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Amiga ACS 1998 #6
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amigaacscoverdisc1998-061998.iso
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games
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descent
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source
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main
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gamefont.c
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1998-06-08
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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: f:/miner/source/main/rcs/gamefont.c $
* $Revision: 2.0 $
* $Author: john $
* $Date: 1995/02/27 11:30:14 $
*
* Fonts for the game.
*
* $Log: gamefont.c $
* Revision 2.0 1995/02/27 11:30:14 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.8 1994/11/18 16:41:39 adam
* trimmed some meat
*
* Revision 1.7 1994/11/17 13:07:11 adam
* removed unused font
*
* Revision 1.6 1994/11/03 21:36:12 john
* Added code for credit fonts.
*
* Revision 1.5 1994/08/17 20:20:02 matt
* Took out alternate-color versions of font3, since this is a mono font
*
* Revision 1.4 1994/08/12 12:03:44 adam
* tweaked fonts.
*
* Revision 1.3 1994/08/11 12:43:40 adam
* changed font filenames
*
* Revision 1.2 1994/08/10 19:57:15 john
* Changed font stuff; Took out old menu; messed up lots of
* other stuff like game sequencing messages, etc.
*
* Revision 1.1 1994/08/10 17:20:09 john
* Initial revision
*
*
*/
#pragma off (unreferenced)
static char rcsid[] = "$Id: gamefont.c 2.0 1995/02/27 11:30:14 john Exp $";
#pragma on (unreferenced)
#include <stdlib.h>
#include "gr.h"
#include "gamefont.h"
char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0
"font2-1.fnt", // Font 1
"font2-2.fnt", // Font 2
"font2-3.fnt", // Font 3
"font3-1.fnt", // Font 4
};
grs_font *Gamefonts[MAX_FONTS];
int Gamefont_installed=0;
void gamefont_init()
{
int i;
if (Gamefont_installed) return;
Gamefont_installed = 1;
for (i=0; i<MAX_FONTS; i++ )
Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
atexit( gamefont_close );
}
void gamefont_close()
{
int i;
if (!Gamefont_installed) return;
Gamefont_installed = 0;
for (i=0; i<MAX_FONTS; i++ ) {
gr_close_font( Gamefonts[i] );
Gamefonts[i] = NULL;
}
}