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Venom.txt
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1998-05-27
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Evil Venom's guide to the symbiotes
version 2.0!:
What's new!:
-Redone Venom's strategy guide! I'm starting on RV's!
Intro:
Like it or not, Capcom decided to put both Symbi
otes in the game, due to popular demmand. Sadly, it's
quite hard to find decent/good Venom/Carnage users nowadays
(in my arcades, almost everbody suck with Venom/Carnage!)
So, I've decided to step up and give ya a basic strat.
guide on both dudes. Note: This FAQ assumes that you know
basic gameplay engine. SO QUIT ASKING ME HOW TO DO A 2-IN-1!
If you don't, go back Mig's page and look for it yerself!
Legends and def.
O (1) (2) (3)
I (4) (5) (6)
1 =jp
2 =sp
3 =fp
4 =sk
5 =fk
6 =rk
s =standing
c =crouching
j =jumping
sj =super jumpin'
d =dashing
a =can be done in the air
Now on to the strats!
Venom
launcher: ssp
ground chains: Punch to Kick
Jump in chains: Punch to kick
SJ chains: zigzag
movelist:
Lunge Bite: sfp or cfp
Not a special move.....but it's one of Venom's best moves! Lacks
recovery time. Reaches almost the whole screen. And if it connects, it
knocks them off their feet! Useful for playing keep away, countering missed
supers or if timed correctly, keeping dashers away from your face! You can
even chain the crouching version after a Venom Web if you're close and fast
enough!
venom fang (a): d,df,f+p
Great for countering fireball pests! Just use the correct punch button
and you'll nail them in their stun! Also great for "traveling" if you're
opponent plans to nail you with a jump-in. If timed correctly, the Fierce
version can also be a good defense against kangaroos. This move has noooooo
lag time...unless if it misses! So use the corrct button to avoid those
nasty counters!
venom bite: d,df,f+k
Venom sends his Symbiote to the ground to nail his opponent, similar
like the ground wave of Hulk, only if you use the wrong button, it won't
nail the opponent (it travels too far!). Use the wrong button, and you'll
eat 2 Venom Webs and a Senretsu Kyaku before you can even say "ooops!"!! I
dunno.....I don't use this move very much! I mean, how on earth can you nail
you opponent with this move!? Anyways, the short version seems to combo well
in a ground chain and also a great defense for jump in-ers.
Web slam: f,df,d,db,b+p
A cool move! Venom shoots out a webbing and slams them on the ground,
2-4 times! It's lack of recovery time makes it a good move to pull out every
now and then! What's better, it comes out faster than Spiderman's web throw,
and it does more damage! Kewl! You must not be tooo far, or else it'll just
nail them, without slamming 'em. If you do catch them though, wiggle the
joystick and ram on the buttons to get up to 4 additional slams. Jab has him
shoot straight, strong goes 45 degrees up, and fierce straight up!
Supers:
Venom Web: d,df,f+3p
Awright! My fave super in the game! It puts the wimpy Weapon X to
shame, only rivaled by Chun Li's air demon in terms of flashiness and
damage! Venom shines a bit, jumps to the middle of the screen and releases a
big web that coovers the entire screen. If you're opponent is hit, he'll
wrap 'em , and then combo the hell out of him, ending in a Venom Fang, doing
tremendous damage!! Oh, if timed right, you can OTG them with a cfp! It
doesn't hurt to throw this now and then, 'coz it lacks recovery time! Still,
best used:
-after a GOOD helper attack (e.g., Sentinel, Psylocke, Juggernaut, US
Agent, Shadow, Ton Pooh I guess, Colossus)
-countering missed supers
-punishing sissy fireballers
Death Bite: d,df,f+3k
Venom screams "HAHAHA!", and then sends his Symbiote to the ground and
"surfs" the opponent for a good ride! Combos off his srk I am told and the
damage is just insane! Even if blocked, you'll do insanne chipping damage!
