home *** CD-ROM | disk | FTP | other *** search
/ Hráč 1998 July & August / Hrac_23_1998-07-08_cd2.bin / Demos / Sin / setup.exe / DATA / base / models / pl_blade.def next >
Text File  |  1998-07-26  |  22KB  |  602 lines

  1. SDEF
  2. //
  3. // The file declaration section
  4. //
  5. path models/pl_blade
  6. scale 1.15
  7. blade_base.sbm
  8. blade_base.tga
  9. blade_base_dam.tga
  10.  
  11. //
  12. // Declare the animation types and files
  13. //
  14. // special animations
  15. pose1                blade_idle1.SAM
  16.  
  17. frontflip   blade_frontflip.sam
  18. dive        blade_dive.sam
  19. backflip    blade_backflip.sam
  20. rollleft    blade_rollleft.sam
  21. rollright   blade_rollright.sam
  22. heligun     blade_heligun.sam
  23. drive1      blade_drive.sam
  24. //climb1      blade_climb.sam
  25. climb1      blade_climb2.sam
  26.  
  27. // crouch enter/exit
  28. crouch1       blade_crouch1.SAM
  29. uncrouch1            blade_uncrouch1.SAM
  30.  
  31. // death animations (crouching)
  32. crouch_death1        blade_crouch1death1.SAM
  33. crouch_death2        blade_crouch1death2.SAM
  34. crouch_death3        blade_crouch1death3.SAM
  35. crouch_death4        blade_crouch1death4.SAM
  36.  
  37. // Idle animations (crouching)
  38. crouch_idle1            blade_crouch1idle1.SAM
  39. crouch_1hand_idle1      blade_crouch1idle1.SAM
  40. crouch_hi2hand_idle1    blade_crouch1idle2.SAM
  41. crouch_lo2hand_idle1    blade_crouch1idle2.SAM
  42.  
  43. // Pain animations (crouching)
  44. crouch_pain1        blade_crouch1pain1.SAM
  45. crouch_pain2        blade_crouch1pain2.SAM
  46. crouch_pain3        blade_crouch1pain3.SAM
  47.  
  48. // general crouching animations
  49. crouch_fire1            blade_crouchpunch.sam
  50. crouch_1hand_fire1      blade_crouch1fire1.SAM
  51. crouch_hi2hand_fire1    blade_crouch1fire3.SAM
  52. crouch_lo2hand_fire1    blade_crouch1fire2.SAM
  53.  
  54. crouch_walk1            blade_crouch1walk1.SAM
  55. crouch_1hand_walk1      blade_crouch1walk1.SAM
  56. crouch_hi2hand_walk1    blade_crouch1walk1.SAM
  57. crouch_lo2hand_walk1    blade_crouch1walk1.SAM
  58.  
  59. crouch_run1             blade_crouch1walk1.SAM
  60. crouch_1hand_run1       blade_crouch1walk1.SAM
  61. crouch_hi2hand_run1     blade_crouch1walk1.SAM
  62. crouch_lo2hand_run1     blade_crouch1walk1.SAM
  63.  
  64. crouch_run_fire1            blade_crouchpunch.sam
  65. crouch_1hand_run_fire1      blade_crouch1fire1.SAM
  66. crouch_hi2hand_run_fire1    blade_crouch1fire3.SAM
  67. crouch_lo2hand_run_fire1    blade_crouch1fire2.SAM
  68.  
  69. // death animations (standing)
  70. death1                blade_death1.SAM
  71. death2                blade_death2.SAM
  72. death3                blade_death3.SAM
  73. death4                blade_death4.SAM
  74. death5                blade_death5.SAM
  75. death6                blade_death6.SAM
  76. death7                blade_death7.sam
  77. death8                 blade_death8.sam
  78. death9                blade_death9.sam
  79.  
