home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga MA Magazine 1998 #6
/
amigamamagazinepolishissue1998.iso
/
coders
/
mesa-1.2.8
/
demos
/
glxpixmap.c
< prev
next >
Wrap
C/C++ Source or Header
|
1996-05-27
|
4KB
|
155 lines
/* glxpixmap.c */
/*
* A demonstration of using the GLXPixmap functions. This program is in
* the public domain.
*
* Brian Paul
*/
#include <GL/gl.h>
#include <GL/glx.h>
#include <stdio.h>
#include <stdlib.h>
static GLXContext ctx;
static XVisualInfo *visinfo;
static GC gc;
static Window make_rgb_window( Display *dpy,
unsigned int width, unsigned int height )
{
int attrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
None };
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
visinfo = glXChooseVisual( dpy, scrnum, attrib );
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
/* TODO: share root colormap if possible */
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr );
/* make an X GC so we can do XCopyArea later */
gc = XCreateGC( dpy, win, 0, NULL );
ctx = glXCreateContext( dpy, visinfo, NULL, True );
return win;
}
static GLXPixmap make_pixmap( Display *dpy, Window win,
unsigned int width, unsigned int height )
{
Pixmap pm;
GLXPixmap glxpm;
XWindowAttributes attr;
pm = XCreatePixmap( dpy, win, width, height, visinfo->depth );
XGetWindowAttributes( dpy, win, &attr );
/*
* IMPORTANT:
* Use the glXCreateGLXPixmapMESA funtion when using Mesa because
* Mesa needs to know the colormap associated with a pixmap in order
* to render correctly. This is because Mesa allows RGB rendering
* into any kind of visual, not just TrueColor or DirectColor.
*/
#ifdef GLX_MESA_pixmap_colormap
glxpm = glXCreateGLXPixmapMESA( dpy, visinfo, pm, attr.colormap );
#else
/* This will work with Mesa too if the visual is TrueColor or DirectColor */
glxpm = glXCreateGLXPixmap( dpy, visinfo, pm );
#endif
return glxpm;
}
static void event_loop( Display *dpy, GLXPixmap pm )
{
XEvent event;
while (1) {
XNextEvent( dpy, &event );
switch (event.type) {
case Expose:
printf("Redraw\n");
/* copy the image from GLXPixmap to window */
XCopyArea( dpy, pm, event.xany.window, /* src, dest */
gc, 0, 0, 300, 300, /* gc, src pos, size */
0, 0 ); /* dest pos */
break;
case ConfigureNotify:
/* nothing */
break;
}
}
}
main( int argc, char *argv[] )
{
Display *dpy;
Window win;
GLXPixmap pm;
dpy = XOpenDisplay(NULL);
win = make_rgb_window( dpy, 300, 300 );
pm = make_pixmap( dpy, win, 300, 300 );
#ifdef JUNK
glXMakeCurrent( dpy, win, ctx ); /*to make sure ctx is properly initialized*/
#endif
glXMakeCurrent( dpy, pm, ctx );
/* Render an image into the pixmap */
glShadeModel( GL_FLAT );
glClearColor( 0.5, 0.5, 0.5, 1.0 );
glClear( GL_COLOR_BUFFER_BIT );
glViewport( 0, 0, 300, 300 );
glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
glColor3f( 0.0, 1.0, 1.0 );
glRectf( -0.75, -0.75, 0.75, 0.75 );
glFlush();
/* when a redraw is needed we'll just copy the pixmap image to the window */
XMapWindow( dpy, win );
event_loop( dpy, pm );
}