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- From: "J. Winkler" <jonwnklr@u.washington.edu>
- Date: Mon, 30 Mar 1998 13:34:06 -0800
- *****************************
-
-
- ---------------------------------------------------------
- | Bushido Blade 2 Movelist ver 0.1 |
- | |
- | author: The Original Jon (jwinkler@venus.digipen.edu) |
- ---------------------------------------------------------
-
- Table of contents:
- 1: Intro & Version History
- 2: Key
- 3: General Moves
- 4: Parry system
- 5: Claymore
- 6: Katana
- 7: Naginata
- 8: Ninja-to
- 9: Nodachi
- 10: Spear
- 11: Hand Gun
- 12: Rifle
- 13: Character-specific Moves
- 14: Still need...
- 15: Credits
-
-
- -----------------------------------------------------1
- INTRO & VERSION HISTORY
-
- Personally, I feel that BB2 is a great game, but it's almost nothing like
- the original Bushido Blade. There are definitely less moves per character
- from what I've seen. Nonetheless, I will try to have a full movelist for it
- by around mid-to-late April. The names of the moves are just descriptive,
- so if there are any official names for these moves, let me know. One more
- thing: this is my first serious attempt at a FAQ, so if anyone wants to use
- any of the information here in another FAQ or guide please give me some
- credit, OK? :)
-
- ver 0.1: First run. Only the general moves and katana moves are up.
-
-
- -----------------------------------------------------2
- KEY
-
- O = horizontal attack
- X = vertical attack
- f = forward
- b = back
- d = down
- u = up
- [a],[b] = [a] then [b] (ex: f,f)
- [a]+[b] = [a] and [b] at the same time (ex: f+R2)
-
- In the stance order section:
-
- <Character> - [Starting stance], [next stance], [last stance]
- ...where [Starting stance] is the stance he/she starts a match in, and [next
- stance] is the stance you get when you change stance. When you change from
- the [last stance], you get the [Starting stance] again.
-
-
- -----------------------------------------------------3
- GENERAL MOVES
-
- O - horizontal attack
- X - vertical attack
- Square - change stance
- R1 - hop (taunt for gun-users)
- R2 - duck
- During duck, O - throw sub-weapon
- During duck, X - throw dirt
- L1 - run
- During run, O - attack
- During run, X - attack
- L2 + R1/R2 - camera zoom in/out (1st-person mode only)
- Select - surrender (re-load gun)
- f,f - step forward
- b,b - step back
- u,u - step to background
- d,d - step to foreground
- R2,R1 - jump
- After jump, O - stab
- After jump, X - spinning attack
- (Gun users can't attack after a jump)
-
- When knocked down:
-
- f - get up
- f + O/X - wake-up attack
- b - roll back
- b + O/X - roll back, attack
- u - roll to background
- d - roll to foreground
-
-
- -----------------------------------------------------4
- PARRY SYSTEM
-
-
- -----------------------------------------------------5
- CLAYMORE
-
-
- -----------------------------------------------------6
- KATANA
-
-
- Stance order:
- -------------
- Kannuki - High, Forward, Back
- Mikado - Back, High, Forward
- Tatsumi - High, Back, Two-Sword
- Utsusemi - Back, Two-Sword, High
- Hotarubi - Forward, Back, High
- Matsumushi - Forward, Two-Sword, High
- Suminagashi - High, Forward, Back
- Nightstalker - Back, High, Forward
- Sazanka - Back, High, Forward
- Hokkyuko - High, Forward, Back
- Gengoro - High, Forward, Iai
- Kaun - Forward, Back, Iai
- Joe - Back, High, Forward
- Chihiro - Back, High, Forward
- Isohachi - Forward, Back, High
- Utamaru - High, Forward, Back
- Hongo - Forward, Back, High
- Tony - Forward, Iai, High
- Highwayman - High, Forward, Back
- Katze - High, Forward, Back
-
-
- Forward Stance:
- ---------------
- f + O - lunging overhead strike
- f, f + O - thrust stab
- f + X - lunging vertical strike
- f, f + X - low strike
- f + R2, O - stab
- f + R2, X - low slash
- O, X, O
- X, X, X
-
-
- Back Stance:
- ------------
- O - quick strike
- f + O - lunging quick slash
- f + X - lunging upward swing
- f + R2, O - stab
- f + R2, X - low slash
- X, X, O
- X, O, X
- X, O, O
-
-
- High Stance:
- ------------
- f + O - lunging quick strike
- f, f + O - lunging overhead strike
- f + X - lunging vertical swing
- f, f + X - lunging vertical strike
- f + R2, O - stab
- f + R2, X - low slash
- O, X, b, O
- O, X, X
- X, X, O
-
-
- Two-sword Stance:
- -----------------
- O, X, X
- O, X, O
- X, O, O
- X, O, X
- X, X, O
- X, X, b, X
- X, X, f, X
-
-
- Iai Stance:
- -----------
- NOTE: Characters cannot crouch or hop when in Iai Stance.
