home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga MA Magazine 1998 #6
/
amigamamagazinepolishissue1998.iso
/
coders
/
mesa-1.2.8
/
next
/
nextdemo6.m
< prev
next >
Wrap
Text File
|
1996-05-27
|
6KB
|
216 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/* texgen.c
* This program draws a texture mapped teapot with
* automatically generated texture coordinates. The
* texture is rendered as stripes on the teapot.
*
* NEXTSTEP output provided by Pascal Thibaudeau
* pthibaud@frbdx11.cribx1.u-bordeaux.fr
*/
#import <dpsclient/wraps.h>
#import <appkit/Application.h>
#import <appkit/Window.h>
#import <appkit/Menu.h>
#import <appkit/View.h>
#import <appkit/color.h>
#import <appkit/NXBitmapImageRep.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdlib.h>
#include "GL/osmesa.h"
#define WIDTH 400
#define HEIGHT 400
#define stripeImageWidth 16
GLubyte stripeImage[3*stripeImageWidth];
void makeStripeImage(void)
{
int j;
for (j = 0; j < stripeImageWidth; j++) {
stripeImage[3*j] = (j<=4) ? 255 : 0;
stripeImage[3*j+1] = (j>4) ? 255 : 0;
stripeImage[3*j+2] = 0;
}
}
/* glTexGen stuff: */
GLfloat sgenparams[] = {1.0, 1.0, 1.0, 0.0};
static void render_image(void)
{
glViewport(0, 0, WIDTH, HEIGHT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (WIDTH <= HEIGHT)
glOrtho (-3.5, 3.5, -3.5*(GLfloat)HEIGHT/(GLfloat)WIDTH,
3.5*(GLfloat)HEIGHT/(GLfloat)WIDTH, -3.5, 3.5);
else
glOrtho (-3.5*(GLfloat)WIDTH/(GLfloat)HEIGHT,
3.5*(GLfloat)WIDTH/(GLfloat)HEIGHT, -3.5, 3.5, -3.5, 3.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor (0.0, 0.0, 0.0, 0.0);
makeStripeImage();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage1D(GL_TEXTURE_1D, 0, 3, stripeImageWidth, 0,
GL_RGB, GL_UNSIGNED_BYTE, stripeImage);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGenfv(GL_S, GL_OBJECT_PLANE, sgenparams);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_1D);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glFrontFace(GL_CW);
glCullFace(GL_BACK);
glMaterialf (GL_FRONT, GL_SHININESS, 64.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
glRotatef(-45.0, -180.0, -40.0, 1.0);
auxSolidTeapot(3.0);
glPopMatrix ();
glFlush();
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
OSMesaContext ctx;
void *buffer;
id myWindow, myView, myMenu, image;
char name[50];
NXRect GR;
NXPoint position;
NXApp=[Application new];
/* Create an RGBA-mode context */
ctx = OSMesaCreateContext( GL_RGBA, NULL );
/* Allocate the image buffer */
buffer = malloc( WIDTH * HEIGHT * 4 );
/* Bind the buffer to the context and make it current */
OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT );
image = [ [ NXBitmapImageRep alloc]
initData: buffer
pixelsWide: WIDTH
pixelsHigh: HEIGHT
bitsPerSample: 8
samplesPerPixel: 4
hasAlpha: YES
isPlanar: NO
colorSpace: 2
bytesPerRow: WIDTH*4
bitsPerPixel: 32];
NXSetRect(&GR,100,100,WIDTH,HEIGHT);
myWindow = [ [ Window alloc]
initContent: &GR
style: NX_TITLEDSTYLE
backing: NX_BUFFERED
buttonMask: NX_MINIATURIZEBUTTONMASK
defer: NO];
sprintf(name, "OpenGL Graphic Rectangle %d", getpid());
myView = [ [ View alloc] initFrame:&GR];
[myView setOpaque: NO];
[myView setDrawOrigin: -WIDTH: -HEIGHT];
[myView rotate: 180.0];
myMenu = [ [ Menu alloc] initTitle: "NeXT-Mesa"];
[myMenu addItem: "Quit" action: @selector(terminate:) keyEquivalent: 'q'];
[myMenu sizeToFit];
[myWindow setTitle: name];
[myWindow display];
[myWindow setContentView: myView];
[myWindow makeKeyAndOrderFront: nil];
[NXApp setMainMenu: myMenu];
[myView lockFocus];
/* here is the Mesa call */
render_image();
[image draw];
[image free];
[myWindow flushWindow];
[myView unlockFocus];
/* free the image buffer */
free( buffer );
/* destroy the context */
OSMesaDestroyContext( ctx );
[NXApp run];
[NXApp free];
return 0;
}