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  1. Subject: Parasite Eve: Inventory Catalog
  2. From: siwata@apollo (SHOJI IWATA )
  3. Date: 13 Apr 1998 22:43:12 GMT
  4. Newsgroups: rec.games.video.sony,alt.games.video.sony-playstation
  5.  
  6. ========================================================================
  7. SYSTEM: Sony Playstation (Japan)
  8. TITLE: Parasite Eve
  9. GENRE: Cinematic RPG
  10. DEVELOPER: Square Japan
  11. PRICE: 6,800 yen
  12. AVAILABILITY: -Now- (3.29.98 release)
  13. ------------------------------------------------------------------------
  14. SUBJECT: Parasite Eve inventory listing
  15. VERSION: 1.01
  16. EDITOR's NOTE:  Here is an inventory guide for the weapons/armory
  17.                 and items that are found in Parasite Eve, compiled
  18.                 together along with the item attributes and features
  19.                 to help you keep track of the items you may come
  20.                 across in your journeys in this cinematic rpg.
  21.  
  22.                 It is also recommended that you view this document in 
  23.                 a font with a [fixed width] such as courier, as the 
  24.                 layout for this walkthrough has been optimized in using 
  25.                 the courier font.
  26.  
  27. Iwata Shoji          - 4.12.98
  28. siwata@sfsu.edu
  29. http://v-idols.simplenet.com/
  30. ------------------------------------------------------------------------
  31.  
  32. Affiliated web site: - Multimedia Dome Imegga
  33. http://may.csse.muroran-it.ac.jp/~murata/index.html
  34.  
  35. -- [ Parasite Energy ] -------------------------------------------------
  36.  
  37. In the course of your game, you will have to become accustomed to rely
  38. upon Aya's unique Parasite Energy abilities in the midst of the battles.
  39. Consisting of 15 unique abilities:
  40.  
  41. (LVL = the character level at which the ability is gained at)
  42.  
  43. ABILITY          LVL          DESCRIPTION
  44. ------------------------------------------------------------------------
  45. o Heal           1            Heals 30 hit points of your character.
  46. ------------------------------------------------------------------------
  47. o Scan           4            Determines the enemy's hit points, max HP,
  48.                               and weaknesses.
  49. ------------------------------------------------------------------------
  50. o Slow           7            Reduces the attack bar (AT) recovery for
  51.                               the duration of 1 round.
  52. ------------------------------------------------------------------------
  53. o Detox          9            Cures from poisoned status.
  54. ------------------------------------------------------------------------
  55. o Heal HI        11           Heals 60 hit points of your character.
  56. ------------------------------------------------------------------------
  57. o Barrier        13           Transfers the damages from the enemy's
  58.                               attacks to your PE bar, providing a
  59.                               temporary shielding.
  60. ------------------------------------------------------------------------
  61. o Energy Shot    15           A burst of energy to inflict upon the
  62.                               enemy, utilizing all or remaining amount
  63.                               of your parasite energy (PE).
  64. ------------------------------------------------------------------------
  65. o Confuse        17           Disorders/confuses the target enemy.
  66. ------------------------------------------------------------------------
  67. o Haste          20           Increases the attack bar (AT) recovery for
  68.                               the duration of 1 round.  Note that your
  69.                               defence level will decrease a bit during
  70.                               this duration.
  71. ------------------------------------------------------------------------
  72. o Heal EX        22           Heals 280 hit points of your character.
  73. ------------------------------------------------------------------------
  74. o General Heal   25           Gradually heals your character hit points
  75.                               for the duration from your remaining
  76.                               parasite energy (PE).
  77. ------------------------------------------------------------------------
  78. o Medic          28           Completely cures your character status.
  79. ------------------------------------------------------------------------
  80. o Preraise       30           Revives your character after death.
  81. ------------------------------------------------------------------------
  82. o Full Recovery  32           Completely heals all your character hit
  83.                               points, cures your character status.