  80. // Idle animations (standing)
  81. idle1         blade_punchidle1.SAM
  82. 1hand_idle1   blade_idle1.SAM
  83. 1hand_idle2   blade_idle3.SAM
  84. 1hand_idle3   blade_idle4.SAM
  85. // 1hand_idle4   blade_idle5_hvgun.sam
  86. hi2hand_idle1 blade_idle2hand.SAM
  87. lo2hand_idle1 blade_idle2hand.SAM
  88.  
  89. // Jumping animations
  90. jump1                    blade_jump1.SAM
  91. fall1                    blade_fall.SAM
  92. land1                    blade_jump1.SAM
  93.  
  94. // Pain animations (standing)
  95.  
  96. pain_torso_upper            blade_paintorsoupper1.SAM
  97. //                    blade_paintorsoupper2.SAM
  98. pain_torso_lower            blade_paintorsolower1.SAM
  99. //                    blade_paintorsolower2.SAM
  100. pain_arm_left_lower        blade_painarmleft.SAM
  101. pain_arm_left_upper        blade_painarmleft.sam
  102. pain_arm_right_upper        blade_painarmright.sam
  103. pain_arm_right_lower        blade_painarmright.sam
  104. pain_leg_right_upper        blade_painlegright.sam
  105. pain_leg_right_lower        blade_painlegright.sam
  106. pain_leg_left_upper        blade_painlegleft.sam
  107. pain_leg_left_lower        blade_painlegleft.sam
  108. pain_head                blade_painhead.sam
  109.  
  110. pain1                    blade_paintorsoupper2.SAM
  111. pain2                    blade_paintorsolower2.SAM
  112. pain3                    blade_paintorsolower1.SAM
  113. pain4                    blade_painlegleft.SAM
  114. pain5                    blade_painarmright.SAM
  115. pain6                    blade_painhead.SAM
  116.  
  117. putaway       blade_putaway.sam
  118. readyweapon   blade_readyweapon.sam
  119. reload        blade_reload.sam
  120.  
  121. // no weapon (fists as weapon) melee animations
  122. run_fire1   blade_punch1.sam
  123. fire1       blade_punch1.SAM
  124. fire2       blade_punch2.SAM
  125. run1        blade_run1.SAM
  126. walk1       blade_walk1.SAM
  127. swim1       blade_swim1.sam
  128.  
  129. // 1 handed weapon animations (magnum)
  130. 1hand_run_fire1      blade_runfire1.sam
  131. 1hand_fire1         blade_fire1.SAM
  132. 1hand_run1          blade_run1.SAM
  133. 1hand_walk1         blade_walk1.SAM
  134. 1hand_swim1         blade_swim1.sam
  135.  
  136. // 2 handed shoulder-fired weapon animations (sniper rifle, shotgun, etc.)
  137. hi2hand_run_fire1     blade_runfire2.sam
  138. hi2hand_run1          blade_run2.sam
  139. hi2hand_fire1              blade_fire2.sam
  140. // hi2hand_walk1              blade_walk1.SAM
  141. hi2hand_walk2         blade_walk2.SAM
  142. hi2hand_swim1         blade_swim1.sam
  143.  
  144. // 2 handed low-fired weapon animations (rocket launcher)
  145. lo2hand_run_fire1     blade_runfire3.sam
  146. lo2hand_run1          blade_run2.sam
  147. lo2hand_fire2              blade_fire3.sam
  148. // lo2hand_fire3              blade_fire4.sam  
  149. // lo2hand_walk1              blade_walk1.SAM
  150. lo2hand_walk2         blade_walk2.SAM
  151. lo2hand_swim1         blade_swim1.sam
  152.  
