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2004-10-28
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M A M E
Multiple Arcade Machine Emulator
by Nicola Salmoria (MC6489@mclink.it)
and Mirko Buffoni (mix@lim.dsi.unimi.it)
Important note: from now on I, Mirko, am the coordinator of project MAME.
I created a new account address for those of you who intend to contribute to
MAME with drivers, or bug fixes. The address is "mame@lim.dsi.unimi.it".
If you have personal mails (requests or other) send them to my standard
e-mail address. Thank you for collaboration.
Please note that many people helped with this project, either directly or
by making source code available which I examined to write the drivers. I am
not trying to appropriate merit which isn't mine. See the acknowledgemnts
section for a list of contributors.
Here is a quick list of ther currently supported games; read on for details.
The list doesn't include variants of the same game.
==============================================================================
| | |Accurate| |Hi score| Directory|
| Game Name |Playable| colors | Sound | save | Name |
==============================================================================
| 1942 | Yes | Yes | Yes | Yes | 1942 |
|-----------------------------|--------|--------|--------|--------|----------|
| Amidar | Yes | Close | Yes | No | amidar |
|-----------------------------|--------|--------|--------|--------|----------|
| Arabian | Yes | No | Yes | No | arabian |
|-----------------------------|--------|--------|--------|--------|----------|
| Bagman | Yes | No | Music | No | bagman |
|-----------------------------|--------|--------|--------|--------|----------|
| Bomb Jack | Yes | Yes | Yes | Yes | bombjack |
|-----------------------------|--------|--------|--------|--------|----------|
| Burger Time | Yes | Yes | Yes | Yes | btime |
|-----------------------------|--------|--------|--------|--------|----------|
| Carnival | Yes | Maybe | No | No | carnival |
|-----------------------------|--------|--------|--------|--------|----------|
| Centipede | Yes | No | Yes | Yes | centiped |
|-----------------------------|--------|--------|--------|--------|----------|
| Congo Bongo | Yes | No | No | Yes | congo |
|-----------------------------|--------|--------|--------|--------|----------|
| Crazy Climber | Yes | Yes | Yes | Yes | cclimber |
|-----------------------------|--------|--------|--------|--------|----------|
| Crazy Kong | Yes | Yes | Yes | Yes | ckong |
|-----------------------------|--------|--------|--------|--------|----------|
| Crush Roller | Yes | Yes | Yes | Yes | crush |
|-----------------------------|--------|--------|--------|--------|----------|
| Donkey Kong | Yes | Close | Yes(1) | Yes | dkong |
|-----------------------------|--------|--------|--------|--------|----------|
| Donkey Kong Jr. | Yes | Close | No | Yes | dkongjr |
|-----------------------------|--------|--------|--------|--------|----------|
| Donkey Kong 3 | Yes | No | No | Yes | dkong3 |
|-----------------------------|--------|--------|--------|--------|----------|
| Elevator Action - Bootleg | Yes | No | No | n/a | elevator |
|-----------------------------|--------|--------|--------|--------|----------|
| Elevator Action - Original | No | No | No | No | elevatob |
|-----------------------------|--------|--------|--------|--------|----------|
| Fantasy | No | No | No | No | fantasy |
|-----------------------------|--------|--------|--------|--------|----------|
| Frogger | Yes | Close | Yes | No | frogger |
|-----------------------------|--------|--------|--------|--------|----------|
| Galaxian | Yes | Yes | Limited| Yes | galaxian |
|-----------------------------|--------|--------|--------|--------|----------|
| Gorf | No | No | No | n/a | gorf |
|-----------------------------|--------|--------|--------|--------|----------|
| Green Beret | Yes | Yes | Yes | Yes | gberet |
|-----------------------------|--------|--------|--------|--------|----------|
| Gyruss | Yes | Close | Yes(1) | Yes | gyruss |
|-----------------------------|--------|--------|--------|--------|----------|
| "Japanese Irem game" | Yes | Yes | Limited| No | japirem |
|-----------------------------|--------|--------|--------|--------|----------|
| Jump Bug | Yes | No | Yes | No | jumpbug |
|-----------------------------|--------|--------|--------|--------|----------|
| Jungle King | Yes | No | No | No | junglek |
|-----------------------------|--------|--------|--------|--------|----------|
| Krull | Yes | Yes | No | n/a | krull |
|-----------------------------|--------|--------|--------|--------|----------|
| Lady Bug | Yes | Yes | Yes | Yes | ladybug |
|-----------------------------|--------|--------|--------|--------|----------|
| Lost Tomb | No | No | Yes | n/a | losttomb |
|-----------------------------|--------|--------|--------|--------|----------|
