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Text File  |  1998-01-28  |  20KB  |  1,017 lines

  1. Gun_NewGunType 0
  2. Gun_MaxTurnSpeed 2
  3. Gun_TurnAccell 0.065
  4. Gun_TurnDecell 0.073
  5. Gun_ReloadTime 1.0  
  6. Gun_BurstMasterTime 120
  7. Gun_BurstMasterCount 3
  8. Gun_BurstAngle 30
  9. Gun_PowerLevel 1
  10. Gun_PrimarySecondary 0
  11. Gun_WeaponType 13
  12.  
  13.  
  14. Gun_NewGunType 1
  15. Gun_MaxTurnSpeed 3
  16. Gun_TurnAccell 0.060
  17. Gun_TurnDecell 0.060
  18. Gun_ReloadTime 1.0
  19. Gun_BurstMasterTime 20
  20. Gun_BurstMasterCount 2
  21. Gun_BurstAngle 3
  22. Gun_PowerLevel 1
  23. Gun_PrimarySecondary 0
  24. Gun_WeaponType 0
  25.  
  26.  
  27. Gun_NewGunType 2
  28. Gun_MaxTurnSpeed 2
  29. Gun_TurnAccell 0.076
  30. Gun_TurnDecell 0.072
  31. Gun_ReloadTime 20.0
  32. Gun_BurstMasterTime 360
  33. Gun_BurstMasterCount 3
  34. Gun_BurstAngle 45
  35. Gun_PowerLevel 1
  36. Gun_PrimarySecondary 1
  37. Gun_WeaponType 14
  38.  
  39.  
  40. Gun_NewGunType 3
  41. Gun_MaxTurnSpeed 3
  42. Gun_TurnAccell 0.076
  43. Gun_TurnDecell 0.076
  44. Gun_ReloadTime 4
  45. Gun_BurstMasterTime 200
  46. Gun_BurstMasterCount 6
  47. Gun_BurstAngle 11
  48. Gun_PowerLevel 1
  49. Gun_PrimarySecondary 1
  50. Gun_WeaponType 5
  51.  
  52.  
  53. Gun_NewGunType 4
  54. Gun_MaxTurnSpeed 4
  55. Gun_TurnAccell 0.076
  56. Gun_TurnDecell 0.072
  57. Gun_ReloadTime 4
  58. Gun_BurstMasterTime 200
  59. Gun_BurstMasterCount 4
  60. Gun_BurstAngle 10
  61. Gun_PowerLevel 1
  62. Gun_PrimarySecondary 1
  63. Gun_WeaponType 5 
  64.  
  65.  
  66. Gun_NewGunType 5
  67. Gun_MaxTurnSpeed 2.5
  68. Gun_TurnAccell 0.074
  69. Gun_TurnDecell 0.070
  70. Gun_ReloadTime 1.0
  71. Gun_BurstMasterTime 120
  72. Gun_BurstMasterCount 2
  73. Gun_BurstAngle 3
  74. Gun_PowerLevel 1
  75. Gun_PrimarySecondary 0
  76. Gun_WeaponType 14
  77.  
  78.  
  79. Gun_NewGunType 7
  80. Gun_MaxTurnSpeed 4
  81. Gun_TurnAccell 0.076
  82. Gun_TurnDecell 0.072
  83. Gun_ReloadTime 120.0
  84. Gun_BurstMasterTime 1.0
  85. Gun_BurstMasterCount 0
  86. Gun_BurstAngle 360
  87. Gun_PowerLevel 1
  88. Gun_PrimarySecondary 1
  89. Gun_WeaponType 14
  90.  
  91.  
  92. Gun_NewGunType 8
  93. Gun_MaxTurnSpeed 4
  94. Gun_TurnAccell 0.074
  95. Gun_TurnDecell 0.070
  96. Gun_ReloadTime 30.0
  97. Gun_BurstMasterTime 0.1
  98. Gun_BurstMasterCount 0
  99. Gun_BurstAngle 360
  100. Gun_PowerLevel 2
  101. Gun_PrimarySecondary 0
  102. Gun_WeaponType 0
  103.  
  104.  
  105. Gun_NewGunType 9
  106. Gun_MaxTurnSpeed 2.5
  107. Gun_TurnAccell 0.074
  108. Gun_TurnDecell 0.070
  109. Gun_ReloadTime 6
  110. Gun_BurstMasterTime 120
  111. Gun_BurstMasterCount 3
  112. Gun_BurstAngle 12
  113. Gun_PowerLevel 1
  114. Gun_PrimarySecondary 0
  115. Gun_WeaponType 7
  116.  
  117.  
  118. EnemyType ENEMY_Lazbot
  119. Flags AI_BEHAVIOUR_AVOID_MINES
  120. AI_BEHAVIOUR_ANTICIPATE_MOVE
  121. AI_BEHAVIOUR_ATTACK_ONSITE
  122. AI_BEHAVIOUR_ATTACK_FIND
  123. Shield 512
  124. Viewcone 360
  125. HearRange 3072
  126. PrimaryFireRate 7.0
  127. Radius 90
  128. ThinkTime 10
  129. MaxMoveRate 1
  130. Anticipate_Move 0.89
  131. MinRange 64
  132.  