  153. //
  154. // Define polygon model group areas
  155. //
  156. id   5 group head flesh
  157. group head damage 3.0
  158. id   7 group hair fabric
  159. group hair damage 0.1
  160. id  15 group torso_upper fabric
  161. group torso_upper damage 1.0
  162. id  18 group torso_lower fabric
  163. group torso_lower damage 1.0
  164. id  45 group leg_left_upper fabric
  165. group leg_left_upper damage 0.5
  166. id  50 group leg_left_lower fabric
  167. group leg_left_lower damage 0.3
  168. id  65 group leg_right_upper fabric
  169. group leg_right_upper damage 0.5
  170. id  70 group leg_right_lower fabric
  171. group leg_right_lower damage 0.3
  172. id  85 group arm_left_upper flesh
  173. group arm_left_upper damage 0.5
  174. id  90 group arm_left_lower flesh
  175. group arm_left_lower damage 0.3
  176. id 105 group arm_right_upper flesh
  177. group arm_right_upper damage 0.5
  178. id 110 group arm_right_lower flesh
  179. group arm_right_lower damage 0.3
  180. id 200 group arm_right_lower bone gun 7 153 -2 flesh
  181. id 150 group head_glasses metal envmapped
  182. id 160 group head_glasses metal
  183. group head_glasses damage 3.0
  184. id 210 group torso_lower bone ribs 0 0 -90 flesh
  185. id 130 group watch metal
  186. group watch damage 0.2
  187.  
  188.  
  189. //
  190. // The initialization section
  191. //
  192. !init:
  193. server classname actor
  194. server setsize "-32 -32 0" "32 32 80"
  195. server crouchsize "-36 -36 0" "36 36 56"
  196. server script global/friend.scr
  197.  
  198. //
  199. // Define the aniamtion sound references
  200. //
  201. aliasprefix Blade_
  202. client aliascache snd_jump1 "player/blade/jump/jump1.wav"
  203. client aliascache snd_jump2 "player/blade/jump/jump2.wav"
  204.  
  205. server aliascache snd_land1 "impact/landing/land1.wav"
  206. server aliascache snd_land2 "impact/landing/land4.wav"
  207.  
  208. server aliascache snd_fall1 "player/blade/fall/fall1.wav"
  209. server aliascache snd_fall2 "player/blade/fall/fall3.wav"
  210. //server aliascache snd_fall3 "player/blade/fall/fall2.wav"
  211. //server aliascache snd_fall4 "player/blade/fall/fall4.wav"
  212.  
  213. client aliascache snd_pain1 "player/blade/pain/pain1.wav"
  214. client aliascache snd_pain2 "player/blade/pain/pain2.wav"
  215. client aliascache snd_pain3 "player/blade/pain/pain3.wav"
  216. client aliascache snd_pain4 "player/blade/pain/pain4.wav"
  217. client aliascache snd_pain5 "player/blade/pain/pain5.wav"
  218. //client aliascache snd_pain6 "player/blade/pain/booboo.wav" .2
  219.  
  220. client aliascache snd_death1 "player/blade/death/death1.wav"
  221. client aliascache snd_death2 "player/blade/death/death2.wav"
  222. client aliascache snd_death3 "player/blade/death/death3.wav"
  223. client aliascache snd_death4 "player/blade/scream/scream1.wav"
  224. client aliascache snd_death5 "player/blade/scream/scream2.wav"
  225. client aliascache snd_death6 "player/blade/scream/scream3.wav"
  226. client aliascache snd_death7 "player/blade/scream/scream4.wav"
  227. client aliascache snd_death8 "player/blade/scream/scream5.wav"
  228.  
  229. server aliascache snd_acid1 "player/blade/acid/acid1.wav"
  230. server aliascache snd_acid2 "player/blade/acid/acid2.wav"
  231. server aliascache snd_acid3 "player/blade/acid/acid3.wav"
  232. server aliascache snd_acid4 "player/blade/acid/acid4.wav"
  233. server aliascache snd_acid5 "player/blade/acid/acid5.wav"
  234. server aliascache snd_acid6 "player/blade/acid/acid6.wav"
  235. server aliascache snd_acid7 "player/blade/acid/acid7.wav"
  236.  
