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Amiga ACS 1998 #6
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amigaacscoverdisc1998-061998.iso
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games
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descent
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main
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editor
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makefile
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Makefile
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1998-06-08
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7KB
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291 lines
#
# $Source: f:/miner/source/main/rcs/makefile $
# $Revision: 2.11 $
# $Author: john $
# $Date: 1995/05/26 16:16:13 $
#
# Makefile for DESCENT execuable
#
LIBDIR = ..\main
#
CCFLAGS = /dNETWORK /dRELEASE /dNDEBUG
EDITOR_OBJS = med.obj einit.obj eglobal.obj mine.obj curves.obj kcurve.obj \
khelp.obj ksegsel.obj kbuild.obj kview.obj kmine.obj seguvs.obj ksegsize.obj \
ksegmove.obj ktmap.obj kfuncs.obj autosave.obj group.obj texture.obj \
fixseg.obj eobject.obj elight.obj texpage.obj objpage.obj medmisc.obj \
medsel.obj kgame.obj info.obj medwall.obj eswitch.obj medrobot.obj meddraw.obj \
segment.obj ehostage.obj centers.obj func.obj
EDITOR: $(EDITOR_OBJS)
wlib editor.lib $(EDITOR_OBJS)
copy *.lib ..
# Editor data files to check out with source
#EDITOR_DATA = segmove.pad segsize.pad texture.pad object.pad curve.pad \
# group.pad objmov.pad lighting.pad test.pad med.mnu global.key
ai.obj: ai.c ai.h
wcc386 $(CCFLAGS) ai.c
aipath.obj: aipath.c
wcc386 $(CCFLAGS) aipath.c
arcade.obj: arcade.c
wcc386 $(CCFLAGS) arcade.c
args.obj: args.c args.h
wcc386 $(CCFLAGS) args.c
automap.obj: automap.c
wcc386 $(CCFLAGS) automap.c
autosave.obj: autosave.c
wcc386 $(CCFLAGS) autosave.c
bm.obj: bm.c
wcc386 $(CCFLAGS) bm.c
bmread.obj: bmread.c
wcc386 $(CCFLAGS) bmread.c
centers.obj: centers.c
wcc386 $(CCFLAGS) centers.c
cntrlcen.obj: cntrlcen.c
wcc386 $(CCFLAGS) cntrlcen.c
cockpit.obj: cockpit.asm
masm /i$INCLUDE cockpit.asm cockpit.obj
#cockpit.inc psmacros.inc types.inc
coindev.obj: coindev.c coindev.h
wcc386 $(CCFLAGS) coindev.c
collide.obj: collide.c collide.h
wcc386 $(CCFLAGS) collide.c
config.obj: config.c
wcc386 $(CCFLAGS) config.c
controls.obj: controls.c
wcc386 $(CCFLAGS) controls.c
credits.obj: credits.c
