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Amiga ACS 1998 #6
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amigaacscoverdisc1998-061998.iso
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games
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descent
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2d
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palette.h
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1998-06-08
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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: f:/miner/source/2d/rcs/palette.h $
* $Revision: 1.11 $
* $Author: john $
* $Date: 1994/11/15 17:55:10 $
*
* Protoypes for palette functions
*
* $Log: palette.h $
* Revision 1.11 1994/11/15 17:55:10 john
* Made text palette fade in when game over.
*
* Revision 1.10 1994/11/07 13:53:42 john
* Added better gamma stufff.
*
* Revision 1.9 1994/11/07 13:38:03 john
* Added gamma correction stuff.
*
* Revision 1.8 1994/11/05 13:05:59 john
* Added back in code to allow keys during fade.
*
* Revision 1.7 1994/11/05 12:46:37 john
* Changed palette stuff a bit.
*
* Revision 1.6 1994/09/22 16:08:37 john
* Fixed some palette stuff.
*
* Revision 1.5 1994/08/09 11:27:04 john
* Add cthru stuff.
*
* Revision 1.4 1994/06/09 10:39:33 john
* In fade out.in functions, returned 1 if key was pressed...
*
* Revision 1.3 1994/05/31 19:04:24 john
* Added key to stop fade if desired.
*
* Revision 1.2 1994/05/06 12:50:42 john
* Added supertransparency; neatend things up; took out warnings.
*
* Revision 1.1 1994/05/04 14:59:57 john
* Initial revision
*
*
*/
#ifndef _PALETTE_H
#define _PALETTE_H
extern void gr_palette_set_gamma( int gamma );
extern int gr_palette_get_gamma();
extern ubyte gr_palette_faded_out;
extern void gr_palette_clear();
extern int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys );
extern int gr_palette_fade_in(ubyte *pal,int nsteps, int allow_keys );
extern void gr_palette_load( ubyte * pal );
extern void gr_make_cthru_table(ubyte * table, ubyte r, ubyte g, ubyte b );
extern int gr_find_closest_color_current( int r, int g, int b );
extern void gr_palette_read(ubyte * palette);
#endif