This is one of the greatest chippers, rivaled by Onslaught's supers! If
their down to a few pixels, it's time for a DEATHBITE! HAHAHA! DIE
SPIERMAN!....oh, watch out for the recovery time!
General Strategy:
-This guy ain't no jet. He's a hovertank!..:)
-Use his dash to duck fireballs...I have yet to test it on Ryu's!
-His punch throw can perfectly setup any of his
aircombos! Just ram on the sp as soon as he webs em!
-He's tough and strong! Think of a Hulk with no super armor...with a
symbiote!
-Don't rely on his ground combos! They have a weird chain!
-Time his Venom fang to nail fireballers in their stun!
-His fp, air or ground, has high hitting priority! It will beat all or
at least trade hits with his enemies.
-His srk is also a good air-defense. So is his fierce Venom Fang.
-He is also one of the best characters! He can play keep away, or
kick-your-butt-till-it-hurts-and-I'll-give-it-to-you style! You make the
choice!
-If your opponent's team are down to a few pixels, and you have a
super level or two, think! If you're opponent plans to just sit
there, Death bite him! The chipping damage is just insane! If he
tags, block the attack and do a Venom Web!
-As mentioned earlier, be relentless with those jfps and Punch throws!
-If you wish to play defensive, just stay in one spot.Srk keeps jumper
away, sfps/cfps/sfks keep dashers away, and Venom Web does great for
missed supers.
-Those kewl to tha max Venom Fangs! Anytime, anywhere! If someboody
does an unfinished AC, punish with a jab VF! When things are getting
ugly, jump back...they tend to follow you..then do a jab/string Venom
Fang..you'll be right back! If a fireballer is near you, jab/strong
VF them! If they are far away, use the Fierce VF! Fierce VF them too
for a missed super! Use your imagination!
Hunters:
Capcom -this guy has all the moves which can keep poor 'ol Venom away.
If Venom does get close though, his air-throw priority beats his!
Gambit -his fp's are a pain
Venom -if he does his stuff first, you're dead for sure!
To beat:
Wolverine -this poor sucker always has to go up close for a good
fight, where Venom is better at! Just do your thing and you'll come up on
top! Watch out for his supers! If he does miss a super, make him pay with
your own! Although I'd recommend Venom Web. Does Good damage. Looks good. :)
Be relentless with those jfps!
Spiderman -pretty much the same with Wolvie, only with web balls
or two! Watch out for those jrks' though....if you play defensively, you'll
win...if you play offensivelly, you still win...take a pick...
Hulk -you're faster. You're better. His fp is not match for
yours! Do I have to tell you more?
Chun Li -tsk!tsk! She's such a cinch to me. I still have to tell
you how to beat her? Just watch her launcher and stay defensive.She really
has a poor jump in. If she does a jump in, bitch her with srk/well timed
Fierce Venom Fang. She dashes? Snap her with sfp/cfp/a well timed jab Venom
Fang.
Carnage(?)- if you can't beat Carnage, I have every right to say
that you suck with Venom! HE'S A COMPLETE WUSS! JUST GO OUT
THERE AND KICK HIS BUTT!
Jin - are you making me laugh!?
Ryu - they are always asking..Hadoken!? Hadoken!? Answer back
with Venom Fang! Venom Web! If they switch to Crazy Ryu (Ken), corner them!
Don't let up! And when you see a crouching Crazy Ryu, walk up and throw! Or
go for a jumping Venom Fang. If they switch to Evil Ryu, they're asking for
suicide....fireball lag time like normal Ryu, and a health of a
granny.....just give them what they want!
CapCom - there are two words why CapCom can be a pain to your
ass.....Captain Corridor. Simply fake a jump in...chances are, they'll do
the CapCorr (believe me....I'm a CC user myself, and I do this!..but don't
tell any Venoom players!)..if they don't, they're dumb...if they do, do a
jab VF to snap them as you land! Otherwise, against CF happy guys, jump and
do a strong/Fierce VF to snap them.......against the coommando happy guys,
Death Bites keep them away...otherwise, just kick his butt with throws!
