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Amiga ACS 1998 #6
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amigaacscoverdisc1998-061998.iso
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games
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descent
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lib
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gamefont.h
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1998-06-08
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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: f:/miner/source/main/rcs/gamefont.h $
* $Revision: 2.0 $
* $Author: john $
* $Date: 1995/02/27 11:31:09 $
*
* Font declarations for the game,.
*
* $Log: gamefont.h $
* Revision 2.0 1995/02/27 11:31:09 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.7 1994/11/18 16:41:28 adam
* trimmed meat
*
* Revision 1.6 1994/11/17 13:07:00 adam
* removed unused font
*
* Revision 1.5 1994/11/03 21:36:02 john
* Added code for credit fonts.
*
* Revision 1.4 1994/08/17 20:20:25 matt
* Took out alternate-color versions of font3, since this is a mono font
*
* Revision 1.3 1994/08/11 12:44:32 adam
* killed a #define
*
* Revision 1.2 1994/08/10 19:57:16 john
* Changed font stuff; Took out old menu; messed up lots of
* other stuff like game sequencing messages, etc.
*
* Revision 1.1 1994/08/10 17:20:22 john
* Initial revision
*
*
*/
#ifndef _GAMEFONT_H
#define _GAMEFONT_H
// When adding a new font, don't forget to change the
// filename in gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
#define GFONT_BIG_1 0
#define GFONT_MEDIUM_1 1
#define GFONT_MEDIUM_2 2
#define GFONT_MEDIUM_3 3
#define GFONT_SMALL 4
#define GAME_FONT (Gamefonts[GFONT_SMALL])
#define HELP_FONT (Gamefonts[GFONT_MEDIUM_1])
#define MENU_FONT (Gamefonts[GFONT_MEDIUM_1])
#define SCORES_FONT (Gamefonts[GFONT_MEDIUM_1])
#define MAX_FONTS 5
extern grs_font *Gamefonts[MAX_FONTS];
void gamefont_init();
void gamefont_close();
#endif