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- vector(_set,Gactorpos,-10121,25179,20268);
- vector(_set,Gactorangle,0,0,0);
- InitActor(coph,Gactorpos,Gactorangle,"Fact_9",TRUE,4);
- InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_9");
-
- vector(_set,Gactorpos,-10229,25187,20055);
- vector(_set,Gactorangle,0,3074730,0);
- InitActor(domina,Gactorpos,Gactorangle,"Fact_9",TRUE,5);
-
- vector(_set,Gactorpos,-7500,24212,17320);
- vector(_set,Gactorangle,0,0,0);
- InitActor(radiationworker,Gactorpos,Gactorangle,"Fact_17",FALSE,0);
-
- vector(_set,Gactorpos,-8183,23905,17619);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Fact_17",TRUE,4);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Fact_17");
-
- vector(_set,Gactorpos,-7777,25484,19844);
- vector(_set,Gactorangle,0,0,0);
- InitActor(radiationworker,Gactorpos,Gactorangle,"Fact_20",TRUE,2);
-
- vector(_set,Gactorpos,-8086,25474,19649);
- vector(_set,Gactorangle,0,0,0);
- InitActor(GunTurret,Gactorpos,Gactorangle,"Fact_21",FALSE,0);
-
- vector(_set,Gactorpos,-7781,23994,19296);
- vector(_set,Gactorangle,0,0,0);
- InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,4);
-
- vector(_set,Gactorpos,-8359,25367,18427);
- vector(_set,Gactorangle,0,0,0);
- InitActor(scientist,Gactorpos,Gactorangle,"Fact_21",TRUE,1);
-
- vector(_set,Gactorpos,-8511,24589,16664);
- vector(_set,Gactorangle,0,0,0);
- InitActor(coph,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
- InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Fact_23");
-
- vector(_set,Gactorpos,-9664,24589,16696);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Fact_23",TRUE,4);
- InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Fact_23");
-
- vector(_set,Gactorpos,-9579,25186,18126);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copm,Gactorpos,Gactorangle,"Fact_3",TRUE,2);
- InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
-
- vector(_set,Gactorpos,-10150,24883,19190);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Fact_3",TRUE,3);
- InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Fact_3");
-
- vector(_set,Gactorpos,-10310,25186,18263);
- vector(_set,Gactorangle,0,0,0);
- InitActor(PossesionBot,Gactorpos,Gactorangle,"Fact_3",TRUE,8);
-
- vector(_set,Gactorpos,-11836,25346,20030);
- vector(_set,Gactorangle,0,2048,0);
- InitActor(scientist,Gactorpos,Gactorangle,"Fact_7",TRUE,2);
-
- vector(_set,Gactorpos,-11081,25196,17902);
- vector(_set,Gactorangle,0,0,0);
- InitActor(scientist,Gactorpos,Gactorangle,"Fact_1",TRUE,6);
-
-
-