| Mario Bros. | Yes | Close | No | Yes | mario |
|-----------------------------|--------|--------|--------|--------|----------|
| Mad Planets | Yes | Yes? | No | No | mplanets |
|-----------------------------|--------|--------|--------|--------|----------|
| Millipede | Yes | No | No | Yes | milliped |
|-----------------------------|--------|--------|--------|--------|----------|
| Moon Cresta | Yes | Yes | Limited| Yes | mooncrst |
|-----------------------------|--------|--------|--------|--------|----------|
| Moon Patrol | Yes | No | No | No | mpatrol |
|-----------------------------|--------|--------|--------|--------|----------|
| Moon Quasar | Yes | Yes | Limited| Yes | moonqsr |
|-----------------------------|--------|--------|--------|--------|----------|
| Mouse Trap |Partial.| No | No | No | mtrap |
|-----------------------------|--------|--------|--------|--------|----------|
| Mr. Do! | Yes | Yes | Yes | Yes | mrdo |
|-----------------------------|--------|--------|--------|--------|----------|
| Mr. Do's Castle | No | No | No | n/a | docastle |
|-----------------------------|--------|--------|--------|--------|----------|
| Ms Pac Man (bootleg) | Yes | Yes | Yes | Yes | mspacman |
|-----------------------------|--------|--------|--------|--------|----------|
| Nibbler | Yes | No | No | Yes | nibbler |
|-----------------------------|--------|--------|--------|--------|----------|
| Pac Man | Yes | Yes | Yes | Yes | pacman |
|-----------------------------|--------|--------|--------|--------|----------|
| Pengo | Yes | Yes | Yes | Yes | pengo |
|-----------------------------|--------|--------|--------|--------|----------|
| Pepper II |Partial.| No | No | No | pepper2 |
|-----------------------------|--------|--------|--------|--------|----------|
| Phoenix | Yes | Close | Yes(1) | No | phoenix |
|-----------------------------|--------|--------|--------|--------|----------|
| Pisces | Yes | Yes | Limited| No | pisces |
|-----------------------------|--------|--------|--------|--------|----------|
| Pleiads | Yes | No | Limited| No | pleiads |
|-----------------------------|--------|--------|--------|--------|----------|
| Pooyan | Yes | No | Yes | Yes | pooyan |
|-----------------------------|--------|--------|--------|--------|----------|
| Popeye - Bootleg | Yes | Yes | Yes | Yes | popeyebl |
|-----------------------------|--------|--------|--------|--------|----------|
| Q*Bert | Yes | Yes | Yes(1) | No | qbert |
|-----------------------------|--------|--------|--------|--------|----------|
| Rally X | Yes | No |Partial.| No | rallyx |
|-----------------------------|--------|--------|--------|--------|----------|
| Scramble | Yes | Yes | Yes | No | scramble |
|-----------------------------|--------|--------|--------|--------|----------|
| Seicross | No | No | Yes | n/a | seicross |
|-----------------------------|--------|--------|--------|--------|----------|
| Space Invaders | Yes | Yes | Yes(1) | Yes | invaders |
|-----------------------------|--------|--------|--------|--------|----------|
| Space Panic | Yes | Close | No | Yes | panic |
|-----------------------------|--------|--------|--------|--------|----------|
| Super Cobra | Yes | No | Yes | No | scobra |
|-----------------------------|--------|--------|--------|--------|----------|
| The Adventures of Robby Roto| No | No | No | n/a | robby |
|-----------------------------|--------|--------|--------|--------|----------|
| The End | Yes | No | Yes | No | theend |
|-----------------------------|--------|--------|--------|--------|----------|
| Time Pilot | Yes | Close | Yes | Yes | timeplt |
|-----------------------------|--------|--------|--------|--------|----------|
| Turtles | Yes | Close | Yes | No | turtles |
|-----------------------------|--------|--------|--------|--------|----------|
| Vanguard | Yes | No | No | No | vanguard |
|-----------------------------|--------|--------|--------|--------|----------|
| Venture |Partial.| No | No | No | venture |
|-----------------------------|--------|--------|--------|--------|----------|
| War of the Bugs | Yes | No | Limited| No | warofbug |
|-----------------------------|--------|--------|--------|--------|----------|
| Warp Warp | Yes | No | No | n/a | warpwarp |
|-----------------------------|--------|--------|--------|--------|----------|
| Wizard of Wor | Yes | Maybe | No | No | wow |
|-----------------------------|--------|--------|--------|--------|----------|
| Zaxxon | Yes | Close | No | Yes | zaxxon |
|-----------------------------|--------|--------|--------|--------|----------|
(1) Need samples provided separately
1942 ("1942")
=============
Arrows Move around
CTRL Fire
ALT Air Routing
Amidar ("amidar")
=================
Arrows Move around
CTRL Jump
Clones supported:
Japanese version ("amidarjp"). This version has a worse attract mode and
does not display the number of jumps left.
