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- vector(_set,tmpvector,0,50,0); //weapon displacement
-
- vector(_set,Gactorpos,-11988,24460,24380);
- vector(_set,Gactorangle,0,-2048,0);
- InitActor(workerOnBench,Gactorpos,Gactorangle,"Stor_01",FALSE);
- InitActor(weapontorch,Gactorpos,emptyvector,"stor_01");
-
- vector(_set,Gactorpos,-12919,24444,23402);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_01");
-
- vector(_set,Gactorpos,-12663,24439,23386);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Stor_01",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_01");
-
-
- vector(_set,Gactorpos,-12870,24425,24600);
- vector(_set,Gactorangle,0,0,0);
- InitActor(worker,Gactorpos,Gactorangle,"Stor_01",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(weapontorch,Gactorpos,Gactorangle,"stor_01");
-
-
- /* // Weapon placed on catwalk in War_ent
- vector(_set,Gactorpos,-15028,25169,23618);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponBazooka,Gactorpos,Gactorangle,"war_ent");
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- vector(_set,Gactorpos,-13369,25198,26574);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Stor_02",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"stor_02");
-
- vector(_set,Gactorpos,-12738,23360,26395);
- vector(_set,Gactorangle,0,-1024,0);
- InitActor(abeast,Gactorpos,Gactorangle,"Stor_03",TRUE);
-
- vector(_set,Gactorpos,-15073,27106,27165);
- vector(_set,Gactorangle,0,2048,0);
- InitActor(mdroid1,Gactorpos,Gactorangle,"el_x03",TRUE);
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- vector(_set,Gactorpos,-15524,24588,26542);
- vector(_set,Gactorangle,0,0,0);
- InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(weapontorch,Gactorpos,Gactorangle,"War_03");
- */
-
- /*
-
- vector(_set,Gactorpos,-14457,24604,26560);
- vector(_set,Gactorangle,0,0,0);
- InitActor(worker,Gactorpos,Gactorangle,"War_03",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(weapontorch,Gactorpos,Gactorangle,"War_03");
- */
-
- /* vector(_set,Gactorpos,-14463,24593,26068);
- vector(_set,Gactorangle,0,2048,0);
- InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"war_03");
-
- vector(_set,Gactorpos,-14175,24591,26285);
- vector(_set,Gactorangle,0,-1024,0);
- InitActor(copm,Gactorpos,Gactorangle,"War_03",TRUE);
- vector(_add,gactorpos,tmpvector);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"War_03");
-
- vector(_set,Gactorpos,-16107,24595,24647);
- vector(_set,Gactorangle,0,0,0);
- InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,2);
- vector(_add,gactorpos,tmpvector);
- InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
-
- vector(_set,Gactorpos,-16357,24581,24010);
- vector(_set,Gactorangle,0,0,0);
- InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,1);
- vector(_add,gactorpos,tmpvector);
- InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
-
- vector(_set,Gactorpos,-14891,24615,25344);
- vector(_set,Gactorangle,0,0,0);
- InitActor(worker,Gactorpos,Gactorangle,"War_ent",TRUE,0);
- vector(_add,gactorpos,tmpvector);
- InitActor(weapontorch,Gactorpos,Gactorangle,"War_ent");
-
- vector(_set,Gactorpos,-15075,22250,26904);
- vector(_set,Gactorangle,0,1024,0);
- InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,0);
-
- vector(_set,Gactorpos,-15146,22486,26399);
- vector(_set,Gactorangle,0,0,0);
- InitActor(radiationworker,Gactorpos,Gactorangle,"War_rad",TRUE,0);
- */
- // Characters added by mike follow :
-
-