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Wrap
Text File
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1997-04-07
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11KB
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269 lines
WARCRAFT II: THE LEGEND OF ALEXSTRAZA (1.0)
A SPECIAL EXPANSION CAMPAIGN DESIGNED FOR USE WITH
WARCRAFT II: TIDES OF DARKNESS
SKILL LEVEL: MASTER!
EXPANSION CONCEPT AND DESIGN David Teran
Cordell Falk
SCENARIO AND MAP LAYOUT Cordell Falk
David Teran
STORY: Cordell Falk
PLAY TESTING: David Teran
Cordell Falk
Scott Yaussi
Kersten Falk
Landis Bender
The Legend of Alexstraza is Copyright 1996 by Cordell Falk
and David Teran.
All software is Copyright 1995 by Blizzard Entertainment.
All rights reserved. The maps and storyline cannot be
modified or distributed in software 'bundles' without the
prior written permission of the authors.
____________________________________________________________
***SPECIAL GAME NOTES***
This expansion campaign has been designed for use by
one player only. You will not be able to start multi-player
games with these missions!
**********
INSTRUCTIONS:
* Please read all of the enclosed documents and text
files. If they weren't important at all, we wouldn't have
included them! Be sure to keep them in a directory where
you can refer back to them whenever necessary!
* Copy all of the .PUD files into your WARCRAFT 2
directory.
* Enter the game and select Single-Player game.
Then select Load Custom. Finally, select the desired
custom scenario (the first here being TLOA-1).
* For these missions you will always control an
ORC force. For accurate game play, simply leave all of
the settings at the MISSION DEFAULTS.
(IF YOU ALTER THIS, THE CAMPAIGN WILL NOT PLAY PROPERLY!)
* To follow the storyline please play the missions
in numerical sequence. (TLOA-1 to TLOA-5)
* Play the game, and good luck. Please print out
and read the corresponding storyline that follows this
page. Inside is the background of the campaign, and an
ongoing story for in between the battles to update you on
your progress.
FEEL FREE TO DISTRIBUTE THIS CAMPAIGN!
If you do distribute, please give out all of the
missions along with this documentation file. A lot of work
has gone into this, so please give us credit.
On a similar note, we do not, however, grant permission
these missions to be included in a shareware bundle, or
similar enterprise. If you would like to use this campaign
for this purpose, you must contact us for information.
Speaking of credit, we want to hear from you! If you
like this campaign and would like to see more, or if you
just want to tear our heads off, send send all comments,
suggestions, job offers <G>, etc, to:
E-mail: RZTU24A@prodigy.com
or you can respond by surface mail at :
The Legend of Alexstraza
P.O. Box 21578
El Cajon, CA 92021
Also, a web page is now up ----->
Look us up at http://pages.prodigy.com/deathblade/
THE LEGEND OF ALEXSTRAZA
*INTRODUCTION*
It is indeed a difficult time for the humans of Azeroth.
In the northlands, the survivors of the many small villages
have fled from the onslaught of the invading Horde armies.
Seeking shelter and protection in numbers, those persons able
to farm or fight have gathered together in the town of Katral,
one of the last settled areas to remain undiscovered by the
Orcs.
Tonight they have gathered in the Keep of Katral to
decide their fate: fight against the Horde, or flee into the
forest. The seemingly pointless chatter hovered at a
buzzing level for hours. People would drift from one circle
of conversing folk to the next, everybody trying to
formulate a general consensus.
After thoughroughly evaluating all arguments, Arcur,
the man considered to be the 'general' in the rag-tag army,
slams his stein onto the table as if pounding in the
period at the end of a long sentence.
"Very well then," he shouted, "It's settled. We
attack now!"
Kartus the Elder raised his hands in instant protest.
"No, we should not throw our lives into their arms!" His
words were drowned out by a surge of cheers and the commotion
of anxious, excited bodies. The people were frustrated with
running and wanted to make their stand.
"At least," Kartus cried, "Give yourselves some time
to consider your actions!"
The crowd quiets down a litte bit at this. Arcur
stood and raised his hands. "Very well. We shall give it
the night to think. In the morning we will make the decision
to fight or flee."
Again, the cheers erupted. People began to file out
of the massive meeting hall, wandering into the night.
Kartus the Elder grabbed Arcur's arm as sternly as he
could manage. "You drunken fool, you don't know what you're
doing! The only thing that can come overnight is... is a
hangover! Wisdom must be fed with patience."
Arcur smiled wide. "All right old man, why don't you
give them your speech?"
Kartus snorted, indignant. "I believe I will!"
When he turned around, the hall was empty.
MISSION 1 - The Rescue of Alexstraza
The idyllic sounds of the forest are pleasantly
annihalated by the non-stop racket of pounding hammers and
thudding axes. In fact, it is this wanton destruction of
nature that keeps bringing you back to these supervisor jobs.