wcc386 $(CCFLAGS) credits.c
curves.obj: curves.c
wcc386 $(CCFLAGS) curves.c
demo.obj: demo.c
wcc386 $(CCFLAGS) demo.c
digi.obj: digi.c
wcc386 $(CCFLAGS) digi.c
dumpmine.obj: dumpmine.c
wcc386 $(CCFLAGS) dumpmine.c
effects.obj: effects.c
wcc386 $(CCFLAGS) effects.c
eglobal.obj: eglobal.c
wcc386 $(CCFLAGS) eglobal.c
ehostage.obj: ehostage.c
wcc386 $(CCFLAGS) ehostage.c
einit.obj: einit.c
wcc386 $(CCFLAGS) einit.c
elight.obj: elight.c
wcc386 $(CCFLAGS) elight.c
endlevel.obj: endlevel.c
wcc386 $(CCFLAGS) endlevel.c
eobject.obj: eobject.c
wcc386 $(CCFLAGS) eobject.c
eswitch.obj: eswitch.c
wcc386 $(CCFLAGS) eswitch.c
fireball.obj: fireball.c
wcc386 $(CCFLAGS) fireball.c
fixseg.obj: fixseg.c
wcc386 $(CCFLAGS) fixseg.c
flyby.obj: flyby.c
wcc386 $(CCFLAGS) flyby.c
fuelcen.obj: fuelcen.c
wcc386 $(CCFLAGS) fuelcen.c
func.obj: func.c
wcc386 $(CCFLAGS) func.c
fvi.obj: fvi.c
wcc386 $(CCFLAGS) fvi.c
game.obj: game.c
wcc386 $(CCFLAGS) game.c
gamefont.obj: gamefont.c
wcc386 $(CCFLAGS) gamefont.c
gamemine.obj: gamemine.c
wcc386 $(CCFLAGS) gamemine.c
gamesave.obj: gamesave.c
wcc386 $(CCFLAGS) gamesave.c
gameseg.obj: gameseg.c
wcc386 $(CCFLAGS) gameseg.c
gameseq.obj: gameseq.c
wcc386 $(CCFLAGS) gameseq.c
garage.obj: garage.c
wcc386 $(CCFLAGS) garage.c
gauges.obj: gauges.c
wcc386 $(CCFLAGS) gauges.c
group.obj: group.c
wcc386 $(CCFLAGS) group.c
hash.obj: hash.c
wcc386 $(CCFLAGS) hash.c
hostage.obj: hostage.c
wcc386 $(CCFLAGS) hostage.c
hud.obj: hud.c
wcc386 $(CCFLAGS) hud.c
iglasses.obj: iglasses.c
wcc386 $(CCFLAGS) iglasses.c
inferno.obj: inferno.c
wcc386 $(CCFLAGS) inferno.c
info.obj: info.c
wcc386 $(CCFLAGS) info.c
int3hand.obj: psmacros.inc types.inc
masm /i$INCLUDE int3hand.asm int3hand.obj;
ipx_esr.obj: psmacros.inc types.inc
masm /i$INCLUDE ipx_esr.asm ipx_esr.obj;
joydefs.obj: joydefs.c
wcc386 $(CCFLAGS) joydefs.c
kbuild.obj:
wcc386 $(CCFLAGS) kbuild.c
kconfig.obj:
wcc386 $(CCFLAGS) kconfig.c
kcurve.obj:
wcc386 $(CCFLAGS) kcurve.c
kfuncs.obj:
wcc386 $(CCFLAGS) kfuncs.c
kgame.obj:
wcc386 $(CCFLAGS) kgame.c
khelp.obj:
wcc386 $(CCFLAGS) khelp.c
kmatrix.obj:
wcc386 $(CCFLAGS) kmatrix.c
kmine.obj:
wcc386 $(CCFLAGS) kmine.c
ksegmove.obj:
wcc386 $(CCFLAGS) ksegmove.c
ksegsel.obj:
wcc386 $(CCFLAGS) ksegsel.c
ksegsize.obj:
wcc386 $(CCFLAGS) ksegsize.c
ktmap.obj:
wcc386 $(CCFLAGS) ktmap.c
kview.obj:
wcc386 $(CCFLAGS) kview.c
laser.obj:
wcc386 $(CCFLAGS) laser.c
lighting.obj:
wcc386 $(CCFLAGS) lighting.c
macro.obj:
