home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga MA Magazine 1998 #6
/
amigamamagazinepolishissue1998.iso
/
coders
/
mesa-1.2.8
/
src
/
config.h
< prev
next >
Wrap
C/C++ Source or Header
|
1996-05-27
|
4KB
|
188 lines
/* $Id: config.h,v 1.14 1996/04/25 21:08:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995-1996 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Log: config.h,v $
* Revision 1.14 1996/04/25 21:08:46 brianp
* changed MAX_DISPLAYLISTS to 7000
*
* Revision 1.13 1996/02/02 23:21:39 brianp
* increased MAX_TEXTURE_STACK_DEPTH, MAX_DISPLAYLISTS, and MAX_TEXTURE_LEVELS
*
* Revision 1.12 1996/01/11 20:09:25 brianp
* rearranged a few lines
*
* Revision 1.11 1995/12/18 17:12:09 brianp
* replaced ACC_TYPE with ACCUM_BITS
* added new DEPTH_BITS config
*
* Revision 1.10 1995/12/12 21:47:47 brianp
* changed depth buffer range to 24 bits
*
* Revision 1.9 1995/08/31 21:33:11 brianp
* changed MAX_TEXTURE_LEVELS to 10
*
* Revision 1.8 1995/06/20 16:30:23 brianp
* added SUB_PIX defines and DEPTH_SCALE
*
* Revision 1.7 1995/05/31 19:20:20 brianp
* removed MAX_VERTICES
*
* Revision 1.6 1995/05/22 20:59:34 brianp
* Release 1.2
*
* Revision 1.5 1995/03/24 15:16:36 brianp
* replaced ACCUM_BITS with ACC_TYPE
*
* Revision 1.4 1995/03/04 19:25:29 brianp
* 1.1 beta revision
*
* Revision 1.3 1995/03/04 19:17:13 brianp
* changed max line width to 10.0
*
* Revision 1.2 1995/02/24 15:13:56 brianp
* *** empty log message ***
*
* Revision 1.1 1995/02/24 14:13:18 brianp
* Initial revision
*
*/
/*
* Tunable configuration parameters.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* Maximum modelview matrix stack depth: */
#define MAX_MODELVIEW_STACK_DEPTH 32
/* Maximum projection matrix stack depth: */
#define MAX_PROJECTION_STACK_DEPTH 32
/* Maximum texture matrix stack depth: */
#define MAX_TEXTURE_STACK_DEPTH 10
/* Maximum attribute stack depth: */
#define MAX_ATTRIB_STACK_DEPTH 16
/* Maximum number of display lists: */
#define MAX_DISPLAYLISTS 7000
/* Maximum recursion depth of display list calls: */
#define MAX_LIST_NESTING 64
/* Maximum number of lights: */
#define MAX_LIGHTS 8
/* Maximum user-defined clipping planes: */
#define MAX_CLIP_PLANES 6
/* Number of texture levels */
#define MAX_TEXTURE_LEVELS 11
/* Max texture size */
#define MAX_TEXTURE_SIZE (1 << (MAX_TEXTURE_LEVELS-1))
/* Maximum pixel map lookup table size: */
#define MAX_PIXEL_MAP_TABLE 256
/* Number of bits of red, green, blue and alpha in color buffer: */
/* TODO: remove, this is a temporary kludge */
#define COLOR_BITS 8
/* Number of auxillary color buffers: */
#define NUM_AUX_BUFFERS 0
/* Maximum order (degree) of curves: */
#ifdef AMIGA
# define MAX_EVAL_ORDER 12
#else
# define MAX_EVAL_ORDER 30
#endif
/* Maximum Name stack depth */
#define MAX_NAME_STACK_DEPTH 64
/* Min and Max point sizes and granularity */
#define MIN_POINT_SIZE 1.0
#define MAX_POINT_SIZE 10.0
#define POINT_SIZE_GRANULARITY 1.0
/* Min and Max line widths and granularity */
#define MIN_LINE_WIDTH 1.0
#define MAX_LINE_WIDTH 10.0
#define LINE_WIDTH_GRANULARITY 1.0
/* Maximum viewport size: */
#ifdef AMIGA
# define MAX_WIDTH 640
# define MAX_HEIGHT 400
#else
# define MAX_WIDTH 1280
# define MAX_HEIGHT 1024
#endif
/*
* Bits per accumulation buffer color component: 8 or 16
*/
#define ACCUM_BITS 16
/*
* Bits per depth buffer value: 16 or 32
*/
#define DEPTH_BITS 16
#if DEPTH_BITS==16
# define MAX_DEPTH 0xffff
# define DEPTH_SCALE 65535.0F
#else
# define MAX_DEPTH 0x00ffffff
# define DEPTH_SCALE ((GLfloat) 0x00ffffff)
#endif
/*
* Bits per stencil value: 8
*/
#define STENCIL_BITS 8
/* Sub-pixel window coordinate scaling: (not currently used) */
#define SUB_PIX_SCALE 256.0
#define SUB_PIX_SHIFT 8
#endif