  84. ------------------------------------------------------------------------
  85. o Revalate       33           Empowered by the mitochondria, Aya will
  86.                               utilize the entire Parasite Energy to
  87.                               take shape of another form and inflict
  88.                               multiple damages upon target enemy.
  89.                               High damage level.
  90. ------------------------------------------------------------------------
  91.  
  92. [!] TIP:  If you use the parasite energy (PE) too much in a battle,
  93.           you will notice that the recovery of the PE bar will become
  94.           very slow, particularly in the midst of a long battle.
  95.           Simply change your armor/suit and the PE recovery should
  96.           return to normal.  It should come especially useful for those
  97.           times when you want to use the Revalate PE attack repeatedly.
  98.  
  99. -- [ Weaponary ] -------------------------------------------------------
  100.  
  101. Here is a catalog listing of weapons that can be found in Parasite Eve.
  102. Use the weapon attribues to help determine and customizing your own
  103. offensive features.
  104.  
  105.  
  106. [ Weaponary Type: CLUB ]
  107.  
  108. WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
  109. ------------------------------------------------------------------------
  110. Club       10(9+1)   10(10+0) 0(0+0)    1      n/a             default
  111. ------------------------------------------------------------------------
  112. Club 2     10(10+0)  0(0+0)   0(0+0)    1      steal           Soho
  113. ------------------------------------------------------------------------
  114. Club 3     38(38+0)  10(10+0) 0(0+0)    2      steal           Sewer
  115.                                                preempt attack
  116. ------------------------------------------------------------------------
  117. Club 4     80(78+2)  10(10+0) 0(0+0)    3      critical        Crystler
  118.                                                counter attack  building
  119. ------------------------------------------------------------------------
  120.  
  121.  
  122. [ Weaponary Type: HANDGUN ]
  123.  
