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Hráč 1997 December
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DEMA
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INCOMING
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INCOMING.EXE
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_SETUP.1
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objects4.odl
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1997-10-17
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#***********************************
# land & sky
#***********************************
land
"asc\mission4\tland.ppm"
"asc\mission4\city2tc.txt"
texture "land4\l0.ppm"
texture "land4\l1.ppm"
texture "land4\l2.ppm"
texture "land4\l3.ppm"
texture "land4\l4.ppm"
texture "land4\l5.ppm"
texture "land4\l6.ppm"
texture "land4\l7.ppm"
sky
17000 12 12 6 4
texture "land4\starcanopy01.ppm"
ambiance 2 2 2
direct 96 96 150
from -5 -0.2 -3 not_unit
;type "test"
; objfile "backgrnd\pcexport\level1\c-lfight.ian" scale 0.3
; texture "cweapons\al-metal.ppm"
; group "human"
; hitpoints 100
type "worldtile"
objfile "backgrnd\pcexport\level1\floor1.ian" scale 30
texture "land4\l0.ppm"
type "starcover"
objfile "effects\pcexport\stars.ian" scale 100
texture "land4\starcanopy01.ppm"
;============================================================================
type "earth"
sphere rad=1100 width=9 height=9
texture "backgrnd\earth02.ppm" low
group "human"
hitpoints 100
drawtype self illuminating
; drawtype semi transparent self illuminating reflective flipz flipx
type "earthcloud"
sphere rad=1180 width=9 height=9
texture "backgrnd\clouds.ppm" low
drawtype semi transparent self illuminating
group "human"
hitpoints 9928
;============================================================================
;---------------------------------------------------------
; player air vehicles
;---------------------------------------------------------
type "bug"
objfile "pweapons\pcexport\senfly.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\senfly.ian"
texture "backgrnd\shuttle.ppm"
group "human"
hitpoints 300
sfx "plvtol" min 500 max 10000 loop
dynamics "alien"
mass 140
max altitude 3200
max vel 70
min vel 0
pitch acc 0.6
yaw acc 0.8
roll acc 1.7
linear acc 2
bank stability 30%
linear drag 25%
; dynamics "helicopter"
; yaw acc 1.2
; pitch acc 2
; roll acc 3
; linear acc 4
; up thrust 10
; max altitude 3300
; bank stability 25%
; max vel 110
; mass 200
cockpit 0 -27 64
cannons
pos 66 -13 110
pos -66 -13 110
secondary_cannons
pos 76 0 0
pos -76 0 0
child "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 113 -8 6
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -113 -8 6
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "rlight2"
sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
texture "smoke.ppm"
position 0 -50 -24
colourfade speed 1
colour 200 0 0
colour 150 0 0
colour 50 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
type "lance"
objfile "pweapons\pcexport\lancfght.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\lancfght.ian"
texture "backgrnd\shuttle.ppm"
group "human"
hitpoints 300
dynamics "alien"
mass 140
max altitude 3200
max vel 75
pitch acc 0.7
yaw acc 0.6
roll acc 1.5
linear acc 3
bank stability 10%
linear drag 28%
cockpit 0 -143 180
sfx "plfight" min 200 max 2000 loop
cannons
pos -60 -110 65
pos 60 -110 65
; pos -169 -17 274
; pos 169 -17 274
secondary_cannons
pos 58 -114 62
pos -58 -114 62
child "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 157 -96 -100