  133.  
  134.  
  135. EnemyType ENEMY_SnubTurret
  136. Shield 255
  137. PowerLevel 2
  138. PrimaryFireRate 7.0
  139. Radius 90
  140. Anticipate_Move 0.4
  141. ViewCone 360
  142.  
  143.  
  144.  
  145. EnemyType ENEMY_BeamTurret
  146. Shield 160
  147. PowerLevel 1
  148. Radius 75
  149. ViewCone 360
  150.  
  151.  
  152.  
  153. EnemyType ENEMY_PulseTurret
  154. Shield 130
  155. PowerLevel 1
  156. Radius 70
  157. ViewCone 360
  158.  
  159.  
  160.  
  161. EnemyType ENEMY_SnubBot
  162. Flags AI_BEHAVIOUR_ANTICIPATE_MOVE
  163. AI_BEHAVIOUR_ATTACK_ONSITE
  164. AI_BEHAVIOUR_NOFRIENDLYFIRE
  165. Shield 128
  166. Viewcone 360
  167. HearRange 4096
  168. ThinkRange 4096
  169. Anticipate_Move 0.3
  170. PowerLevel 1
  171. PrimaryFireRate 20.0
  172. Radius 80
  173. MaxMoveRate 5.5
  174.  
  175.  
  176. EnemyType ENEMY_Leader_SnubBot
  177. Flags AI_BEHAVIOUR_ANTICIPATE_MOVE
  178. AI_BEHAVIOUR_ATTACK_ONSITE
  179. AI_BEHAVIOUR_NOFRIENDLYFIRE
  180. Shield 256
  181. Viewcone 360
  182. HearRange 4096
  183. Anticipate_Move 0.4
  184. PowerLevel 1
  185. PrimaryFireRate 15.0
  186. Radius 80
  187. MaxMoveRate 7
  188.  
  189.  
  190.  
  191. EnemyType ENEMY_Mekton
  192. Flags AI_BEHAVIOUR_AVOID_MINES
  193. AI_BEHAVIOUR_ANTICIPATE_MOVE
  194. AI_BEHAVIOUR_ATTACK_ONSITE
  195. AI_BEHAVIOUR_NOFRIENDLYFIRE
  196. AI_BEHAVIOUR_LEAVENETWORK
  197. Shield 256
  198. Viewcone 360
  199. HearRange 4096
  200. MaxRange  1024
  201. PrimaryFireRate 5.0
  202. Radius 90
  203. ThinkTime 10
  204. MaxMoveRate 4
  205. Anticipate_Move 0.40
  206.  
  207.  
  208. EnemyType ENEMY_Leader_Mekton
  209. Flags AI_BEHAVIOUR_AVOID_MINES
  210. AI_BEHAVIOUR_ANTICIPATE_MOVE
  211. AI_BEHAVIOUR_ATTACK_ONSITE
  212. AI_BEHAVIOUR_NOFRIENDLYFIRE
  213. Shield 384
  214. Viewcone 360
  215. HearRange 4096
  216. ThinkRange 4096
  217. PrimaryFireRate 4.0
  218. Radius 90
  219. ThinkTime 5
  220. MaxMoveRate 4.5
  221. Anticipate_Move 0.9
  222.  
  223.  
  224.  
  225. EnemyType ENEMY_Swarm
  226. Flags AI_BEHAVIOUR_AVOID_PRIMARY
  227. AI_BEHAVIOUR_AVOID_SECONDARY
  228. AI_BEHAVIOUR_AVOID_MINES
  229. AI_BEHAVIOUR_ANTICIPATE_MOVE
  230. AI_BEHAVIOUR_LEAVENETWORK
  231. AI_BEHAVIOUR_RAMMINES
  232. AI_BEHAVIOUR_RETREAT
  233. AI_BEHAVIOUR_ATTACK_ONSITE
  234. AI_BEHAVIOUR_ATTACK_FIND
  235. AI_BEHAVIOUR_NOFRIENDLYFIRE
  236. Shield 64
  237. Anticipate_Move 0
  238. Viewcone 80
  239. MaxTurnRate 2.925
  240. TurnRateAccell 0.060
  241. MoveRateAccell 0.060
  242. ThinkTime 40.0
  243. Maxmoverate 9.0
  244. PrimaryFireRate 35.0
  245. Avoid_Mines 0
  246. Avoid_Secondary 0
  247. Avoid_Primary 0
  248. MinRange 256
  249. Radius 75
  250. PrimaryWeaponType 7 
  251. HearRange 4096
  252. MaxRange  1024
  253. BlindSearchTime 10240
  254. NetworkRange 4096
  255. ThinkRange 4096
  256.  
  257.  