wcc386 $(CCFLAGS) macro.c
mcockpit.obj:
wcc386 $(CCFLAGS) mcockpit.c
med.obj:
wcc386 $(CCFLAGS) med.c
meddraw.obj:
wcc386 $(CCFLAGS) meddraw.c
medmisc.obj:
wcc386 $(CCFLAGS) medmisc.c
medrobot.obj:
wcc386 $(CCFLAGS) medrobot.c
medsel.obj:
wcc386 $(CCFLAGS) medsel.c
medwall.obj:
wcc386 $(CCFLAGS) medwall.c
menu.obj:
wcc386 $(CCFLAGS) menu.c
mglobal.obj:
wcc386 $(CCFLAGS) mglobal.c
mine.obj:
wcc386 $(CCFLAGS) mine.c
mission.obj:
wcc386 $(CCFLAGS) mission.c
modem.obj:
wcc386 $(CCFLAGS) modem.c
morph.obj:
wcc386 $(CCFLAGS) morph.c
multi.obj:
wcc386 $(CCFLAGS) multi.c
multibot.obj:
wcc386 $(CCFLAGS) multibot.c
netmisc.obj:
wcc386 $(CCFLAGS) netmisc.c
netware.obj:
wcc386 $(CCFLAGS) netware.c
network.obj:
wcc386 $(CCFLAGS) network.c
newdemo.obj:
wcc386 $(CCFLAGS) newdemo.c
newdemo1.obj:
wcc386 $(CCFLAGS) newdemo1.c
newmenu.obj:
wcc386 $(CCFLAGS) newmenu.c
object.obj:
wcc386 $(CCFLAGS) object.c
objfly.obj:
wcc386 $(CCFLAGS) objfly.c
objpage.obj:
wcc386 $(CCFLAGS) objpage.c
ourcom.obj:
wcc386 $(CCFLAGS) ourcom.c
paging.obj:
wcc386 $(CCFLAGS) paging.c
photos.obj:
wcc386 $(CCFLAGS) photos.c
physics.obj:
wcc386 $(CCFLAGS) physics.c
piggy.obj:
wcc386 $(CCFLAGS) piggy.c
playsave.obj:
wcc386 $(CCFLAGS) playsave.c
polyobj.obj:
wcc386 $(CCFLAGS) polyobj.c
powerup.obj:
wcc386 $(CCFLAGS) powerup.c
radar.obj:
wcc386 $(CCFLAGS) radar.c
render.obj:
wcc386 $(CCFLAGS) render.c
robot.obj:
wcc386 $(CCFLAGS) robot.c
scores.obj:
wcc386 $(CCFLAGS) scores.c
segment.obj:
wcc386 $(CCFLAGS) segment.c
seguvs.obj:
wcc386 $(CCFLAGS) seguvs.c
serial.obj:
wcc386 $(CCFLAGS) serial.c
ship.obj:
wcc386 $(CCFLAGS) ship.c
slew.obj:
wcc386 $(CCFLAGS) slew.c
songs.obj:
wcc386 $(CCFLAGS) songs.c
soscodec.obj: psmacros.inc types.inc
masm /i$INCLUDE soscodec.asm soscodec.obj;
state.obj:
wcc386 $(CCFLAGS) state.c
switch.obj:
wcc386 $(CCFLAGS) switch.c
terrain.obj:
wcc386 $(CCFLAGS) terrain.c
test1.obj:
wcc386 $(CCFLAGS) test1.c
testgaug.obj:
wcc386 $(CCFLAGS) testgaug.c
texmerge.obj:
wcc386 $(CCFLAGS) texmerge.c
texpage.obj:
wcc386 $(CCFLAGS) texpage.c
text.obj:
wcc386 $(CCFLAGS) text.c
texture.obj:
wcc386 $(CCFLAGS) texture.c
titles.obj:
wcc386 $(CCFLAGS) titles.c
vclip.obj:
wcc386 $(CCFLAGS) vclip.c
vfx.obj:
wcc386 $(CCFLAGS) vfx.c
#vfxread.obj:
# wcc386 $(CCFLAGS) vfxread.c
victor.obj:
wcc386 $(CCFLAGS) victor.c
wall.obj:
wcc386 $(CCFLAGS) wall.c
weapon.obj:
wcc386 $(CCFLAGS) weapon.c
nocomlib.obj: nocomlib.c
wcc386 $(CCFLAGS) nocomlib.c