-
- O - Iai horizontal slash
- X - Iai vertical strike
- f + O* - lunging horizontal slash
- f + V* - lunging low slash
- b + V - Iai low slash
- f, f + O - Iai lunging horizontal slash
- f, f + X - Iai lunging straight slash
-
-
- Special attacks:
- ----------------
- High or Back Stance:
- b, f + O, O, X, O, X, O - flash strike combo (Tatsumi, Utsusemi)
- f, b + O, X - dodge strike (Tatsumi, Utsusemi, Matsumushi)
- f, b + X - dashing sideswipe (Tatsumi, Utsusemi, Matsumushi)
- f + R2, X - skyward strike (Mikado, Tatsumi, Nightstalker)
- f + R2, O - overhand swing (Tatsumi, Utsusemi, Nightstalker)
- b + X - ducking forward lunge (Gengoro, Isohachi)
- f, b + O - overhead strike, spinning strike (Isohachi)
- f, b + X - sideswipe, spinning strike (Gengoro, Kaun, Joe, Tony)
- b + O, X - Iai strike (Gengoro, Kaun, Joe)
- b + O, O - Iai double-strike (Gengoro, Kaun, Joe)
- b, f + O - rolling stab (Kaun, Tony)
- b, f + X - running strike, back roll (Tony)
- f + R2, X - backflip slash (Kaun, Joe)
-
- High Stance:
- (close) b + X - neck snap (Kannuki, Utsusemi, Hongo)
-
- Back Stance:
- (close) b + X - gut kick, slash (Kannuki, Utsusemi, Hongo)
-
- Two-sword Stance:
- b + X - 100 stabs (Utsusemi)
-
- Iai Stance:
- f, b + X - Iai horizontal slash (Gengoro, Tony)
-
-
- -----------------------------------------------------7
- NAGINATA:
-
-
- -----------------------------------------------------8
- NINJA-TO:
-
-
- -----------------------------------------------------9
- NODACHI:
-
-
- -----------------------------------------------------10
- SPEAR:
-
-
- -----------------------------------------------------11
- HAND GUN:
-
-
- -----------------------------------------------------12
- RIFLE:
-
-
- -----------------------------------------------------13
- CHARACTER-SPECIFIC MOVES:
-
-
- -----------------------------------------------------14
- STILL NEED:
-
-
- Hehe, I don't need anything... nope... :)
- Anyway, I could use a concrete explanation of the parry system, and any moves
- I might have missed so far. Some tips for FAQ-writing would be appreciated
- too.
-
-
- -----------------------------------------------------15
- CREDITS:
-
- PSM - for the character names
- Square/Lightweight - for making this silly game. Thanks guys!
-
-
- If you have any questions, comments, or additions, email me at:
- jwinkler@venus.digipen.edu.
-
- |^^\ *---------------------------------* |^^\
- | | | The Original Jon | | |
- /^^|__/ | jonwnklr@u.washington.edu | /^^|__/
- | | | jwinkler@venus.digipen.edu | | |
- \__| *---------------------------------* \__|
- Digipen Institute of Technology
-
- "Study! Study! Study! Study! Study! Study! Study! Study!"
- -Kintaro Oe, 25 years old
-
-
-
-