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spacehulk.txt
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1997-11-07
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Path: menudo.uh.edu!usenet
From: brian.s.mogged@uwrf.edu (Brian S. Mogged)
Newsgroups: comp.sys.amiga.reviews
Subject: REVIEW: Space Hulk
Followup-To: comp.sys.amiga.games
Date: 7 Feb 1994 03:06:39 GMT
Organization: The Amiga Online Review Column - ed. Daniel Barrett
Lines: 257
Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
Distribution: world
Message-ID: <2j4b7v$apf@menudo.uh.edu>
Reply-To: brian.s.mogged@uwrf.edu (Brian S. Mogged)
NNTP-Posting-Host: karazm.math.uh.edu
Keywords: game, shoot-em-up, commercial
PRODUCT NAME
Space Hulk
BRIEF DESCRIPTION
A 3-dimensional space game which has you going about shooting
millions of aliens and finding rare artifacts. Based largely on the GDW
classic board game.
AUTHOR/COMPANY INFORMATION
Name: Electronic Arts
Address: Slough
PO Box 835
Slough, Berkshire,
SL3 8XU
PO Box 7586
San Mateo CA 94403-7586
USA
Telephone: (315) 572-ARTS (USA)
(0735) 546465 (UK)
E-mail: 76004.237@compuserve.com (US)
ea@cix.compulink.co.uk (UK)
LIST PRICE
I paid $44.95 (US). I do not know the list price.
SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
HARDWARE
On the outside of the box it is written that it will run on
the Amiga 500, 500+, 600, 1200, 2000, and 3000. It does not
state that it will run on an A4000 HMMM!!!
SOFTWARE
None.
COPY PROTECTION
None, that I can tell.... They tell you to make a backup of all the
disks before you play the game. The game will write to disk 3 extensively.
MACHINE USED FOR TESTING
Amiga 2000 with GVP 3001 card
8 megabytes RAM
Two floppy drives
120 meg hard drive
I tried to run it on:
Amiga 1200
MBX030 board with 4 megs of memory,
Two floppy drives
200 meg hard drive
INSTALLATION
No installation. Just put disks in the floppy drive and boot up the
Amiga.... See "DISLIKES" below for complaints.
INTRODUCTION
In October of 1993, I went down to my local Amiga store to buy Hired
Guns. Well, Hired Guns was not out yet, but they just got in Space Hulk. I
had played Space Crusade from Gremlin and this looked close to it. So after
a few minutes, I made the impulse buy of my lifetime. I bought Space Hulk
and returned home with a smile on my face.
BRIEF SUMMARY OF THE GAME
For those people who are not familiar with this game, here is a short
summary of what it is all about. The game takes place in the far dark
future. What happens is that warp space travel becomes commonplace. After
thousands of years, there have been space ships that became lost in warp
space itself. Every once in a while, a ship that has been lost might appear
in real space for a while and then disappear. These ships are called Space
Hulks. On some of these Space Hulks are some creatures who are called
Genestealers. To make this explanation easier, Genestealers are evil and
must be destroyed in all cases.
You control up to ten Space Marines. Space Marines are armored
warriors who have amazing amounts of weaponry. After selecting the level or
"continue a save game", the player is given a mission to accomplish. These
missions are like kill all Genestealers, get an ancient object, or both.
After the mission briefing screen and after the game loads up, you are
greeted with a "READY!" out of the speakers. On the screen in five windows
is the front view of the players that you control. The bigger window is the
player you directly control. With the player you can directly control you
can tell him to shoot his gun, turn right, turn left, and open and close
doors. In the bottom left corner of the screen is a radar map that shows the
aliens, your people, and the hallways themselves.
There is also on the bottom right corner a freeze button and a pause
button. The freeze button is very important: when activated, the game is
paused, but you can enter commands for the space marines to do. The players
have only so much freeze time, and freeze time is used up when you have it
activated. To accumulate (or recharge) freeze time the player must let real
time go by. If you click on the map instantly a map screen comes up. This
map screen contains on the right side of the screen a scrollable map of the
areas that you KNOW. This means that if you do not know (or see) an area it
is not visible on the map screen. This map screen is updated in real time
so you will see blips moving on the screen and the marines will move on the
map. Map screen has all the commands that the player can do as selectable
commands. At this point the player can tell up to five commands ahead to
any space marines that he controls. That is basically the whole game.