  237. server aliascache snd_burn1 "player/blade/burn/burn1.wav"
  238. server aliascache snd_burn2 "player/blade/burn/burn2.wav"
  239. server aliascache snd_burn3 "player/blade/burn/burn3.wav"
  240. server aliascache snd_burn4 "player/blade/burn/burn4.wav"
  241. server aliascache snd_burn5 "player/blade/burn/burn5.wav"
  242. server aliascache snd_burn6 "player/blade/burn/burn6.wav"
  243. server aliascache snd_burn7 "player/blade/burn/burn7.wav"
  244.  
  245. server aliascache snd_choke1 "player/blade/choke/choke1.wav"
  246. server aliascache snd_choke2 "player/blade/choke/choke2.wav"
  247. server aliascache snd_choke3 "player/blade/choke/choke3.wav"
  248. server aliascache snd_choke4 "player/blade/choke/choke4.wav"
  249. server aliascache snd_choke5 "player/blade/choke/choke5.wav"
  250. server aliascache snd_choke6 "player/blade/choke/choke6.wav"
  251. server aliascache snd_choke7 "player/blade/choke/choke7.wav"
  252. server aliascache snd_choke8 "player/blade/choke/choke8.wav"
  253. server aliascache snd_choke9 "player/blade/choke/choke9.wav"
  254. server aliascache snd_choke10 "player/blade/choke/choke10.wav"
  255.  
  256. server aliascache snd_gasp1 "player/blade/gasp/gasp1.wav"
  257. server aliascache snd_gasp2 "player/blade/gasp/gasp2.wav"
  258. server aliascache snd_gasp3 "player/blade/gasp/gasp3.wav"
  259. server aliascache snd_gasp4 "player/blade/gasp/gasp4.wav"
  260. server aliascache snd_gasp5 "player/blade/gasp/gasp5.wav"
  261.  
  262. server aliascache snd_drown1 "player/blade/gargle/gargle1.wav"
  263. server aliascache snd_drown2 "player/blade/gargle/gargle2.wav"
  264. server aliascache snd_drown3 "player/blade/gargle/gargle3.wav"
  265. server aliascache snd_drown4 "player/blade/gargle/gargle4.wav"
  266. server aliascache snd_drown5 "player/blade/gargle/gargle5.wav"
  267.  
  268. server aliascache snd_gib1 "player/blade/gib/gib1.wav"
  269. server aliascache snd_gib2 "player/blade/gib/gib2.wav"
  270. server aliascache snd_gib3 "player/blade/gib/gib3.wav"
  271. server aliascache snd_gib4 "player/blade/gib/gib4.wav"
  272. server aliascache snd_gib5 "player/blade/gib/gib5.wav"
  273. server aliascache snd_gib6 "player/blade/gib/gib6.wav"
  274.  
  275. server aliascache snd_taunt1  "player/blade/taunt/getbent.wav"
  276. server aliascache snd_taunt2  "player/blade/taunt/gtthrt.wav"
  277. server aliascache snd_taunt3  "player/blade/taunt/mkmybtc1.wav"
  278. server aliascache snd_taunt4  "player/blade/taunt/rcknrll2.wav"
  279. server aliascache snd_taunt5 "player/blade/taunt/rstnpcs.wav"
  280. server aliascache snd_taunt6 "player/blade/taunt/schldy.wav"
  281. server aliascache snd_taunt7 "player/blade/taunt/trynw1.wav"
  282. server aliascache snd_taunt8 "player/blade/taunt/whsyrddd.wav"
  283. server aliascache snd_taunt9  "player/blade/taunt/harry.wav"
  284. //server aliascache snd_taunt10  "player/blade/taunt/gtrffmys.wav"
  285. //server aliascache snd_taunt11  "player/blade/taunt/lkthh!.wav"
  286. //server aliascache snd_taunt12  "player/blade/taunt/mkmybtch.wav"
  287. //server aliascache snd_taunt13  "player/blade/taunt/ncshtbtc.wav"
  288. //server aliascache snd_taunt14 "player/blade/taunt/rcknrll2.wav"
  289. //server aliascache snd_taunt15 "player/blade/taunt/whsyrddd.wav"
  290. //server aliascache snd_taunt16 "player/blade/taunt/whtchmp.wav"
  291. //server aliascache snd_taunt17 "player/blade/taunt/ylttlpnk.wav"
  292. //server aliascache snd_taunt18  "player/blade/taunt/asif.wav"
  293.  