  258. EnemyType ENEMY_Leader_Swarm
  259. Flags AI_BEHAVIOUR_AVOID_PRIMARY
  260. AI_BEHAVIOUR_AVOID_SECONDARY
  261. AI_BEHAVIOUR_AVOID_MINES
  262. AI_BEHAVIOUR_ANTICIPATE_MOVE
  263. AI_BEHAVIOUR_LEAVENETWORK
  264. AI_BEHAVIOUR_RAMMINES
  265. AI_BEHAVIOUR_RETREAT
  266. AI_BEHAVIOUR_ATTACK_ONSITE
  267. AI_BEHAVIOUR_ATTACK_FIND
  268. AI_BEHAVIOUR_NOFRIENDLYFIRE
  269. Shield 128
  270. Anticipate_Move 1
  271. Viewcone 80
  272. MaxTurnRate 2.925
  273. TurnRateAccell 0.065
  274. MoveRateAccell 0.065
  275. ThinkTime 30.0
  276. BlindSearchTime 10240
  277. NetworkRange 10240
  278. Maxmoverate 12
  279. PrimaryFireRate 30.0
  280. Avoid_Mines 0
  281. Avoid_Secondary 0
  282. Avoid_Primary 0
  283. MinRange 256
  284. Radius 75
  285. PrimaryWeaponType 7 
  286. HearRange 4096
  287. MaxRange  1024
  288.  
  289.  
  290.  
  291. EnemyType ENEMY_MineLayer
  292. Flags AI_BEHAVIOUR_DROPMINES
  293. AI_BEHAVIOUR_AVOID_MINES
  294. Shield 1350
  295. Avoid_Mines 10
  296. MaxMoveRate 8
  297. Radius 90
  298. Viewcone 180
  299.  
  300.  
  301.  
  302. EnemyType ENEMY_Hunter
  303. Flags AI_BEHAVIOUR_ANTICIPATE_MOVE
  304. AI_BEHAVIOUR_AVOID_PRIMARY
  305. AI_BEHAVIOUR_AVOID_SECONDARY
  306. AI_BEHAVIOUR_AVOID_MINES
  307. AI_BEHAVIOUR_ATTACK_ONSITE
  308. AI_BEHAVIOUR_LEAVENETWORK
  309. AI_BEHAVIOUR_NOFRIENDLYFIRE
  310. AI_BEHAVIOUR_PRECISECONTROL
  311. AI_BEHAVIOUR_ATTACK_ONSITE
  312. AI_BEHAVIOUR_ATTACK_FIND
  313. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  314. Shield 128
  315. Anticipate_Move 0.3
  316. Viewcone 160
  317. Avoid_Mines 9
  318. PowerLevel 2
  319. MaxMoveRate 8
  320. Avoid_Primary 1.5
  321. Avoid_Secondary 2
  322. TurnRateAccell 0.065
  323. MoveRateAccell 0.065
  324. Radius 85
  325. MinRange 128
  326. PrimaryFireRate 45.0
  327. PrimaryWeaponType 12
  328. HearRange 4096
  329. MaxRange  1024
  330. BlindSearchTime 10240
  331. NetworkRange 4096
  332. ThinkRange 4096 
  333.  
  334.  
  335. EnemyType ENEMY_Leader_Hunter
  336. Flags AI_BEHAVIOUR_ANTICIPATE_MOVE
  337. AI_BEHAVIOUR_AVOID_PRIMARY
  338. AI_BEHAVIOUR_AVOID_SECONDARY
  339. AI_BEHAVIOUR_AVOID_MINES
  340. AI_BEHAVIOUR_ATTACK_ONSITE
  341. AI_BEHAVIOUR_NOFRIENDLYFIRE
  342. AI_BEHAVIOUR_PRECISECONTROL
  343. AI_BEHAVIOUR_ATTACK_ONSITE
  344. AI_BEHAVIOUR_ATTACK_FIND
  345. AI_BEHAVIOUR_WEAPONKNOWLEDGE
  346. AI_BEHAVIOUR_LEAVENETWORK 
  347. Shield 200
  348. Anticipate_Move 0.35
  349. Viewcone 160
  350. Avoid_Mines 9
  351. PowerLevel 3
  352. MaxMoveRate 8
  353. Avoid_Primary 2
  354. Avoid_Secondary 2.5
  355. TurnRateAccell 0.065
  356. MoveRateAccell 0.065
  357. Radius 85
  358. MinRange 64
  359. PrimaryFireRate 35.0
  360. PrimaryWeaponType 12
  361. HearRange 4096
  362. MaxRange  1024
  363. BlindSearchTime 10240
  364. NetworkRange 4096
  365. ThinkRange 4096 
  366.  
  367.  
  368.  
  369. EnemyType ENEMY_Shade
  370. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  371. AI_BEHAVIOUR_AVOID_PRIMARY
  372. AI_BEHAVIOUR_AVOID_SECONDARY
  373. AI_BEHAVIOUR_ANTICIPATE_MOVE
  374. AI_BEHAVIOUR_NOFRIENDLYFIRE
  375. AI_BEHAVIOUR_ATTACK_FIND
  376. AI_BEHAVIOUR_RETREAT
  377. AI_BEHAVIOUR_CLOAK
  378. AI_BEHAVIOUR_LEAVENETWORK
  379. Avoid_Secondary 3
  380. Avoid_primary 4
  381. Viewcone 160
  382. Avoid_Mines 6
  383. PrimaryFireRate 35.0
  384. PrimaryWeaponType 11
  385. TurnRateAccell 0.070
  386. MoveRateAccell 0.070
  387. Radius  80
  388. Shield 256
  389. Anticipate_Move 0.4
  390. MinRange 256
  391. HearRange 4096
  392. MaxRange  1024
  393. BlindSearchTime 10240
  394. NetworkRange 4096
  395. ThinkRange 4096
  396.  
