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Amiga MA Magazine 1998 #6
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amigamamagazinepolishissue1998.iso
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coders
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mesa-1.2.8
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demos
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osdemo.c
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1996-05-27
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/* osdemo.c */
/* Demo of off-screen Mesa rendering */
/*
* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
*
* If you want to render BIG images you'll probably have to increase
* MAX_WIDTH and MAX_HEIGHT in src/config.h.
*
* This program is in the public domain.
*
* Brian Paul
*
* PPM output provided by Joerg Schmalzl.
*/
#include <stdio.h>
#include <stdlib.h>
#include "GL/osmesa.h"
#include "glaux.h"
#define WIDTH 400
#define HEIGHT 400
static void render_image( void )
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 };
GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef(20.0, 1.0, 0.0, 0.0);
glPushMatrix();
glTranslatef(-0.75, 0.5, 0.0);
glRotatef(90.0, 1.0, 0.0, 0.0);
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
auxSolidTorus(0.275, 0.85);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.75, -0.5, 0.0);
glRotatef(270.0, 1.0, 0.0, 0.0);
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
auxSolidCone(1.0, 2.0);
glPopMatrix();
glPushMatrix();
glTranslatef(0.75, 0.0, -1.0);
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
auxSolidSphere(1.0);
glPopMatrix();
glPopMatrix();
}
int main( int argc, char *argv[] )
{
OSMesaContext ctx;
void *buffer;
/* Create an RGBA-mode context */
ctx = OSMesaCreateContext( GL_RGBA, NULL );
/* Allocate the image buffer */
buffer = malloc( WIDTH * HEIGHT * 4 );
/* Bind the buffer to the context and make it current */
OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT );
render_image();
if (argc>1) {
/* write PPM file */
FILE *f = fopen( argv[1], "w" );
if (f) {
int i, x, y;
GLubyte *ptr;
ptr = buffer;
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by %s\n", argv[0]);
fprintf(f,"%i %i\n", WIDTH,HEIGHT);
fprintf(f,"255\n");
fclose(f);
f = fopen( argv[1], "ab" ); /* reopen in binary append mode */
for (y=HEIGHT-1; y>=0; y--) {
for (x=0; x<WIDTH; x++) {
i = (y*WIDTH + x) * 4;
fputc(ptr[i], f); /* write red */
fputc(ptr[i+1], f); /* write green */
fputc(ptr[i+2], f); /* write blue */
}
}
fclose(f);
}
}
else {
printf("Specify a filename if you want to make a ppm file\n");
}
printf("all done\n");
/* free the image buffer */
free( buffer );
/* destroy the context */
OSMesaDestroyContext( ctx );
return 0;
}