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The Games Machine 38
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ZGIDEMO.iso
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ZGI_DEMO
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DATA
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SCRIPTS.ZFS
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pc30.scr
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Text File
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1997-09-04
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2KB
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111 lines
# Node pc30 generated on Thu Sep 04 16:18:47 1997
world p
room c
nodeview 30
puzzle:01506 { # pc30_no_spell_bar
criteria {
}
results {
action:menu_bar_enable(269)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01507 { # pc30_screenset
criteria {
}
results {
action:set_screen(pc30s011.tga)
}
flags {
once_per_inst
do_me_now
}
}
puzzle:01508 { # pc30_move_pc30_pc20
criteria {
[01509] = 1 # pc30_pc30_pc20
}
results {
action:assign(01509, 0) # pc30_pc30_pc20
action:dissolve()
action:change_location(p, c, 20, 1359)
}
flags {
once_per_inst
}
}
puzzle:01510 { # pc30_move_pc30_pc3e
criteria {
[01511] = 1 # pc30_pc30_pc3e
}
results {
action:assign(01511, 0) # pc30_pc30_pc3e
action:dissolve()
action:change_location(p, c, 3e, 0)
}
flags {
once_per_inst
}
}
puzzle:01512 { # pc30_move_pc30_pc3f
criteria {
[01513] = 1 # pc30_pc30_pc3f
}
results {
action:assign(01513, 0) # pc30_pc30_pc3f
action:dissolve()
action:change_location(p, c, 3f, 0)
}
flags {
once_per_inst
}
}
puzzle:01514 { # pc30_move_pc30_pc3g
criteria {
[01515] = 1 # pc30_pc30_pc3g
}
results {
action:assign(01515, 0) # pc30_pc30_pc3g
action:dissolve()
action:change_location(p, c, 3g, 0)
}
flags {
once_per_inst
}
}
control:01509 push_toggle { # pc30_pc30_pc20
warp_hotspot(945, 73, 193, 233)
cursor(forward)
}
control:01511 push_toggle { # pc30_pc30_pc3e
warp_hotspot(490, 39, 156, 163)
cursor(forward)
}
control:01513 push_toggle { # pc30_pc30_pc3f
warp_hotspot(1449, 57, 181, 194)
cursor(forward)
}
control:01515 push_toggle { # pc30_pc30_pc3g
warp_hotspot(726, 55, 181, 124)
cursor(forward)
}
control:01516 pana { # pc30_pana
angle(27.0)
linscale(0.85)
}