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -157 -96 -100
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "rlight2"
sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 50
texture "smoke.ppm"
position 0 -158 0
colourfade speed 2
colour 200 0 50
colour 150 0 37
colour 50 0 13
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
type "plfight"
objfile "cweapons\pcexport\lfighter.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
texture "cweapons\al-metal2.ppm"
group "human"
hitpoints 300
dynamics "alien"
mass 140
max altitude 3200
max vel 70
min vel 0
pitch acc 0.6
yaw acc 0.8
roll acc 1.7
linear acc 2
bank stability 30%
linear drag 25%
cockpit 0 -20 110
sfx "plfight" min 200 max 2000 loop
cannons
pos -124 37 -6
pos 124 37 -6
secondary_cannons
pos 60 0 0
pos -60 0 0
;---------------------------------------------------------
; player ground vehicles
;---------------------------------------------------------
type "hovertank"
objfile "pweapons\pcexport\hovrtank.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
texture "pweapons\mooncam2.ppm" low
group "human"
hitpoints 300
dynamics "hovercraft"
max altitude 40
linear drag 30%
max vel 28
yaw acc 0.8
roll acc 1.5
bank stability 75%
mass 90
; cockpit 0 -37 65
cockpit 0 -46.5 48
sfx "pltank1" min 200 max 2000 loop
cannons
pos -18 0 62
pos 18 0 62
secondary_cannons
pos 0 -13.5 0
pos -6.7 -13.5 0
pos 6.7 -13.5 0
pos -14.2 -13.5 0
pos 14.2 -13.5 0
drawtype viewh
child "hovergun"
objfile "pweapons\pcexport\hovrtgun.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
texture "pweapons\mooncam2.ppm"
position 0 -46.5 23
type "Slowhovertank"
objfile "pweapons\pcexport\hovrtank.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
texture "pweapons\mooncam2.ppm"
group "human"
subgroup "aihover"
hitpoints 300
dynamics "hovercraft"
max altitude 40
linear drag 30%
max vel 12
yaw acc 0.8
roll acc 1.5
bank stability 75%
mass 90
cockpit 0 -46.5 48
sfx "pltank1" min 200 max 2000 loop
cannons
pos -18 0 62
pos 18 0 62
secondary_cannons
pos 0 -13.5 0
pos -6.7 -13.5 0
pos 6.7 -13.5 0
pos -14.2 -13.5 0
pos 14.2 -13.5 0
drawtype viewh
child "hovergun"
objfile "pweapons\pcexport\hovrtgun.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
texture "pweapons\mooncam2.ppm"
position 0 -46.5 23
type "hovercraft"
objfile "pweapons\pcexport\hovrcrft.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
texture "pweapons\mooncam2.ppm"
group "human"
hitpoints 170
dynamics "hovercraft"
max altitude 50
linear drag 30%
max vel 30
yaw acc 1
mass 90
cockpit 0 -75 42
sfx "pltank1" min 200 max 2000 loop
cannons
pos -28 0 93
pos 28 0 93
secondary_cannons
pos 83 -1 16
pos -83 -1 16
pos 64 -1 16
pos -64 -1 16
drawtype viewh
child "hovercgun"
objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
texture "pweapons\mooncam2.ppm"
position 0 -75 0
type "plskim"
objfile "cweapons\pcexport\skimmer.ian" scale 14
objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
texture "cweapons\al-metal2.ppm"
group "human"
hitpoints 350
dynamics "hovercraft"
mass 90
max altitude 65
max vel 60
yaw acc 1.3
linear drag 25%
sfx "pltank1" min 200 max 2000 loop
cockpit 0 -29 63
cannons
pos -33 -14 110
pos 33 -14 110
secondary_cannons
pos 0 0 73
type "bugcombo"
objfile "pweapons\pcexport\senfly.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\senfly.ian"
texture "backgrnd\shuttle.ppm"
group "human"
hitpoints 300
dynamics "hovercraft"
max altitude 110
linear drag 30%
max vel 25
yaw acc 0.8
mass 110
cockpit 0 -27 64
sfx "plfight" min 200 max 2000 loop
cannons
pos 66 -13 110