Known issues:
- What do the dip switches do?
Arabian ("arabian")
===================
Arrows Move around
CTRL Kick
F1 Enter test mode
Bagman ("bagman")
=================
Arrows Move around
CTRL Action
Bomb Jack ("bombjack")
======================
Arrows Move around
CTRL Jump
Press fire to skip the ROM/RAM test at the beginning.
In the dip switch menu, DIFFICULTY 1 refers to the speed of the mechanical
bird, while DIFFICULTY 2 to the number and speed of enemies.
SPECIAL refers to how often the (E) and (S) coins appear.
Known issues:
- Colors are accurate, but not entirely: the original machine uses 12 bits
(4 bits per pen), while I currently use only 8 bits (3 bits for red and
green, 2 bits for blue).
- There is a bit in the sprite attributes which I don't know what means:
it seems to be set only when the (B) materializes.
- The INITIAL HIGH SCORE setting doesn't only set that, it does something
else as well - but I don't know what.
Burger Time ("btime")
=====================
Arrows Move around
CTRL Pepper
F1 \ Various tests.
F2 | Use F1 to cycle through tests while in test mode.
F1+F2 /
Clones supported:
different ROM set, without Midway copyright and different demo ("btimea")
Known issues:
- The way I turn sprites off is not correct.
Carnival ("carnival")
=====================
Arrows Move around
CTRL Fire
Centipede ("centiped")
======================
Arrows Move around
CTRL Fire
Known issues:
- What is the clock speed of the original machine? I'm currently using 1Mhz,
I don't know if the game runs correctly.
- The game awards you 18 credits on startup
- Palette is not supported
Congo Bongo ("congo")
=====================
Runs on the same hardware as Zaxxon.
Arrows Move around
CTRL Jump
Crazy Climber ("cclimber")
==========================
E,S,D,F Left joystick
I,J,K,L Right joystick
F1 Skip level
Clones supported:
Japanese version ("ccjap")
bootleg version ("ccboot")
Crazy Kong ("ckong")
====================
This Donkey Kong clone runs on the same hardware as Crazy Climber, most
notable differencies being a larger character set and the display rotated
90 degrees.
Arrows Move around
CTRL Jump
Clones supported:
version running on Scramble hardware ("ckongs")
Known issues:
- Some problems with sound
Crush Roller ("crush")
======================
Crush Roller is a hacked version of Make Trax, modified to run on a
Pac Man board.
Arrows Move around
F1 Skip level
Donkey Kong ("dkong")
=====================
Arrows Move around
CTRL Jump
Donkey Kong Jr. ("dkongjr")
===========================
Runs on hardware similar to Donkey Kong
Arrows Move around
CTRL Jump
Donkey Kong 3 ("dkong3")
========================
Runs on hardware similar to Donkey Kong
Arrows Move around
CTRL Fire
F1 Test (keep it pressed - very nice, try it!)
Elevator Action ("elevator")
============================
Should run on hardware similar to Jungle King.
Known issues:
- Collision detect not yet implemented.
Elevator Action - Bootleg ("elevatob")
======================================
Arrows Move around
CTRL Fire
Known issues:
- Collision detect not yet implemented.
Fantasy ("fantasy")
===================
Runs on the same hardware as Nibbler.