  397.  
  398. EnemyType ENEMY_Leader_Shade
  399. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  400. AI_BEHAVIOUR_AVOID_PRIMARY
  401. AI_BEHAVIOUR_AVOID_SECONDARY
  402. AI_BEHAVIOUR_ANTICIPATE_MOVE
  403. AI_BEHAVIOUR_NOFRIENDLYFIRE
  404. AI_BEHAVIOUR_ATTACK_FIND
  405. AI_BEHAVIOUR_RETREAT
  406. AI_BEHAVIOUR_CLOAK
  407. AI_BEHAVIOUR_LEAVENETWORK
  408. AI_BEHAVIOUR_AVOID_MINES
  409. Avoid_Secondary 3
  410. Avoid_primary 4
  411. Viewcone 180
  412. Avoid_Mines 6
  413. PrimaryFireRate 35.0
  414. PrimaryWeaponType 11
  415. TurnRateAccell 0.070
  416. MoveRateAccell 0.070
  417. Radius  80
  418. Shield 384
  419. Anticipate_Move 0.45
  420. MinRange 256
  421. HearRange 4096
  422. MaxRange  1024
  423. BlindSearchTime 10240
  424. NetworkRange 4096
  425. ThinkRange 4096
  426.  
  427.  
  428. EnemyType ENEMY_Supressor
  429. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  430. AI_BEHAVIOUR_ATTACK_PROVOKE
  431. AI_BEHAVIOUR_AVOID_PRIMARY
  432. AI_BEHAVIOUR_AVOID_SECONDARY
  433. AI_BEHAVIOUR_ANTICIPATE_MOVE
  434. AI_BEHAVIOUR_NOFRIENDLYFIRE
  435. AI_BEHAVIOUR_ATTACK_FIND
  436. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  437. AI_BEHAVIOUR_PRECISECONTROL
  438. AI_BEHAVIOUR_LEAVENETWORK
  439. AI_BEHAVIOUR_AVOID_MINES
  440. Viewcone 30
  441. Avoid_Secondary 3
  442. Avoid_primary 3.5
  443. Avoid_Mines 6
  444. PrimaryFireRate 50.0
  445. PrimaryWeaponType 3
  446. TurnRateAccell 0.075
  447. MoveRateAccell 0.1
  448. MoveRateDecell 0.025
  449. PrimaryWeaponType 9
  450. Radius 95 
  451. Shield 384
  452. Anticipate_Move 0.9
  453. MaxTurnRate 2.950
  454. HearRange 256
  455. MaxRange  1024
  456. BlindSearchTime 100
  457. NetworkRange 256
  458. ThinkRange 256
  459.  
  460.  
  461.  
  462. EnemyType ENEMY_Leader_Supressor
  463. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  464. AI_BEHAVIOUR_ATTACK_PROVOKE
  465. AI_BEHAVIOUR_AVOID_PRIMARY
  466. AI_BEHAVIOUR_AVOID_SECONDARY
  467. AI_BEHAVIOUR_ANTICIPATE_MOVE
  468. AI_BEHAVIOUR_NOFRIENDLYFIRE
  469. AI_BEHAVIOUR_LEAVENETWORK
  470. AI_BEHAVIOUR_ATTACK_FIND
  471. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  472. AI_BEHAVIOUR_PRECISECONTROL
  473. AI_BEHAVIOUR_AVOID_MINES
  474. Viewcone 180
  475. Avoid_Secondary 4
  476. Avoid_primary 4.5
  477. Avoid_Mines 6
  478. PrimaryFireRate 35.0
  479. PrimaryWeaponType 3
  480. TurnRateAccell 0.080
  481. MoveRateAccell 0.080
  482. PrimaryWeaponType 9
  483. Radius 95 
  484. Shield 512
  485. Anticipate_Move 0.9
  486. MaxTurnRate 2.950
  487. HearRange 256
  488. MaxRange  1024
  489. BlindSearchTime 100
  490. NetworkRange 256
  491. ThinkRange 256
  492.  
  493.  
  494. EnemyType ENEMY_Levitank
  495. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  496. AI_BEHAVIOUR_ATTACK_PROVOKE
  497. AI_BEHAVIOUR_AVOID_PRIMARY
  498. AI_BEHAVIOUR_AVOID_SECONDARY
  499. AI_BEHAVIOUR_ANTICIPATE_MOVE
  500. AI_BEHAVIOUR_NOFRIENDLYFIRE
  501. AI_BEHAVIOUR_ATTACK_FIND
  502. AI_BEHAVIOUR_ICANTYAW
  503. AI_BEHAVIOUR_ICANTPITCH
  504. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  505. AI_BEHAVIOUR_LEAVENETWORK
  506. AI_BEHAVIOUR_AVOID_MINES
  507. Viewcone 120
  508. Avoid_Secondary 3
  509. Avoid_primary 3
  510. Avoid_Mines 6
  511. TurnRateAccell 0.070
  512. MoveRateAccell 0.070
  513. Radius 80
  514. Shield 256
  515. Maxmoverate 7.0
  516. Anticipate_Move 0.1
  517. MinRange 356
  518. MaxTurnRate 2.725
  519. PrimaryFireRate 180.0
  520. HearRange 4096
  521. MaxRange  1024
  522. BlindSearchTime 10240
  523. NetworkRange 4096
  524. ThinkRange 4096
  525.  