pos -66 -13 110
secondary_cannons
pos 0 0 0
child "skimcomb"
objfile "cweapons\pcexport\skimmer.ian" scale 14
objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
texture "cweapons\al-metal2.ppm"
position 0 25 70
;---------------------------------------------------------
; player ai air vehicles
;---------------------------------------------------------
type "aisenfly"
objfile "pweapons\pcexport\senfly.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\senfly.ian"
texture "backgrnd\shuttle.ppm"
group "human"
subgroup "aihuman"
hitpoints 40
points 1000
sfx "hfighter" min 400 max 11000 loop
dynamics "helicopter"
yaw acc 2
pitch acc 3
roll acc 2
linear acc 3
up thrust 10
max altitude 3300
bank stability 20%
max vel 60
mass 200
flameout 10
;---------------------------------------------------------
; player ai ground vehicles
;---------------------------------------------------------
type "trantank"
objfile "pweapons\pcexport\hovrcrft.ian" scale 8
objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
texture "pweapons\mooncam2.ppm"
group "human"
subgroup "aihuman"
hitpoints 110
points 1000
sfx "hovtank2" channels 2 min 200 max 4000 loop
dynamics "hovercraft"
mass 90
max altitude 35
max vel 19
min vel 15
yaw acc 1.2
cannons
pos -28 0 93
pos 28 0 93
#***********************************
#Fixed guns
#***********************************
type "spgbase"
objfile "pweapons\pcexport\strybaseh.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\strybasel.ian"
texture "pweapons\mooncam2.ppm"
group "human"
hitpoints 300
type "mobspgun"
objfile "pweapons\pcexport\stryframh.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\stryframl.ian"
texture "pweapons\mooncam2.ppm"
group "human"
hitpoints 300
dynamics "gun"
mass 150
pitch acc 5.6
yaw acc 8
max ang 90
min ang -17
linear drag 207%
cockpit 0 0 44
cannons
pos 27 19 95
pos -27 19 95
pos -30 -17 95
pos 30 -17 95
drawtype viewh
child "cycgun"
objfile "pweapons\pcexport\strygunsh.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\strygunsl.ian"
texture "pweapons\mooncam2.ppm"
position 0 -50 0
child "cycgtip"
objfile "pweapons\pcexport\strygtiph.ian" scale 15
texture "pweapons\mooncam2.ppm"
position 0 0 0
type "sprbase"
objfile "pweapons\pcexport\sen2bwhl.ian" scale 12
objfile lod 1 "pweapons\pcexport\low\sen2bwhl.ian"
texture "pweapons\misc.ppm"
group "human"
hitpoints 300
operate "update"
child "sen2fwhl"
objfile "pweapons\pcexport\sen2fwhl.ian" scale 12
objfile lod 1 "pweapons\pcexport\low\sen2fwhl.ian"
texture "pweapons\misc.ppm"
position 0 0 72
child "sen2base"
objfile "pweapons\pcexport\sen2base.ian" scale 12
objfile lod 1 "pweapons\pcexport\low\sn2lbse.ian"
texture "pweapons\mooncam2.ppm"
position 0 -30 -72
type "mobsprack"
objfile "pweapons\pcexport\sen2ttabl.ian" scale 12
objfile lod 1 "pweapons\pcexport\low\sn2ltbl.ian"
texture "pweapons\mooncam2.ppm"
group "human"
subgroup "gun"
hitpoints 50
points 1500
dynamics "gun"
mass 75
angular acc 2
pitch acc 10
yaw acc 17
max ang 50
min ang 15
linear drag 300%
cannons
pos -34 0 80
pos 34 0 80
pos -63 0 80
pos 63 0 80
drawtype viewh
child "sen2rack"
objfile "pweapons\pcexport\sen2rack.ian" scale 12
objfile lod 1 "pweapons\pcexport\low\sn2lrck.ian"
texture "pweapons\mooncam2.ppm"
position 0 -36 0
#***********************************
# Enemy AirCraft
#***********************************
type "lfighter-c"
objfile "cweapons\pcexport\lfighter.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aair"
hitpoints 40
points 250
dynamics "alien"
mass 115
max altitude 5000
max vel 65