  124. WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
  125. ------------------------------------------------------------------------
  126. M84F       12(10+2)  51(51+0) 6(6+0)    1      shotx2          default
  127. ------------------------------------------------------------------------
  128. P220       15(14+1)  55(55+0) 5(5+0)    1      shotx2          Carnegie
  129. ------------------------------------------------------------------------
  130. M1911A1    17(15+2)  60(60+0) 6(5+1)    2      shotx3          Sewer
  131. ------------------------------------------------------------------------
  132. M9         17(17+0)  54(53+1) 9(8+1)    3      shotx3          Central
  133.                                                                Park
  134. ------------------------------------------------------------------------
  135. P8         19(18+1)  56(54+2) 7(7+0)    1      n/a             Central
  136.                                                                Park
  137. ------------------------------------------------------------------------
  138. M92F       29(28+1)  51(50+1) 11(8+3)   3      shotx3          N.Y.P.D.
  139. ------------------------------------------------------------------------
  140. G19        32(30+2)  58(57+1) 10(8+2)   3      shotx3          Soho
  141. ------------------------------------------------------------------------
  142. M9(rev)    39(38+1)  55(54+1) 11(10+1)  2      shotx3          N.Y.P.D.
  143. ------------------------------------------------------------------------
  144. PPK        47(45+2)  49(48+1) 12(12+0)  2      shotx5          Warehouse
  145.                                                preempt attack
  146. ------------------------------------------------------------------------
  147. G23        48(47+1)  60(58+2) 10(10+0)  2      shotx3          Hospital
  148. ------------------------------------------------------------------------
  149. P220(rev)  48(48+0)  55(55+0) 12(11+1)  3      shotx3          Museum
  150. ------------------------------------------------------------------------
  151. M1911A2    48(48+0)  61(61+0) 11(8+3)   2      shotx3          China
  152.                                                                Town
  153. ------------------------------------------------------------------------
  154. G22        51(49+2)  60(60+0) 11(10+1)  2      shotx2          Museum
  155. ------------------------------------------------------------------------
  156. M9(rev2)   53(51+2)  58(58+0) 13(13+0)  2      shotx3          Museum
  157.                                                double command
  158. ------------------------------------------------------------------------
  159. M8000      53(53+0)  58(58+0) 12(12+0)  3      double command  Museum
  160. ------------------------------------------------------------------------
  161. USP(rev)   58(58+0)  59(57+2) 11(11+0)  2      n/a             Crysler
  162. ------------------------------------------------------------------------
  163. P228       59(59+0)  56(55+1) 13(12+1)  2      n/a             Crysler
  164. ------------------------------------------------------------------------
  165. P226       64(63+1)  57(57+0) 12(11+1)  2      n/a             Crysler
  166. ------------------------------------------------------------------------
  167. G20        65(65+0)  62(61+1) 14(12+2)  2      counter attack  Crysler
  168. ------------------------------------------------------------------------
  169. M1911A4    68(68+0)  63(62+1) 9(9+0)    2      n/a             Crysler
  170. ------------------------------------------------------------------------
  171. P229       71(71+0)  56(56+0) 13(13+0)  1      shotx3          Crysler
  172. ------------------------------------------------------------------------
  173. USP(rev2)  76(75+1)  58(58+0) 13(12+1)  2      shotx2          Crysler
  174.                                                preempt attack
  175. ------------------------------------------------------------------------
  176. M96        77(75+2)  59(59+0) 16(14+2)  5      n/a             Crysler
  177. ------------------------------------------------------------------------
  178. AM44       78(78+0)  58(58+0) 13(12+1)  2      n/a             Crysler
  179. ------------------------------------------------------------------------
  180. Mark23     82(81+1)  61(60+1) 13(13+0)  2      shotx3          Crysler
  181.                                                counter attack
  182. ------------------------------------------------------------------------
  183. M1911A5    86(85+1)  63(63+0) 11(10+1)  2      n/a             Crysler
  184. ------------------------------------------------------------------------
  185. M712       87(85+2)  64(63+1) 11(10+1)  2      counter attack  Crysler
  186. ------------------------------------------------------------------------
  187. M96R       89(88+1)  59(59+0) 20(20+0)  2      shotx2          Crysler
  188.                                                triple command
  189. ------------------------------------------------------------------------
  190.  
  191.  
  192. [ Weaponary Type: MACHINE GUN ]
  193.  
  194. WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
  195. ------------------------------------------------------------------------
  196. M11        33(32+1)  42(42+0) 21(20+1)  2      shotx5          Soho
  197.                                                random attack
  198. ------------------------------------------------------------------------
  199. MP5K       36(35+1)  43(43+0) 24(23+1)  1      shotx3          N.Y.P.D.
  200. ------------------------------------------------------------------------
  201. M10        38(37+1)  45(45+0) 24(22+2)  2      shotx7          Hospital
  202.                                                random attack
  203. ------------------------------------------------------------------------
  204. Micro-UZ   43(43+0)  43(43+0) 19(18+1)  4      shotx5          Hospital
  205.                                                random attack
  206. ------------------------------------------------------------------------
  207. MP5PDW     53(52+1)  46(46+0) 25(23+2)  2      shotx7          Museum
  208.                                                random attack
  209. ------------------------------------------------------------------------
  210. Full UZ    60(58+2)  50(49+1) 43(42+1)  3      shotx10         Crysler
  211.                                                random attack
  212. ------------------------------------------------------------------------
  213. MP5A5      68(67+1)  48(48+0) 29(28+1)  2      shotx2          Crysler
  214.                                                rapid attack
  215. ------------------------------------------------------------------------
  216. MP5SD6     89(89+0)  52(52+0) 32(31+1)  4      shotx3          Crysler
  217.                                                random attack
  218. ------------------------------------------------------------------------
  219.  
  220.  
  221. [ Weaponary Type: RIFLE ]
  222.  