Strider Hiryu - Hmmmmmmm.....watch out for the Ourborus and
Legion....other wise, nail him first with those jfps...he takes hits like a
sissy, so he should be dead in no time!
Megaman - hehehehehehehehhehehehehehehehheheheheheheheheh!
Morrigan - to take care of this slut, VF if she's doing those
fireballs! She takes hits like a wimp.....she should be kept away from
screwing your ass with the Eternal Slumber! You\ll encounter those numerous
Air fireballers...simply air VF! Easy!
Gambit - ooooooooh boy! His fps are a pure pain......but your
throws are alsoo a puuuuuuuure pain! Do you throws!
CapA - same with Gambit...only you can also go offensive with
him!
War Machine - Dominate the air! VF's are useless against his
cannons...but he's a wuss if you corner him with consistent
jfps...oh watch out for his launcher->WD combo!
The best team mates:
Zangief -cool dfab animation! Good power team!
Hulk -the ultimate power team!
Carnage -Good team! Carnage wears them down, while Venom moves in for
the kill. Or is it the other way around? Also awesome crossover/Two-on-one
supers! Doesn't it also make you tingle inside that two symbiotes, side-by-
side kicking Wolverine and Spiderman's asses all over?
Chun Li -this is my bread and butter! Venom has the raw power, Chun Li
has the speed and finesse.
Anna Williams -THE BEST!!! Anna does her linker from Tek.....oops!
Wrong FAQ! Sorry! Hehehe!
War Machine -Good tactic switch up! He can also help in getting rid of
those pesky fireballers and cheapos as well.
Jin Saotome -Same with Hulk, only better!
Shadow lady -same as War Machine, only better!
Roll -also one of the best! See my 2-on-1 combos for details!...also
good tactic switch up, and also a great confusion for inexperienced
players (Roll is an itsy bitsy spider, while Venom is the big bad
wulf!)
The worst teammates:
Ryu -danmit! They don't compliment each other! Venom relies on a fast,
tough and reliable backup! Somehow, I don't find these in Ryu!
Wolverine -makes the game boring. And if the game is boring, you won't
play the game anymore! Only faggots pick him if you're that desperate
to win! That's what I hate about him! He's a "desperation"
character!......if your feeble excuse is speed backup, pick Chun Li!
She's megatons better, if you have the brains and guts!
Thing -heck, just pick Chun Li/Carnage if you want strong fast combos!
Thing's wimpier than Carnage!(Though not wussier!)
Strider Hiryu -you'll quickly get bored of the game if you pick a
WS (Wolverine/STrider) character as a teammate....
Onslaught strategy
First form
As soon as the fight begins, get up close and smack him with a
Fierce Venom Fang. Chances are, you'll end up behind him while he's doing a
super (usually, the Mega Optic Blast). Sic in a helper, preferably,
Sentinel, Juggernaut, Psylocke ('coz they do multiple hits and do good
damage!) or Magneto ('coz if he's hit by the EM disruptor, he'll freeze for
a while. Now, while your helper is nailing him, you can go happy by ramming
those sfps or cfps, or you could just do a Death Bite, just be careful with
the Death Bite 'coz Onslaught is likely to counter attack when you're done.
Now, when you and your helper are done nailing him, block whatever attack
he'll give you, and counter with a Fierce Venom Fang and repeat the process.
You can do whatever you want with him, just don't get nailed by those Hyper
Gravs! They're unblockably, so forget about blocking. Just avoid them 'coz
the hyper-gravs actually have some sort of lag time.
Too complicated? It basically goes like this: Block/Avoid, Fierce
Venom Fang, Helper Attack, sfp/cfp/Death Bite, repeat.
Best Helpers:
Magneto-he sorta freezes Onslaught if he nails him
Sentinel-if you screw up and eat super, Sentinel will lessen 60% of
the damage you will get.
