home *** CD-ROM | disk | FTP | other *** search
- Date: Wed, 13 May 1998 03:41:08 PDT
-
-
- The KOF 97 Survival Guide
- TERRY ver. 1.5
- by Serpent_Wave ( serpent_wave@hotmail.com )
-
- tttttttttttttt eeeeeeeeeeeeeeee rrr rrrr rrr rrrr yyy yyyyyy
- tttttttttttttt eeeeeeeeeeeeeeee rrr rrrr rrr rrrrr yyyy yyyyyy
- ttttt eeeeee rrrrrrr rrrrrrr yyyyyyyyyyy
- ttttt eeeeeeeeeeeeeeee rrrr rrr yyyyy
- ttttt eeeeee rrrr rrr yyy
- ttttt eeeeeeeeeeeeeeee rrrr rrr yyy
-
- (yup thats the best I can do)
-
- CONTENTS
-
- 1. About this FAQ
-
- 2. About Terry
-
- 3. Moves Guide
- a.basic
- b.Special
- c.DM/SDM
-
- 4. Combos
-
- 5. INFINITE
-
- 6. Techniques
-
- 7. Missing Stuff
-
- 8. Misc.
-
- ---------------------------------------XXXXXXXXXX-------------------------------
- ---------------
-
-
- 1. ABOUT THIS FAQ
-
-
-
-
- Well, to start of let me say that this guide is for NO PROFIT at all, so
- don't go
- around selling these, OK. Now, the point of this FAQ is to try to get you, the
- Terry player,
- to release your true potential and all that mumbo bull crap. And this FAQ
- emphasises more of
- Terry as in Advanced mode( sorry x-tra's ). And to make this short, I want to
- say that this
- isn't a begginers FAQ, This is a FAQ for all Terry veterans out there.
-
- --------------------------------------------------------------------------------
- ---------------
-
- 2. ABOUT TERRY
-
-
- Alright, about Terry. Terry is the adopted child of Jeff Bogard who was
- allegedly killed
- by Takuma Sakazaki, who was ordered by Geese Howard. In the first FF, Terry,
- Andy and Joe teamed
- up to defeat Geese, actually, Joe got shot, Andy got beaten by Geese and Terry
- defeated Geese.
- Then, at the second FF. Wolfgang Krauser( I thought it was Rudolph ), Geese's
- half-bro, sought revenge for Geese. Then lead to him beating Terry and Terry
- beating him in the end.
- Finally in FF3, Terry is just hanging out when Cheng Sinzan Informs him of the
- Secret Scolls of
- Immortality. He then goes in a wild goose chase to find the scrolls. The scrolls
- end up being
- destroyed. That's 'bout it.
-
- --------------------------------------------------------------------------------
- ---------------
-
- 3.MOVES GUIDE
-
- A. BASIC MOVES
-
-
- Stand A- A basic left-hand jab. Nothing much to look at and does little damage.
- I can't think of
- a situation in which I ever wanted to use this.
-
- Crouch A- A crouching version of the Standing A, MUCH BETTER. Comes out fast.
- You can catch rolling
- opponents with these and combo into a B ver. High-Angle Geyser.
-
- Stand B- Far version is an exellent poke. The close version is kinda useless.
-
- Crouch B- Ducking left lick. can be used as sub for the crouching A. But not as
- useful nor as fast.
-
- Stand C- Hard Right Punch. A heavy hitting punch in the far ver. but a double
- hitting gut punch in close
- . Used before a Power Charge( and you know u can do after that :) )
-
- Crouch C- Crouching Right punch. Can be sub to standing close C. An important
- factor in his infinite.
-
- Stand D- Standing Thrust Kick. Also an average poke. Nothing much except a
- follow up after a Power Charge.
-
- Crouching D- High sweep Kick. You typical sweep kick. It can be countered by
- counter moves (eg. Mary's hcb+ D)
-
-
-
-
- B. Special Moves
-
-
- Power Wave(qcf+p)- Not as useful as before. You can use it's fading effect to
- fool others.
-
- Burning Knuckle(qcb+p)- Again not very useful. You can use it as a surprise
- attack.
-
- Crack Shot ( qcb+k )- A very useful move in land-air fights. Powerful juggle
- after a Power Charge followed
- by a Rising Tackle.
