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Gambler 19
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GAMBLERCD19.BIN
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DEMOS
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DOMINION
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DEMOMAPS.EXE
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4C_NewDemo.sdl
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Text File
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1998-04-22
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3KB
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79 lines
; Scenario Description Language
MISSION_BUILDINFO = "Chad Ogre Barron", "v1.1", "04.21.98"
MISSION_CINEMATS = "nothing", "nothing", "nothing"
MISSION_BRIEF_WAV = "badass.wav"
GAME_INIT =
LOAD_MAP = "4C_NewDemo.wxm"
SET_MAX_PLAYERS = 4 ; (max players)
SET_COMPUTER_PLAYER = PLAYER_1, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_2, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_3, POSTURE_PASSIVE ; (computer playerId)
; Player 0 settings
SET_PLAYER_RACE = PLAYER_0, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_0, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_0, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_0, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 1 settings
SET_PLAYER_RACE = PLAYER_1, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_1, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_1, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_1, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 2 settings
SET_PLAYER_RACE = PLAYER_2, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_2, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_2, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_2, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 3 settings
SET_PLAYER_RACE = PLAYER_3, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_3, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_3, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_3, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
AI_INIT
; ***ENERGY WELLS***
ADD_ENERGYWELL = -3104, 432, 30000, 30000, 1
ADD_ENERGYWELL = 2880, -1344, 30000, 30000, 1
ADD_ENERGYWELL = 2528, 1648, 30000, 30000, 1
ADD_ENERGYWELL = -1504, -1552, 30000, 30000, 1
ADD_ENERGYWELL = -3616, 1776, 40000, 40000, 5000
ADD_ENERGYWELL = 3616, -16, 40000, 40000, 7500
ADD_ENERGYWELL = -1088, 448, 40000, 40000, 200
ADD_ENERGYWELL = -3712, -1024, 40000, 40000, 200
ADD_ENERGYWELL = 544, 464, 40000, 40000, 200
ADD_ENERGYWELL = 160, -1136, 40000, 40000, 7500
ADD_ENERGYWELL = -3296, -1840, 40000, 40000, 7500
ADD_ENERGYWELL = 1408, -320, 40000, 40000, 7500
ADD_ENERGYWELL = -768, 1440, 40000, 40000, 7500
; ***STRUCTURE UNITS***
DEFRULESET = 0
; Default game objectives and actions to take after they're met
OBJECTIVE = 0, 0 ; (objectiveId, priority)
GAME_WON
OBJECTIVE = 1, 0
GAME_LOST