  294. client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
  295. client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
  296. client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
  297. client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
  298. client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
  299. client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
  300. client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
  301. client aliascache snd_whoosh1   "weapons/punch/whsh1.wav" 1
  302. client aliascache snd_whoosh2   "weapons/punch/whsh2.wav" 1
  303. client aliascache snd_ladder1   "impact/ladder/pole1.wav"
  304. client aliascache snd_ladder2   "impact/ladder/pole2.wav"
  305. client aliascache snd_ladder3   "impact/ladder/pole3.wav"
  306.  
  307. server aliascache snd_locked1   "player/blade/locked.wav"
  308.  
  309. server aliascache snd_refusepickup   "player/blade/no.wav"
  310.  
  311. //
  312. // The main section
  313. //
  314. !main:
  315. //
  316. // Define the clinet/server animation references
  317. //
  318. client pain1 first randomsound snd_pain 1 2
  319. server pain1 first painsound
  320. client pain2 first randomsound snd_pain 1 2
  321. server pain2 first painsound
  322. client pain3 first randomsound snd_pain 1 2
  323. server pain3 first painsound
  324. client pain4 first randomsound snd_pain 1 2
  325. server pain4 first painsound
  326. client pain5 first randomsound snd_pain 1 2
  327. server pain5 first painsound
  328. client pain6 first randomsound snd_pain 1 2
  329. server pain6 first painsound
  330. server pain_head  first painsound
  331. client pain_head  first randomsound pain_head 1 2
  332. server pain_torso_upper first painsound
  333. client pain_torso_upper first randomsound snd_pain 1 2
  334. server pain_torso_lower first painsound
  335. client pain_torso_lower first randomsound snd_pain 1 2
  336. server pain_leg_right_upper first painsound
  337. client pain_leg_right_upper first randomsound snd_pain_leg 1 2
  338. server pain_leg_left_upper first painsound
  339. client pain_leg_left_upper first randomsound snd_pain_leg 1 2
  340. server pain_leg_right_lower first painsound
  341. client pain_leg_right_lower first randomsound snd_pain_leg 1 2
  342. server pain_leg_left_lower first painsound
  343. client pain_leg_left_lower first randomsound snd_pain_leg 1 2
  344. server pain_arm_right_upper first painsound
  345. client pain_arm_right_upper first randomsound snd_pain 1 2
  346. server pain_arm_left_upper first painsound
  347. client pain_arm_left_upper first randomsound snd_pain 1 2
  348. server pain_arm_right_lower first painsound
  349. client pain_arm_right_lower first randomsound snd_pain 1 2
  350. server pain_arm_left_lower first painsound
  351. client pain_arm_left_lower first randomsound snd_pain 1 2
  352.  