  223. WEAPON     ATTACK     RANGE      BULLETS   SLOTS  ATTRIBUTES  LOCATION
  224. ------------------------------------------------------------------------
  225. M16A1      35(34+1)   112(110+2) 16(15+1)  1      shotx2      N.Y.P.D.
  226. ------------------------------------------------------------------------
  227. SG550      40(40+0)   110(108+2) 21(20+1)  2      shotx2      N.Y.P.D.
  228. ------------------------------------------------------------------------
  229. G3A3       44(43+1)   123(121+2) 19(18+1)  3      n/a         Hospital
  230. ------------------------------------------------------------------------
  231. 64 Shiki   51(50+1)   114(112+2) 16(14+2)  4      shotx3      Crysler
  232.                                                   critical
  233. ------------------------------------------------------------------------
  234. M16A2      55(53+2)   124(124+0) 19(18+1)  2      shotx3      Crysler
  235. ------------------------------------------------------------------------
  236. PSG-1      75(75+0)   120(120+0) 19(18+1)  5      shotx2      Crysler
  237. ------------------------------------------------------------------------
  238. SAR        86(85+1)   136(135+1) 16(16+0)  2      n/a         Crysler
  239. ------------------------------------------------------------------------
  240. XM177E2    99(99+0)   159(158+1) 17(16+1)  5      critical    Crysler
  241. ------------------------------------------------------------------------
  242. FA-MAS     119(119+0) 169(168+1) 26(26+0)  6      shotx3      Crysler
  243. ------------------------------------------------------------------------
  244.  
  245.  
  246. [ Weaponary Type: GRENADE LAUNCHER ]
  247.  
  248. WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
  249. ------------------------------------------------------------------------
  250. M203       27(25+2)  60(59+1) 5(5+0)    2      fire            Central
  251.                                                                Park
  252. ------------------------------------------------------------------------
  253. M79        45(44+1)  67(65+2) 5(4+1)    3      shotx2          Hospital
  254.                                                tranquilizer
  255. ------------------------------------------------------------------------
  256. M79(rev)   46(45+1)  68(68+0) 6(4+2)    4      shotx3          China
  257.                                                acid            Town
  258. ------------------------------------------------------------------------
  259. M203(rev)  49(48+1)  65(65+0) 7(6+1)    2      shotx2          Warehouse
  260. ------------------------------------------------------------------------
  261. M203(rev2) 50(49+1)  71(71+0) 7(5+2)    4      shotx3          Sewers
  262.                                                acid
  263. ------------------------------------------------------------------------
  264. M79(rev2)  54(52+2)  69(68+1) 6(5+1)    3      shotx2          Train
  265.                                                freeze          Tunnels
  266. ------------------------------------------------------------------------
  267. M203(rev3) 58(57+1)  67(67+0) 8(7+1)    5      shotx2          Museum
  268.                                                freeze
  269. ------------------------------------------------------------------------
  270. M79(rev3)  61(59+2)  65(65+0) 10(10+0)  4      n/a             Crysler
  271. ------------------------------------------------------------------------
  272. M203(rev4) 68(68+0)  65(65+0) 10(10+0)  4      n/a             Crysler
  273. ------------------------------------------------------------------------
  274. M79(rev4)  75(75+0)  69(67+2) 8(8+0)    5      n/a             Crysler
  275. ------------------------------------------------------------------------
  276. M203(rev5) 81(80+1)  68(67+1) 8(6+2)    4      Cyanide         Crysler
  277. ------------------------------------------------------------------------
  278.  
  279.  
  280. [ Weaponary Type: SHOTGUN ]
  281.  