Second form
Just whack his big ugly mutherfukin face with those jrks. If he touches the
ground, Death Bite with care. Again, don't get nailed by those hyper gravs,
'coz the damage he is capable of doing is worse than what his first form can
do. Again, too complicated to you? Here's a pattern: Block/Avoid, jrks,
repeat.
Best helpers:
Magneto-Same as above
Sentinel-if Onslaught reaches your level but in "jumping" range,
Sentinel is big enough to nail him, unlike Colossus/Psylocke.
Michelle Heart-she actually goes where Onslaught goes. Just call her
when you feel too lazy to do sjrks.
Ground combos:
1) jfp, sfp or cfp
2) Helper attack, Venom Web
3) Helper attack, Venom Web, dcfp (OTG)
4) Any combo that ends with a Venom Web, dcfp or dcrk(both OTG if
timed right)
5) jfp, srk, Deathbite or Team Super
Air combos:
1) jfp, ssp, sjjp, sjsp, sjfp
2) fierce throw, ssp, sjjp, sjsp, sjfp
3) jfp, ssp, sjjp, sjsk, sjsp, sjfk, Fierce Venom Fang
4) Fierce throw, ssp, sjjp, sjsk, sjsp, sjfk, Fierce Venom Fang
*5) Fierce throw, ssp, sjjp, sjsk, sjsp, Strong-airthrow!
*My favourite!
6) jfp, ssp, sjjp, sjsk, sjsp, strong airthrow
7) Fierce throw, ssp, sjjp, sjsk, sjsp, sjfk, sjrk, Fierce Venom Fang
*The Venom Fang MAY not connect if done in the corner! Still
useful for suprise
Theoretical Combos:( I need verif on the ff.!)
1) In the corner, Fierce throw, ssp, sjjp, sjsk, sjsp, Strong-Air
throw, Helper Attack (preferably, a charging one like Sentinel or Psylocke),
Venom Web, cfp(OTG).
2) Fierce throw, sfk, Deathbite/Team Super
****Cheap combos: I got this one from GPOW!
"Hey gouki...
got some combos and CHEAP strategies for Venom players.
Launch them into the air (MP);
against middle size to big size characters, do LP, LK, MP, HK. Against small
size characters, exclude the MP. The HK should do 3 hits, which add to a
total of 7 hits. You'll definitely land first, and from here u can choose to
do____
A) a MP again to launch them. Works against those who tries to counter
attack.
B) dash behind them, and psych them out with whatever u have, or do a low
LK, and then throw them. Cheesy, rite? Then u can launch them with MP
again..." ****
Two-on-one mode combos: Just do the motion, then:
1) With Carnage as a teammate, Venom Web, Venom Web, Venom Web, Venom
Web, Venom Web.......repeat until satisfied!
*one evil combo! Just make sure they don't do it at the same
time, or else the combo will fail 'coz they'll both finish at the same time!
A good way to do this is to immediately motion the Venom Web as soon as
Carnage comes in.....70:30 chance, Venom will Venom Web first, while Carnage
recovers from his taunt, he can do a follow up Venom Web. Another good way,
is to position one at the other side, and then......Venom Web away!
2) With Carnage as a teammate, position one opposite the opponent,
Death Bite, Death Bite, Death Bite, Death Bite, Death
Bite......repeat until you get bored!
*Oh boy! it's best to do this when they are a few pixels left!
3) With Roll as the teammate, both of you do your d,df,f+3p supers.
If:
1) It connects:
Reapeat!
2) If it doesn't:
While ROll is still Hyper Rolling, position Venom to the other
side and do whatever you want!
Carnage
code: do this with out stopping!
highlight Chunli, r,dx4, l, ux4, rx2, dx2, lx2, dx2,rx2,ux4, lx2,
u(his box appears), any button.
Launcher: sfp
Chains: All of his chains are zigzag, execpt for his air series, which is
stronger.
movelist:
Venom Lunge (a): d,df,f+p or cfp(ground only!)
He does Venom's Lunge bite, only it does more damage, moves faster,
hits multiple times and does good chipping damage! The air version has him
diving like Akuma's dive kick in MSF.