GAME CONTROLS
Is mostly an a simple point-and-shoot control method as described
above. Not that bad. They are keyboard commands to select specific
teammates and to tell the same commands to different terminators. Not very
many commands after that.
GAMEPLAY
The game itself has four sets of adventure: a tutorial, an advance
tutorial, Space Hulk original missions, and the Deathwing Campaign. The
game itself is hard. Very hard. Maybe just a little too hard. I can't
seem to finish one of the advance tutorial missions and I TRIED my hardest.
I wish the tutorial were just a little more gradual. I always like to die
in under thirty seconds and then reload the whole mission back in :-(.
DOCUMENTATION
The documentation is in three books. Two of the books are written
specifically for the IBM version, and the third book is strictly for the
Amiga. The documentation is very good and it explains ideas and concepts
much better than I do. :-) The manual is very good and gives enough detail so
people who have never heard of the Game Design Workshop game would be able
to play this game effectively. Nice pictures in the book really give a good
atmosphere for the game.
LIKES AND DISLIKES
I like the sound effects in the game itself, they are very appropriate.
When you walk forward the view screen does not Immediately step forward.
The view scrolls forward. The control system is not bad.
And now, time for "Dislikes, or Why I Want To Kill Electronic Arts."
I would like more freeze time. I overall would prefer to have a true
freeze time where I can freeze indefinitely and take as long as I like to
make any decisions on that map.
I also have problems closing doors in the game. Sometimes the door
closes, sometimes it doesn't: it is very touchy.
The graphics are VERY dithered in the front view. In the manual,
they state that they rendered the graphics originally on the Amiga in Real
3D. It looked like they render the graphics in 256 colors and ran it
through a poor video software that was told to convert it to 4 colors.
There is no voice in the mission briefing scene (there is a voice in the
original IBM version).
It keeps one save game at a time per disk. So you must copy disk 3
another time if you want to play another game. It will erase a saved game
on the disk if you start another game up.
Now, Electronic Arts in their infinite wisdom made Space Hulk for the
Amiga in three non-copy-protected dos disks. Now this seems good, except
that you CANNOT install the disks on the hard drive. I thought that I could
live with this, but even on a failed mission the disk access to reload the
same mission takes about two minutes! What is even worse with just two
floppy drives you will still be swapping disks!!! This makes the game
completely WORTHLESS!!!
COMPARISON TO OTHER SIMILAR PRODUCTS
It is natural to compare Space Hulk to Space Crusade. Simply put,
Space Crusade is a license from Game Design Workshop. To describe it
simply: take the three dimensional parts of Space Hulk. Play always on the
map screen and give the player all the time in the world to decide. Space
Crusade is a very fun game! Space Hulk isn't.
Hired Guns is very close to Space Hulk. But, Hired Guns looks so
much better, and in the long run I feel I have more control in Hired Guns.
Hired Guns is a great game, Space Hulk is bad!
BUGS
Well, it does not run on an Amiga 1200 with a MBX030 board in it! I
have tried everything.... It works with my 1200 without the MBX030 board
but not with it in. Strange....
VENDOR SUPPORT
I have twice tried to e-mail the vender and have received no
answer. I have called Electronic Arts (American phone number) and got no
useful response.
CONCLUSIONS
After two weeks of owning Space Hulk I went back to my local Amiga
store and bought Hired Guns. I have not really touched Space Hulk since....
Overall, I really hate Space Hulk. Poor graphics, no hard drive
support, swapping disks with two floppy drive, long load times, and not
working on my 1200 with the MBX board in really kills this game in my
opinion. If this type of game interests you, go out an buy Space Crusade or
Hired Guns.
Also after this experience, Electronic Arts have now taught me only
to buy hard drive installable games that also state they will work on the
A4000. Well, Electronic Arts, I used to buy a lot of software from you
people but looks like you have lost a very loyal customer. (But I will always
consider Racing Destruction Set and Mail Order Monsters as two of the top
ten best games on all computer and video game systems for all time, even
though they are made by Electronic Arts. Hey, where are the Amiga Ports of
those two fine games?)
I would definitely update the review if some fortunately soul figured
out how to make it run on my 1200 with an MBX board, or to run the game
directly from the hard drive. But since I have been trying off and on for
three months I doubt it would be possible....
My rating is one and a half stars out of five.
Space Hulk, Space Marine, and Genestealers are trademarks of Games
Workshop LTD.
Brian.S.Mogged@uwrf.edu
---
Daniel Barrett, Moderator, comp.sys.amiga.reviews
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