  526.  
  527.  
  528. EnemyType ENEMY_Leader_Levitank
  529. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  530. AI_BEHAVIOUR_ATTACK_PROVOKE
  531. AI_BEHAVIOUR_AVOID_PRIMARY
  532. AI_BEHAVIOUR_AVOID_SECONDARY
  533. AI_BEHAVIOUR_ANTICIPATE_MOVE
  534. AI_BEHAVIOUR_NOFRIENDLYFIRE
  535. AI_BEHAVIOUR_ATTACK_FIND
  536. AI_BEHAVIOUR_ICANTYAW
  537. AI_BEHAVIOUR_ICANTPITCH
  538. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  539. AI_BEHAVIOUR_LEAVENETWORK
  540. AI_BEHAVIOUR_AVOID_MINES
  541. Viewcone 120
  542. Avoid_Secondary 4
  543. Avoid_primary 4
  544. Avoid_Mines 6
  545. TurnRateAccell 0.070
  546. MoveRateAccell 0.070
  547. Radius 80
  548. Shield 384
  549. Maxmoverate 10.0
  550. Anticipate_Move 0.3
  551. MinRange 356
  552. MaxTurnRate 2.725
  553. PrimaryFireRate 180.0
  554. HearRange 4096
  555. MaxRange  1024
  556. BlindSearchTime 10240
  557. NetworkRange 4096
  558. ThinkRange 4096
  559.  
  560.  
  561.  
  562. EnemyType ENEMY_Max 
  563. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  564. AI_BEHAVIOUR_ATTACK_PROVOKE
  565. AI_BEHAVIOUR_AVOID_PRIMARY
  566. AI_BEHAVIOUR_AVOID_SECONDARY
  567. AI_BEHAVIOUR_ANTICIPATE_MOVE
  568. AI_BEHAVIOUR_NOFRIENDLYFIRE
  569. AI_BEHAVIOUR_ATTACK_FIND
  570. AI_BEHAVIOUR_ICANTYAW
  571. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  572. AI_BEHAVIOUR_LEAVENETWORK
  573. AI_BEHAVIOUR_AVOID_MINES
  574. Viewcone 360
  575. Avoid_Secondary 6
  576. Avoid_primary 8
  577. Avoid_Mines 8
  578. TurnRateAccell 0.070
  579. MoveRateAccell 0.070
  580. Radius 145
  581. Shield 512
  582. Maxmoverate 10
  583. Anticipate_Move 0.7
  584. MinRange 128
  585. MaxTurnRate 3.0
  586. PrimaryWeaponType 10
  587. PrimaryFireRate 2.0
  588. PowerLevel 3
  589. HearRange 4096
  590. MaxRange  1024
  591. BlindSearchTime 10240
  592. NetworkRange 4096
  593. ThinkRange 4096
  594.  
  595.  
  596. EnemyType ENEMY_Leader_Max 
  597. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  598. AI_BEHAVIOUR_ATTACK_PROVOKE
  599. AI_BEHAVIOUR_AVOID_PRIMARY
  600. AI_BEHAVIOUR_AVOID_SECONDARY
  601. AI_BEHAVIOUR_ANTICIPATE_MOVE
  602. AI_BEHAVIOUR_NOFRIENDLYFIRE
  603. AI_BEHAVIOUR_ATTACK_FIND
  604. AI_BEHAVIOUR_ICANTYAW
  605. AI_BEHAVIOUR_WEAPONKNOWLEDGE
  606. AI_BEHAVIOUR_LEAVENETWORK 
  607. AI_BEHAVIOUR_AVOID_MINES
  608. Viewcone 360
  609. Avoid_Secondary 6.5
  610. Avoid_primary 7
  611. Avoid_Mines 7
  612. TurnRateAccell 0.070
  613. MoveRateAccell 0.070
  614. Radius 145
  615. Shield 1024
  616. Maxmoverate 7.0
  617. Anticipate_Move 0.7
  618. MinRange 64
  619. MaxTurnRate 3.0
  620. PrimaryWeaponType 10
  621. PrimaryFireRate 2.0
  622. PowerLevel 3
  623. HearRange 4096
  624. MaxRange  1024
  625. BlindSearchTime 10240
  626. NetworkRange 4096
  627. ThinkRange 4096
  628.  
  629.  