Not playable yet!
Frogger ("frogger")
===================
Arrows Move around
Clones supported:
alternate version, smaller, with different help, but still (C) Sega 1981
("frogsega")
bootleg version, which runs on a modified Scramble board ("froggers")
Galaxian ("galaxian")
=====================
Original version with Namco copyright
Arrows Move around
CTRL Fire
F2 Test mode
original with Midway copyright ("galmidw")
and several bootlegs:
one with Namco copyright ("galnamco")
Super Galaxian ("superg")
Galaxian Part X ("galapx")
Galaxian Part 1 ("galap1")
Galaxian Part 4 ("galap4")
Galaxian Turbo ("galturbo")
Known issues:
- Only one sound channel is emulated, and I'm not sure it's correct.
- The star background is probably not entirely accurate.
Gorf ("gorf")
=============
This game runs on the same hardware as Wizard of Wor, but doesn't work yet.
It boots, shows some text on the screen and that's all.
Green Beret ("gberet")
======================
Arrows Move around
CTRL Knife
ALT Fire
Clones supported:
US version, called Rush'n Attack ("rushatck")
Known issues:
- The music starts with what seems a correct pitch, but changes after you die
for the first time or finishe the first level. Weird.
Gyruss ("gyruss")
======================
Arrows Move around
CTRL Fire
Known issues:
- Some of the components of spaceship do wraparound the top of the screen
for a while. Dunno if the original machine does.
"Japanese Irem game" ("japirem")
================================
This runs on a modified Galaxian board.
Arrows Move around
CTRL Fire
Clones supported:
Uniwars ("uniwars")
Known issues:
- Only one sound channel is emulated, and I'm not sure it's correct.
- The star background is probably not entirely accurate.
- What does dip switch 6 do?
Jump Bug ("jumpbug")
====================
Arrows Move around
CTRL Fire
ALT Jump
Clones supported:
"Sega" version ("jbugsega")
Known issues:
- The original version has now a decode_opcode, but controls appear to be
reversed compared to the booleg version. Haven't checked this yet.
- Graphics are wrong - the game has multiple character banks, not emulated yet.
Jungle King ("junglek")
=======================
Arrows Move around
CTRL Jump
Known issues:
- I haven't the gfx bank selector switch, therefore the background graphics
are not selected appropriately. Use C and V to change the gfx set.
Krull ("krull")
========================
Runs on the same hardware as Q*Bert
Arrows Move around
CTRL Fire
A,W,D,S Firing joystick (Left, Up, Right, Down)
G Select
Lady Bug ("ladybug")
====================
Arrows Move around
F1 Skip level
Lost Tomb ("losttomb")
======================
This runs on a Super Cobra hardware.
Known issues:
- Not playable. Crashes during demo. Graphics are garbled. I think the ROMs
are corrupted.
Mad Planets ("mplanets")
========================
Runs on the same hardware as Q*Bert
Arrows Move around
CTRL Fire
Known issues:
- The dialer (used to rotate the ship) is not supported.
Mario Bros. ("mario")
=====================
Runs on hardware similar to Donkey Kong
Arrows Move around player 1
CTRL Jump player 1
Z,X Move around player 2
SPACE Jump player 2
F1 Test (keep it pressed - very nice, try it!)
Millipede ("milliped")
======================
As you can imagine, this runs on the same hardware as Centipede.
Arrows Move around
CTRL Fire
Known issues:
- What is the clock speed of the original machine? I'm currently using 1Mhz,
I don't know if the game runs correctly.
- High scores don't seem to work.
- Palette is not supported
Moon Cresta ("mooncrst")
========================
This runs on a hardware very similar to Galaxian.
The ROMs are encrypted. Nichibutsu copyright.
Arrows Move around
CTRL Fire
Clones supported:
Unencrypted version ("mooncrsb")
bootleg version called Fantazia ("fantazia")
Known issues:
- Only one sound channel is emulated, and I'm not sure it's correct.
- The star background is probably not entirely accurate.
- What do the dip switches do?
Moon Patrol ("mpatrol")
=======================
Arrows Move around
CTRL Fire
ALT Jump
F2+F3 Test mode (press and release, then be patient. After the RAM/ROM
tests, press 2 for an additional menu of options, then
left/right to choose the option, and 1 to select it)
Clones supported:
bootleg version, called Moon Ranger ("mranger")
Known issues:
- No background graphics. I don't know where to place them... can anyone
provide a screen snapshot?