  353. client death1 first randomsound snd_death 1 2
  354. server death1 first deathsound
  355. client death1 3 randomsound snd_whoosh 1 4
  356. client death1 9 randomsound snd_bodyfall 1 4
  357. client death2 first randomsound snd_death 1 2
  358. server death2 first deathsound
  359. client death2 3 randomsound snd_kneefall 1 4
  360. client death2 4 randomsound snd_kneefall 1 4
  361. client death2 5 randomsound snd_bodyfall 1 4
  362. client death3 first randomsound snd_death 1 2
  363. server death3 first deathsound
  364. client death3 5 randomsound snd_bodyfall 1 4
  365. client death3 last randomsound snd_kneefall 1 4
  366. client death4 first randomsound snd_death 1 2
  367. server death4 first deathsound
  368. client death4 2 randomsound snd_whoosh 1 4
  369. client death4 5 randomsound snd_whoosh 1 4
  370. client death4 8 randomsound snd_bodyfall 1 4
  371. client death5 first randomsound snd_death 1 2
  372. server death5 first deathsound
  373. client death5 3 randomsound snd_bodyfall 1 4
  374. client death5 8 randomsound snd_partfall 1 4
  375. client death6 first randomsound snd_death 1 2
  376. server death6 first deathsound
  377. client death6 3 randomsound snd_bodyfall 1 4
  378. client death7 first randomsound snd_death 1 2
  379. server death7 first deathsound
  380. client death7 5 randomsound snd_partfall 1 4
  381. client death7 6 randomsound snd_bodyfall 1 4
  382. client death8 first randomsound snd_death 1 2
  383. server death8 first deathsound
  384. client death8 4 randomsound snd_partfall 1 4
  385. client death8 8 randomsound snd_kneefall 1 4
  386. client death8 first randomsound snd_death 1 2
  387. client death9 first randomsound snd_death 1 2
  388. server death9 first deathsound
  389. client death9 7 randomsound snd_bodyfall 1 4
  390.  
  391. //client punch1 0 randomsound snd_whoosh 1 1
  392. //client punch1 3 randomsound snd_whoosh 1 1
  393. //client punch1 5 randomsound snd_whoosh 1 1
  394.  
  395. client run1 3 footstep
  396. server run1 3 movementsound
  397. client run1 7 footstep
  398. server run1 7 movementsound
  399.  
  400. client hi2hand_run1 0 footstep
  401. server hi2hand_run1 0 movementsound
  402. client hi2hand_run1 4 footstep
  403. server hi2hand_run1 4 movementsound
  404. client hi2hand_run_fire1 0 footstep
  405. server hi2hand_run_fire1 0 movementsound
  406. client hi2hand_run_fire1 4 footstep
  407. server hi2hand_run_fire1 4 movementsound
  408. client hi2hand_walk2 3 footstep
  409. server hi2hand_walk2 3 movementsound
  410. client hi2hand_walk2 9 footstep
  411. server hi2hand_walk2 9 movementsound
  412. client lo2hand_run1 0 footstep
  413. server lo2hand_run1 0 movementsound
  414. client lo2hand_run1 6 footstep
  415. server lo2hand_run1 6 movementsound
  416. client lo2hand_run_fire1 0 footstep
  417. server lo2hand_run_fire1 0 movementsound
  418. client lo2hand_run_fire1 6 footstep
  419. server lo2hand_run_fire1 6 movementsound
  420. client lo2hand_walk2 3 footstep
  421. server lo2hand_walk2 3 movementsound
  422. client lo2hand_walk2 9 footstep
  423. server lo2hand_walk2 9 movementsound
  424. client crouch_walk1 0 footstep
  425. server crouch_walk1 0 movementsound
  426. client crouch_walk1 6 footstep
  427. server crouch_walk1 6 movementsound
  428. client crouch_walk1 0 footstep
  429. server crouch_walk1 0 movementsound
  430. client crouch_walk1 6 footstep
  431. server crouch_walk1 6 movementsound
  432.  
  433. client 1hand_run1 0 footstep
  434. server 1hand_run1 0 movementsound
  435. client 1hand_run1 4 footstep
  436. server 1hand_run1 4 movementsound
  437. client 1hand_run_fire1 0 footstep
  438. server 1hand_run_fire1 0 movementsound
  439. client 1hand_run_fire1 4 footstep
  440. server 1hand_run_fire1 4 movementsound
  441. client 1hand_walk1 3 footstep
  442. server 1hand_walk1 3 movementsound
  443. client 1hand_walk1 9 footstep
  444. server 1hand_walk1 9 movementsound
  445.  