min vel 45
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 20%
drawtype self illuminating semi transparent
cannons
pos -124 37 -6
pos 124 37 -6
type "lfighter"
objfile "cweapons\pcexport\lfighter.ian" scale 2
objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aair"
hitpoints 40
points 250
dynamics "alien"
mass 115
max altitude 5000
max vel 65
min vel 45
pitch acc 2.2
yaw acc 1.6
roll acc 3.5
linear acc 5
bank stability 20%
flameout 3
sfx "lfighter" channels 2 min 800 max 11000 loop
cannons
pos -124 37 -6
pos 124 37 -6
type "hfighter"
objfile "cweapons\pcexport\hfighter.ian" scale 5
objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "fighters"
hitpoints 30
points 500
dynamics "alien"
mass 190
max altitude 4000
; min altitude 1700
max vel 70
min vel 45
pitch acc 1.5
yaw acc 1.6
roll acc 3.4
linear acc 5
bank stability 50%
flameout 70
sfx "hfighter" channels 2 min 1000 max 18000 loop
cannons
pos -80 74 -74
pos 80 74 -74
type "lbomber"
sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
texture "smoke.ppm"
group "aliens"
subgroup "bomber"
hitpoints 100
points 1000
dynamics "alien"
mass 170
max altitude 4000
; min altitude 1320
max vel 42
min vel 30
pitch acc 0.6
yaw acc 1.5
roll acc 1
linear acc 1.5
bank stability 50%
flameout 100
sfx "lbomber" channels 2 min 1200 max 16000 loop
cannons
pos 0 48 0
child "lbomber2"
objfile "cweapons\pcexport\wrknrobt.ian" scale 40
objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
texture "cweapons\al-metal.ppm"
operate "spin" 0 0.08 0
position 0 0 0
type "bomber-c"
objfile "cweapons\pcexport\bomber.ian" scale 2.4
objfile lod 1 "cweapons\pcexport\low\bomber.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "bomber"
hitpoints 4200
points 5000
dynamics "alien"
mass 600
max altitude 5000
min altitude 2500
max vel 40
min vel 25
pitch acc 2
yaw acc 2
roll acc 0.7
linear drag 50%
bank stability 80%
drawtype self illuminating semi transparent
cannons
pos 0 155 262
type "bomber"
objfile "cweapons\pcexport\bomber.ian" scale 2.4
objfile lod 1 "cweapons\pcexport\low\bomber.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "bomber"
hitpoints 4200
points 5000
dynamics "alien"
mass 600
max altitude 5000
min altitude 2500
max vel 40
min vel 25
pitch acc 2
yaw acc 2
roll acc 0.7
linear drag 50%
bank stability 80%
flameout 150
sfx "bomber" channels 2 min 1200 max 16000 loop
cannons
pos 0 155 262
type "hbomber"
objfile "cweapons\pcexport\hbom-bd.ian" scale 1.9
objfile lod 1 "cweapons\pcexport\low\hbom-bd.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "bomber"
hitpoints 5000
points 10000
dynamics "alien"
mass 600
max altitude 5000
min altitude 2500
max vel 40
min vel 25
pitch acc 2
yaw acc 2
roll acc 0.7
linear drag 50%
bank stability 80%
flameout 150
sfx "bomber" channels 2 min 1200 max 16000 loop
cannons
pos -100 0 0
pos 100 0 0
child "hbom-hd"
objfile "cweapons\pcexport\hbom-hd.ian" scale 1.9
objfile lod 1 "cweapons\pcexport\low\hbom-hd.ian"
texture "cweapons\al-metal.ppm"
flameout 40
position 0 0 0
type "command"
objfile "cweapons\pcexport\comhub.ian" scale 1.8
objfile lod 1 "cweapons\pcexport\low\comhub.ian"
texture "cweapons\al-metal.ppm"
group "aliens"
subgroup "amother"
hitpoints 6000
points 20000
dynamics "alien"
mass 600
max altitude 17000
min altitude 2500
max vel 15
min vel 5
pitch acc 2
yaw acc 2
roll acc 0.7
linear drag 50%
bank stability 80%
flameout 150
sfx "bomber" min 1200 max 16000 loop
cannons
pos 30 1000 0
pos -30 1000 0
operate "spin" 0 0.008 0
child "comring1"
objfile "cweapons\pcexport\comring1.ian" scale 1.8