  282. WEAPON     ATTACK    RANGE    BULLETS   SLOTS  ATTRIBUTES      LOCATION
  283. ------------------------------------------------------------------------
  284. M870       49(48+1)  60(60+0) 7(4+3)    6      shotx2          Sewers
  285.                                                burst attack
  286. ------------------------------------------------------------------------
  287. M500       59(57+2)  63(61+2) 7(5+2)    6      shotx2          Crysler
  288.                                                burst attack
  289. ------------------------------------------------------------------------
  290. M870(rev1) 63(63+0)  64(63+1) 5(5+0)    7      burst attack    Crysler
  291. ------------------------------------------------------------------------
  292. Maverick   82(82+0)  71(69+2) 7(7+0)    5      burst attack    Crysler
  293. ------------------------------------------------------------------------
  294. S12        98(97+1)  72(70+2) 9(8+1)    6      burst attack    Crysler
  295. ------------------------------------------------------------------------
  296.  
  297.  
  298. [ Weaponary Type: ROCKET LAUNCHER ]
  299.  
  300. WEAPON     ATTACK     RANGE      BULLETS  SLOTS  ATTRIBUTES    LOCATION
  301. ------------------------------------------------------------------------
  302. AT4        65(65+0)   202(202+0) 1(1+0)   n/a    n/a           Warehouse
  303. ------------------------------------------------------------------------
  304. AT4(rev)   186(186+0) 25(24+1)   1(1+0)   n/a    n/a           Crysler
  305. ------------------------------------------------------------------------
  306.  
  307.  
  308. -- [ Armory ] ----------------------------------------------------------
  309.  
  310. Here is a catalog listing of armor that can be found in Parasite Eve.
  311. Use the armor attribues to help determine and customizing your own
  312. defensive features.
  313.  
