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Gambler 19
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GAMBLERCD19.BIN
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DEMOS
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DOMINION
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DOMDEM11.EXE
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Dominion
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ScrappyDemo4a.sdl
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Text File
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1998-04-02
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3KB
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89 lines
; Scenario Description Language
MISSION_BUILDINFO = "Rob Legg", "v1.1", "03.14.98"
MISSION_CINEMATS = "nothing", "nothing", "nothing"
MISSION_BRIEF_WAV = "badass.wav"
GAME_INIT =
LOAD_MAP = "ScrappyDemo4a.wxm"
SET_MAX_PLAYERS = 4 ; (max players)
SET_COMPUTER_PLAYER = PLAYER_1, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_2, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_3, POSTURE_PASSIVE ; (computer playerId)
; Player 0 settings
SET_PLAYER_RACE = PLAYER_0, MERC ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_0, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_0, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_0, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 1 settings
SET_PLAYER_RACE = PLAYER_1, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_1, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_1, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_1, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 2 settings
SET_PLAYER_RACE = PLAYER_2, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_2, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_2, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_2, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 3 settings
SET_PLAYER_RACE = PLAYER_3, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_3, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_3, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_3, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
AI_INIT
; ***ENERGY WELLS***
ADD_ENERGYWELL = -896, -128, 30000, 30000, 200
ADD_ENERGYWELL = -512, -128, 30000, 30000, 200
ADD_ENERGYWELL = 224, -144, 30000, 30000, 200
ADD_ENERGYWELL = -2784, -1328, 30000, 30000, 200
ADD_ENERGYWELL = 2432, -1280, 30000, 30000, 200
ADD_ENERGYWELL = -2784, 1488, 30000, 30000, 200
ADD_ENERGYWELL = 2720, 1456, 30000, 30000, 200
ADD_ENERGYWELL = 3296, 368, 30000, 30000, 200
ADD_ENERGYWELL = -3520, 0, 30000, 30000, 200
ADD_ENERGYWELL = -352, -1680, 30000, 30000, 200
ADD_ENERGYWELL = -608, 1712, 30000, 30000, 200
ADD_ENERGYWELL = -448, 832, 30000, 30000, 200
ADD_ENERGYWELL = -2112, -96, 30000, 30000, 200
ADD_ENERGYWELL = -352, -848, 30000, 30000, 200
ADD_ENERGYWELL = 1824, 368, 30000, 30000, 200
ADD_ENERGYWELL = 3616, -1808, 30000, 30000, 200
ADD_ENERGYWELL = -3744, -1840, 30000, 30000, 200
ADD_ENERGYWELL = -3872, 1904, 30000, 30000, 200
ADD_ENERGYWELL = 3808, 1840, 30000, 30000, 200
ADD_ENERGYWELL = -1952, 944, 30000, 30000, 200
ADD_ENERGYWELL = -1568, -816, 30000, 30000, 200
ADD_ENERGYWELL = 1696, -624, 30000, 30000, 200
ADD_ENERGYWELL = 1344, 1408, 30000, 30000, 200
; ***STRUCTURE UNITS***
DEFRULESET = 0
; Default game objectives and actions to take after they're met
OBJECTIVE = 0, 0 ; (objectiveId, priority)
GAME_WON
OBJECTIVE = 1, 0
GAME_LOST