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- vector(_set,Gactorpos,-4504,-851,18030);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,15);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
-
- vector(_set,Gactorpos,-4922,-851,17291);
- vector(_set,Gactorangle,0,-1024,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,30);
- InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"S3_s03");
-
- vector(_set,Gactorpos,-4910,-851,17014);
- vector(_set,Gactorangle,0,-1024,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,40);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
-
- vector(_set,Gactorpos,-4566,-851,16259);
- vector(_set,Gactorangle,0,2400,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s03",TRUE,3);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s03");
-
- vector(_set,Gactorpos,-8794,-1210,9068);
- vector(_set,Gactorangle,0,-1376,0);
- InitActor(radiationworker,Gactorpos,Gactorangle,"S3_s08",TRUE,10);
-
- vector(_set,Gactorpos,-7453,-1210,9184);
- vector(_set,Gactorangle,0,-11,0);
- InitActor(radiationworker,Gactorpos,Gactorangle,"S3_s08",TRUE,11);
-
- vector(_set,Gactorpos,-2235,-849,17694);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s01",TRUE,10);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s01");
-
- vector(_set,Gactorpos,-7677,-887,14659);
- vector(_set,Gactorangle,0,0,0);
- InitActor(DeadCopL,Gactorpos,Gactorangle,"S3_s12",FALSE,0);
-
- vector(_set,Gactorpos,-2541,-138,12745);
- vector(_set,Gactorangle,0,1024,0);
- InitActor(copl,Gactorpos,Gactorangle,"S3_s14",TRUE,1);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
-
- vector(_set,Gactorpos,-3055,-740,13352);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"S3_s14",TRUE,2);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
-
- vector(_set,Gactorpos,-4145,-740,12869);
- vector(_set,Gactorangle,0,-1934,0);
- InitActor(copm,Gactorpos,Gactorangle,"S3_s14",TRUE,3);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s14");
-
- vector(_set,Gactorpos,-7316,-879,13659);
- vector(_set,Gactorangle,0,0,0);
- InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
-
- vector(_set,Gactorpos,-8087,-879,13402);
- vector(_set,Gactorangle,0,3037,0);
- InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
-
- vector(_set,Gactorpos,-7508,-879,13118);
- vector(_set,Gactorangle,0,-1456,0);
- InitActor(DeadCopM,Gactorpos,Gactorangle,"S3_s15",FALSE,0);
-
- vector(_set,Gactorpos,-8152,-879,13314);
- vector(_set,Gactorangle,0,2048,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s15",TRUE,80);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s15");
-
- vector(_set,Gactorpos,-7596,-879,13205);
- vector(_set,Gactorangle,0,-193,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s15",TRUE,81);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"S3_s15");
-
- vector(_set,Gactorpos,-7300,-879,13422);
- vector(_set,Gactorangle,0,329,0);
- InitActor(worker,Gactorpos,Gactorangle,"S3_s15",TRUE,54);
-
- vector(_set,Gactorpos,-2395,-1505,10598);
- vector(_set,Gactorangle,0,1024,0);
- InitActor(ChotBeast,Gactorpos,Gactorangle,"S3_s18",TRUE,1);
-
- vector(_set,Gactorpos,-2476,-1505,10598);
- vector(_set,Gactorangle,0,1024,0);
- InitActor(copl,Gactorpos,Gactorangle,"S3_s18",TRUE,2);
-
- vector(_set,Gactorpos,-2572,-1510,10350);
- vector(_set,Gactorangle,0,2048,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
- vector(_set,Gactorpos,-2308,-1510,10344);
- vector(_set,Gactorangle,0,2048,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
- vector(_set,Gactorpos,-2545,-1510,10838);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
- vector(_set,Gactorpos,-2348,-1510,10835);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
- vector(_set,Gactorpos,-2177,-1510,10699);
- vector(_set,Gactorangle,0,1024,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
- vector(_set,Gactorpos,-2179,-1510,10533);
- vector(_set,Gactorangle,0,1024,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
- vector(_set,Gactorpos,-2717,-1510,10722);
- vector(_set,Gactorangle,0,-1024,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
- vector(_set,Gactorpos,-2724,-1510,10494);
- vector(_set,Gactorangle,0,-1024,0);
- InitActor(chot,Gactorpos,Gactorangle,"S3_s18",FALSE,0);
-
-
-