  314. ARMOR     DEFENCE   PE        CRITICAL   SLOTS  ATTRIBUTES     LOCATION
  315. ------------------------------------------------------------------------
  316. N-Vest    10(9+1)   8(8+0)    13(13+0)   2      n/a            default
  317. ------------------------------------------------------------------------
  318. N-Protect 12(11+1)  9(9+0)    13(13+0)   3      n/a            Sewers
  319. ------------------------------------------------------------------------
  320. Cm-Vest   16(15+1)  16(16+0)  11(10+1)   2      autoheal       N.Y.P.D.
  321. ------------------------------------------------------------------------
  322. Sv-Vest   19(18+1)  16(14+2)  26(26+0)   3      item slot+1    Central
  323.                                                                Park
  324. ------------------------------------------------------------------------
  325. Kv-Vest   20(19+1)  12(11+1)  18(16+2)   2      n/a            Sewers
  326. ------------------------------------------------------------------------
  327. Sp-Vest   22(20+2)  15(14+1)  15(15+0)   2      n/a            Central
  328.                                                                Park
  329. ------------------------------------------------------------------------
  330. Cr-Vest   29(27+2)  24(24+0)  30(30+0)   2      n/a            Soho
  331. ------------------------------------------------------------------------
  332. B-Vest    30(29+1)  35(35+0)  20(20+0)   2      anti-poison    Hospital
  333. ------------------------------------------------------------------------
  334. Cm-Vest   31(30+1)  35(33+2)  23(21+2)   2      autoheal       N.Y.P.D.
  335. (rev)
  336. ------------------------------------------------------------------------
  337. B-Protect 33(32+1)  38(38+0)  23(22+1)   2      anti-paralyze  Train
  338.                                                                Tunnel
  339. ------------------------------------------------------------------------
  340. Sp-Jacket 35(35+0)  30(29+1)  26(26+0)   2      n/a            Hospital
  341. ------------------------------------------------------------------------
  342. Cm-       37(36+1)  48(48+0)  31(29+2)   3      autoheal       Warehouse
  343. Protector 
  344. ------------------------------------------------------------------------
  345. Sv-       39(38+1)  36(45+1)  19(19+0)   2      item slot+1    Museum
  346. Protector
  347. ------------------------------------------------------------------------
  348. Sp-       39(38+1)  23(23+0)  19(18+1)   3      n/a            Warehouse
  349. Protector 
  350. ------------------------------------------------------------------------
  351. Cr-       41(39+2)  43(41+2)  26(25+1)   3      HP-Max Up      Sewers
  352. protector                                       AT down
  353. ------------------------------------------------------------------------
  354. Cm-Jacket 42(42+0)  52(50+2)  33(32+1)   2      autoheal       Crysler
  355. ------------------------------------------------------------------------
  356. Cr-Jacket 44(43+1)  45(45+0)  34(33+1)   4      n/a            Crysler
  357. ------------------------------------------------------------------------
  358. B-Jacket  44(43+1)  49(48+1)  28(27+1)   3      anti-poison    Museum
  359. ------------------------------------------------------------------------
  360. Cr-Vest   46(45+1)  43(42+1)  31(31+0)   2      n/a            Museum
  361. (rev)
  362. ------------------------------------------------------------------------
  363. Kv-Jacket 46(46+0)  45(45+0)  21(21+0)   2      n/a            Crysler
  364. ------------------------------------------------------------------------
  365. Sv-Suit   47(46+1)  42(42+0)  40(38+2)   3      item slot+2    Crysler
  366. ------------------------------------------------------------------------
  367. Sp-Vest   50(49+1)  41(41+0)  25(24+1)   2      n/a            Crysler
  368. (rev)
  369. ------------------------------------------------------------------------
  370. Cm-Suit   52(52+0)  58(57+1)  35(35+0)   3      autocare       Crysler
  371. ------------------------------------------------------------------------
  372. Cm-Armor  52(52+0)  56(55+1)  38(37+1)   4      autoheal       Crysler
  373.                                                 autocare
  374. ------------------------------------------------------------------------
  375. Sv-Suit   52(51+1)  45(45+0)  41(41+0)   3      item slot+2    Crysler
  376. ------------------------------------------------------------------------
  377. B-Jacket  55(55+0)  62(61+1)  32(30+2)   2      anti-darkness  Crysler
  378. ------------------------------------------------------------------------
  379. Kv-Suit   56(55+1)  56(56+0)  28(27+1)   2      n/a            Crysler
  380. ------------------------------------------------------------------------
  381. Sp-Suit   60(58+2)  52(52+0)  29(29+0)   2      n/a            Crysler
  382. ------------------------------------------------------------------------
  383. Cr-Suit   65(65+0)  68(67+1)  39(37+2)   4      HP-Max up      Crysler
  384.                                                 AT down
  385. ------------------------------------------------------------------------
  386. Sv-Armor  66(65+1)  62(62+0)  47(45+2)   2      item slot+4    Crysler
  387. ------------------------------------------------------------------------
  388. B-Suit    68(68+0)  55(54+1)  27(27+0)   3      anti-poison    Crysler
  389.                                                 anti-darkness
  390.                                                 anti-paralyze
  391. ------------------------------------------------------------------------
  392. Kv-Armor  70(69+1)  68(67+1)  32(30+2)   2      n/a            Crysler
  393. ------------------------------------------------------------------------
  394. B-Suit    70(69+1)  76(75+1)  34(34+0)   2      anti-confuse   Crysler
  395. (rev)                                           attack down
  396. ------------------------------------------------------------------------
  397. Sp-Armor  75(75+0)  70(69+1)  33(32+1)   2      n/a            Crysler
  398. ------------------------------------------------------------------------
  399. Sv-Armor  79(78+1)  70(69+1)  49(48+1)   4      item slot+4    Crysler
  400. (rev)
  401. ------------------------------------------------------------------------
  402. B-Armor   85(85+0)  86(86+0)  45(45+0)   6      anti-poison    Crysler
  403.                                                 anti-paralyze
  404.                                                 attack down
  405. ------------------------------------------------------------------------
  406. Sp-Armor  87(86+1)  80(79+1)  40(39+1)   2      attack up      Crysler
  407. (rev)
  408. ------------------------------------------------------------------------
  409. Cm-Armor  89(88+1)  97(96+1)  41(41+0)   5      PE Light       Crysler
  410. (rev)                                           attack down
  411. ------------------------------------------------------------------------
  412. Cr-Armor  92(91+1)  90(89+1)  43(42+1)   5      HP-Max up      Crysler
  413.                                                 AT down
  414.                                                 attack up
  415. ------------------------------------------------------------------------
  416. Cr-Armor  107       104       51(48+3)   7      HP-Max up      Crysler
  417. (rev)     (106+1)   (102+2)
  418. ------------------------------------------------------------------------
  419.  
