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Amiga ACS 1998 #6
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descent
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fuelcen.h
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1998-06-08
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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: f:/miner/source/main/rcs/fuelcen.h $
* $Revision: 2.0 $
* $Author: john $
* $Date: 1995/02/27 11:28:43 $
*
* Definitions for fueling centers.
*
* $Log: fuelcen.h $
* Revision 2.0 1995/02/27 11:28:43 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.26 1995/01/26 12:19:16 rob
* Added externs of things needed for multiplayer.
*
* Revision 1.25 1994/10/30 14:11:10 mike
* rip out repair center stuff.
*
* Revision 1.24 1994/10/03 23:36:36 mike
* Add segnum and fuelcen_num (renaming dest_seg and *path) in matcen_info struct.
*
* Revision 1.23 1994/09/30 00:37:44 mike
* Change FuelCenter struct.
*
* Revision 1.22 1994/09/27 15:42:49 mike
* Kill some obsolete matcen constants, Prototype Special_names.
*
* Revision 1.21 1994/09/27 00:04:30 mike
* Moved FuelCenter struct here from fuelcen.c
*
* Revision 1.20 1994/09/25 15:55:37 mike
* Prototype function disable_matcens.
*
* Revision 1.19 1994/09/24 17:41:34 mike
* Prototype trigger_matcen.
*
* Revision 1.18 1994/08/03 17:52:19 matt
* Tidied up repair centers a bit
*
* Revision 1.17 1994/08/02 12:16:01 mike
* *** empty log message ***
*
* Revision 1.16 1994/08/01 11:04:03 yuan
* New materialization centers.
*
* Revision 1.15 1994/07/21 19:02:15 mike
* break repair centers.
*
* Revision 1.14 1994/07/14 11:25:22 john
* Made control centers destroy better; made automap use Tab key.
*
* Revision 1.13 1994/07/13 10:45:33 john
* Made control center object switch when dead.
*
* Revision 1.12 1994/07/09 17:36:44 mike
* Add extern for find_connected_repair_seg.
*
* Revision 1.11 1994/06/15 19:00:32 john
* Show timer in on top of 3d with mine destroyed...
*
* Revision 1.10 1994/05/31 16:49:46 john
* Begin to add robot materialization centers.
*
* Revision 1.9 1994/05/30 20:22:03 yuan
* New triggers.
*
* Revision 1.8 1994/05/05 16:41:14 matt
* Cleaned up repair center code, and moved some from object.c to fuelcen.c
*
* Revision 1.7 1994/04/21 20:41:21 yuan
* Added extern.
*
* Revision 1.6 1994/04/21 20:28:32 john
* Added flag for Yuan to tell when a fuel center is destroyed.
*
* Revision 1.5 1994/04/14 17:00:59 john
* Made repair cen's work properly; added reset_all_fuelcens.
*
* Revision 1.4 1994/04/12 20:28:04 john
* Added control center.
*
* Revision 1.3 1994/04/08 15:37:10 john
* Added repair centers.
*
* Revision 1.2 1994/04/06 19:10:38 john
* NEw version.
*
*
* Revision 1.1 1994/04/06 12:39:02 john
* Initial revision
*
*
*/
#ifndef _FUELCEN_H
#define _FUELCEN_H
#include "segment.h"
#include "object.h"
#include "switch.h"
//------------------------------------------------------------
// A refueling center is one segment... to identify it in the
// segment structure, the "special" field is set to
// SEGMENT_IS_FUELCEN. The "value" field is then used for how
// much fuel the center has left, with a maximum value of 100.
//-------------------------------------------------------------
// To hook into Inferno:
// * When all segents are deleted or before a new mine is created
// or loaded, call fuelcen_reset().
// * Add call to fuelcen_create(segment * segp) to make a segment
// which isn't a fuel center be a fuel center.
// * When a mine is loaded call fuelcen_activate(segp) with each
// new segment as it loads. Always do this.
// * When a segment is deleted, always call fuelcen_delete(segp).
