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Hráč 1997 December
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Hrac_16_1997-12_cd.bin
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DEMA
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INCOMING
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INCOMING.EXE
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_SETUP.1
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weapons.odl
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1997-10-15
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#=====================================================
# Weapons ODL
#=====================================================
#=====================================================
# TEST WEAPONS
#=====================================================
type "PLASMA BOLT 1"
sprite u=0 v=191 w=64 h=64
texture "smoke.ppm" alpha
group "weapon"
hitpoints 30
sfx "plasma5" channels 2 min 1000 max 15000
dynamics "weapon"
max vel 180
range 90
size 256
type "TRACER SHOT 1"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\misc.ppm"
; sprite u=0 v=191 w=64 h=64
; texture "smoke.ppm" alpha
group "weapon"
hitpoints 110
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 64 ;128
range 70 ;140
size 64
drawtype flipx flipz
type "GREEN LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.7
texture "laser1.ppm" transparent alpha
group "weapon"
hitpoints 32
drawtype self illuminating double sided semi transparent
sfx "gun1" min 2000 max 10000
dynamics "weapon"
max vel 360
range 50
size 16
type "BLUE LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.4
texture "laser4.ppm" alpha
group "weapon"
hitpoints 16
drawtype self illuminating double sided semi transparent
sfx "laser2" min 500 max 10000
dynamics "weapon"
max vel 400
range 35
size 64
type "RED LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.4
texture "laser5.ppm" alpha
group "weapon"
hitpoints 24
drawtype self illuminating double sided semi transparent
sfx "laser2" min 500 max 10000
dynamics "weapon"
max vel 240
range 85
size 16
type "PURPLE LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.6
texture "laser6.ppm" alpha
group "weapon"
hitpoints 12
drawtype self illuminating double sided semi transparent
sfx "laser2b" min 400 max 10000
dynamics "weapon"
max vel 360
range 50
size 64
type "PLASMA BOLT 2"
sprite u=65 v=191 w=64 h=64
texture "smoke.ppm" alpha
group "weapon"
hitpoints 25
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 220
range 75
size 192
type "PLASMA BOLT 3"
sprite u=129 v=191 w=64 h=64
texture "smoke.ppm" alpha
group "weapon"
hitpoints 15
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 260
range 60
size 128
type "ENERGY 1"
; sprite u=0 v=191 w=64 h=64
fuzzline w=32 len=32
texture "laser1.ppm" alpha
group "weapon"
hitpoints 150
sfx "lightn2" min 4000 max 10000
dynamics "weapon"
max vel 0
range 130
size 64
type "ROCKET 1"
objfile "pweapons\pcexport\hsm.ian" scale 1.5
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 150
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 115
range 160
size 64
type "ROCKET 2"
objfile "pweapons\pcexport\hsm.ian" scale 5
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 500
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 100
range 150
size 128
type "GUIDED MISSILE"
objfile "pweapons\pcexport\msm.ian" scale 2
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 120
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 135
range 170
size 128
drawtype flipx flipz
type "BOMB 1"
objfile "pweapons\pcexport\bomb.ian" scale 16
texture "pweapons\misc.ppm" transparent
group "weapon"
hitpoints 500
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 100
range 150
size 128
type "GREEN ENERGY LASER"
objfile "pweapons\pcexport\laser.IAN" scale 1.4
texture "laser1.ppm" alpha
group "weapon"
hitpoints 30
drawtype self illuminating double sided semi transparent
sfx "greengy1" channels 2 min 900 max 16000
dynamics "weapon"
max vel 700
range 15
size 128
type "PLASMA BOLT 4"
sprite u=65 v=191 w=64 h=64 size=48 colour 1=150 210 40
texture "smoke.ppm"
group "weapon"
hitpoints 20
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 55
range 400
size 16
type "SPARK1"
sprite u=65 v=191 w=64 h=64
texture "smoke.ppm"
group "weapon"
hitpoints 1
; sfx "laser1"
dynamics "weapon"
max vel 220
range 10
size 1
type "DESIGNATOR"
objfile "backgrnd\pcexport\level1\beacon.ian" scale 15
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 0
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 80
range 150
size 16
type "SATLASER"
objfile "pweapons\pcexport\laser.IAN" scale 16
texture "laser4.ppm" alpha
group "weapon"
hitpoints 16000
drawtype self illuminating double sided semi transparent
sfx "satlaser" min 10000 max 20000
dynamics "weapon"
max vel 300
range 100
size 32
type "SATLASER2"
objfile "pweapons\pcexport\laser.IAN" scale 16
texture "laser4.ppm" alpha
group "weapon"
hitpoints 16000
drawtype self illuminating double sided semi transparent
dynamics "weapon"
max vel 300
range 100
size 32
type "FOAM"
sprite u=65 v=191 w=64 h=64 size=6 colour 1=10 10 20
texture "smoke.ppm"
group "weapon"
hitpoints 0
sfx "foam" channels 2 min 500 max 10000
dynamics "weapon"
max vel 48
range 20
size 16
type "ENERGY 2"
; sprite u=0 v=191 w=64 h=64
fuzzline w=32 len=32
texture "laser1.ppm" alpha
group "weapon"
hitpoints 50
sfx "lightn2" min 4000 max 10000
dynamics "weapon"
max vel 0
range 130
size 64