-
- Well,dear Mighty Red,there are many ways to play it again.It sounds strange to
- me that you left it untried for a long time.I suppose you have regretted it
- now,eh? Especially if you have never finished it.
- That's not bad: even after the 40 or so times I've finished it,I always
- played it with the same addiction and I would still do...
- My secret dream is to enter an arcade room with a NZS machine nobody plays
- with (because the game is "old" and "kids stuff",or more appropriately it's
- too hard for them) and the rest of the room is filled with "modern" games:
- the usual 3D racers,shooters and fighters,(which last no longer than a few
- minutes,even if you are good enough to finish them but everyone plays with
- them).
- Then I would play NZS with ONE coin for HOURS (thanks to my trick) until
- they started to wonder who the hell am I and then finish it in front of their
- astonished eyes with great ease (and a great score,too!).NZS really has great
- play value for it's money,eh eh eh...
- Well,I hope you find a good computer/emulator combo to play NZS on your
- computer again!
- As I told you,depening on the power of your computer and the emulators at your
- disposal,you will be able to play this or that version more or less decently.
- For the 486 DX/50 you say you have...I'd recommend the C64,Spectrum,AMSTRAD CPC
- and NES ones (already avaiable) and the SEGA MASTER SYSTEM one (when and IF
- ever avaiable).
- Of course,nothing and nobody stops you from using -say- the PCE or Megadrive
- versions with your 486DX/50,but due to the nature of those systems,emulation
- will never be fast enough for a 486 DX/50,like yours.
- If you can tollerate some frame skipping however,the PCE version will give you
- over 20 (out of 60) fps with your 486 DX/50,and the Mega drive version about
- 10-12 fps,with Genecyst.
- Imagine,I use my poor old 486 DX/40 to play both versions,and I'm very happy,
- although I keep dreaming of the day I will buy me an up-to-date machine that
- will have no problem emulating EVERYTHING...
- If you already/still have (or a friend of yours has) some other kind of computer,
- say,an AMIGA (which has a very good version) or an ATARI ST,or even a Spectrum,
- you will be able to use the downloads on the real machines,and forget all
- emulation crap...
-
- ------------------------------------------------------------------------------
- ------------------------------------------------------------------------------
-
- Name: Richard Bush
- e-mail: rbush@firenet.net
- info: He offered to contribute the Genesis/Megadrive version of NZS.
- His page is at http://www.geocities.com/TimesSquare/Castle/6195/
- Visit him!
-
- ------------------------------------------------------------------------------
-
- There is his e-mail to me:
-
- {
- Subject: NewZealandStory
-
- Hi, I love this game (and all taito games...)
- and your page is really nice. Anyway, I have the
- ROM for the Megadrive/genesis version of NZS.
- Let me know if you want it and I'll mail it
- to you :)
-
- ,-Richard Bush [J3d!]--------------------------------------.
- | ICQ: 2365132 |
- |Email: rbush@firenet.net |
- | WWW: http://www.geocities.com/TimesSquare/Castle/6195/ |
- `----------------------------------------------------------'
- }
-
- You can guess what my answer was...YES!!!
- It's thanks to people like him that this page and this Guide grew bigger.
- Half the ROM images I freely offer on my page are contributions or indications
- from many good people (which obviously like NZS a lot!).
- Now,thanks to Richie,we have the * FANTASTIC * MegaDrive version avaiable
- for everyone.Thank you Richie!!!
-
- ------------------------------------------------------------------------------
- ------------------------------------------------------------------------------
-
- Name: Dominic Holmes
- e-mail: dominic@pavilion.co.uk
- info: He indicated me where I can find some interesting NZS stuff,including
- the C64 version in .
- D64 format.
- He is also involved in co-writing a Rainbow Islands FAQ with Carl Chavez,if
- I am not wrong.
-
- ------------------------------------------------------------------------------
- {
- Subject: C64 NZS D64 File and NZS C64 music.
-
-
- Hello
-
- I have found a copy of the C64 version of The New Zealand Story in D64
- format at the Arnold FTP site.
-
- ftp://arnold.hiof.no/games/n/nz_story.zip
-
- I have tested it with the C64 emulator CCS64 v1.06 and it seems to work
- fine.
-
- I have attached the C64 music to The New Zealand Story (5K) to this
- mail. It was obtained from the High Voltage SID Collection and can be
- played with SIDPlay. I also have the loading music for TNZS of the C64
- in the same format if you are interested.
-
- http://www.geocities.com/SiliconValley/Lakes/5147/ Sidplay homepage
- http://www.student.nada.kth.se/~d93-alo/c64/spw/ Sidplay for Windows
- http://www.dhp.com/~shark/c64music/ High Voltage SID Collection
-
- Your link to SBSCOPE 3.0 does not seem to work. (File not found).
-
- I think the TNZS FAQ is great, keep it up!
- --
-
- /* Dom */
- }
-
- Many thanks go Dom(inic) for his contributions (and his compliments,of course!)
- I am sorry about the link.You can try to substitute the capital letters in
- the file name with small ones,for now (my server mantainer insists to store
- everything with small letters,but my (still) DOS-based machine only knows how to
- write capital-letter files,and so if I forget to rename them when FTPing to the
- server...here is what happens!
- I will fix it and will e-mail it to you...hoping it doesn't bounce,of course!
-