Venom Combustion: d,df,f+k
Instead of doing a normal Venom Bite, his Symbiote comes out wildly,
acting like Necro (from SF32IGA)'s shocker move! Great anti air technique.
Web throw: same as Venom's
Supers: Same as Venom's.......
General strategy:
Unlike his regular counterpart, Carnage takes hits worse than my
granny! One/Two Venom Webs can kill him! Anyways, there are other advantages
he has:
1) He's on permament berserker rage...quite obvious...
2) Is it me or the machine? Anyways, his Venom Web seems stronger than
Venom's. I tested this with both dudes and compared the damage done:
(target: Chun Li)
Carnage: 50% damage
Venom: 40% damage
3) And definitely DON'T TURTLE! Always be on the offensive and don't give
'em a chance to counter attack! Or else, you're good as dead.....
Easy prey:
Jin -all his moves leave him WIDE open. COUNTER ATTACK!
Hulk -hehe!, just dial him! And DON'T get hit!
Wolverine -hehehe! You're faster! Be relentless! Don't let up! If he screws
up, make him pay for his mistake! If he does the Berserker rage though,
SWITCH OUT! He's tougher than you are in this mode!
Spiderman -pretty much the same with Wolverine, just watch out for web balls
and max spiders. In other words, don't get hit!
Hunter, guys who can whup your ass and give it to you:
Chun Li -her throw range, impenetrable launcher, painful-to-the-ass super
combos explain them all! To remedy this, throw her first, and do your
aircombos. Don't forget your helper! Although I did this tactic against
Chun, I still do have difficulty facing her, The easier way, is
to........switch out!
Venom -the guy whom Carnage ripped off. Hell, he can wupp
Wolverine/Spiderman's asses all day, anytime......what more with wimpy
Carnage? I won't even recommend fighting Venom at all! Just switch out!
Provided, he didn't kill your partner. If he did,...byebye!!!!
Cap. Com. -do I still need to explain why?
Partners in crime -the best teammates!
Chun Li -fast. deadly. Tough! If you feel that Wolverine is too much for
Carnage, switch to Chun li. He'll wimper like the animal he is!
Venom -it doesn't hurt to have the "original" Venom as a partner. Besides,
he's a "Hulk with no super armor"! Switch to him if you feel Carnage is
wimpering...:) Awesome team/two-on-one supers too!
Hulk -Same with Venom. Although I'll pick Venom over Hulk anytime of the
day!
Jin Saotome -Same as Hulk, although a little better, I guess....
Worst teammates
-same with Venom, plus......
Zangief -No! You won't be as effective as Venom/Zangief. Both of these
guys are wusses in taking damage!
Onslaught Strategy
First form
Well. From what I know after playing against him, you must
always be dashing in front of him, so whenever he does the Mega Optic Blast,
you can safely duch the beam and pummel him with jp-sps repeatedly...Take
note that you must ALWAYS be right in front of him to safely duck the
beam...toher wise, you'll take block damage 'coz he's big. And don't forget
your helpers!....a safer way still, is to switch out and let regular Venom
do the dirty trick....
Second form
Ah.....piece of cake! Suprisingly, the almighty Onslaught is no
match for...a wimp!? Anyways, he moves faster than Venom so you can safely
avoid all those moves he gives you and slap his ugly face with jrks, since
they sorta hit more and do more damage.
Best helpers: (both forms) Same as Venom's.
Combos:
Ground combos
1) jrk, crk
2) dsjp, dssk, dssp, dsfk, crk
3) Helper Attack, Venom Web
4) dsjp, ssk, ssp, sfk, srk, Death Bite/Team Super
5) Any combo that ends with a Venom Web, dcrk(OTG)
6) Fierce throw, srk, Death Bite/Team Super
*Ohhhhh...this is just soooooooo painful!
Air combos:
1) jrk, sfp, sjjp, sjsp, sjfp
2) DSJP, SSK, SSP, SFK, SFP, SJJP, SJSK, SJSP, SJFK, SJFP, SJRK,
Fierce Venom dive (d,df,f+p).