"Keep working, you slimes!" you cry out. Of course,
battering the help is also a big plus. You swing out with
a club and strike a peon back towards the woods. After all,
there is an outpost to build, and you sure aren't going to
do it!
A winded messenger suddenly arrives, coming from the
southeast, along the lakeshore. "The dragon farms are under
attack!" he bellows. "The dragon queen has escaped, and the
city is falling! You must help!"
You let the message filter through your brain, and
then wheel towards the peons. "I want a barracks, and I
want one NOW!"
MISSION 2 - Devastation of Grim Batol
Even as the remains of the human town hall are still
buring, you gathering the surviving troops together. Medics
run about, healing the lightly wounded and removing the
seriously injured from the plane of the living.
As you attempt to reorganize the grunts and Ogres
into solid platoons, a mass of axe-throwers pour out of the
forest. "The dragon's fly away! They fly south to city!"
their leader exclaims in the incomplete language patterns of
the trolls.
You look to the south and scowl. Grim Batol.
That's the logical place for them to attack, if they were
looking for vengeance.
"They run to hide?" the troll asks.
"No," you respond, "they want revenge. Everyone, we
move south immediately!"
MISSION 3 - Down the Chute
Grim Batol is safe, in a manner of speaking. A
majority of the city lies in a crumbling heap, with dozens
of fires buring out of control. Before you can survey the
damage though, another message comes running towards you.
This message comes directly from Zuluhed the Whacked, the
leader of your entire clan.
After reading the message twice just to make sure,
you throw it aside. 'Great,' you mutter, 'just great.'
Now by official decree, you have been ordered to defeat the
legions of dragons attacking the Orc holdings, and to
recapture Alexstraza.
While gathering up the next attack force, you put
out a request for anyone with information on the dragon's
whereabouts. The answer comes back just moments before you
are ready to again move out.
South. Of course, it had to be south.
MISSION 4 - Ironforge hit by Invasion
The unexpected battle amongst the rocks and trees
of the middle-lands of Azeroth has taken a heavy toll on
your forces. The army of yellow-clothed Orcs working under
the dragon's control was completely unexpected. Now you
have three groups of enemies to worry about: the humans,
the dragons, and even Orcs.
Despite these difficulties, you smashed the forces
in the woods and quickly regrouped. With the danger gone,
you make your way to the nearest mountain peak and take in
your strategical position. Far in the distance, just a
swarm of green spots on the horizon, can be seen the
dragon queen and her minions flying south.
Blackrock Spire.
The name flashes into your head, and you finally
realize what the revenge-minded dragon's are going after.
Suddenly, the swarm stops moving and begins to break apart.
Flashes of light denote breaths of fire streaking down
towards the ground. You come back down to your army and
track down an expedition leader.
"What lies off in that direction?" you demand.
The Orc thinks for a moment. "Ironforge. That's
Ironforge over there."
"Wonderful, another rescue mission," you mutter
and then move out.
MISSION 5 - Battle at Blackrock Spire
Ironforge has been battered hard, and can offer
very little in the way of assistance. You do, however,
manage to collect a new set of weaponry for your troops.
Freshly armed and with a full wagon of food and supplies,
you roll out towards Blackrock Spire and the final battle.
*EPILOGUE*
"We need a line of towers along the ridge! Bring
in more axethrowers for support!"
Your voice is nearly gone as the final battle winds
down to a close. Axes and arrows rise up from the ground in
a perverse inverted rainstorm. The tattered and bloody
bodies of dozens of dragons litter the forest. Trees and
rocks are crushed into rubble as the beasts fall from the
sky.
Suddenly, in the midst of the fighting, an enormous
shadow is cast over the battlefield. Easily half of your
army catches a glimpse of the shadow's owner and turns tail,
dropping their weapons and running away. Overhead,
Alexstraza hovers with wings the size of a castle
flapping gently.
Something begins to buzz inside of your head. To
your surprise, the buzzing slowly transforms into words.
'I will submit to your will once again. Please
spare my remaining children and I will come without a
fight.'
Telepathy? Telepathy would certainly explain the
Orcs that were fighting with the dragons. With a wave of
your hand, your army lowers its weapons and stands firm.
The dragon queen lowers herself to the ground, and
the axe-throwers instantly pour over her body, constructing
an enormous collar and chain system around her neck.
Battle weary and eager to return home, you grab hold of one
of the restraint chains, and begin to walk the dragon queen
northward, back to the dragon farms at Grim Batol.
High above, nearly a hundred abandoned dragons
follow your party for some time, before turning around with
an incredible sweeping dive, and disappearing into the
distance...