-
- Rising Tackle( dp+p )- An extremely useful move. EXCELLENT AUTOGUARD. High
- damage. One of the best anti-air move yet.
-
- Power Charge(hcf+k)- Terry's best move. It is a juggler's god. Nothing else to
- say exept- USE IT!
-
-
- C. DM/SDM's
-
-
- Power/Triple Geyser- A good anti-air. But u must do it early. Nice wake-up move
- if opponent isn't too close.
- Does the most damage of his 2 DM/SDM's.
-
- High-Angled Geyser- Cool looking move. not as Strong as Power Geyser. Use it
- after u roll to the opp.s
- back and they're doing a move( heh heh traitor,back stabber ).
-
-
- --------------------------------------------------------------------------------
- -----------------
-
-
- 4. COMBOS
-
-
- Well, since there are hundreds of different combo variations, I'll just tell you
- the most useful ones.
-
- ~- means it has to be in corner
- St.- means Jump C, Crouch/Stand C into.....
- !!!- means first hit must be a counter
-
- St., Power charge, power geyser
- St., Power charge, high angle geyser
- ~St., power charge, crack shot, rising tackle
- dn A x3, high angle geyser B
- St., Power Charge, Jump D/C
- !!! CD, Power/Triple Geyser
-
- Note: After the powercharge, if u have a DM stock use Power Geyser. But if u can
- do SDM's already,
- use the high-angle geyser if u used a B Power Charge, use Triple Geyser if u
- used D Power Charge.
- You can replace the Stand C by the following:
- Stand D
- Stand C (2 hits),dnfd C
- Stand C (1 hit ), fwd A (2 hits)
- Stand D, dnfd C
- Stand D, fwd A ( 2 hits )
-
- --------------------------------------------------------------------------------
- ------------------
-
-
- 5. Infinites
-
- anywhere (must NOT be in MAX or else will whiff)
- 1. Power Charge, dn C, Power Charge...........................
-
-
- corner (MAX)
- 2.~ Power Charge, Crack Shot, Crack Shot................................
-
-
- --------------------------------------------------------------------------------
- ------------------
-
-
- 6. Techniques
-
- VS the CPU(set at level 8[expert] difficulty)
-
- Almost all of the CPU opponents have one pattern: Roll behind them
- and attack.
- I'll list the more difficult CPU AI's
- Terry-
- Anticipate his A Rising Tackle and roll behind and beat his ass.
- Kyo-
- He usually jumps so use the C Rising Tackle. While he's getting up do a combo
- , it will most probably hit.
- Shermie-
- Wait for her dashing grab thingie and combo her when she's close.
- Billy-
- Jump at him and do a Jumping D and continue into a combo of u'r choice
- Blue Mary-
- Wait 4 her sliding move and combo her after.
- Yash/ O. Yash-
- do a crouching A, wait for him to roll and combo him. He only rolls 3/5ths of
- the
- time, he sometimes sweeps you.
- O.Chris-
- Go to the corner and keep juping backwards until he does a long recovery time
- move
- (eg. C dp) and combo him.
-
-
- --------------------------------------------------------------------------------
- ------------------
- 7. MISSING STUFF
-
- other things like strategy, mind-games and all that
- mybe I'll Add some pictures or something
- autoguard match-ups
-
-
- --------------------------------------------------------------------------------
- ------------------
-
- 8. MISC.
-
- Character Colors
-
- ADVANCED
- A- Bright Red ( my fave )
- D- Blue
-
- EXTRA
- A- Dark Red
- D- Black
-
- Win poses
- A- cleans jeans with his cap
- B- turns around, throws cap , yells "OKAY"
- C- Throws cap and yells "ALRIGHT"
-
-
- Taunt-
- Terry Whistles.!
-
- Updates:
- Ver 1.5: Added Techniques-VS CPU section
-
- --------------------------------------------------------------------------------
- -----------------
-
- CREDITS
-
- Well kinda short for now.
-
-
- My parents for giving me money to play KOF
-
- SNK for making great fighting game
-
- and al my friend here at SM : Jay, Richard, Joseph, Raymond, Jon, and all
-
- the Arcade workers.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- PB3
- Prince Boeck
-
- -------------------------SERPENT_WAVE----------------------------------
-
- mail to serpent_wave@hotmail.com--
-
-