3) Fierce throw, SSP, SFK, SFP, SJJP, SJSK, SJSP, SJFK, SJFP, SJRK
4) fierce throw, ssp, sfk, sfp, sjjp, sjsk, sjsp, Strong-air throw
****Cheap combos!
Fierce throw, sjp, ssk, ssp, sfk, sfp, sjjp, sjsk, sjsp, sjfk, sjrk,
land, Fierce throw, repeat.........
*Yep....I tried it myself and it worx!...the timing on the ground
fierce throw while the opponent is falling is tad tricky though...other than
that, you can safely combo 'em! The ground combo may not work on some
characters (eg., Chun Li), to remedy this, just skip the sjp-ssk part and
proceed with ssp, sfk, sfp. It's still best done on the corner....I hate to
say this...but this is the combo you shouold be getting used to! Hyper-
Venom's speed helps a lot here....and since he's faster than the opponent,
you can throw them from anywhere!
Theoretical: Again, I need verification on this combo! Sabretooth players
will quickly recognize this!
1) In the corner, Fierce throw, ssjp, ssk, ssp, sfk, sfp, sjjp, sjsk, sjsp,
strong-air throw, Helper Attack, Venom Web, dcrk(OTG).
*Use your imagination! Thinking about this reminds me of XSF days with
Sabretooth!
2-on-1 mode combos: Activate, then...
1) With Venom as a teammate, Venom Web, Venom Web, Venom
Web.....repeat until you get bored..
*Just make sure they don't do it at the same time, or else, the
other Symbiote's Venom Web won't connect after the other's Venom Web....may
help if one is on the other side!
2) With Venom as a teammate, position one behind the opponent, Death
Bite, Death Bite, Death Bite....repeat until satisfied..:)
*Ohhhh boy.....the insane chipping duo attack!
3) With Roll as the teammate, both of you do your d,df,f+3p supers.
If:
1) It connects:
Reapeat!
2) If it doesn't:
While ROll is still Hyper Rolling, position Venom to the other
side and do whatever you want!
Reader's combos!
Have a favourite combo? Send 'em in! I'll gladly put 'em here!
Venom
1)jrk, crk or cfk, Death Bite
*Make sure they don't roll if you want to do a crk!
**Courtesy of Scrub (cklcjjjm@cyberway.com.sg)
2)jfp, jrk, ssp, sjjp, sjsk, sjsp, sjfk, sjrk(only a couple of
hits...),Fierce venom fang
*This combo is similar to combo#7, although the jump-in reminds
me of Sabretooth....(sniff)
**Courtesy of Gustavo (a9472111@palas.pucp.edu.pe).
Carnage
errrr......coming soon! Damnit! Learn how to use Hyper Venom instead
of mastering lowlife Wolverine/Strider/Spiderman combos! Anyways, send any
you know of!
Wish list: I wish that.........
1) Evil Venom is playable!
2) Carnage is not a wuss!
3) Wolverine and Spiderman die!
4) Cammy is playable, in a two-piece bikini!hehehe!
5) Chun li wears her Alpha outfit
6) Blackheart is there!
7) Dan is there!
8) Akuma is there, make sure he's got white hair, just like SF3:2I!
9) Shadow Nash is there!(Hell, if he were playable, I can kick any ass
all day! I can beat both Onslaughts with him alone!)
10) Capcom decided to make a tournament on underdog characters and
award US$999,999,999,999,999,999,999,999,999,999,999,999,999,999.99 to the
top 1,000 winners!