// * Call fuelcen_replentish_all() to fill 'em all up, like when
// a new game is started.
// * When an object that needs to be refueled is in a segment, call
// fuelcen_give_fuel(segp) to get fuel. (Call once for any refueling
// object once per frame with the object's current segment.) This
// will return a value between 0 and 100 that tells how much fuel
// he got.
// Destroys all fuel centers, clears segment backpointer array.
void fuelcen_reset();
// Create materialization center
int create_matcen( segment * segp );
// Makes a segment a fuel center.
void fuelcen_create( segment * segp);
// Makes a fuel center active... needs to be called when
// a segment is loaded from disk.
void fuelcen_activate( segment * segp, int station_type );
// Deletes a segment as a fuel center.
void fuelcen_delete( segment * segp );
// Charges all fuel centers to max capacity.
void fuelcen_replentish_all();
// Create a matcen robot
extern object *create_morph_robot(segment *segp, vms_vector *object_pos, int object_id);
// Returns the amount of fuel this segment can give up.
// Can be from 0 to 100.
fix fuelcen_give_fuel(segment *segp, fix MaxAmountCanTake );
// Call once per frame.
void fuelcen_update_all();
// Called when hit by laser.
void fuelcen_damage(segment *segp, fix AmountOfDamage );
// Called to repair an object
//--repair-- int refuel_do_repair_effect( object * obj, int first_time, int repair_seg );
#define MAX_NUM_FUELCENS 50
#define SEGMENT_IS_NOTHING 0
#define SEGMENT_IS_FUELCEN 1
#define SEGMENT_IS_REPAIRCEN 2
#define SEGMENT_IS_CONTROLCEN 3
#define SEGMENT_IS_ROBOTMAKER 4
#define MAX_CENTER_TYPES 5
extern char Special_names[MAX_CENTER_TYPES][11];
// Set to 1 after control center is destroyed.
// Clear by calling fuelcen_reset();
extern int Fuelcen_control_center_destroyed;
extern int Fuelcen_seconds_left;
//--repair-- //do the repair center for this frame
//--repair-- void do_repair_sequence(object *obj);
//--repair--
//--repair-- //see if we should start the repair center
//--repair-- void check_start_repair_center(object *obj);
//--repair--
//--repair-- //if repairing, cut it short
//--repair-- abort_repair_center();
typedef struct control_center_triggers {
short num_links;
short seg[MAX_WALLS_PER_LINK];
short side[MAX_WALLS_PER_LINK];
} control_center_triggers;
// An array of pointers to segments with fuel centers.
typedef struct FuelCenter {
int Type;
int segnum;
byte Flag;
byte Enabled;
byte Lives; // Number of times this can be enabled.
byte dum1;
fix Capacity;
fix MaxCapacity;
fix Timer;
fix Disable_time; // Time until center disabled.
// object * last_created_obj;
// int last_created_sig;
vms_vector Center;
} FuelCenter;
extern control_center_triggers ControlCenterTriggers;
// The max number of robot centers per mine.
#define MAX_ROBOT_CENTERS 20
extern int Num_robot_centers;
typedef struct matcen_info {
int robot_flags; // Up to 32 different robots
fix hit_points; // How hard it is to destroy this particular matcen
fix interval; // Interval between materialogrifizations
short segnum; // Segment this is attached to.
short fuelcen_num; // Index in fuelcen array.
} matcen_info;
extern matcen_info RobotCenters[MAX_ROBOT_CENTERS];
extern int Fuelcen_control_center_dead_modelnum;
extern fix Fuelcen_control_center_strength;
//--repair-- extern object *RepairObj; //which object getting repaired, or NULL
// Called when a materialization center gets triggered by the player flying through some trigger!
extern void trigger_matcen(int segnum);
extern void disable_matcens(void);
extern FuelCenter Station[MAX_NUM_FUELCENS];
extern int Num_fuelcenters;
extern void init_all_matcens(void);
extern fix EnergyToCreateOneRobot;
#endif