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K_DARK1B.ZIP
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K_DARK1.TXT
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1996-08-12
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63 lines
================================================================
Title : Keep it dark!
Filename : k_dark1.map
Author : Ludovic Texier
Email Address : ludo@aw.sgi.com
Description : After you defeated Shub, you have decided
to retire for a while. You found that
lovely stronghold, but first you have
to clean it of thoses nasty monsters
messing around, before you can call it
home...
(My first map ;) )
Additional Credits to : ID Software for making Quake.
Sto (Remco Stoffer) for Qtricks.map.
Scott Mcnutt for the list of textures.^M
Tom Grandgent from Shake N' Quake.^M
Niklata, for the Quake MAP specs.
Thomas Zajic for compiling qbsp on dos.
Absolutely no credits to: Those people that write map editors^M
and think they are cool because they
do a 'beta' and give it only to a few
people... I did that map with 'dos
edit' because I couldn't get a beta!
================================================================
* Play Information *
Level Name : Keep it dark!
Single Player : Yes, just kill everyone and live in
peace.
Cooperative 2-4 Player : No, but easy to add
Deathmatch 1-8 Player : Yes! but haven't tested it... let me
know, please!
Difficulty Settings : None
* Construction *
Base : Completely from scratch.
Build Time : Maybe around 50-60 hours.
Editor(s) used : Dos Edit (Fuck those Beta geeks!).
Known Bugs : I suggest you vis the map... vis -fast will do
do the job but a real vis will get rid of all
poping textures.
Notes : On a p133 with 16 megs and 200 megs of swap:
Qbsp took 79 secs
Light took 69 secs
Light -extra took 4 mins
Vis -fast took 18 secs
Vis took 10 mins
You may distribute and modify this level, as long as you give
me credit.
* Where to get this MAP *
http://reality.sgi.com/employees/ludo_sb/quake
ftp ftp.cdrom.com
Possibly other spots.
- Ludo, August 13th 96