Moon Quasar ("moonqsr")
=======================
This runs on a modified Moon Cresta board.
Arrows Move around
CTRL Fire
Known issues:
- Only one sound channel is emulated, and I'm not sure it's correct.
- The star background is probably not entirely accurate.
Mouse Trap ("mtrap")
====================
Runs on the same hardware as Venture.
Arrows Move around
CTRL Fire
3+F3 Test mode
Known issues:
- Collision detection doesn't work.
Mr. Do! ("mrdo")
================
Arrows Move around
CTRL Fire
F1 Skip level
CTRL+F3 Test mode
Clones supported:
Version with additional Taito copyright ("mrdot")
Mr. Lo! ("mrlo")
Mr. Do's Castle ("docastle")
============================
Not working yet!
Ms Pac Man ("mspacman")
=======================
Arrows Move around
F1 Skip level
F2 Test mode
CTRL Speed up cheat
Nibbler ("nibbler")
===================
Arrows Move around
F1 Skip level
Known issues:
- What is the clock speed of the original machine? I'm currently using 1Mhz
- Some input bits seem to be used as debug controls - quite interesting, but
I haven't investigated yet.
Pac Man ("pacman")
==================
Arrows Move around
F1 Skip level
F2 Test mode
CTRL Speed up cheat
Clones supported:
Pac Man modification ("pacmod")
Namco Pac Man ("namcopac")
Hangly Man ("hangly")
Puck Man ("puckman")
Piranha ("piranha")
Pengo ("pengo")
===============
Arrows Move around
CTRL Push
F1 Skip level
F2 Test mode
Clones supported:
Penta ("penta")
Pepper II ("pepper2")
=====================
Runs on hardware similar to Venture.
Arrows Move around
CTRL Dog button
Z Yellow button
X Red button
C Blue button
3+F3 Test mode
Known issues:
- Collision detection doesn't work - use 7 and 8 to simulate it.
Phoenix ("phoenix")
===================
Arrows Move around
CTRL Fire
ALT Barrier
Pisces ("pisces")
=================
This runs on a modified Galaxian board.
Arrows Move around
CTRL Fire
Known issues:
- Only one sound channel is emulated, and I'm not sure it's correct.
- The star background is probably not entirely accurate.
- What do the dip switches do?
Pleiads ("pleiads")
===================
This runs on the same hardware as Phoenix.
Arrows Move around
CTRL Fire
ALT Teleport
Pooyan ("pooyan")
=================
Runs on hardware similar to Time Pilot.
Arrows Move around
CTRL Fire
Known issues:
- The characters seem to use 16 color codes, however the color code for many
characters has bit 4 set. I don't know what it's for.
Popeye - bootleg ("popeyebl")
=============================
Arrows Move around
CTRL Fire
Q,W,E Fire
Q*Bert ("qbert")
================
Arrows Move around
To enter your name in the high score list, use 1 or 2.
Clones supported:
Japanese version ("qbertjp")
Rally X ("rallyx")
==================
Arrows Move around
CTRL Smoke
F2 Test
Known issues:
- Sprites are not turned off appropriately.
- Cars are not displayed on the radar screen.
- I don't know if I reproduced the layout of the screen coreectly.
Scramble ("scramble")
=====================
The video hardware is very similar to Galaxian, main differences being that
bullets are not vertical lines and the star background doesn't scroll.
Arrows Move around
CTRL Fire
ALT Bomb
Clones supported:
Battle of Atlantis ("atlantis") [I don't know what most of the dip switches
do, and you get a massive 14 credits per
coin - now that's what I call good value
for money! ;-)]
Known issues:
- The star background is probably not entirely accurate. Also, maybe it should
be clipped at the top and bottom of the screen?
Seicross ("seicross")
=====================
Runs on almost the same hardware as Crazy Climber, but not exactly the same.
Not playable.
