home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga ACS 1998 #6
/
amigaacscoverdisc1998-061998.iso
/
games
/
descent
/
source
/
lib
/
objpage.h
< prev
next >
Wrap
C/C++ Source or Header
|
1998-06-08
|
2KB
|
57 lines
/*
* $Source: f:/miner/source/main/editor/rcs/objpage.h $
* $Revision: 2.0 $
* $Author: john $
* $Date: 1995/02/27 11:35:32 $
*
* object selection stuff.
*
* $Log: objpage.h $
* Revision 2.0 1995/02/27 11:35:32 john
* Version 2.0! No anonymous unions, Watcom 10.0, with no need
* for bitmaps.tbl.
*
* Revision 1.8 1994/11/02 16:19:20 matt
* Moved draw_model_picture() out of editor, and cleaned up code
*
* Revision 1.7 1994/07/28 16:59:36 mike
* objects containing objects.
*
* Revision 1.6 1994/05/17 14:45:48 mike
* Get object type and id from ObjectType and ObjectId.
*
* Revision 1.5 1994/05/17 12:03:55 mike
* Deal with little known fact that polygon object != robot.
*
* Revision 1.4 1994/05/14 18:00:33 matt
* Got rid of externs in source (non-header) files
*
* Revision 1.3 1994/04/01 11:17:06 yuan
* Added objects to objpage. Added buttons for easier tmap scrolling.
* Objects are selected fully from objpage and add object menu or pad.
*
* Revision 1.2 1993/12/16 17:26:27 john
* Moved texture and object selection to texpage and objpage
*
* Revision 1.1 1993/12/16 16:13:08 john
* Initial revision
*
*
*/
#ifndef _OBJPAGE_H
#define _OBJPAGE_H
#include "ui.h"
int objpage_grab_current(int n);
int objpage_goto_first();
void objpage_init( UI_WINDOW *win );
void objpage_close();
void objpage_do();
extern draw_robot_picture(int id, vms_angvec *orient_angles, int type);
#endif