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Amiga ACS 1998 #6
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amigaacscoverdisc1998-061998.iso
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descent
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lib
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endlevel.h
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C/C++ Source or Header
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1998-06-08
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2KB
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77 lines
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: f:/miner/source/main/rcs/endlevel.h $
* $Revision: 2.0 $
* $Author: john $
* $Date: 1995/02/27 11:31:37 $
*
* Header for newfile.c
*
* $Log: endlevel.h $
* Revision 2.0 1995/02/27 11:31:37 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.5 1994/12/06 13:24:55 matt
* Made exit model come out of bitmaps.tbl
*
* Revision 1.4 1994/11/19 12:41:35 matt
* Added system to read endlevel data from file, and to make it work
* with any exit tunnel.
*
* Revision 1.3 1994/10/30 20:09:20 matt
* For endlevel: added big explosion at tunnel exit; made lights in tunnel
* go out; made more explosions on walls.
*
* Revision 1.2 1994/08/19 20:09:38 matt
* Added end-of-level cut scene with external scene
*
* Revision 1.1 1994/08/15 19:18:47 matt
* Initial revision
*
*
*/
#ifndef _OUTSIDE_H
#define _OUTSIDE_H
#include "object.h"
extern int Endlevel_sequence;
start_endlevel_sequence();
render_external_scene();
void render_endlevel_frame(fix eye_offset);
do_endlevel_frame();
draw_exit_model();
init_endlevel();
stop_endlevel_sequence();
extern vms_vector mine_exit_point;
extern int exit_segnum;
extern grs_bitmap *satellite_bitmap,*station_bitmap,*exit_bitmap,*terrain_bitmap;
extern object external_explosion;
extern int ext_expl_playing;
//called for each level to load & setup the exit sequence
load_endlevel_data(int level_num);
extern int exit_modelnum,destroyed_exit_modelnum;
#endif