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- // MenuLoadGame.h: interface for the CMenuLoadGame class.
- //
- //////////////////////////////////////////////////////////////////////
-
- #if !defined(AFX_MENULOADGAME_H__31608231_5BE6_11D2_BDA1_0060971BDC6D__INCLUDED_)
- #define AFX_MENULOADGAME_H__31608231_5BE6_11D2_BDA1_0060971BDC6D__INCLUDED_
-
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
-
- #include "MenuBase.h"
-
- class CMenuLoadGame : public CMenuBase
- {
- public:
- CMenuLoadGame();
- virtual ~CMenuLoadGame();
-
- // Build the menu
- void Build();
-
- // Add the menu items
- void InitSavedGameSlots();
-
- protected:
-
- DDWORD OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2);
- };
-
- #endif // !defined(AFX_MENULOADGAME_H__31608231_5BE6_11D2_BDA1_0060971BDC6D__INCLUDED_)
-