  446. client crouch_1hand_run1 0 footstep
  447. server crouch_1hand_run1 0 movementsound
  448. client crouch_1hand_run1 6 footstep
  449. server crouch_1hand_run1 6 movementsound
  450. client crouch_1hand_run_fire1 0 footstep
  451. server crouch_1hand_run_fire1 0 movementsound
  452. client crouch_1hand_run_fire1 6 footstep
  453. server crouch_1hand_run_fire1 6 movementsound
  454. client crouch_1hand_walk1 0 footstep
  455. server crouch_1hand_walk1 0 movementsound
  456. client crouch_1hand_walk1 6 footstep
  457. server crouch_1hand_walk1 6 movementsound
  458.  
  459. //client crouch_fire1 1 randomsound snd_whoosh .5 1
  460. //server crouch_fire1 1 movementsound
  461. //client crouch_fire1 3 randomsound snd_whoosh .5 1
  462. //server crouch_fire1 3 movementsound
  463. //client crouch_fire1 5 randomsound snd_whoosh .5 1
  464. //server crouch_fire1 5 movementsound
  465. //client crouch_fire1 7 randomsound snd_whoosh .5 1
  466. //server crouch_fire1 7 movementsound
  467. //client crouch_run_fire1 1 randomsound snd_whoosh .5 1
  468. //server crouch_run_fire1 1 movementsound
  469. //client crouch_run_fire1 3 randomsound snd_whoosh .5 1
  470. //server crouch_run_fire1 3 movementsound
  471. //client crouch_run_fire1 5 randomsound snd_whoosh .5 1
  472. //server crouch_run_fire1 5 movementsound
  473. //client crouch_run_fire1 7 randomsound snd_whoosh .5 1
  474. //server crouch_run_fire1 7 movementsound
  475.  
  476. //client fire1 1 randomsound snd_whoosh .5 1
  477. //server fire1 1 movementsound
  478. //client fire1 3 randomsound snd_whoosh .5 1
  479. //server fire1 3 movementsound
  480. //client fire2 0 randomsound snd_whoosh .5 1
  481. //server fire2 0 movementsound
  482. //client fire2 2 randomsound snd_whoosh .5 1
  483. //server fire2 2 movementsound
  484. //client run_fire1 1 randomsound snd_whoosh .5 1
  485. //server run_fire1 1 movementsound
  486. //client run_fire1 3 randomsound snd_whoosh .5 1
  487. //server run_fire1 3 movementsound
  488.  
  489. client crouch_hi2hand_run1 0 footstep
  490. server crouch_hi2hand_run1 0 movementsound
  491. client crouch_hi2hand_run1 6 footstep
  492. server crouch_hi2hand_run1 6 movementsound
  493. client crouch_hi2hand_walk1 0 footstep
  494. server crouch_hi2hand_walk1 0 movementsound
  495. client crouch_hi2hand_walk1 6 footstep
  496. server crouch_hi2hand_walk1 6 movementsound
  497. client crouch_lo2hand_run1 0 footstep
  498. server crouch_lo2hand_run1 0 movementsound
  499. client crouch_lo2hand_run1 6 footstep
  500. server crouch_lo2hand_run1 6 movementsound
  501. client crouch_lo2hand_walk1 0 footstep
  502. server crouch_lo2hand_walk1 0 movementsound
  503. client crouch_lo2hand_walk1 6 footstep
  504. server crouch_lo2hand_walk1 6 movementsound
  505. client crouch_walk1 0 footstep
  506. server crouch_walk1 0 movementsound
  507. client crouch_walk1 6 footstep
  508. server crouch_walk1 6 movementsound
  509. client crouch_walk1 0 footstep
  510. server crouch_walk1 0 movementsound
  511. client crouch_walk1 6 footstep
  512. server crouch_walk1 6 movementsound
  513.  
