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Amiga MA Magazine 1998 #6
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amigamamagazinepolishissue1998.iso
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coders
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jËzyki_programowania
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ace_basic
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ace
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intuition
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intuitionbase.h
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1977-12-31
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#ifndef INTUITION_INTUITIONBASE_H
#define INTUITION_INTUITIONBASE_H 1
/*
** intuitionbase.h for ACE Basic
**
** Note: Translated to ACE by ConvertC2ACE
** @ MapMeadow Software, Nils Sjoholm
**
**
** Date: 09/01/95
**
**
*/
/*
** This are the StructPointer defines for intuitionbase.h
*/
#ifndef IntuitionBasePtr
#define IntuitionBasePtr ADDRESS
#endif
/*
** End of StructPointer defines for intuitionbase.h
*/
#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif
#ifndef EXEC_LIBRARIES_H
#include <exec/libraries.h>
#endif
#ifndef INTUITION_INTUITION_H
#include <intuition/intuition.h>
#endif
#ifndef EXEC_INTERRUPTS_H
#include <exec/interrupts.h>
#endif
/* these are the display modes for which we have corresponding parameter
* settings in the config arrays
*/
#define DMODECOUNT &H0002 /* how many modes there are */
#define HIRESPICK &H0000
#define LOWRESPICK &H0001
#define EVENTMAX 10 /* size of event array */
/* these are the system Gadget defines */
#define RESCOUNT 2
#define HIRESGADGET 0
#define LOWRESGADGET 1
#define GADGETCOUNT 8
#define UPFRONTGADGET 0
#define DOWNBACKGADGET 1
#define SIZEGADGET 2
#define CLOSEGADGET 3
#define DRAGGADGET 4
#define SUPFRONTGADGET 5
#define SDOWNBACKGADGET 6
#define SDRAGGADGET 7
/* ======================================================================== */
/* === IntuitionBase ====================================================== */
/* ======================================================================== */
/*
* Be sure to protect yourself against someone modifying these data as
* you look at them. This is done by calling:
*
* lock = LockIBase(0), which returns a ULONG. When done call
* UnlockIBase(lock) where lock is what LockIBase() returned.
*/
/* This structure is strictly READ ONLY */
STRUCT IntuitionBase
_Library LibNode
View ViewLord
WindowPtr ActiveWindow
ScreenPtr ActiveScreen
/* the FirstScreen variable points to the frontmost Screen. Screens are
* then maintained in a front to back order using Screen.NextScreen
*/
ScreenPtr FirstScreen /* for linked list of all screens */
LONGINT Flags /* values are all system private */
SHORTINT MouseY
SHORTINT MouseX
/* note "backwards" order of these */
LONGINT Seconds /* timestamp of most current input event */
LONGINT Micros /* timestamp of most current input event */
/* I told you this was private.
* The data beyond this point has changed, is changing, and
* will continue to change.
*/
END STRUCT
#endif