Space Invaders ("invaders")
===========================
Arrows Move around
CTRL Fire
Clones supported (some of these have wrong colors, and the dip switch menu
doesn't work):
Super Earth Invasion ("earthinv")
Space Attack II ("spaceatt")
Space Invaders Deluxe ("invdelux") (doesn't work yet)
Galaxy Wars ("galxwars")
Lunar Rescur ("lrescue")
Destination Earth ("desterth")
Known issues:
- The color stripes are not placed correctly
Space Panic ("panic")
=====================
Arrows Move around
CTRL Fire1
ALT Fire2
Super Cobra ("scobra")
======================
Runs on the same hardware as Scramble.
This is the version with Stern copyright.
Arrows Move around
CTRL Fire
ALT Bomb
Clones supported:
Konami copyright ("scobrak")
bootleg version ("scobrab")
Known issues:
- The star background is probably not entirely accurate. Also, maybe it should
be clipped at the top and bottom of the screen?
The Adventures of Robby Roto ("robby")
======================================
This game runs on the same hardware as Wizard of Wor, but doesn't work yet. I
still haven to check the loading address of the ROMs.
The End ("theend")
==================
This runs on a Scramble hardware.
Arrows Move around
CTRL Fire
Known issues:
- The star background is probably not entirely accurate. Also, maybe it should
be clipped at the top and bottom of the screen?
Time Pilot ("timeplt")
======================
Arrows Move around
CTRL Fire
Clones supported:
bootleg version ("spaceplt")
Known issues:
- The ROM copyright message and the dipswitch menu are unreadable. Time Pilot
doesn't have consecutive letters in the graphics ROms, I'll have to modify
my text routines to handle that.
- This game uses double-width sprites for the clouds, but I haven't yet figured
out they are selected. The code is currently a hack - just double the sprites
which I know are used for clouds...
- The memory mapped read port at c000 puzzles me...
Turtles ("turtles")
===================
This runs on the same hardware as Amidar
Arrows Move around
CTRL Bomb
Known issues:
- What do the dip switches do? I'm obviously missing something, becasue the
game plays in unlimited lives mode.
Vanguard ("vanguard")
=====================
Runs on hardware similar to Nibbler.
Arrows Move around
S,D,E,F Fire
Venture ("venture")
===================
Arrows Move around
CTRL Fire
3+F3 Test mode
On startup, keep 1 or 2 pressed to proceed
Known issues:
- Collision detection doesn't work - use 7 and 8 to simulate it.
Wizard of Wor ("wow")
=====================
Arrows Move around
CTRL Fire
F2 Test mode (keep it pressed)
The original machine had a special joystick which could be moved either
partially or fully in a direction. Pushing it slightly would turn around the
player without moking it move. The emulator assumes that you are always
pushing the joystick fully, to simulate the "half press" you can press Alt.
Known issues:
- No background stars, no fade in/fade out.
War of the Bugs ("warofbug")
============================
This runs on the same hardware as Galaxian.
Arrows Move around
CTRL Fire
Known issues:
- Only one sound channel is emulated, and I'm not sure it's correct.
- The star background is probably not entirely accurate.
- What do the dip switches do?
Zaxxon ("zaxxon")
===================
Arrows Move around
CTRL Fire
Acknowledgements
----------------
First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for
starting the Arcade Emulation Programming Repository at
http://valhalla.ph.tn.tudelft.nl/emul8
Without the Repository, I would never have even tried to write an emulator.
If you find out something useful, submit it to avdbas@wi.leidenuniv.nl,
so it will be made available to everybody on the Repository page.
Z80Em Portable Zilog Z80 Emulator Copyright (C) Marcel de Kogel 1996,1997
Note: the version used in MAME is slightly modified. You can find the
original version at http://www.komkon.org/~dekogel/misc.html.
M6502 Emulator Copyright (C) Marat Fayzullin, Alex Krasivsky 1996
Note: the version used in MAME is slightly modified. You can find the
original version at http://freeflight.com/fms/.
I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr)
Allegro library by Shawn Hargreaves, 1994/96
SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996
Carlos Hasan. All Rights Reserved.
Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote
TwkUser.c. Thanks to Chuck Cochems for the help in making them more
compatible.
224x288 noscanlines and both 288x224 video modes provided by Valerio Verrando
(v.verrando@mclink.it)
AY-3-8910 emulation by Ville Hallik (ville@physic.ut.ee) and Michael Cuddy
(mcuddy@FensEnde.com).
