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Text File  |  1998-12-01  |  10KB  |  33 lines

  1. #Shell data
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  4. #Name              shape        kill    life    prox(M) Blast(M) face   shell_type      groundexp                    airexp                                             water exp                            Ground_sound    (max 10)             water sound                         cause fire when hit object  ground_hit_deadbits                 air_hit_deadbits     water hit deadbits
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  6. Shell_Napalm       grenade.fsd   300     3000    2       200     1       BULLET       ANIMS 1 Exp_A_SPL_A25          ANIMS 1 Exp_A_SPL_A25                            ANIMS 1 Splash          SND 2 explo3.wav explode4.wav       SND 2 splish1.wav splish2.wav           TRUE             DBS 1 Napalm_Dead                   DBS 1 Napalm_Dead            NO_DEADBITS
  7. Shell_supta        misglow.fsd    34      3000    2       0       1       BULLET     ANIMS 1 HutDieDust1             ANIMS 1 AirBang2                                 ANIMS 1 Splash                  NO_SOUND               SND 2 splish1.wav splish2.wav           FALSE                       DBS 1 Gren_Dead                  DBS 1 Gren_Dead         NO_DEADBITS
  8. Shell_flamer       a_exp02.fsd    1       3000    1       50       1       FLAMER    ANIMS 1 Fire1                ANIMS 1 Exp_A_PUF_B5                                 ANIMS 1 Exp_A_PUF_B5                    NO_SOUND               SND 2 splish1.wav splish2.wav    TRUE                        NO_DEADBITS                        NO_DEADBITS           NO_DEADBITS
  9. Shell_100mm        misglow.fsd  15      3000    2       0       1       BULLET      ANIMS 1 HutDieDust1             ANIMS 1 Exp_A_SPL_A20                                ANIMS 1 Splash                   NO_SOUND               SND 2 splish1.wav splish2.wav FALSE                       NO_DEADBITS                          NO_DEADBITS         NO_DEADBITS
  10. Shell_57mm         misglow.fsd  10      3000    2       0       1       BULLET      ANIMS 1 HutDieDust1             ANIMS 1 Exp_A_SPL_A10                                ANIMS 1 Splash                    NO_SOUND              SND 2 splish1.wav splish2.wav FALSE                       NO_DEADBITS                          NO_DEADBITS         NO_DEADBITS
  11. Shell_23mm         misglow.fsd  7      3000    2       0       1       BULLET       ANIMS 1 HutDieDust1             ANIMS 1 AirBang2                                 ANIMS 1 Splash                  NO_SOUND               SND 2 splish1.wav splish2.wav FALSE                       NO_DEADBITS                          NO_DEADBITS         NO_DEADBITS
  12. Shell_PT76         misglow.fsd  35      2000    2       0       1       BULLET      ANIMS 2 explode10 HutBang2      ANIMS 1 HutBang2                      ANIMS 1 Splash                    SND 2 explode4.wav explo3.wav   SND 2 splish1.wav splish2.wav FALSE                       NO_DEADBITS                          NO_DEADBITS         NO_DEADBITS
  13. Shell_T54          misglow.fsd  50      2000    2       0       1       BULLET      ANIMS 2 explode10 HutBang2      ANIMS 1 HutBang2                       ANIMS 1 Splash              SND 2 explode4.wav explo3.wav           SND 2 splish1.wav splish2.wav FALSE                       NO_DEADBITS                          NO_DEADBITS         NO_DEADBITS
  14. Shell_MiniGun      misglow.fsd  5       3000    10       0       1       BULLET         ANIMS 1 HutDieDust1              ANIMS 1 AirBang                              ANIMS 1 Splash                  NO_SOUND               SND 2 splish1.wav splish2.wav    FALSE                       DBS 1 Shell_Dead                     DBS 1 Shell_Dead    NO_DEADBITS
  15. Shell_M60_HMG      misglow.fsd  4       3000    10       0       1       BULLET         ANIMS 1 HutDieDust1              ANIMS 1 AirBang                              ANIMS 1 Splash                  NO_SOUND               SND 2 splish1.wav splish2.wav    FALSE                       DBS 1 Shell_Dead                     DBS 1 Shell_Dead    NO_DEADBITS
  16. Shell_M16          misglow.fsd  3       3000    10       0       1       BULLET         ANIMS 1 HutDieDust1              ANIMS 1 AirBang                              ANIMS 1 Splash                  NO_SOUND               SND 2 splish1.wav splish2.wav     FALSE                       DBS 1 Shell_Dead                     DBS 1 Shell_Dead    NO_DEADBITS
  17. Shell_20mm         misglow.fsd  10      2000    10      2       1       BULLET          ANIMS 1 HutDieDust1              ANIMS 1 AirBang                              ANIMS 1 Splash                  NO_SOUND                         SND 2 splish1.wav splish2.wav    FALSE                       DBS 1 Shell_Dead                     DBS 1 Shell_Dead    NO_DEADBITS
  18. Shell_SmallArmsR   misglow.fsd  3       3000    1       0       1       BULLET       ANIMS 1 HutDieDust1             ANIMS 1 AirBang2                                ANIMS 1 Splash                  NO_SOUND                         SND 2 splish1.wav splish2.wav    FALSE                       NO_DEADBITS                        NO_DEADBITS           NO_DEADBITS