objfile lod 1 "cweapons\pcexport\low\comring1.ian"
texture "cweapons\al-metal2.ppm"
position 0 0 0
child "comring2"
objfile "cweapons\pcexport\comring2.ian" scale 1.8
objfile lod 1 "cweapons\pcexport\low\comring2.ian"
texture "cweapons\al-metal.ppm"
position 0 1000 0
operate "spin" 0 -0.009 0
#***********************************
# Enemy SurfaceCraft
#***********************************
type "facraft"
objfile "cweapons\pcexport\facraft.ian" scale 8
objfile lod 1 "cweapons\pcexport\low\facraft.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 400
points 500
dynamics "hovercraft"
mass 90
max altitude 80
max vel 20
min vel 15
yaw acc 1.5
flameout 2
sfx "hovtank" channels 2 min 600 max 10000 loop
cannons
pos 0 -14 205
type "atank"
objfile "cweapons\pcexport\hovrtank.ian" scale 9
objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 310
points 250
dynamics "hovercraft"
mass 90
max altitude 65
max vel 17
min vel 15
yaw acc 1
flameout 2
sfx "hovtank" channels 2 min 600 max 10000 loop
cannons
pos -72 -4 122
pos 72 -4 122
type "skimmer"
objfile "cweapons\pcexport\skimmer.ian" scale 14
objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
texture "cweapons\al-metal2.ppm"
group "aliens"
subgroup "aland"
hitpoints 350
points 400
dynamics "hovercraft"
mass 90
max altitude 60
max vel 26
min vel 15
yaw acc 1.5
flameout 2
sfx "hovtank" channels 2 min 600 max 10000 loop
cannons
pos -30 -14 109
pos 30 -14 109
#***********************************
# Buildings w/ 3 damage levels
#***********************************
type "shuttle"
objfile "backgrnd\pcexport\level1\shuttle.ian" scale 13
objfile lod 1 "backgrnd\pcexport\low\shuttle.ian"
texture "backgrnd\shuttle.ppm" transparent
group "human"
subgroup "shuttle"
hitpoints 200
points 1000
type "cargobox"
objfile "backgrnd\pcexport\level1\cargobox.ian" scale 13
objfile lod 1 "backgrnd\pcexport\low\cargobox.ian"
texture "backgrnd\shuttle.ppm" transparent
group "human"
subgroup "ccentre"
hitpoints 500
points 1000
operate "update"
oncollision "newburn1"
child "cargoldr"
objfile "backgrnd\pcexport\level1\cargoldr.ian" scale 13
objfile lod 1 "backgrnd\pcexport\low\cargoldr.ian"
texture "backgrnd\shuttle.ppm" transparent
position 0 0 0
type "cargod1"
objfile "backgrnd\pcexport\level2\cargobox.ian" scale 13
texture "backgrnd\shuttle.ppm" transparent
type "cargod2"
objfile "backgrnd\pcexport\level3\cargobox.ian" scale 13
texture "backgrnd\shuttle.ppm" transparent
#***********************************
# Buildings w/ 2 damage levels
#***********************************
type "helipad"
objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "replen"
hitpoints 200
points 1000
operate "bhelipad"
oncollision "newburn1single"
type "helipadd1"
objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
#***********************************
# Buildings w/ 1 damage level
#***********************************
type "oildrum"
objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
texture "pweapons\misc.ppm"
group "human"
subgroup "replen"
hitpoints 10
points 1000
type "rcrate1"
objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
texture "pweapons\mooncam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1000
type "rcrate2"
objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
texture "pweapons\mooncam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1000
type "rcrate3"
objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
texture "pweapons\mooncam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1000
type "rcrate4"
objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
texture "pweapons\mooncam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1000
type "mobplat"
objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 10
objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
texture "pweapons\misc.ppm"
group "human"
hitpoints 300
points 1000
operate "update"
child "platbase"
objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
texture "pweapons\mooncam2.ppm"
position 0 -36 0
type "moblite"
objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
texture "pweapons\misc.ppm"
hitpoints 70
points 1000
operate "update"
child "litebase"
objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
texture "pweapons\mooncam2.ppm"
position 0 -36 0
child "lightower1"
objfile "backgrnd\pcexport\level1\lightower1.ian" scale 10
objfile lod 1 "backgrnd\pcexport\low\lighttower.ian"
texture "backgrnd\whites2.ppm"
position 0 -23 0
operate "blamp"
lamplight 0 -250 30 280 260 130 1200
drawtype flipx flipz
type "mobrad"
objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
texture "pweapons\misc.ppm"
group "human"
hitpoints 80
points 1000
operate "update"
oncollision "newburn1singleradremove"
child "radbase"
objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
texture "pweapons\mooncam2.ppm"
operate "bradar"
position 0 -36 0
child "sat2dish"
objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 9
objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
texture "backgrnd\whites2.ppm" transparent
position 0 -21 0
sfx "radar1" min 500 max 3000 loop
operate "dostaticsfx"
type "mobew"
objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
texture "pweapons\misc.ppm"
group "human"
hitpoints 60
points 1000
operate "update"
oncollision "newburn1singleradremove"
child "ewbase"
objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
texture "pweapons\mooncam2.ppm"
position 0 -36 0
child "mobileew"
objfile "backgrnd\pcexport\level1\mobileew.ian" scale 22
objfile lod 1 "backgrnd\pcexport\low\mobileew.ian"
texture "backgrnd\whites2.ppm" transparent
position 0 -25 0
#***********************************
# Alien Buildings w/3 damage levels
#***********************************
type "alnadubs"
objfile "backgrnd\alien\level1\alnadubs.ian" scale 24
objfile lod 1 "backgrnd\alien\low\alndubs.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "agun"
hitpoints 250
points 2000
dynamics "gun"
mass 100
pitch acc 4
yaw acc 8
max ang 90
min ang -10
linear drag 150%
cannons
pos -125 -53 434
pos 125 -53 434
drawtype viewh reflective
child "alnadugn"
objfile "backgrnd\alien\level1\alnadugn.ian" scale 24
objfile lod 1 "backgrnd\alien\low\alndugn.ian"
texture "chrome2.ppm"
position 0 -144 -76
drawtype reflective
type "alnbld1"
objfile "backgrnd\alien\level1\alnbld1.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnbldg1.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "abld"
hitpoints 100
points 500
drawtype reflective
oncollision "newburn1"
type "alnbld1d1"
objfile "backgrnd\alien\level2\alnbld1.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnbld1d2"
objfile "backgrnd\alien\level3\alnbld1.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnbld2"
objfile "backgrnd\alien\level1\alnbld2.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnbldg2.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "abld"
hitpoints 100
points 500
drawtype reflective
operate "blamp"
lamplight 0 -1000 0 120 0 120 2000
oncollision "newburn1"
type "alnbld2d1"
objfile "backgrnd\alien\level2\alnbld2.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnbld2d2"