POKEY emulator by Ron Fries (rfries@tcmail.frco.com).
UNIX port by Allard van der Bas (avdbas@wi.leidenuniv.nl) and Dick de Ridder
(dick@ph.tn.tudelft.nl).
Phoenix driver provided by Brad Oliver (bradman@primenet.com), Mirko
Buffoni (mix@lim.dsi.unimi.it) and Richard Davies (R.Davies@dcs.hull.ac.uk)
Gyruss, Mario Bros., Zaxxon, Bomb Jack, Burger Time and Donkey Kong 3 drivers
provided by Mirko Buffoni (mix@lim.dsi.unimi.it)
Bomb Jack sound driver by Jarek Burczynski (pbk01@ikp.atm.com.pl).
Arabian driver provided by Jarek Burczynski (pbk01@ikp.atm.com.pl).
Congo Bongo driver provided by Ville Laitinen (ville@sms.fi).
Millipede driver provided by Ivan Mackintosh (ivan@rcp.co.uk).
Donkey Kong sound emulation by Ron Fries (rfries@tcmail.frco.com).
Vanguard driver by Brad Oliver and Mirko Buffoni, based on code by Brian
Levine.
Carnival driver completed by Mike Coates and Richard Davies.
Warp warp driver completed by Chris Hardy (chrish@kcbbs.gen.nz).
Popeye driver provided by Marc LaFontaine and Nicola Salmoria.
Jump Bug driver by Richard Davies (R.Davies@dcs.hull.ac.uk) and Brad Oliver
(bradman@primenet.com).
Venture, Mouse Trap and Pepper II drivers by Marc Lafontaine
(marclaf@sympatico.ca).
Q*Bert, Mad Planets, Reactor and Krull drivers by Fabrice Frances
(frances@ensica.fr)
Space Panic driver by Mike Coates (mike@dissfulfils.co.uk)
Very special thanks to Sergio Munoz for the precious information about the
Pengo sound hardware and colors.
Thanks to Paul Swan for the information on the Lady Bug sound hardware and
Mr.Do! and Green Beret colors.
Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things
to mention them all.
Thanks to Simon Walls (wallss@ecid.cig.mot.com) for the color information
on many games.
Information about the Crazy Climber machine hardware (including palette)
and ROM encryption scheme provided by Lionel Theunissen
(lionelth@ozemail.com.au).
Thanks to Andy Milne (andy@canetics.com) for the information on the Crazy
Climber sound roms.
Crazy Kong emulation set up by Ville Laitinen (ville@sms.fi).
Very special thanks to Michael Cuddy for the extensive information on
Gyruss hardware (You'r right, it's a bear of a game!).
Gyruss samples are a courtesy of Michel Cuddy (mcuddy@fensende.com)
Special thanks to Brad Thomas (bradt@nol.net) and Gary Shepherdson for the
extensive information on Donkey Kong and Donkey Kong Jr.
Info on Bagman, Galaxian, Moon Cresta and many other games taken from Arcade
Emulator by Robert Anschuetz.
Pooyan information provided by Michael Cuddy and Allard van der Bas
Thanks to Mirko Buffoni for the Amidar and Frogger colors.
Thanks to Brad Thomas, Jakob Frendsen and Conny Melin for the info on Bomb
Jack.
Thanks to Mike@Dissfulfils.co.uk for the information on the Moon Quasar
encryption scheme.
Space Invaders information gathered from the Space Invaders Emulator by
Michael Strutt (mstrutt@pixie.co.za)
Thanks to Paul Leaman (paull@phonelink.com) for exaustive documentation on
1942 arcade board, and for providing us the correct color proms.
Many thanks to Jim Hernandez for the information on Wizard of Wor hardware.
Thanks to Mike Coates (mike@dissfulfils.co.uk) for Carnival ROM placement
indications and gfx info.
Colors for Donkey Kong, Donkey Kong Jr. and Mario Bros. derived from Kong
emulator by Gary Shepherdson.
Colors for Amidar, Frogger and Zaxxon derived from SPARCADE by Dave Spicer.
Thanks to Brad Oliver, Marc Vergoossen (marc.vergoossen@pi.net) and Richard
Davies (R.Davies@dcs.hull.ac.uk) for help with Donky Kong Jr. colors.
