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Amiga MA Magazine 1998 #6
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amigamamagazinepolishissue1998.iso
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wbgames
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boum
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boum
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boum.doc
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1997-05-02
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______________________________
/ \
/ · Boum · \
/ \
\ by /
\ Olivier `StAn' Fabre /
\ /
\ v1.1 - 2 May 1997 /
\ FrEEWaRE ! /
\________________________/
===============================INTRODUCTION================================
ANOTHER minesweeper ? Yep, but mine has the safe start, highscores, 3
map sizes, 3 difficulties, doesn't make my Amiga crash or open an
interlaced screen, adapts to your WB resolution (eg 640x256 or 640x512)
(BTW, it looks better on 1:1 pixels screens with enough colours).
AFAIK, every graphic emulation software (EGS, CyberGraphics, Picasso96)
is supported.
===============================REQUIREMENTS================================
An Amiga with OS 3.0 and a 68020, or better. Also, I don't recommend
playing it on a 4 colours WorkBench (though it's still totally playable).
=============================PLAYING THE GAME==============================
You have to find all the mines hidden in a mine field. To achieve this,
click with the left mouse button over a square if you think there's no mine
under it. If there is a mine, BOUM! You lose. But if there was nothing, a
number appears. This number indicates the number of mines around the square
you just clicked. If there are no mines around, nothing is drawn inside the
square (ie no '0'), and the 8 squares around are automatically 'digged'.
Note that the first dig you make is always safe. So the first time, you can
click anywhere in the window without fear...
Now, if you think there IS a mine, use the right mouse button to mark
the square. Clicking a second time with the RMB will make a '?' appear;
it's usefull if you're not sure whether there's a mine or not. Clicking a
third time will put the square back to its original state.
You win when all the squares are either digged or marked.
The number of mines still undiscovered is written in the window title
bar, along with the time in seconds since the begining of the game.
To start a new game after having won or lost, simply click anywhere in
the window with the left mouse button. Or select 'New Game' in the menu
anytime..
If you want to change the size of the map, or the difficulty, use the
menu. Of course, if you want to access the menu during a game, you have to
move the mouse pointer out of the window !
BTW, to get right mouse button clicks, Boum needs to have its window
selected; so if you go away from Boum to, say, change the volume of your
CD player, and then return to Boum and want to mark a square, you first
have to select the window with the left mouse button (click on the title
bar or on a square already marked or digged).
====================NOTE TO PEOPLE UPGRADING FROM v1.0=====================
(yes, I'll suppress this passage next time)
You can delete the file Boum.prefs. Prefs are now stored in
Boum.hiscores (old hiscores won't be deleted).
==================================SOUNDS===================================
If you don't like them, you can:
- use the menu to disactivate them
- delete the "Sound" directory... (argl! ;-) )
- copy your own sound samples other the originals..
(ButtonClick.8svx = left click
click2.8svx = right click
expl2.8svx = explosion)
You simply must have the datatype corresponding to the format of
your new samples.
==================================THANKS===================================
Thanks to:
Frank Wille (PhxAss 4.35)
Jürgen Schober (How2UseGfxV39)
Michael Sinz (Enforcer 37.62)
the author(s) of (mungwall 37.64)
Nico Schmidt (GfxMaster 1.10)
Cloanto & Nomad (Personal Paint 4.0 Lite)
And also.. (·in order of appearance·)
Thomas Riedel, Stewart Skelt, Petter Lindquist
for bug reports and/or suggestions and/or no-bug report :-)
(and/or sound samples... ;-) thanks Thomas !).
And of course a big thanks to KAKACE for his help ! :·D
==================================CONTACT==================================
To contact me for comments, bug reports, suggestions or whatever you
want, try:
Until june 1997 : fabre@iutazoe.univ-lyon1.fr
After : stan@komicom.remcomp.fr
(don't send big mails there, 5kb is a maximum; ONLY TEXT !)
Pour les français, 3615/3614 Amigatel,
ou (vers Lyon) 04 74 01 98 50 (bal StAn).
Or...
Olivier Fabre
19 chemin de l'ermite
38230 Tignieu
France
When sending a bug report, please provide me with all the information
particular to your system that may cause this bug to happen.
==================================HISTORY==================================
v1.0 - 2 March 97
Initial release.
"Boum" now officialy doesn't work on (at least) some graphic
boards :-(.
v1.0a - 10 March 97
Fixed highscores bugs.
Now saves hiscores and prefs in a single file at exit.
Little modifs that *may* improve gfx drawing.
I've been told that "Boum" version *1.0* works correctly with EGS &
also on a A2000 OS3.1 with Picasso II / CGFx ! (even on a truecolor
screen, I can hardly believe it ;-) )
v1.0b - 24 March 97
Little checkmark bug in the menu fixed.
Minor gfx modifs.
Added a 'New Game' menu.
Handles big fonts in the highscores name requester.
Last highscores bug totally atomised !!! *<8·) (Well, I think. It
didn't cause any problem for me & some other ppls, but I was forgetting
to test something indeed.)
v1.0c - 15 April 97 - internal version
Added some more error checks...
Changed colours allocation order, in order to make it look a bit
better when there are less than 6 free colours.
More tries to improve graphics boards support...
v1.1 - 2 May 97
In order to make it work under Picasso96 v1.17, no more call to
BitMapScale() when it's not needed (ie when your WB screen has
square pixels). This function is bugged in Picasso96 ATM.
Sound.