objfile "backgrnd\alien\level3\alnbld2.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alncomc"
objfile "backgrnd\alien\level1\alncomc.ian" scale 15
objfile lod 1 "backgrnd\alien\low\alncomc.ian"
texture "chrome2.ppm"
group "aliens"
hitpoints 15000
points 5000
drawtype reflective
operate "blamp"
lamplight 0 -1200 0 0 180 0 2000
oncollision "newburn1"
type "alncomcd1"
objfile "backgrnd\alien\level2\alncomc.ian" scale 15
texture "chrome2.ppm"
drawtype reflective
type "alncomcd2"
objfile "backgrnd\alien\level3\alncomc.ian" scale 15
texture "chrome2.ppm"
drawtype reflective
type "alnhub"
objfile "backgrnd\alien\level1\alnhub.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnhub.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "abase"
hitpoints 15000
points 4000
drawtype reflective
operate "blamp"
lamplight 0 -1990 0 200 70 0 2500
oncollision "newburn1"
type "alnhubd1"
objfile "backgrnd\alien\level2\alnhub.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnhubd2"
objfile "backgrnd\alien\level3\alnhub.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnlandp"
objfile "backgrnd\alien\level1\alnlandp.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnlandp.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "apad"
hitpoints 15000
points 1500
drawtype reflective
operate "blamp"
lamplight 0 -370 0 150 0 0 1500
oncollision "newburn1"
type "alnlandpd1"
objfile "backgrnd\alien\level2\alnlandp.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnlandpd2"
objfile "backgrnd\alien\level3\alnlandp.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnportl-c"
objfile "backgrnd\alien\level1\alnportl.ian" scale 15
objfile lod 1 "backgrnd\alien\low\alnportl.ian"
texture "chrome2.ppm"
group "aliens"
hitpoints 15000
points 1000
drawtype self illuminating semi transparent
; oncollision "newburn1"
; sfx "port1" min 1000 max 10000 loop
; operate "dostaticsfx"
type "alnportl"
objfile "backgrnd\alien\level1\alnportl.ian" scale 15
objfile lod 1 "backgrnd\alien\low\alnportl.ian"
texture "chrome2.ppm"
group "aliens"
hitpoints 15000
points 1000
drawtype reflective
operate "blamp"
lamplight 0 -2000 0 200 0 0 1500
oncollision "newburn1"
sfx "port1" min 1000 max 10000 loop
operate "dostaticsfx"
type "alnportld1"
objfile "backgrnd\alien\level2\alnportl.ian" scale 15
texture "chrome2.ppm"
drawtype reflective
type "alnportld2"
objfile "backgrnd\alien\level3\alnportl.ian" scale 15
texture "chrome2.ppm"
drawtype reflective
type "alnradar"
objfile "backgrnd\alien\level1\alnradar.ian" scale 10
objfile lod 1 "backgrnd\alien\low\alnradar.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "arad"
hitpoints 2300
points 3000
drawtype reflective
oncollision "newburn1"
type "alnradard1"
objfile "backgrnd\alien\level2\alnradar.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "alnradard2"
objfile "backgrnd\alien\level3\alnradar.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "salnradar"
objfile "backgrnd\alien\level1\alnradar.ian" scale 8
objfile lod 1 "backgrnd\alien\low\alnradar.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "arad"
hitpoints 2300
points 3000
drawtype reflective
oncollision "newburn1"
type "salnradard1"
objfile "backgrnd\alien\level2\alnradar.ian" scale 8
texture "chrome2.ppm"
drawtype reflective
type "salnradard2"
objfile "backgrnd\alien\level3\alnradar.ian" scale 8
texture "chrome2.ppm"
drawtype reflective
type "ssalnradar"
objfile "backgrnd\alien\level1\alnradar.ian" scale 6.5
objfile lod 1 "backgrnd\alien\low\alnradar.ian"
texture "chrome2.ppm"