  630. Enemytype ENEMY_Airmobil
  631. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  632. AI_BEHAVIOUR_ATTACK_PROVOKE
  633. AI_BEHAVIOUR_AVOID_PRIMARY
  634. AI_BEHAVIOUR_AVOID_SECONDARY
  635. AI_BEHAVIOUR_ANTICIPATE_MOVE
  636. AI_BEHAVIOUR_NOFRIENDLYFIRE
  637. AI_BEHAVIOUR_ATTACK_FIND
  638. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  639. AI_BEHAVIOUR_ICANTYAW
  640. AI_BEHAVIOUR_LEAVENETWORK
  641. AI_BEHAVIOUR_AVOID_MINES
  642. Viewcone 90
  643. Avoid_Secondary 4
  644. Avoid_primary 3
  645. Avoid_Mines 5
  646. SecondaryWeaponType 6
  647. SecondaryFireRate 360.0
  648. Shield 512
  649. Radius 145
  650. HearRange 4096
  651. MaxRange  1024
  652. BlindSearchTime 10240
  653. NetworkRange 4096
  654. ThinkRange 4096
  655.  
  656.  
  657. Enemytype ENEMY_Leader_Airmobil
  658. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  659. AI_BEHAVIOUR_ATTACK_PROVOKE
  660. AI_BEHAVIOUR_AVOID_PRIMARY
  661. AI_BEHAVIOUR_AVOID_SECONDARY
  662. AI_BEHAVIOUR_ANTICIPATE_MOVE
  663. AI_BEHAVIOUR_NOFRIENDLYFIRE
  664. AI_BEHAVIOUR_ATTACK_FIND
  665. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  666. AI_BEHAVIOUR_ICANTYAW
  667. AI_BEHAVIOUR_LEAVENETWORK
  668. AI_BEHAVIOUR_AVOID_MINES
  669. Viewcone 180
  670. Avoid_Secondary 4.5
  671. Avoid_primary 3.5
  672. Avoid_Mines 5.5
  673. SecondaryWeaponType 6
  674. SecondaryFireRate 360.0
  675. Shield 600
  676. Radius 145
  677. HearRange 4096
  678. MaxRange  1024
  679. BlindSearchTime 10240
  680. NetworkRange 4096
  681. ThinkRange 4096
  682.  
  683.  
  684. Enemytype ENEMY_Duel
  685. Flags AI_BEHAVIOUR_ANTICIPATE_MOVE
  686. Anticipate_Move 0.2
  687. Shield 400
  688. Radius 170
  689. Viewcone 360 
  690.  
  691.  
  692. Enemytype ENEMY_Bike_Cerbero
  693. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  694. AI_BEHAVIOUR_ATTACK_PROVOKE
  695. AI_BEHAVIOUR_AVOID_PRIMARY
  696. AI_BEHAVIOUR_AVOID_SECONDARY
  697. AI_BEHAVIOUR_ANTICIPATE_MOVE
  698. AI_BEHAVIOUR_NOFRIENDLYFIRE
  699. AI_BEHAVIOUR_ATTACK_FIND
  700. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  701. AI_BEHAVIOUR_PRECISECONTROL
  702. AI_BEHAVIOUR_LEAVENETWORK
  703. AI_BEHAVIOUR_AVOID_MINES
  704. Radius 75
  705. Shield 256
  706. PrimaryWeaponType 0
  707. PrimaryFireRate  30
  708. Powerlevel 3
  709. Viewcone 180
  710. Avoid_Secondary 7
  711. Avoid_primary 7
  712. Avoid_Mines 6
  713. TurnRateAccell 0.075
  714. MoveRateAccell 0.075
  715. Anticipate_Move 0.7
  716. MaxMoveRate 8
  717. BlindSearchTime 1024
  718. MinRange 256
  719. ThinkTime 10
  720. HearRange 4096
  721. MaxRange  1024
  722. NetworkRange 4096
  723. ThinkRange 4096 
  724.  
  725. Enemytype ENEMY_Boss_Metatank
  726. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  727. AI_BEHAVIOUR_ATTACK_PROVOKE
  728. AI_BEHAVIOUR_AVOID_PRIMARY
  729. AI_BEHAVIOUR_NOFRIENDLYFIRE
  730. AI_BEHAVIOUR_ATTACK_FIND
  731. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  732. AI_BEHAVIOUR_PRECISECONTROL
  733. Radius 300
  734.  
  735. Enemytype ENEMY_Legz
  736. AI_BEHAVIOUR_ATTACK_ONSITE
  737. AI_BEHAVIOUR_ATTACK_FIND
  738. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  739. AI_BEHAVIOUR_ATTACK_PROVOKE
  740. AI_BEHAVIOUR_PRECISECONTROL
  741. MaxMoveRate 6
  742. Viewcone 360
  743. Radius 70
  744. ThinkTime 10
  745.  
  746. Enemytype ENEMY_Bike_Excop
  747. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  748. AI_BEHAVIOUR_ATTACK_PROVOKE
  749. AI_BEHAVIOUR_AVOID_PRIMARY
  750. AI_BEHAVIOUR_AVOID_SECONDARY
  751. AI_BEHAVIOUR_ANTICIPATE_MOVE
  752. AI_BEHAVIOUR_NOFRIENDLYFIRE
  753. AI_BEHAVIOUR_ATTACK_FIND
  754. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  755. AI_BEHAVIOUR_PRECISECONTROL
  756. AI_BEHAVIOUR_LEAVENETWORK
  757. AI_BEHAVIOUR_AVOID_MINES
  758. Radius 75
  759. Shield 512
  760. PrimaryWeaponType 0
  761. PrimaryFireRate  20
  762. Powerlevel 2
  763. Viewcone 190
  764. Avoid_Secondary 7
  765. Avoid_primary 8
  766. Avoid_Mines 6
  767. TurnRateAccell 0.075
  768. MoveRateAccell 0.075
  769. Anticipate_Move 0.7
  770. MaxMoveRate 9
  771. MinRange 256
  772. ThinkTime 10 
  773. HearRange 4096
  774. MaxRange  1024
  775. BlindSearchTime 10240
  776. NetworkRange 4096
  777. ThinkRange 4096
  778.  
