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VoodooLights
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VoodooLights.mak
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1997-07-24
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
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!ENDIF
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"VoodooLights - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "VoodooLights.mak" CFG="VoodooLights - Win32 Debug"
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!MESSAGE
!MESSAGE "VoodooLights - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "VoodooLights - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
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NULL=nul
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################################################################################
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################################################################################
# Begin Target
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################################################################################
# Begin Source File
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DEP_CPP_CELL_=\
{$(INCLUDE)}"\glide.h"\
".\defines.h"\
".\mat.h"\
".\rgb.h"\
".\tex.h"\
".\cam.h"\
".\cell.h"\
".\cell_util.h"\
".\cell_tp1.h"\
".\cell_tp2.h"\
".\cell_tp3.h"\
".\cell_tp4.h"\
".\cell_tp5.h"\
".\cell_tp6.h"\
".\cell_tp7.h"\
".\cell_tp8.h"\
".\cell_tp9.h"\
".\cell_tp10.h"\
{$(INCLUDE)}"\3dfx.h"\
{$(INCLUDE)}"\Sst1vid.h"\
{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
"$(INTDIR)\cell.obj" : $(SOURCE) $(DEP_CPP_CELL_) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\cell_tp1.c
DEP_CPP_CELL_T=\
{$(INCLUDE)}"\glide.h"\
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"$(INTDIR)\cell_tp1.obj" : $(SOURCE) $(DEP_CPP_CELL_T) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\glide.h"\
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".\mat.h"\
".\rgb.h"\
".\clip.h"\
".\tex.h"\
".\cam.h"\
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".\cell_tp10.h"\
{$(INCLUDE)}"\3dfx.h"\
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{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
"$(INTDIR)\cell_tp10.obj" : $(SOURCE) $(DEP_CPP_CELL_TP) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
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DEP_CPP_CELL_TP2=\
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{$(INCLUDE)}"\3dfx.h"\
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{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
"$(INTDIR)\cell_tp2.obj" : $(SOURCE) $(DEP_CPP_CELL_TP2) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
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DEP_CPP_CELL_TP3=\
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".\rgb.h"\
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{$(INCLUDE)}"\3dfx.h"\
{$(INCLUDE)}"\Sst1vid.h"\
{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
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# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\3dfx.h"\
{$(INCLUDE)}"\Sst1vid.h"\
{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
"$(INTDIR)\cell_tp4.obj" : $(SOURCE) $(DEP_CPP_CELL_TP4) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\3dfx.h"\
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{$(INCLUDE)}"\glideutl.h"\
"$(INTDIR)\cell_tp5.obj" : $(SOURCE) $(DEP_CPP_CELL_TP5) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\3dfx.h"\
{$(INCLUDE)}"\Sst1vid.h"\
{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
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# End Source File
################################################################################
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{$(INCLUDE)}"\3dfx.h"\
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{$(INCLUDE)}"\glideutl.h"\
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# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\3dfx.h"\
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# End Source File
################################################################################
# Begin Source File
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# End Source File
################################################################################
# Begin Source File
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# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\Sst1vid.h"\
{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
"$(INTDIR)\clip.obj" : $(SOURCE) $(DEP_CPP_CLIP_) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\3dfx.h"\
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"$(INTDIR)\hw.obj" : $(SOURCE) $(DEP_CPP_HW_C1a) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
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{$(INCLUDE)}"\glidesys.h"\
{$(INCLUDE)}"\glideutl.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
# End Source File
################################################################################
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# End Source File
################################################################################
# Begin Source File
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# End Source File
################################################################################
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"$(INTDIR)\cam.obj" : $(SOURCE) $(DEP_CPP_CAM_C) "$(INTDIR)"
# End Source File
################################################################################
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# End Source File
################################################################################
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# End Source File
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################################################################################