BONUS SECTION!:
I recently got em@il from Miguel Raya (foreignermiguel@hotmail.com)
and I decided to put in his views in fighting Onslaught, since I know
perhaps many of you find it hard to fight this baddass!
hello! got some more stuff for ya thought you could
>update it over the weekend or something
>supers that work against onslaught
>megaman:beat plane works wonders on first form if you
>can stun him hyper megaman on second form
>wolverine:weapon x on 2nd and berzerker barrage on first
>(reason is it won't leave you as open and it does more
>damage if you are close)
Raul here: Huh? Weapon X? I may not be a Wolvie cheap lowlife....but the
Venom Web and the Final Justice won't connect on Onslaught, what more a
wimpon X? Maybe he meant "Fatal Claw".....although I think Berserker Rage
can be reasonable for both forms....
>warmachine:on 2nd form get under head use war destroyer (good damage)
>capcom:supers won't do crap damage on 2nd form
Raul here: Try the Capt. Sword
>chun:haven't really tried but the bubble super could protect you
>from hits like in previous games(use vs. hand etc.)
Raul here: It does! It is the best (and only!) super you should use on
Onslaught!
>jin:same as capcom
>morrigan:soul eraser works pretty good on both forms
>strider:never tried legion pretty sure uroboros is all you need
>for protection and aggressive combat
>zangief:yeah right!!!!! would be cool to see him dbl. final atomic
>buster him though
Raul here:Forget it......just stick to air lariats!
>captain america:on second form charging star vs. the drill hand
>you will be safe and inflict damage not sure about stars and
>stripes
>gambit:royal flush is pretty good and cajun explosion if you
>need to get behind him
>hulk:same as capcom or jin think gamma quake does more damage
>than the other two though
>spider:crawler assault is the only one that could possibly work
>venom:not sure if death bite would be worth the super meter
Raul here: Deathbites are okay against both ONslaughts! Provided not TOO
near him, as he will counter! Then again, Venom's tough and will not die
quickly!
>ryu:hadoken blast works wonders especially on head of second form
>hurricane kick super did work on apocalypse not sure about onslaught
>haven't tried shin shroyuken stay in ryu mode as you lose the least
>amount of life
>ken mode: shinryuken should work wonders on 2nd form
>other two look doubtful
>akuma mode:stay with ryu if you want to use shin hadoken
>i'm thinking that the fireball aerial super should do
>some good damage
>so basically no auto combos or throw combos will work on him
>well got to go to class now have fun and keep the kick ass
>strategies
>peace,
>the foreigner
Send any combos I didn't mention, suggestions, comments, praises, flames to:
deleon@info.com.ph
Available at
Raul's Page Of Anything
http://www.geocities.com/TimesSquare/Stadium/7435/
Capcom Crossovers: The Site!
http://www.geocities.com/Hollywood/Acadeny/6781/
Shinji's Street Fighter Battleground
Acknowledgements.......
James Chen -hey! I would have never learned how to do an air-combo or
a two without this dude's help! His FAQ gave me the tips on how to do air
combos. B4, I can only do a measly 2-hit air combo (That's right! Just TWO
HITS! It's just a launcher to a fp! That's it!). Now, I'm doing 20+hit
combos!
Capcom Crossovers:The Site! (maintained by Migs Rustia)-this is where
the FAQ first appeared!
Banshee -for helping me in a few of the combos....
Jedah -suggested that I put my FAQ in my Homepage as well, aside from
Migs'! Doing so, I attracted a bunch of crowd in reading my FAQ!
Orochi Herman -gave me enough facts and proof that Jin Saotome is also
a good partner for Venom.....BTW, thanx for the Hentai! Hehehehehehe!
Silver Sage -a guy whom I forgot to thank...really pathetic of
me...anyways, he has the prototype of this great FAQ!
*DId I forget anybody? Just tell me! K?
Disclaimer: All characters mentioned here are trademarks of their respective
companies/individuals....Evil Venom is my handle, so don't confuse it with
Marvel's Venom and Carnage!
Notice: This FAQ is made for the MvC gamers community. You can distribute it
if you want, as long you don't modify the content and you don't charge money
for this.....And oh yeah, (ehemEGM!)RIPOFFS NOT ALLOWED!
This FAQ took a lot of my effort, which I intend to be free to the public
and it really pisses me off if I see somebody making money out of my FAQ!