  779. Enemytype ENEMY_Bike_HK5
  780. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  781. AI_BEHAVIOUR_ATTACK_PROVOKE
  782. AI_BEHAVIOUR_AVOID_PRIMARY
  783. AI_BEHAVIOUR_AVOID_SECONDARY
  784. AI_BEHAVIOUR_ANTICIPATE_MOVE
  785. AI_BEHAVIOUR_NOFRIENDLYFIRE
  786. AI_BEHAVIOUR_ATTACK_FIND
  787. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  788. AI_BEHAVIOUR_PRECISECONTROL
  789. AI_BEHAVIOUR_LEAVENETWORK
  790. AI_BEHAVIOUR_AVOID_MINES
  791. Radius 75
  792. Shield 384
  793. PrimaryWeaponType 3
  794. PrimaryFireRate  20
  795. Powerlevel 2
  796. Viewcone 360
  797. Avoid_Secondary 7
  798. Avoid_primary 7
  799. Avoid_Mines 9
  800. TurnRateAccell 0.075
  801. MoveRateAccell 0.075
  802. Anticipate_Move 0.6
  803. MaxMoveRate 7
  804. MinRange 256
  805. ThinkTime 10 
  806. HearRange 4096
  807. MaxRange  1024
  808. BlindSearchTime 10240
  809. NetworkRange 4096
  810. ThinkRange 4096
  811.  
  812.  
  813. Enemytype ENEMY_Bike_Slick
  814. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  815. AI_BEHAVIOUR_ATTACK_PROVOKE
  816. AI_BEHAVIOUR_AVOID_PRIMARY
  817. AI_BEHAVIOUR_AVOID_SECONDARY
  818. AI_BEHAVIOUR_ANTICIPATE_MOVE
  819. AI_BEHAVIOUR_NOFRIENDLYFIRE
  820. AI_BEHAVIOUR_ATTACK_FIND
  821. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  822. AI_BEHAVIOUR_PRECISECONTROL
  823. AI_BEHAVIOUR_LEAVENETWORK
  824. AI_BEHAVIOUR_AVOID_MINES
  825. Radius 75
  826. Shield 256
  827. PrimaryWeaponType 0
  828. PrimaryFireRate  20
  829. Powerlevel 2
  830. Viewcone 180
  831. Avoid_Secondary 9
  832. Avoid_primary 7
  833. Avoid_Mines 7
  834. TurnRateAccell 0.085
  835. MoveRateAccell 0.085
  836. Anticipate_Move 0.6
  837. MaxMoveRate 10
  838. MinRange 256
  839. ThinkTime 10 
  840. HearRange 4096
  841. MaxRange  1024
  842. BlindSearchTime 10240
  843. NetworkRange 4096
  844. ThinkRange 4096
  845.  
  846.  
  847. Enemytype ENEMY_Bike_CuvelClark
  848. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  849. AI_BEHAVIOUR_ATTACK_PROVOKE
  850. AI_BEHAVIOUR_AVOID_PRIMARY
  851. AI_BEHAVIOUR_AVOID_SECONDARY
  852. AI_BEHAVIOUR_ANTICIPATE_MOVE
  853. AI_BEHAVIOUR_NOFRIENDLYFIRE
  854. AI_BEHAVIOUR_ATTACK_FIND
  855. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  856. AI_BEHAVIOUR_PRECISECONTROL
  857. AI_BEHAVIOUR_LEAVENETWORK
  858. AI_BEHAVIOUR_AVOID_MINES
  859. Radius 75
  860. Shield 192
  861. PrimaryWeaponType 5
  862. PrimaryFireRate  10
  863. Powerlevel 3
  864. Viewcone 170
  865. Avoid_Secondary 6
  866. Avoid_primary 7
  867. Avoid_Mines 6
  868. TurnRateAccell 0.080
  869. MoveRateAccell 0.080
  870. Anticipate_Move 0.6
  871. MaxMoveRate 11
  872. MinRange 256
  873. ThinkTime 10 
  874. HearRange 4096
  875. MaxRange  1024
  876. BlindSearchTime 10240
  877. NetworkRange 4096
  878. ThinkRange 4096
  879.  
  880.  
