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Amiga MA Magazine 1998 #6
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amigamamagazinepolishissue1998.iso
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coders
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mesa-1.2.8
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windows
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msvc
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winglu.mak
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1996-05-27
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7KB
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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "winglu.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
CPP=cl.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : $(OUTDIR)/winglu.lib $(OUTDIR)/winglu.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /W3 /GX /YX /O2 /I "\wing\include" /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /FR /c
CPP_PROJ=/nologo /W3 /GX /YX /O2 /I "\wing\include" /I "..\..\include" /D\
"NDEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /FR$(INTDIR)/\
/Fp$(OUTDIR)/"winglu.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"winglu.bsc"
BSC32_SBRS= \
$(INTDIR)/glu.sbr \
$(INTDIR)/quadric.sbr \
$(INTDIR)/mipmap.sbr \
$(INTDIR)/nurbs.sbr \
$(INTDIR)/project.sbr \
$(INTDIR)/tess.sbr
$(OUTDIR)/winglu.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=lib.exe
# ADD BASE LIB32 /NOLOGO
# ADD LIB32 /NOLOGO
LIB32_FLAGS=/NOLOGO /OUT:$(OUTDIR)\"winglu.lib"
DEF_FLAGS=
DEF_FILE=
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$(INTDIR)/glu.obj \
$(INTDIR)/quadric.obj \
$(INTDIR)/mipmap.obj \
$(INTDIR)/nurbs.obj \
$(INTDIR)/project.obj \
$(INTDIR)/tess.obj
$(OUTDIR)/winglu.lib : $(OUTDIR) $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : $(OUTDIR)/winglu.lib $(OUTDIR)/winglu.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /W3 /GX /Z7 /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /W3 /GX /Z7 /YX /Od /I "\wing\include" /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /FR /c
CPP_PROJ=/nologo /W3 /GX /Z7 /YX /Od /I "\wing\include" /I "..\..\include" /D\
"_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /FR$(INTDIR)/\
/Fp$(OUTDIR)/"winglu.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinDebug/
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"winglu.bsc"
BSC32_SBRS= \
$(INTDIR)/glu.sbr \
$(INTDIR)/quadric.sbr \
$(INTDIR)/mipmap.sbr \
$(INTDIR)/nurbs.sbr \
$(INTDIR)/project.sbr \
$(INTDIR)/tess.sbr
$(OUTDIR)/winglu.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=lib.exe
# ADD BASE LIB32 /NOLOGO
# ADD LIB32 /NOLOGO
LIB32_FLAGS=/NOLOGO /OUT:$(OUTDIR)\"winglu.lib"
DEF_FLAGS=
DEF_FILE=
LIB32_OBJS= \
$(INTDIR)/glu.obj \
$(INTDIR)/quadric.obj \
$(INTDIR)/mipmap.obj \
$(INTDIR)/nurbs.obj \
$(INTDIR)/project.obj \
$(INTDIR)/tess.obj
$(OUTDIR)/winglu.lib : $(OUTDIR) $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE="\Mesa\src-glu\glu.c"
DEP_GLU_C=\
"\Mesa\src-glu\gluP.h"\
\MSVC20\INCLUDE\gl\GL.H\
\MSVC20\INCLUDE\gl\GLU.H
$(INTDIR)/glu.obj : $(SOURCE) $(DEP_GLU_C) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE="\Mesa\src-glu\quadric.c"
DEP_QUADR=\
"\Mesa\src-glu\gluP.h"\
\MSVC20\INCLUDE\gl\GL.H\
\MSVC20\INCLUDE\gl\GLU.H
$(INTDIR)/quadric.obj : $(SOURCE) $(DEP_QUADR) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE="\Mesa\src-glu\mipmap.c"
DEP_MIPMA=\
"\Mesa\src-glu\gluP.h"\
\MSVC20\INCLUDE\gl\GL.H\
\MSVC20\INCLUDE\gl\GLU.H
$(INTDIR)/mipmap.obj : $(SOURCE) $(DEP_MIPMA) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE="\Mesa\src-glu\nurbs.c"
DEP_NURBS=\
"\Mesa\src-glu\gluP.h"\
\MSVC20\INCLUDE\gl\GL.H\
\MSVC20\INCLUDE\gl\GLU.H
$(INTDIR)/nurbs.obj : $(SOURCE) $(DEP_NURBS) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE="\Mesa\src-glu\project.c"
DEP_PROJE=\
"\Mesa\src-glu\gluP.h"\
\MSVC20\INCLUDE\gl\GL.H\
\MSVC20\INCLUDE\gl\GLU.H
$(INTDIR)/project.obj : $(SOURCE) $(DEP_PROJE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE="\Mesa\src-glu\tess.c"
DEP_TESS_=\
"\Mesa\src-glu\tess.h"\
"\Mesa\src-glu\gluP.h"\
\MSVC20\INCLUDE\gl\GL.H\
\MSVC20\INCLUDE\gl\GLU.H
$(INTDIR)/tess.obj : $(SOURCE) $(DEP_TESS_) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Group
# End Project
################################################################################