  19. Shell_SmallArmsW   misglow.fsd   6       3000    1       0       1       BULLET       ANIMS 1 HutDieDust1             ANIMS 1 AirBang2                                ANIMS 1 Splash                  NO_SOUND                         SND 2 splish1.wav splish2.wav    FALSE                       NO_DEADBITS                          NO_DEADBITS         NO_DEADBITS
  20. Shell_SmallArms    misglow.fsd   1       3000    1       0       1       BULLET       ANIMS 1 HutDieDust1             ANIMS 1 AirBang                                 ANIMS 1 Splash                  NO_SOUND                         SND 2 splish1.wav splish2.wav    FALSE                       NO_DEADBITS                      NO_DEADBITS             NO_DEADBITS
  21. Shell_HMG          misglow.fsd   8       2000    1       0       1       BULLET       ANIMS 1 HutDieDust1             ANIMS 1 AirBang                                 ANIMS 1 Splash                  NO_SOUND                         SND 2 splish1.wav splish2.wav    FALSE                       NO_DEADBITS                      NO_DEADBITS             NO_DEADBITS
  22. Shell_TOW          b_rocket.fsd  1000    5000    1       150     0       TOW          ANIMS 2 Exp_G_BOM_B20 Exp_G_BOM_B25   ANIMS 2 Exp_A_PUF_B25 Exp_A_PUF_B20      ANIMS 1 Splash_bg   SND 2 explo3.wav explode4.wav    SND 2 splash1.wav splash2.wav    FALSE                       DBS 1 Missile_Dead                   DBS 1 Missile_Dead  NO_DEADBITS
  23. Shell_Rockets      e_rocket.fsd  300     2000    1       100     0       ROCKET       ANIMS 2 Exp_G_SPL_B25 Exp_G_SPL_B20   ANIMS 2 Exp_A_PUF_B25 Exp_A_PUF_B20      ANIMS 1 Splash_bg   SND 2 explo3.wav explode4.wav    SND 2 splash1.wav splash2.wav     FALSE                       DBS 1 Rock_Dead                  DBS 1 Rock_Dead         NO_DEADBITS
  24. Shell_40mm_gren    grenade.fsd   100     3000    1       50      0       BULLET       ANIMS 2 Exp_G_SPL_B15 Exp_G_SPL_B10   ANIMS 2 Exp_A_PUF_B15 Exp_A_PUF_B10      ANIMS 1 Splash_bg  SND 2 explo3.wav explode4.wav    SND 2 splash1.wav splash2.wav    FALSE                       DBS 1 Gren_Dead                  DBS 1 Gren_Dead         NO_DEADBITS
  25. Shell_Rockets_e    e_rocket.fsd  30      1000    1       50      0       ROCKET       ANIMS 2 explode10 HutBang2      ANIMS 1 HutBang2                     ANIMS 1 Splash            SND 2 explo3.wav explode4.wav    SND 2 splash1.wav splash2.wav    FALSE                       NO_DEADBITS                      NO_DEADBITS             NO_DEADBITS
  26. ArtStrikeShell     nil           5000    1000    100     250     0       ARTILLERY    ANIMS 2 explode10 HutBang2      ANIMS 1 HutBang2                     ANIMS 1 Splash            SND 2 explo3.wav explode4.wav    SND 2 splash1.wav splash2.wav    FALSE                       DBS 1 Gren_Dead                      DBS 1 Gren_Dead             NO_DEADBITS
  27. Bombs              Bomb_xl.fsd   2500    1000    30      300     0       ARTILLERY    ANIMS 2 explode10 HutBang2      ANIMS 1 HutBang2                     ANIMS 1 Splash            SND 2 explo3.wav explode4.wav    SND 2 splash1.wav splash2.wav    TRUE                       DBS 1 Gren_Dead                      DBS 1 Gren_Dead             NO_DEADBITS
  28. Shell_Baddy_TOW    b_rocket.fsd  160     2000    1       150     0       TOW          ANIMS 2 explode10 HutBang2      ANIMS 1 HutBang2                     ANIMS 1 Splash            SND 2 explo3.wav explode4.wav    SND 2 splash1.wav splash2.wav    FALSE                       NO_DEADBITS                      NO_DEADBITS             NO_DEADBITS
  29. Shell_Baddy_Rkt    e_rocket.fsd  80      500     1       100     0       ROCKET        ANIMS 2 explode10 HutBang2     ANIMS 1 HutBang2                    ANIMS 1 Splash            SND 2 explo3.wav explode4.wav   SND 2 splash1.wav splash2.wav      FALSE                       NO_DEADBITS                      NO_DEADBITS             NO_DEADBITS
  30. Shell_Sam_TOW      sa2_rk.fsd 160       2000    1      150     0       TOW              ANIMS 2 explode10 Exp_A_SPL_A25       ANIMS 1 Exp_A_SPL_A25                                                         ANIMS 1 Splash           SND 2 explo3.wav explode4.wav      SND 2 splash1.wav splash2.wav      FALSE            DBS 1 Missile_Dead                      DBS 1 SAM_Dead                   NO_DEADBITS
  31. Shell_UFOMiss      weapon1.fsd  500     3000    2       200      1     UFOMISS        ANIMS 1 Smoke_dark              ANIMS 1 AirBang                                  ANIMS 1 Splash                   NO_SOUND                           SND 2 splish1.wav splish2.wav      FALSE            DBS 1 Shell_Dead                     DBS 1 Shell_Dead              NO_DEADBITS
  32. Shell_UFOCannon    Star.fsd     10      3000    2       200      1     BULLET        ANIMS 1 Smoke_dark              ANIMS 1 AirBang                                  ANIMS 1 Splash                   NO_SOUND                           SND 2 splish1.wav splish2.wav      FALSE            DBS 1 Shell_Dead                     DBS 1 Shell_Dead              NO_DEADBITS
  33.