Thanks to Marc Vergoossen and Marc Lafontaine (marclaf@sympatico.ca) for
Zaxxon colors.
Thanks to Marc Lafontaine for Congo Bongo colors and Popeye bootleg.
Centipede information taken from Centipede emulator by Ivan Mackintosh, MageX
0.3 by Edward Massey and memory map by Pete Rittwage.
Info on Burger Time taken from Replay 0.01a by Kevin Brisley (kevin@isgtec.com)
Thanks to Chris Hardy (chrish@kcbbs.gen.nz) for info on Moon Patrol.
Thanks to Dave W. (hbbuse08@csun.edu) for all his help.
Thanks to Doug Jefferys (djeffery@multipath.com) for Crazy Kong color
information.
Thanks to Philip Chapman (Philip_Chapman@qsp.co.uk) for useful feedback on
Bomb Jack.
Thanks to Mike Cuddy for Pooyan and Time pilot colors.
Thanks to Thomas Meyer for Moon Patrol screenshots.
Many thanks to Steve Scavone (krunch@intac.com) for his invaluable help with
Wizard of Wor and related games.
-vesascan and -vesaskip implemented by Bernd Wiebelt
(bernardo@studi.mathematik.hu-berlin.de)
Thanks to Stefano Mozzi (piu1608@cdc8g5.cdc.polimi.it) for Mario Bros. colors.
Thanks to Matthew Hillmer (mhillmer@pop.isd.net) for Donkey Kong 3 colors.
Thanks to Tormod Tjaberg (tormod@sn.no) and Michael Strutts for Space Invaders
sound.
Thanks to Shaun Stephenson (shaun@marino13.demon.co.uk) for Phoenix samples.
Usage
-----
MAME [name of the game to run] [options]
for example
MAME mspacman -nosound will run Ms Pac Man without sound
options:
-noscanlines use alternate video mode (not availble in all games). Use this
if the default mode doesn't work with your monitor/video card.
-vesa use standard 640x480x256 VESA mode instead of custom video mode.
Use this as a last resort if -noscanlines doesn't solve your
video problems.
-vesascan use a VESA 800x600 screen to simulate scanlines. This is much
slower than the other video modes. Use this if you want
scanlines and the default video mode doesn't work.
-vesaskip n similar to -vesascan, but use a 640x480 screen instead of
800x600. Since most games use a screen taller than 240 lines,
it won't fit in the screen - n sets the initial number of lines
to skip at the top of the screen. You can adjust the position
while the game is running using the PGUP and PGDOWN keys.
-vgafreq n where n can be 0 (default) 1, 2 or 3.
use different frequencies for the custom video modes. This
could reduce flicker, especially in the 224x288noscanlines
mode. WARNING: THE FREQUENCIES USED MIGHT BE WAY OUTSIDE OF
YOUR MONITOR RANGE, AND COULD EVEN DAMAGE IT. USE THESE OPTIONS
AT YOUR OWN RISK.
-vsync syncronize video display with the video beam instead of using
the timer. This works best with -noscanlines and the -vesaxxx
modes. Use F11 to check your actual frame rate - it should be
around 60. If it is lower, try to increase it with -vgafreq (if
you are using a tqeked video mode) or use your video board
utilities to set the VESA refresh rate to 60 Hz.
Note that when this option is turned on, speed will NOT
downgrade nicely if your system is not fast enough.
-soundcard n select sound card (if this is not specified, you will be asked
interactively)
-nojoy don't poll joystick
-log create a log of illegal memory accesses in ERROR.LOG
-list display a list of currently supported games
-frameskip n skip frames to speed up the emulation. For example, if the game
normally runs at 60 fps, "-skipframe 1" will make it run at 30
fps, and "-skipframe 2" at 20 fps. Use F11 to check the fps your
computer is actually displaying. If the game is too slow,
increase the frameskip value. Note that this setting can also
affect audio quality (some games sound better, others sound
worse).
The following keys work in all emulators:
3 Insert coin
1 Start 1 player game
2 Start 2 players game
Tab Change dip switch settings
P Pause
F3 Reset
F4 Show the game graphics. Use cursor keys to change set/color, F4 to exit.
F10 Toggle speed throttling
F11 Toggle fps counter
F12 Save a screen snapshot
ESC Exit emulator