  514. client crouch_pain1 first randomsound snd_pain 1 2
  515. server crouch_pain1 first painsound
  516. client crouch_pain2 first randomsound snd_pain 1 2
  517. server crouch_pain2 first painsound
  518. client crouch_pain3 first randomsound snd_pain 1 2
  519. server crouch_pain3 first painsound
  520. client crouch_pain3 3 randomsound snd_bodyfall 1 4
  521. client crouch_pain3 7 footstep
  522. client crouch_pain3 8 footstep
  523. server crouch_pain3 7 movementsound
  524.  
  525. client crouch_death1 first randomsound snd_death 1 2
  526. server crouch_death1 first deathsound
  527. client crouch_death1     3 randomsound snd_partfall 1 4
  528. client crouch_death1     8 randomsound snd_bodyfall 1 4
  529. client crouch_death2 first randomsound snd_death 1 2
  530. server crouch_death2 first deathsound
  531. client crouch_death2     4 randomsound snd_bodyfall 1 4
  532. client crouch_death3 first randomsound snd_death 1 2
  533. server crouch_death3 first deathsound 
  534. client crouch_death3     4 randomsound snd_bodyfall 1 4
  535. client crouch_death4 first randomsound snd_death 1 2
  536. server crouch_death4 first deathsound
  537. client crouch_death4     3 randomsound snd_kneefall 1 4
  538. client crouch_death4     7 randomsound snd_bodyfall 1 4
  539.  
  540. client crouch_run1 0 footstep
  541. server crouch_run1 0 movementsound
  542. client crouch_run1 7 footstep
  543. server crouch_run1 7 movementsound
  544.  
  545. client crouch_walk1 0 footstep
  546. server crouch_walk1 0 movementsound
  547. client crouch_walk1 7 footstep
  548. server crouch_walk1 7 movementsound
  549.  
  550. server jump1 0 randomsound "snd_jump" 1 2
  551. //client jump1 5 randomsound snd_partfall .5 1
  552. server jump1 0 movementsound
  553. server jump1 3 nextframe 3
  554.  
  555. //server fall1 0 setframe 4
  556. //server fall1 0 nextframe 4
  557. //client fall1 5 randomsound snd_partfall .5
  558. server fall1 4 nextframe 0
  559.  
  560. client backflip 2 randomsound snd_whoosh .5 4
  561. server backflip 2 movementsound
  562. client backflip 7 footstep
  563. server backflip 7 movementsound
  564. client backflip 8 footstep
  565. server backflip 8 movementsound
  566. client frontflip 4 randomsound snd_whoosh .5 4
  567. server frontflip 4 movementsound
  568. client frontflip 7 footstep
  569. server frontflip 7 movementsound
  570. client frontflip 8 footstep
  571. server frontflip 8 movementsound
  572.  
  573.  
  574. client rolleft 3 randomsound snd_partfall .7 4
  575. server rolleft 3 movementsound
  576. client rollright 3 randomsound snd_partfall .7 4
  577. server rollright 3 movementsound
  578.  
  579. server land1 0 setframe 5
  580. client land1 5 randomsound "snd_land" 1 4
  581. server land1 5 movementsound
  582. //client land1 5 randomsound snd_partfall .5 2
  583. client land1 5 footstep 1 1
  584. client land1 6 footstep 1 1
  585.  
  586. client walk1 4 footstep
  587. server walk1 4 movementsound
  588. client walk1 10 footstep
  589. server walk1 10 movementsound
  590.  
  591. client climb1 0 randomsound snd_ladder .7 4
  592. server climb1 0 movementsound
  593. client climb1 4 randomsound snd_ladder .7 4
  594. server climb1 4 movementsound
  595.  
  596. //
  597. // The SINED declaration section
  598. //
  599. /*SINED Hero_Blade (1 .5 0) (0 0 0) (0 0 0)
  600. Blade (Our Hero)
  601. */
  602.