group "aliens"
subgroup "arad"
hitpoints 2300
points 3000
drawtype reflective
oncollision "newburn1"
type "ssalnradard1"
objfile "backgrnd\alien\level2\alnradar.ian" scale 6.5
texture "chrome2.ppm"
drawtype reflective
type "ssalnradard2"
objfile "backgrnd\alien\level3\alnradar.ian" scale 6.5
texture "chrome2.ppm"
drawtype reflective
type "alnsgen"
objfile "backgrnd\alien\level1\alnsgen.ian" scale 35
texture "chrome2.ppm"
group "aliens"
subgroup "ashield"
hitpoints 15000
points 1500
drawtype reflective
oncollision "newburn1"
type "alnsgend1"
objfile "backgrnd\alien\level2\alnsgen.ian" scale 35
texture "chrome2.ppm"
drawtype reflective
type "alnsgend2"
objfile "backgrnd\alien\level3\alnsgen.ian" scale 35
texture "chrome2.ppm"
drawtype reflective
type "ssgen"
objfile "backgrnd\alien\level1\alnsgen.ian" scale 20
texture "chrome2.ppm"
group "aliens"
subgroup "ashield"
hitpoints 600
points 500
drawtype reflective
oncollision "newburn1"
type "ssgend1"
objfile "backgrnd\alien\level2\alnsgen.ian" scale 20
texture "chrome2.ppm"
drawtype reflective
type "ssgend2"
objfile "backgrnd\alien\level3\alnsgen.ian" scale 20
texture "chrome2.ppm"
drawtype reflective
type "sssgen"
objfile "backgrnd\alien\level1\alnsgen.ian" scale 10
texture "chrome2.ppm"
group "aliens"
subgroup "ashield"
hitpoints 300
points 500
drawtype reflective
oncollision "newburn1"
type "sssgend1"
objfile "backgrnd\alien\level2\alnsgen.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "sssgend2"
objfile "backgrnd\alien\level3\alnsgen.ian" scale 10
texture "chrome2.ppm"
drawtype reflective
type "sshield"
hemisphere rad=1100 width=9 height=9 repeat=5 5
texture "water1.ppm"
texture "water2.ppm"
texture "water3.ppm"
texture "water4.ppm"
texture "water5.ppm"
texture "water6.ppm"
texture "water7.ppm"
texture "water8.ppm"
texture "water9.ppm"
texture "water10.ppm"
texture "water11.ppm"
texture "water12.ppm"
texture "water13.ppm"
texture "water14.ppm"
texture "water15.ppm"
texture "water16.ppm"
; drawtype double sided semi transparent
drawtype double sided self illuminating semi transparent
group "human"
hitpoints 9928
sfx "shield2" min 1000 max 10000 loop
operate "bshield"
oncollision "newbangandremove"
type "bshield"
hemisphere rad=2600 width=9 height=9 repeat=5 5
texture "water1.ppm"
texture "water2.ppm"
texture "water3.ppm"
texture "water4.ppm"
texture "water5.ppm"
texture "water6.ppm"
texture "water7.ppm"
texture "water8.ppm"
texture "water9.ppm"
texture "water10.ppm"
texture "water11.ppm"
texture "water12.ppm"
texture "water13.ppm"
texture "water14.ppm"
texture "water15.ppm"
texture "water16.ppm"
; drawtype double sided semi transparent
drawtype double sided self illuminating semi transparent
group "human"
hitpoints 9928
sfx "shield2" min 1000 max 10000 loop
operate "bshield"
oncollision "newbangandremove"
type "vbshield"
hemisphere rad=3000 width=9 height=9 repeat=5 5
texture "water1.ppm"
texture "water2.ppm"
texture "water3.ppm"
texture "water4.ppm"
texture "water5.ppm"
texture "water6.ppm"
texture "water7.ppm"
texture "water8.ppm"
texture "water9.ppm"
texture "water10.ppm"
texture "water11.ppm"
texture "water12.ppm"
texture "water13.ppm"
texture "water14.ppm"
texture "water15.ppm"
texture "water16.ppm"
; drawtype double sided semi transparent
drawtype double sided self illuminating semi transparent
group "human"
hitpoints 9928
sfx "shield2" min 1000 max 10000 loop
operate "bshield"
oncollision "newbangandremove"
include "asc\misc\weapons.odl"
include "asc\misc\roy.odl"
include "asc\misc\ianextra.odl"
end