  420.  
  421. -- [ Other Tips ] ------------------------------------------------------
  422.  
  423. o Rare Trading Cards
  424. There are approximately 14 special trading cards that can be found in
  425. the Crysler building.  As with normal trading cards, you can use them
  426. to increase the weapon/armory slots.  However, if you collect 5 rare
  427. trading cards, you can exchange them for a special <tool kit>, allowing
  428. you to customize the weapon/armory as many times as you want
  429. (unlimited).  This should ease up the inventory slots without having to
  430. stock up on those tools.  Similarly, if you collect 8 or more rare
  431. trading cards, you can exchange them for a special <bannou tool kit>.
  432.  
  433. Here is a list of the rare trading cards:
  434.  
  435. - Kasool      - M1        - Bar        - MG42        - 38 Shiki
  436. - 13 Hawk     - P38       - MK5        - M29         - 3 Shiki
  437. - PPKS        - P38       - MP44       - M73         - Eagle
  438.  
  439. o Helicopter Perspective:
  440. In the map mode (city view), if you press the <select> button,
  441. the camera view will shift over to following the helicopter.
  442. Not really useful but will give you a closer look at the polygonal
  443. world of New York city (^_^);.
  444.  
  445. o Garakuta items (junk):
  446. Although these items usually have no use at all except for taking
  447. up some valuable inventory space, if you collect enough of them,
  448. you can randomly get an armor or weapony.
  449.  
  450. o The Crysler Building:
  451. This area will be available on your second game, consisting of 77
  452. levels.  On every 10 floors awaits a boss, ranging from easy to
  453. downright frustrating:
  454.  
  455. - Floor 10 - Large Spider
  456.  (just simply repeatedly attack it at a close range. should be
  457.   no threat at all)
  458.  
  459. - Floor 20 - Crocidiles/gators x2
  460.  (same approach as first one, just take them out one at a time)
  461.  
  462. - Floor 30 - Centipede
  463.  (this one will attack with poison and darkness, so it might be
  464.   best to equipt your character with armory with an
  465.   anti-poison/darkness feature)
  466.  
  467. - Floor 40 - Triceritops/dinosaur
  468.  (as long as your defence & attack levels are high, it should
  469.   pose as not much threat)
  470.  
  471. - Floor 50 - Insect
  472.  (this one is extremely frustrating - in its final form, it
  473.   will repeatedly lay eggs to form another. Also be cautious of
  474.   its poison blast.)
  475.  
  476. - Floor 60 - Crab
  477.  (the bubble attack is very deadly in this encounter.
  478.   make sure to get rid of its arms first)
  479.  
  480. - Floor 70 - Bee
  481.  (consisting of 3 types, get rid of the smaller ones as it
  482.   will heal the others, and the medium sized ones will paralyze
  483.   you so make sure you have the necessary armor.)
  484.  
  485. - Floor 77 - Eve
  486.  (hmm....all I can say is good luck. (^_^);
  487.   In this encounter she will heal herself in increasing increments
  488.   (ie. 1000, 2000, 3000, etc.) so make sure to attack with
  489.   everything you've got. You will need to use Revalate PE attack
  490.   quite a bit.)
  491.  
  492.  
  493.  
  494.  
  495. ...and more to come soon.
  496.  
  497.