  881. Enemytype ENEMY_Bike_Sceptre
  882. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  883. AI_BEHAVIOUR_ATTACK_PROVOKE
  884. AI_BEHAVIOUR_AVOID_PRIMARY
  885. AI_BEHAVIOUR_AVOID_SECONDARY
  886. AI_BEHAVIOUR_ANTICIPATE_MOVE
  887. AI_BEHAVIOUR_NOFRIENDLYFIRE
  888. AI_BEHAVIOUR_ATTACK_FIND
  889. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  890. AI_BEHAVIOUR_PRECISECONTROL
  891. AI_BEHAVIOUR_LEAVENETWORK
  892. AI_BEHAVIOUR_AVOID_MINES
  893. Radius 75
  894. Shield 512
  895. PrimaryWeaponType 1
  896. PrimaryFireRate  10
  897. Powerlevel 3
  898. Viewcone 360
  899. Avoid_Secondary 7
  900. Avoid_primary 6
  901. Avoid_Mines 9
  902. TurnRateAccell 0.065
  903. MoveRateAccell 0.065
  904. Anticipate_Move 0.6
  905. MaxMoveRate 6
  906. MinRange 256
  907. ThinkTime 40 
  908. HearRange 4096
  909. MaxRange  1024
  910. BlindSearchTime 10240
  911. NetworkRange 4096
  912. ThinkRange 4096
  913.  
  914.  
  915. Enemytype ENEMY_Bike_NimSoo
  916. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  917. AI_BEHAVIOUR_ATTACK_PROVOKE
  918. AI_BEHAVIOUR_AVOID_PRIMARY
  919. AI_BEHAVIOUR_AVOID_SECONDARY
  920. AI_BEHAVIOUR_ANTICIPATE_MOVE
  921. AI_BEHAVIOUR_NOFRIENDLYFIRE
  922. AI_BEHAVIOUR_ATTACK_FIND
  923. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  924. AI_BEHAVIOUR_PRECISECONTROL
  925. AI_BEHAVIOUR_LEAVENETWORK
  926. AI_BEHAVIOUR_AVOID_MINES
  927. Radius 75
  928. Shield 256
  929. PrimaryWeaponType 4
  930. PrimaryFireRate  20
  931. Powerlevel 3
  932. Viewcone 120
  933. Avoid_Secondary 5
  934. Avoid_primary 6
  935. Avoid_Mines 6
  936. TurnRateAccell 0.080
  937. MoveRateAccell 0.080
  938. Anticipate_Move 0.5
  939. MaxMoveRate 7
  940. MinRange 128
  941. ThinkTime 10 
  942. HearRange 4096
  943. MaxRange  1024
  944. BlindSearchTime 10240
  945. NetworkRange 4096
  946. ThinkRange 4096
  947.  
  948.  
  949.  
  950. Enemytype ENEMY_Bike_Jo
  951. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  952. AI_BEHAVIOUR_ATTACK_PROVOKE
  953. AI_BEHAVIOUR_AVOID_PRIMARY
  954. AI_BEHAVIOUR_AVOID_SECONDARY
  955. AI_BEHAVIOUR_ANTICIPATE_MOVE
  956. AI_BEHAVIOUR_NOFRIENDLYFIRE
  957. AI_BEHAVIOUR_AVOID_MINES
  958. AI_BEHAVIOUR_ATTACK_FIND
  959. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  960. AI_BEHAVIOUR_PRECISECONTROL
  961. AI_BEHAVIOUR_LEAVENETWORK
  962. Radius 75
  963. Shield 256
  964. PrimaryWeaponType 4
  965. PrimaryFireRate  20
  966. Powerlevel 3
  967. Viewcone 120
  968. Avoid_Secondary 5
  969. Avoid_primary 6
  970. Avoid_Mines 6
  971. TurnRateAccell 0.075
  972. MoveRateAccell 0.075
  973. Anticipate_Move 0.6
  974. MaxMoveRate 9
  975. MinRange 128
  976. ThinkTime 10 
  977. HearRange 4096
  978. MaxRange  1024
  979. BlindSearchTime 10240
  980. NetworkRange 4096
  981. ThinkRange 4096
  982.  
  983.  
  984. Enemytype ENEMY_Bike_Mofisto
  985. Flags AI_BEHAVIOUR_ATTACK_ONSITE
  986. AI_BEHAVIOUR_ATTACK_PROVOKE
  987. AI_BEHAVIOUR_AVOID_PRIMARY
  988. AI_BEHAVIOUR_AVOID_SECONDARY
  989. AI_BEHAVIOUR_ANTICIPATE_MOVE
  990. AI_BEHAVIOUR_NOFRIENDLYFIRE
  991. AI_BEHAVIOUR_ATTACK_FIND
  992. AI_BEHAVIOUR_WEAPONKNOWLEDGE 
  993. AI_BEHAVIOUR_PRECISECONTROL
  994. AI_BEHAVIOUR_LEAVENETWORK
  995. AI_BEHAVIOUR_AVOID_MINES
  996. Radius 75
  997. Shield 384
  998. PrimaryWeaponType 3
  999. PrimaryFireRate  30
  1000. Powerlevel 3
  1001. Viewcone 120
  1002. Avoid_Secondary 5
  1003. Avoid_primary 6
  1004. Avoid_Mines 6
  1005. TurnRateAccell 0.070
  1006. MoveRateAccell 0.070
  1007. Anticipate_Move 0.5
  1008. MaxMoveRate 6
  1009. MinRange 128
  1010. ThinkTime 10 
  1011. HearRange 4096
  1012. MaxRange  1024
  1013. BlindSearchTime 10240
  1014. NetworkRange 4096
  1015. ThinkRange 4096
  1016.  
  1017.