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Amiga MA Magazine 1998 #6
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amigamamagazinepolishissue1998.iso
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mesa-1.2.8
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samples
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depth.c
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C/C++ Source or Header
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1996-05-27
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5KB
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209 lines
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "gltk.h"
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum rgb, doubleBuffer, directRender;
GLenum antiAlias, stipple;
GLubyte stippleBits[32*4] = {
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
};
static void Init(void)
{
GLint i;
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearIndex(0.0);
if (!rgb) {
for (i = 0; i < 16; i++) {
tkSetOneColor(i+CI_OFFSET_1, 0.0, 0.0, i/15.0);
tkSetOneColor(i+CI_OFFSET_2, 0.0, i/15.0, 0.0);
}
}
glPolygonStipple(stippleBits);
antiAlias = GL_FALSE;
stipple = GL_FALSE;
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static GLenum Key(int key, GLenum mask)
{
switch (key) {
case TK_ESCAPE:
tkQuit();
case TK_1:
antiAlias = !antiAlias;
break;
case TK_2:
stipple = !stipple;
break;
default:
return GL_FALSE;
}
return GL_TRUE;
}
static void Draw(void)
{
GLint ci1, ci2;
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (antiAlias) {
ci1 = CI_OFFSET_1;
ci2 = CI_OFFSET_2;
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glEnable(GL_BLEND);
glEnable(GL_POLYGON_SMOOTH);
glDisable(GL_DEPTH_TEST);
} else {
ci1 = TK_BLUE;
ci2 = TK_GREEN;
glDisable(GL_BLEND);
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_DEPTH_TEST);
}
if (stipple) {
glEnable(GL_POLYGON_STIPPLE);
} else {
glDisable(GL_POLYGON_STIPPLE);
}
glBegin(GL_TRIANGLES);
(rgb) ? glColor3fv(tkRGBMap[TK_BLUE]) : glIndexi(ci1);
glVertex3f( 0.9, -0.9, -30.0);
glVertex3f( 0.9, 0.9, -30.0);
glVertex3f(-0.9, 0.0, -30.0);
(rgb) ? glColor3fv(tkRGBMap[TK_GREEN]) : glIndexi(ci2);
glVertex3f(-0.9, -0.9, -40.0);
glVertex3f(-0.9, 0.9, -40.0);
glVertex3f( 0.9, 0.0, -25.0);
glEnd();
glFlush();
if (doubleBuffer) {
tkSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
rgb = GL_TRUE;
doubleBuffer = GL_FALSE;
directRender = GL_TRUE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else if (strcmp(argv[i], "-dr") == 0) {
directRender = GL_TRUE;
} else if (strcmp(argv[i], "-ir") == 0) {
directRender = GL_FALSE;
} else {
printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void main(int argc, char **argv)
{
GLenum type;
if (Args(argc, argv) == GL_FALSE) {
tkQuit();
}
tkInitPosition(0, 0, 300, 300);
type = TK_DEPTH;
type |= (rgb) ? TK_RGB : TK_INDEX;
type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE;
type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
tkInitDisplayMode(type);
if (tkInitWindow("Depth Test") == GL_FALSE) {
tkQuit();
}
Init();
tkExposeFunc(Reshape);
tkReshapeFunc(Reshape);
tkKeyDownFunc(Key);
tkDisplayFunc(Draw);
tkExec();
}